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0 Herbal Poultice Artifact (Artifact Common)
3, Sacrifice Herbal Poultice: Regenerate target creature.
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3 Moonglove Extract Artifact (Artifact Common)
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target
creature or player.
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1 Runed Stalactite Artifact - Equipment (Artifact Common)
Equipped creature gets +1/+1 and is every creature type. Equip 2
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Shapeshifter (Token (Artifact Common)
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1 Springleaf Drum Artifact (Artifact Common)
T, Tap an untapped creature you control: Add one mana of any color to your mana
pool.
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1 Wanderer's Twig Artifact (Artifact Common)
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal
it, and put it into your hand. Then shuffle your library.
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- www.MTGnews.com - Rumors: Lorwyn: Artifact: Rare -
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3 Colfenor's Urn Artifact (Artifact Rare)
Whenever a creature with toughness 4 or greater is put into your graveyard from
play, you may remove it from the game. At end of turn, if three or more
cards have been removed from the game with Colfenor's Urn, sacrifice it.
If you do, return those cards to play under their owner's control.
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4 Deathrender Artifact - Equipment (Artifact Rare)
Equipped creature gets +2/+2. Whenever equipped creature is put into a
graveyard from play, you may put a creature card from your hand into
play and attach Deathrender to it. Equip 2
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2 Dolmen Gate Artifact (Artifact Rare)
Prevent all combat damage that would be dealt to attacking creatures you
control.
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3 Rings of Brighthear Artifact (Artifact Rare)
Whenever you play an activated ability, if it isn't a mana ability, you may pay
2. If you do, copy that ability. You may choose new targets for the copy.
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2 Thorn of Amethyst Artifact (Artifact Rare)
Noncreature spells cost 1 more to play.
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3 Thousand-Year Elixi Artifact (Artifact Rare)
You may play the activated abilities of creatures you control as though those
creatures had haste. 1, T Untap target creature.
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4 Twinning Glass Artifact (Artifact Rare)
1, T You may play a nonland card from your hand without paying its mana cost if
it has the same name as a spell that was played this turn.
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- www.MTGnews.com - Rumors: Lorwyn: Black: Common -
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2B Black Poplar Shaman Creature - Treefolk Shaman 1/3 (Black Common)
2B: Regenerate target Treefolk.
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5B Bog Hoodlums Creature - Goblin Warrior 4/1 (Black Common)
Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an
opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each
clashing player reveals the top card of his or her library, then puts
that card on the top or bottom. A player wins if his or her card had a
higher converted mana cost.)
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B Boggart Birth Rite Tribal Sorcery - Goblin (Black Common)
Return target Goblin card from your graveyard to your hand.
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2B Boggart Loggers Creature - Goblin Rogue 2/1 (Black Common)
Forestwalk 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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3B Dreamspoiler Witche Creature - Faerie Wizard 2/2 (Black Common)
Flying Whenever you play a spell during an opponent's turn, you may have target
creature get -1/-1 until end of turn.
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1B Exiled Boggart Creature - Goblin Rogue 2/2 (Black Common)
When Exiled Boggart is put into a graveyard from play, discard a card.
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2B Eyeblight's Ending Tribal Instant - Elf (Black Common)
Destroy target non-Elf creature.
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B Facevaulter Creature - Goblin Warrior 1/1 (Black Common)
B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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2B Footbottom Feast Instant (Black Common)
Put any number of target creature cards from your graveyard on top of your
library. Draw a card.
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Goblin Rogue (Token (Black Common)
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2BB Hornet Harasser Creature - Goblin Shaman 2/2 (Black Common)
When Hornet Harasser is put into a graveyard from play, target creature gets
-2/-2 until end of turn.
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3B Moonglove Winnower Creature - Elf Rogue 2/3 (Black Common)
Deathtouch (Whenever this creature deals damage to a creature, destroy that
creature.)
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6B Mournwhelk Creature - Elemental 3/3 (Black Common)
When Mournwhelk comes into play, target player discards two cards. Evoke 3B
(You may play this spell for its evoke cost. If you do, it's sacrificed
when it comes into play.)
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1B Nameless Inversion Tribal Instant - Shapeshifter (Black Common)
Changeling (This card is every creature type at all times.) Target creature
gets +3/-3 and loses all creature types until end of turn.
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1B Nath's Buffoon Creature - Goblin Rogue 1/1 (Black Common)
Protection from Elves
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B Nightshade Stinger Creature - Faerie Rogue 1/1 (Black Common)
Flying Nightshade Stinger can't block.
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B Peppersmoke Tribal Instant - Faerie (Black Common)
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a
card.
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3B Quill-Slinger Bogga Creature - Goblin Warrior 3/2 (Black Common)
Whenever a player plays a Kithkin spell, you may have target player lose 1
life.
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1B Scarred Vinebreeder Creature - Elf Shaman 1/1 (Black Common)
2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder
gets +3/+3 until end of turn.
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1B Skeletal Changeling Creature - Shapeshifter 1/1 (Black Common)
Changeling (This card is every creature type at all times.) 1B: Regenerate
Skeletal Changeling.
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2B Spiderwig Boggart Creature - Goblin Shaman 2/2 (Black Common)
When Spiderwig Boggart comes into play, target creature gains fear until end of
turn.
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2B Thieving Sprite Creature - Faerie Rogue 1/1 (Black Common)
Flying When Thieving Sprite comes into play, target player reveals X cards from
his or her hand, where X is the number of Faeries you control. You choose
one of those cards. That player discards that card.
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4B Warren Pilferers Creature - Goblin Rogue 3/3 (Black Common)
When Warren Pilferers comes into play, return target creature card from your
graveyard to your hand. If that card is a Goblin card, Warren
Pilferers gains haste until end of turn.
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3BB Weed Strangle Sorcery (Black Common)
Destroy target creature. Clash with an opponent. If you win, you gain life
equal to that creature's toughness. (Each clashing player reveals the top
card of his or her library, then puts that card on the top or bottom. A
player wins if his or her card had a higher converted mana cost.)
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- www.MTGnews.com - Rumors: Lorwyn: Black: Rare -
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3B Boggart Mob Creature - Goblin Warrior 5/5 (Black Rare)
Champion a Goblin (When this comes into play, sacrifice it unless you remove
another Goblin you control from the game. When this leaves play, that
card returns to play.) Whenever a Goblin you control deals combat damage to
a player, you may put a 1/1 black Goblin Rogue creature token into play.
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4B Cairn Wanderer Creature - Shapeshifter 4/4 (Black Rare)
Changeling (This card is every creature type at all times.) As long as a
creature card with flying is in a graveyard, Cairn Wanderer has flying.
The same is true for fear, first strike, double strike, deathtouch, haste,
landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
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2BB Colfenor's Plans Enchantment (Black Rare)
When Colfenor's Plans comes into play, remove the top seven cards of your
library from the game face down. You may look at and play cards removed
from the game with Colfenor's Plans. Skip your draw step. You can't play
more than one spell each turn.
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3BBB Dread Creature - Elemental Incarnat 6/6 (Black Rare)
Fear Whenever a creature deals damage to you, destroy it. When Dread is put
into a graveyard from anywhere, shuffle it into its owner's library.
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B Knucklebone Witch Creature - Goblin Shaman 1/1 (Black Rare)
Whenever a Goblin you control is put into a graveyard from play, you may put a
+1/+1 counter on Knucklebone Witch.
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3BB Liliana Vess Planeswalker - Liliana (Black Rare)
+1: Target player discards a card. -2: Search your library for a card, then
shuffle your library and put that card on top of it. -8: Put all
creature cards in all graveyards into play under your control.
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2B Mad Auntie Creature - Goblin Shaman 2/2 (Black Rare)
Other Goblin creatures you control get +1/+1. T Regenerate another target
Goblin.
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4BB Nettlevine Blight Enchantment - Aura (Black Rare)
Enchant creature or land Enchanted permanent has "At the end of your turn,
sacrifice this permanent and attach Nettlevine Blight to a creature or
land you control."
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1B Oona's Prowler Creature - Faerie Rogue 3/1 (Black Rare)
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player
may play this ability.
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XBB Profane Command Sorcery (Black Rare)
Choose two - Target player loses X life; or return target creature card with
converted mana cost X or less from your graveyard to play; or target
creature gets -X/-X until end of turn; or up to X target creatures gain
fear until end of turn.
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B Thoughtseize Sorcery (Black Rare)
Target player reveals his or her hand. You choose a nonland card from it. That
player discards that card. You lose 2 life.
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- www.MTGnews.com - Rumors: Lorwyn: Black: Uncommon -
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2B Boggart Harbinger Creature - Goblin Shaman 2/1 (Black Uncommon)
When Boggart Harbinger comes into play, you may search your library for a
Goblin card, reveal it, then shuffle your library and put that card on
top of it.
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2B Faerie Tauntings Tribal Enchantment - Faerie (Black Uncommon)
Whenever you play a spell during an opponent's turn, you may have each opponent
lose 1 life.
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4B Final Revels Sorcery (Black Uncommon)
Choose one - All creatures get +2/+0 until end of turn; or all creatures get
-0/-2 until end of turn.
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3B Fodder Launch Tribal Sorcery - Goblin (Black Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin. Target
creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to
that creature's controller.
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2B Ghostly Changeling Creature - Shapeshifter 2/2 (Black Uncommon)
Changeling (This card is every creature type at all times.) 1B: Ghostly
Changeling gets +1/+1 until end of turn.
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3B Hoarder's Greed Sorcery (Black Uncommon)
You lose 2 life and draw two cards, then clash with an opponent. If you win,
repeat this process. (Each clashing player reveals the top card of his or
her library, then puts that card on the top or bottom. A player wins if his
or her card had a higher converted mana cost.)
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3BB Hunter of Eyeblight Creature - Elf Assassin 3/3 (Black Uncommon)
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target
creature you don't control. 2B, T Destroy target creature with a
counter on it.
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2B Lys Alana Scarblade Creature - Elf Assassin 1/1 (Black Uncommon)
T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X
is the number of Elves you control.
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3B Makeshift Mannequin Instant (Black Uncommon)
Return target creature card from your graveyard to play with a mannequin
counter on it. As long as that creature has a mannequin counter on it,
it has "When this creature becomes the target of a spell or ability,
sacrifice it."
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3B Marsh Flitter Creature - Faerie Rogue 1/1 (Black Uncommon)
Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue
creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes
3/3 until end of turn.
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1B Nectar Faerie Creature - Faerie Wizard 1/1 (Black Uncommon)
Flying B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it
deals damage, its controller gains that much life.)
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1B Prowess of the Fair Tribal Enchantment - Elf (Black Uncommon)
Whenever another nontoken Elf is put into your graveyard from play, you may put
a 1/1 green Elf Warrior creature token into play.
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4B Shriekmaw Creature - Elemental 3/2 (Black Uncommon)
Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack
creature. Evoke 1B (You may play this spell for its evoke cost. If you
do, it's sacrificed when it comes into play.)
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1B Squeaking Pie Sneak Creature - Goblin Rogue 2/2 (Black Uncommon)
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from
your hand or pay 3. Fear
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5B Thorntooth Witch Creature - Treefolk Shaman 3/4 (Black Uncommon)
Whenever you play a Treefolk spell, you may have target creature get +3/-3
until end of turn.
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- www.MTGnews.com - Rumors: Lorwyn: Green: Common -
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2G Battlewand Oak Creature - Treefolk Warrior 1/3 (Green Common)
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2
until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets
+2/+2 until end of turn.
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Beast (Token) (Green Common)
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3G Bog-Strider Ash Creature - Treefolk Shaman 2/4 (Green Common)
Swampwalk Whenever a player plays a Goblin spell, you may pay G. If you do, you
gain 2 life.
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2GG Cloudcrown Oak Creature - Treefolk Warrior 3/4 (Green Common)
Reach (This can block creatures with flying.)
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Elf Warrior (Token) (Green Common)
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2G Elvish Branchbender Creature - Elf Druid 2/2 (Green Common)
T Until end of turn, target Forest becomes an X/X Treefolk creature in addition
to its other types, where X is the number of Elves you control.
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G Elvish Eulogist Creature - Elf Shaman 1/1 (Green Common)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
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G Elvish Handservant Creature - Elf Warrior 1/1 (Green Common)
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish
Handservant.
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1G Fertile Ground Enchantment - Aura (Green Common)
Enchant land Whenever enchanted land is tapped for mana, its controller adds
one mana of any color to his or her mana pool.
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1G Fistful of Force Instant (Green Common)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you
win, that creature gets an additional +2/+2 and gains trample until end of
turn. (Each clashing player reveals the top card of his or her library,
then puts that card on the top or bottom. A player wins if his or her card
had a higher converted mana cost.)
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2G Gilt-Leaf Ambush Tribal Instant - Elf (Green Common)
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an
opponent. If you win, those creatures gain deathtouch until end of
turn. (Each clashing player reveals the top card of his or her library,
then puts that card on the top or bottom. A player wins if his or her card
had a higher converted mana cost. Whenever a creature with deathtouch deals
damage to a creature, destroy that creature.)
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2G Gilt-Leaf Seer Creature - Elf Shaman 2/2 (Green Common)
G, T Look at the top two cards of your library, then put them back in any
order.
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Green Elemental (To (Green Common)
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3G Heal the Scars Instant (Green Common)
Regenerate target creature. You gain life equal to that creature's toughness.
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G Hunt Down Sorcery (Green Common)
Target creature blocks target creature this turn if able.
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1G Kithkin Daggerdare Creature - Kithkin Soldier 1/1 (Green Common)
G, T Target attacking creature gets +2/+2 until end of turn.
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2G Lace with Moonglove Instant (Green Common)
Target creature gains deathtouch until end of turn. (Whenever it deals damage
to a creature, destroy that creature.) Draw a card.
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1G Leaf Gilder Creature - Elf Druid 2/1 (Green Common)
T Add G to your mana pool.
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1G Lignify Tribal Enchantment - Treefolk (Green Common)
Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities.
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2GG Lys Alana Huntmaste Creature - Elf Warrior 3/3 (Green Common)
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature
token into play.
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4G Nath's Elite Creature - Elf Warrior 4/2 (Green Common)
All creatures able to block Nath's Elite do so. When Nath's Elite comes into
play, clash with an opponent. If you win, put a +1/+1 counter on Nath's
Elite. (Each clashing player reveals the top card of his or her library,
then puts that card on the top or bottom. A player wins if his or her card
had a higher converted mana cost.)
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5GG Oakgnarl Warrior Creature - Treefolk Warrior 5/7 (Green Common)
Vigilance, trample
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4G Rootgrapple Tribal Instant - Treefolk (Green Common)
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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1G Spring Cleaning Instant (Green Common)
Destroy target enchantment. Clash with an opponent. If you win, destroy all
enchantments your opponents control. (Each clashing player reveals
the top card of his or her library, then puts that card on the top or
bottom. A player wins if his or her card had a higher converted mana
cost.)
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1G Warren-Scourge Elf Creature - Elf Warrior 1/1 (Green Common)
Protection from Goblins
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Wolf (Token) (Green Common)
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1G Woodland Changeling Creature - Shapeshifter 2/2 (Green Common)
Changeling (This card is every creature type at all times.)
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- www.MTGnews.com - Rumors: Lorwyn: Green: Rare -
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2GGGGCloudthresher Creature - Elemental 7/7 (Green Rare)
Flash Reach (This can block creatures with flying.) When Cloudthresher comes
into play, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may play this spell for its evoke cost. If you do, it's
sacrificed when it comes into play.)
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3G Dauntless Dourbark Creature - Treefolk Warrior */* (Green Rare)
Dauntless Dourbark's power and toughness are each equal to the number of
Forests you control plus the number of Treefolk you control. Dauntless
Dourbark has trample as long as you control another Treefolk.
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4GG Epic Proportions Enchantment - Aura (Green Rare)
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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1G Eyes of the Wisent Tribal Enchantment - Elementa (Green Rare)
Whenever an opponent plays a blue spell during your turn, you may put a 4/4
green Elemental creature token into play.
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2GG Garruk Wildspeaker Planeswalker - Garruk (Green Rare)
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
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3G Immaculate Magistra Creature - Elf Shaman 2/2 (Green Rare)
T Put a +1/+1 counter on target creature for each Elf you control.
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2GG Masked Admirers Creature - Elf Shaman 3/2 (Green Rare)
When Masked Admirers comes into play, draw a card. Whenever you play a creature
spell, you may pay GG. If you do, return Masked Admirers from your
graveyard to your hand.
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3GG Primal Command Sorcery (Green Rare)
Choose two - Target player gains 7 life; or put target noncreature permanent on
top of its owner's library; or target player shuffles his or her graveyard
into his or her library; or search your library for a creature card, reveal
it, put it into your hand, then shuffle your library.
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4G Timber Protector Creature - Treefolk Warrior 4/6 (Green Rare)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you
control are indestructible.
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3GGG Vigor Creature - Elemental Incarnat 6/6 (Green Rare)
Trample If damage would be dealt to a creature you control other than Vigor,
prevent that damage. Put a +1/+1 counter on that creature for each 1
damage prevented this way. When Vigor is put into a graveyard from
anywhere, shuffle it into its owner's library.
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3G Wren's Run Packmast Creature - Elf Warrior 5/5 (Green Rare)
Champion an Elf (When this comes into play, sacrifice it unless you remove
another Elf you control from the game. When this leaves play, that card
returns to play.) 2G: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature,
destroy that creature.)
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- www.MTGnews.com - Rumors: Lorwyn: Green: Uncommon -
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3G Briarhorn Creature - Elemental 3/3 (Green Uncommon)
Flash When Briarhorn comes into play, target creature gets +3/+3 until end of
turn. Evoke 1G (You may play this spell for its evoke cost. If you do,
it's sacrificed when it comes into play.)
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4G Changeling Titan Creature - Shapeshifter 7/7 (Green Uncommon)
Changeling (This card is every creature type at all times.) Champion a creature
(When this comes into play, sacrifice it unless you remove another
creature you control from the game. When this leaves play, that card
returns to play.)
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2G Elvish Harbinger Creature - Elf Druid 1/2 (Green Uncommon)
When Elvish Harbinger comes into play, you may search your library for an Elf
card, reveal it, then shuffle your library and put that card on top of it.
T Add one mana of any color to your mana pool.
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3G Elvish Promenade Tribal Sorcery - Elf (Green Uncommon)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.
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5GG Guardian of Cloverd Creature - Treefolk Shaman 4/5 (Green Uncommon)
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin
Soldier creature tokens into play. G, Sacrifice a Kithkin: You gain 1
life.
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2G Imperious Perfect Creature - Elf Warrior 2/2 (Green Uncommon)
Other Elf creatures you control get +1/+1. G, T Put a 1/1 green Elf Warrior
creature token into play.
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3GG Incremental Growth Sorcery (Green Uncommon)
Put a +1/+1 counter on target creature, two +1/+1 counters on another target
creature, and three +1/+1 counters on a third target creature.
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1GG Jagged-Scar Archers Creature - Elf Archer */* (Green Uncommon)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves
you control. T Jagged-Scar Archers deals damage equal to its power to target
creature with flying.
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2G Kithkin Mourncaller Creature - Kithkin Scout 2/2 (Green Uncommon)
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you
may draw a card.
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1G Lammastide Weave Instant (Green Uncommon)
Name a card, then target player puts the top card of his or her library into
his or her graveyard. If that card is the named card, you gain life equal to
its converted mana cost. Draw a card.
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4G Seedguide Ash Creature - Treefolk Druid 4/4 (Green Uncommon)
When Seedguide Ash is put into a graveyard from play, you may search your
library for up to three Forest cards and put them into play tapped. If
you do, shuffle your library.
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G Sylvan Echoes Enchantment (Green Uncommon)
Whenever you clash and win, you may draw a card. (This ability triggers after
the clash ends.)
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G Treefolk Harbinger Creature - Treefolk Druid 0/3 (Green Uncommon)
When Treefolk Harbinger comes into play, you may search your library for a
Treefolk or Forest card, reveal it, then shuffle your library and put
that card on top of it.
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3G Woodland Guidance Sorcery (Green Uncommon)
Return target card from your graveyard to your hand. Clash with an opponent. If
you win, untap all Forests you control. (Each clashing player reveals the
top card of his or her library, then puts that card on the top or bottom. A
player wins if his or her card had a higher converted mana cost.) Remove
Woodland Guidance from the game.
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1G Wren's Run Vanquish Creature - Elf Warrior 3/3 (Green Uncommon)
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from
your hand or pay 3. Deathtouch (Whenever this creature deals damage to a
creature, destroy that creature.)
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- www.MTGnews.com - Rumors: Lorwyn: Land: Common -
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Forest Basic Land - Forest (Land Common)
[G]
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Forest 2 Basic Land - Forest (Land Common)
[G]
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Forest 3 Basic Land - Forest (Land Common)
[G]
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Forest 4 Basic Land - Forest (Land Common)
[G]
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Island Basic Land - Island (Land Common)
[U]
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Island 2 Basic Land - Island (Land Common)
[U]
--------------------------------------------------------------------------------
Island 3 Basic Land - Island (Land Common)
[U]
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Island 4 Basic Land - Island (Land Common)
[U]
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Mountain Basic Land - Mountain (Land Common)
[R]
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Mountain 2 Basic Land - Mountain (Land Common)
[R]
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Mountain 3 Basic Land - Mountain (Land Common)
[R]
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Mountain 4 Basic Land - Mountain (Land Common)
[R]
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Plains Basic Land - Plains (Land Common)
[W]
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Plains 2 Basic Land - Plains (Land Common)
[W]
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Plains 3 Basic Land - Plains (Land Common)
[W]
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Plains 4 Basic Land - Plains (Land Common)
[W]
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Shimmering Grotto Land (Land Common)
T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool.
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Swamp Basic Land - Swamp (Land Common)
[B]
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Swamp 2 Basic Land - Swamp (Land Common)
[B]
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Swamp 3 Basic Land - Swamp (Land Common)
[B]
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Swamp 4 Basic Land - Swamp (Land Common)
[B]
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- www.MTGnews.com - Rumors: Lorwyn: Land: Rare -
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Ancient Amphitheate Land (Land Rare)
As Ancient Amphitheater comes into play, you may reveal a Giant card from your
hand. If you don't, Ancient Amphitheater comes into play tapped. T Add R
or W to your mana pool.
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Auntie's Hovel Land (Land Rare)
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand.
If you don't, Auntie's Hovel comes into play tapped. T Add B or R to your
mana pool.
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Gilt-Leaf Palace Land (Land Rare)
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand.
If you don't, Gilt-Leaf Palace comes into play tapped. T Add B or G to your
mana pool.
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Howltooth Hollow Land (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four
cards of your library, remove one from the game face down, then put the
rest on the bottom of your library.) T Add B to your mana pool. B, T You
may play the removed card without paying its mana cost if each player has no
cards in hand.
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Mosswort Bridge Land (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four
cards of your library, remove one from the game face down, then put the
rest on the bottom of your library.) T Add G to your mana pool. G, T You
may play the removed card without paying its mana cost if creatures you
control have total power 10 or greater.
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Secluded Glen Land (Land Rare)
As Secluded Glen comes into play, you may reveal a Faerie card from your hand.
If you don't, Secluded Glen comes into play tapped. T Add U or B to your mana
pool.
--------------------------------------------------------------------------------
Shelldock Isle Land (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four
cards of your library, remove one from the game face down, then put the
rest on the bottom of your library.) T Add U to your mana pool. U, T You
may play the removed card without paying its mana cost if a library has
twenty or fewer cards in it.
--------------------------------------------------------------------------------
Spinerock Knoll Land (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four
cards of your library, remove one from the game face down, then put the
rest on the bottom of your library.) T Add R to your mana pool. R, T You
may play the removed card without paying its mana cost if an opponent was
dealt 7 or more damage this turn.
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Wanderwine Hub Land (Land Rare)
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your
hand. If you don't, Wanderwine Hub comes into play tapped. T Add W or U to
your mana pool.
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Windbrisk Heights Land (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four
cards of your library, remove one from the game face down, then put the
rest on the bottom of your library.) T Add W to your mana pool. W, T You
may play the removed card without paying its mana cost if you attacked with
three or more creatures this turn.
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Vivid Crag Land (Land Uncommon)
Vivid Crag comes into play tapped with two charge counters on it. T Add R to
your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of
any color to your mana pool.
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Vivid Creek Land (Land Uncommon)
Vivid Creek comes into play tapped with two charge counters on it. T Add U to
your mana pool. T, Remove a charge counter from Vivid Creek: Add one mana
of any color to your mana pool.
--------------------------------------------------------------------------------
Vivid Grove Land (Land Uncommon)
Vivid Grove comes into play tapped with two charge counters on it. T Add G to
your mana pool. T, Remove a charge counter from Vivid Grove: Add one mana
of any color to your mana pool.
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Vivid Marsh Land (Land Uncommon)
Vivid Marsh comes into play tapped with two charge counters on it. T Add B to
your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana
of any color to your mana pool.
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Vivid Meadow Land (Land Uncommon)
Vivid Meadow comes into play tapped with two charge counters on it. T Add W to
your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana
of any color to your mana pool.
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1R Adder-Staff Boggart Creature - Goblin Warrior 2/1 (Red Common)
When Adder-Staff Boggart comes into play, clash with an opponent. If you win,
put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals
the top card of his or her library, then puts that card on the top or
bottom. A player wins if his or her card had a higher converted mana
cost.)
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4RR Axegrinder Giant Creature - Giant Warrior 6/4 (Red Common)
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1R Blades of Velis Vel Tribal Instant - Shapeshifter (Red Common)
Changeling (This card is every creature type at all times.) Up to two target
creatures each get +2/+0 and gain all creature types until end of
turn.
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2R Blind-Spot Giant Creature - Giant Warrior 4/3 (Red Common)
Blind-Spot Giant can't attack or block unless you control another Giant.
--------------------------------------------------------------------------------
R Boggart Forager Creature - Goblin Rogue 1/1 (Red Common)
R, Sacrifice Boggart Forager: Target player shuffles his or her library.
--------------------------------------------------------------------------------
1R Boggart Sprite-Chas Creature - Goblin Warrior 1/2 (Red Common)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has
flying.
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3R Caterwauling Boggar Creature - Goblin Shaman 2/2 (Red Common)
Each Goblin you control can't be blocked except by two or more creatures. Each
Elemental you control can't be blocked except by two or more
creatures.
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3RR Consuming Bonfire Tribal Sorcery - Elemental (Red Common)
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature;
or Consuming Bonfire deals 7 damage to target Treefolk creature.
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Elemental Shaman (T (Red Common)
--------------------------------------------------------------------------------
6R Faultgrinder Creature - Elemental 4/4 (Red Common)
Trample When Faultgrinder comes into play, destroy target land. Evoke 4R (You
may play this spell for its evoke cost. If you do, it's sacrificed when it
comes into play.)
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1R Fire-Belly Changeli Creature - Shapeshifter 1/1 (Red Common)
Changeling (This card is every creature type at all times.) R: Fire-Belly
Changeling gets +1/+0 until end of turn. Play this ability no more
than twice each turn.
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R Flamekin Brawler Creature - Elemental Warrior 0/2 (Red Common)
R: Flamekin Brawler gets +1/+0 until end of turn.
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3R Giant's Ire Tribal Sorcery - Giant (Red Common)
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a
card.
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1R Hurly-Burly Sorcery (Red Common)
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or
Hurly-Burly deals 1 damage to each creature with flying.
--------------------------------------------------------------------------------
4R Ingot Chewer Creature - Elemental 3/3 (Red Common)
When Ingot Chewer comes into play, destroy target artifact. Evoke R (You may
play this spell for its evoke cost. If you do, it's sacrificed when it
comes into play.)
--------------------------------------------------------------------------------
1RR Inner-Flame Acolyte Creature - Elemental Shaman 2/2 (Red Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains
haste until end of turn. Evoke R (You may play this spell for its evoke
cost. If you do, it's sacrificed when it comes into play.)
--------------------------------------------------------------------------------
1R Lash Out Instant (Red Common)
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win,
Lash Out deals 3 damage to that creature's controller. (Each clashing
player reveals the top card of his or her library, then puts that card on
the top or bottom. A player wins if his or her card had a higher converted
mana cost.)
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3R Lowland Oaf Creature - Giant Warrior 3/3 (Red Common)
T Target Goblin creature you control gets +1/+0 and gains flying until end of
turn. Sacrifice that creature at end of turn.
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2R Mudbutton Torchrunn Creature - Goblin Warrior 1/1 (Red Common)
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage
to target creature or player.
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R Needle Drop Instant (Red Common)
Needle Drop deals 1 damage to target creature or player that was dealt damage
this turn. Draw a card.
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1R Smokebraider Creature - Elemental Shaman 1/1 (Red Common)
T Add two mana in any combination of colors to your mana pool. Spend this mana
only to play Elemental spells or activated abilities of Elementals.
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1R Soulbright Flamekin Creature - Elemental Shaman 2/1 (Red Common)
2: Target creature gains trample until end of turn. If this is the third time
this ability has resolved this turn, you may add RRRRRRRR to your mana
pool.
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2R Stinkdrinker Darede Creature - Goblin Rogue 1/3 (Red Common)
Giant spells you play cost 2 less to play.
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R Tarfire Tribal Instant - Goblin (Red Common)
Tarfire deals 2 damage to target creature or player.
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- www.MTGnews.com - Rumors: Lorwyn: Red: Rare -
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1R Ashling the Pilgrim Legendary Creature - Elementa 1/1 (Red Rare)
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this
ability has resolved this turn, remove all +1/+1 counters from Ashling
the Pilgrim, and it deals that much damage to each creature and each player.
--------------------------------------------------------------------------------
1R Ashling's Prerogati Enchantment (Red Rare)
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste. Each
creature without converted mana cost of the chosen value comes into
play tapped.
--------------------------------------------------------------------------------
3RR Chandra Nalaar Planeswalker - Chandra (Red Rare)
+1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X
damage to target creature. -8: Chandra Nalaar deals 10 damage to target
player and each creature he or she controls.
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6R Hamletback Goliath Creature - Giant Warrior 6/6 (Red Rare)
Whenever another creature comes into play, you may put X +1/+1 counters on
Hamletback Goliath, where X is that creature's power.
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2R Heat Shimmer Sorcery (Red Rare)
Put a token into play that's a copy of target creature. It has haste and "At
end of turn, remove this permanent from the game."
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3RRR Hostility Creature - Elemental Incarnat 6/6 (Red Rare)
Haste If a spell you control would deal damage to an opponent, prevent that
damage. Put a 3/1 red Elemental Shaman creature token with haste into
play for each 1 damage prevented this way. When Hostility is put into a
graveyard from anywhere, shuffle it into its owner's library.
--------------------------------------------------------------------------------
2R Incandescent Soulst Creature - Elemental Shaman 2/2 (Red Rare)
Other Elemental creatures you control get +1/+1. 1R, T You may put an Elemental
creature card from your hand into play. That creature gains haste until
end of turn. Sacrifice it at end of turn.
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3RR Incendiary Command Sorcery (Red Rare)
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary
Command deals 2 damage to each creature; or destroy target nonbasic
land; or each player discards all the cards in his or her hand, then draws
that many cards.
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3R Nova Chaser Creature - Elemental Warrior 10/2 (Red Rare)
Trample Champion an Elemental (When this comes into play, sacrifice it unless
you remove another Elemental you control from the game. When this leaves
play, that card returns to play.)
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5R Sunrise Sovereign Creature - Giant Warrior 5/5 (Red Rare)
Other Giant creatures you control get +2/+2 and have trample.
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2RR Wild Ricochet Instant (Red Rare)
You may choose new targets for target instant or sorcery spell. Then copy that
spell. You may choose new targets for the copy.
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- www.MTGnews.com - Rumors: Lorwyn: Red: Uncommon -
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2R Boggart Shenanigans Tribal Enchantment - Goblin (Red Uncommon)
Whenever another Goblin you control is put into a graveyard from play, you may
have Boggart Shenanigans deal 1 damage to target player.
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3R Ceaseless Searblade Creature - Elemental Warrior 2/4 (Red Uncommon)
Whenever you play an activated ability of an Elemental, Ceaseless Searblades
gets +1/+0 until end of turn.
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3R Changeling Berserke Creature - Shapeshifter 5/3 (Red Uncommon)
Changeling (This card is every creature type at all times.) Haste Champion a
creature (When this comes into play, sacrifice it unless you remove
another creature you control from the game. When this leaves play, that
card returns to play.)
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1R Crush Underfoot Tribal Instant - Giant (Red Uncommon)
Choose a Giant creature you control. It deals damage equal to its power to
target creature.
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R Flamekin Bladewhirl Creature - Elemental Warrior 2/1 (Red Uncommon)
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card
from your hand or pay 3.
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R Flamekin Harbinger Creature - Elemental Shaman 1/1 (Red Uncommon)
When Flamekin Harbinger comes into play, you may search your library for an
Elemental card, reveal it, then shuffle your library and put that card
on top of it.
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1R Flamekin Spitfire Creature - Elemental Shaman 1/1 (Red Uncommon)
3R: Flamekin Spitfire deals 1 damage to target creature or player.
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4R Giant Harbinger Creature - Giant Shaman 3/4 (Red Uncommon)
When Giant Harbinger comes into play, you may search your library for a Giant
card, reveal it, then shuffle your library and put that card on top of it.
--------------------------------------------------------------------------------
4R Glarewielder Creature - Elemental Shaman 3/1 (Red Uncommon)
Haste When Glarewielder comes into play, up to two target creatures can't block
this turn. Evoke 1R (You may play this spell for its evoke cost. If you do,
it's sacrificed when it comes into play.)
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2R Goatnapper Creature - Goblin Rogue 2/2 (Red Uncommon)
When Goatnapper comes into play, untap target Goat and gain control of it until
end of turn. It gains haste until end of turn.
--------------------------------------------------------------------------------
6RR Hearthcage Giant Creature - Giant Warrior 5/5 (Red Uncommon)
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman
creature tokens into play. Sacrifice an Elemental: Target Giant
creature gets +3/+1 until end of turn.
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2R Inner-Flame Igniter Creature - Elemental Warrior 2/2 (Red Uncommon)
2R: Creatures you control get +1/+0 until end of turn. If this is the third
time this ability has resolved this turn, creatures you control gain first
strike until end of turn.
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3R Rebellion of the Fl Tribal Enchantment - Elementa (Red Uncommon)
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman
creature token into play. If you won, that token gains haste until end
of turn. (This ability triggers after the clash ends.)
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3R Tar Pitcher Creature - Goblin Shaman 2/2 (Red Uncommon)
T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
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3RR Thundercloud Shaman Creature - Giant Shaman 4/4 (Red Uncommon)
When Thundercloud Shaman comes into play, it deals damage equal to the number
of Giants you control to each non-Giant creature.
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- www.MTGnews.com - Rumors: Lorwyn: Blue: Unknown -
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1U Zephyr Net Enchantment - Aura (Blue Unknown)
Enchant creature Enchanted creature has defender and flying.
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- www.MTGnews.com - Rumors: Lorwyn: Blue: Common -
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5U Aethersnipe Creature - Elemental 4/4 (Blue Common)
When AEthersnipe comes into play, return target nonland permanent to its
owner's hand. Evoke 1UU (You may play this spell for its evoke cost. If
you do, it's sacrificed when it comes into play.)
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1U Amoeboid Changeling Creature - Shapeshifter 1/1 (Blue Common)
Changeling (This card is every creature type at all times.) T Target creature
gains all creature types until end of turn. T Target creature loses all
creature types until end of turn.
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U Aquitect's Will Tribal Sorcery - Merfolk (Blue Common)
Put a flood counter on target land. That land is an Island in addition to its
other types as long as it has a flood counter on it. If you control a
Merfolk, draw a card.
--------------------------------------------------------------------------------
XU Broken Ambitions Instant (Blue Common)
Counter target spell unless its controller pays X. Clash with an opponent. If
you win, that spell's controller puts the top four cards of his or her
library into his or her graveyard. (Each clashing player reveals the top
card of his or her library, then puts that card on the top or bottom. A
player wins if his or her card had a higher converted mana cost.)
--------------------------------------------------------------------------------
1U Deeptread Merrow Creature - Merfolk Rogue 2/1 (Blue Common)
U: Deeptread Merrow gains islandwalk until end of turn.
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1UU Faerie Trickery Tribal Instant - Faerie (Blue Common)
Counter target non-Faerie spell. If that spell is countered this way, remove it
from the game instead of putting it into its owner's graveyard.
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2U Glimmerdust Nap Enchantment - Aura (Blue Common)
Enchant tapped creature Enchanted creature doesn't untap during its
controller's untap step.
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3UU Inkfathom Divers Creature - Merfolk Soldier 3/3 (Blue Common)
Islandwalk When Inkfathom Divers comes into play, look at the top four cards of
your library, then put them back in any order.
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Merfolk Wizard (Tok (Blue Common)
--------------------------------------------------------------------------------
4U Mulldrifter Creature - Elemental 2/2 (Blue Common)
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play
this spell for its evoke cost. If you do, it's sacrificed when it comes
into play.)
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2U Paperfin Rascal Creature - Merfolk Rogue 2/2 (Blue Common)
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a
+1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top
card of his or her library, then puts that card on the top or bottom. A
player wins if his or her card had a higher converted mana cost.)
--------------------------------------------------------------------------------
2U Pestermite Creature - Faerie Rogue 2/1 (Blue Common)
Flash Flying When Pestermite comes into play, you may tap or untap target
permanent.
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U Ponder Sorcery (Blue Common)
Look at the top three cards of your library, then put them back in any order.
You may shuffle your library. Draw a card.
--------------------------------------------------------------------------------
3U Protective Bubble Enchantment - Aura (Blue Common)
Enchant creature Enchanted creature is unblockable and has shroud. (It can't be
the target of spells or abilities.)
--------------------------------------------------------------------------------
1U Ringskipper Creature - Faerie Wizard 1/1 (Blue Common)
Flying When Ringskipper is put into a graveyard from play, clash with an
opponent. If you win, return Ringskipper to its owner's hand. (Each
clashing player reveals the top card of his or her library, then puts
that card on the top or bottom. A player wins if his or her card had a
higher converted mana cost.)
--------------------------------------------------------------------------------
3U Sentinels of Glen E Creature - Faerie Soldier 2/3 (Blue Common)
Flash Flying
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1U Silvergill Douser Creature - Merfolk Wizard 1/1 (Blue Common)
T Target creature gets -X/-0 until end of turn, where X is the number of
Merfolk and/or Faeries you control.
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1U Spellstutter Sprite Creature - Faerie Wizard 1/1 (Blue Common)
Flash Flying When Spellstutter Sprite comes into play, counter target spell
with converted mana cost X or less, where X is the number of Faeries you
control.
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1U Stonybrook Angler Creature - Merfolk Wizard 1/2 (Blue Common)
1U, T You may tap or untap target creature.
--------------------------------------------------------------------------------
1UU Streambed Aquitects Creature - Merfolk Scout 2/3 (Blue Common)
T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. T
Target land becomes an Island until end of turn.
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U Tideshaper Mystic Creature - Merfolk Wizard 1/1 (Blue Common)
T Target land becomes the basic land type of your choice until end of turn.
Play this ability only during your turn.
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1U Whirlpool Whelm Instant (Blue Common)
Clash with an opponent, then return target creature to its owner's hand. If you
win, you may put that creature on top of its owner's library instead. (Each
clashing player reveals the top card of his or her library, then puts
that card on the top or bottom. A player wins if his or her card had a
higher converted mana cost.)
--------------------------------------------------------------------------------
1U Wings of Velis Vel Tribal Instant - Shapeshifter (Blue Common)
Changeling (This card is every creature type at all times.) Target creature
becomes 4/4, gains all creature types, and gains flying until end of
turn.
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- www.MTGnews.com - Rumors: Lorwyn: Blue: Rare -
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1UUU Cryptic Command Instant (Blue Rare)
Choose two - Counter target spell; or return target permanent to its owner's
hand; or tap all creatures your opponents control; or draw a card.
--------------------------------------------------------------------------------
3UU Fathom Trawl Sorcery (Blue Rare)
Reveal cards from the top of your library until you reveal three nonland cards.
Put the nonland cards revealed this way into your hand, then put the rest of
the revealed cards on the bottom of your library in any order.
--------------------------------------------------------------------------------
4UU Forced Fruition Enchantment (Blue Rare)
Whenever an opponent plays a spell, that player draws seven cards.
--------------------------------------------------------------------------------
3UUU Guile Creature - Elemental Incarnat 6/6 (Blue Rare)
Guile can't be blocked except by three or more creatures. If a spell or ability
you control would counter a spell, instead remove that spell from the game
and you may play that card without paying its mana cost. When Guile is put
into a graveyard from anywhere, shuffle it into its owner's library.
--------------------------------------------------------------------------------
1UU Jace Beleren Planeswalker - Jace (Blue Rare)
+2: Each player draws a card. -1: Target player draws a card. -10: Target
player puts the top twenty cards of his or her library into his or her
graveyard.
--------------------------------------------------------------------------------
3U Mistbind Clique Creature - Faerie Wizard 4/4 (Blue Rare)
Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless
you remove another Faerie you control from the game. When this leaves play,
that card returns to play.) When a Faerie is championed with Mistbind
Clique, tap all lands target player controls.
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2U Scion of Oona Creature - Faerie Soldier 1/1 (Blue Rare)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you
control have shroud. (A permanent with shroud can't be the target of
spells or abilities.)
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1U Shapesharer Creature - Shapeshifter 1/1 (Blue Rare)
Changeling (This card is every creature type at all times.) 2U: Target
Shapeshifter becomes a copy of target creature until your next
turn.
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2UU Sower of Temptation Creature - Faerie Wizard 2/2 (Blue Rare)
Flying When Sower of Temptation comes into play, gain control of target
creature as long as Sower of Temptation remains in play.
--------------------------------------------------------------------------------
2UU Surgespanner Creature - Merfolk Wizard 2/2 (Blue Rare)
Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target
permanent to its owner's hand.
--------------------------------------------------------------------------------
4UU Wanderwine Prophets Creature - Merfolk Wizard 4/4 (Blue Rare)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove
another Merfolk you control from the game. When this leaves play, that
card returns to play.) Whenever Wanderwine Prophets deals combat damage to
a player, you may sacrifice a Merfolk. If you do, take an extra turn after
this one.
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6U Benthicore Creature - Elemental 5/5 (Blue Uncommon)
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature
tokens into play. Tap two untapped Merfolk you control: Untap Benthicore.
It gains shroud until end of turn. (It can't be the target of spells or
abilities.)
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2U Captivating Glance Enchantment - Aura (Blue Uncommon)
Enchant creature At the end of your turn, clash with an opponent. If you win,
gain control of enchanted creature. Otherwise, that player gains control of
enchanted creature. (Each clashing player reveals the top card of his
or her library, then puts that card on the top or bottom. A player wins if
his or her card had a higher converted mana cost.)
--------------------------------------------------------------------------------
2U Drowner of Secrets Creature - Merfolk Wizard 1/3 (Blue Uncommon)
Tap an untapped Merfolk you control: Target player puts the top card of his or
her library into his or her graveyard.
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2U Ego Erasure Tribal Instant - Shapeshifter (Blue Uncommon)
Changeling (This card is every creature type at all times.) Creatures target
player controls get -2/-0 and lose all creature types until end of turn.
--------------------------------------------------------------------------------
3U Ethereal Whiskergil Creature - Elemental 4/3 (Blue Uncommon)
Flying Ethereal Whiskergill can't attack unless defending player controls an
Island.
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3U Faerie Harbinger Creature - Faerie Wizard 2/2 (Blue Uncommon)
Flash Flying When Faerie Harbinger comes into play, you may search your library
for a Faerie card, reveal it, then shuffle your library and put that card on
top of it.
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3U Fallowsage Creature - Merfolk Wizard 2/2 (Blue Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card.
--------------------------------------------------------------------------------
UU Familiar's Ruse Instant (Blue Uncommon)
As an additional cost to play Familiar's Ruse, return a creature you control to
its owner's hand. Counter target spell.
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3U Glen Elendra Pranks Creature - Faerie Wizard 1/3 (Blue Uncommon)
Flying Whenever you play a spell during an opponent's turn, you may return
target creature you control to its owner's hand.
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1U Merrow Commerce Tribal Enchantment - Merfolk (Blue Uncommon)
At the end of your turn, untap all Merfolk you control.
--------------------------------------------------------------------------------
3U Merrow Harbinger Creature - Merfolk Wizard 2/3 (Blue Uncommon)
Islandwalk When Merrow Harbinger comes into play, you may search your library
for a Merfolk card, reveal it, then shuffle your library and put that card
on top of it.
--------------------------------------------------------------------------------
2U Merrow Reejerey Creature - Merfolk Soldier 2/2 (Blue Uncommon)
Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk
spell, you may tap or untap target permanent.
--------------------------------------------------------------------------------
2UU Scattering Stroke Instant (Blue Uncommon)
Counter target spell. Clash with an opponent. If you win, at the beginning of
your next main phase, you may add X to your mana pool, where X is that
spell's converted mana cost. (Each clashing player reveals the top card
of his or her library, then puts that card on the top or bottom. A player
wins if his or her card had a higher converted mana cost.)
--------------------------------------------------------------------------------
1U Silvergill Adept Creature - Merfolk Wizard 2/1 (Blue Uncommon)
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your
hand or pay 3. When Silvergill Adept comes into play, draw a card.
--------------------------------------------------------------------------------
3U Turtleshell Changel Creature - Shapeshifter 1/4 (Blue Uncommon)
Changeling (This card is every creature type at all times.) 1U: Switch
Turtleshell Changeling's power and toughness until end of turn.
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: White: Common -
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Avatar (Token) (White Common)
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2W Avian Changeling Creature - Shapeshifter 2/2 (White Common)
Changeling (This card is every creature type at all times.) Flying
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1W Cenn's Heir Creature - Kithkin Soldier 1/1 (White Common)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other
attacking Kithkin.
--------------------------------------------------------------------------------
3W Dawnfluke Creature - Elemental 0/3 (White Common)
Flash When Dawnfluke comes into play, prevent the next 3 damage that would be
dealt to target creature or player this turn. Evoke W (You may play this
spell for its evoke cost. If you do, it's sacrificed when it comes into
play.)
--------------------------------------------------------------------------------
W Goldmeadow Dodger Creature - Kithkin Rogue 1/1 (White Common)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
--------------------------------------------------------------------------------
W Goldmeadow Harrier Creature - Kithkin Soldier 1/1 (White Common)
W, T Tap target creature.
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2WW Hillcomber Giant Creature - Giant Scout 3/3 (White Common)
Mountainwalk
--------------------------------------------------------------------------------
1W Judge of Currents Creature - Merfolk Wizard 1/1 (White Common)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
--------------------------------------------------------------------------------
3W Kinsbaile Balloonis Creature - Kithkin Soldier 2/2 (White Common)
Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain
flying until end of turn.
--------------------------------------------------------------------------------
1W Kinsbaile Skirmishe Creature - Kithkin Soldier 2/2 (White Common)
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end
of turn.
--------------------------------------------------------------------------------
1W Kithkin Greatheart Creature - Kithkin Soldier 2/1 (White Common)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first
strike.
--------------------------------------------------------------------------------
2W Kithkin Healer Creature - Kithkin Cleric 2/2 (White Common)
T Prevent the next 1 damage that would be dealt to target creature or player
this turn.
--------------------------------------------------------------------------------
Kithkin Soldier (To (White Common)
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5W Lairwatch Giant Creature - Giant Warrior 5/3 (White Common)
Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant
blocks two or more creatures, it gains first strike until end of turn.
--------------------------------------------------------------------------------
3W Neck Snap Instant (White Common)
Destroy target attacking or blocking creature.
--------------------------------------------------------------------------------
3W Oaken Brawler Creature - Treefolk Warrior 2/4 (White Common)
When Oaken Brawler comes into play, clash with an opponent. If you win, put a
+1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card
of his or her library, then puts that card on the top or bottom. A player
wins if his or her card had a higher converted mana cost.)
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2W Oblivion Ring Enchantment (White Common)
When Oblivion Ring comes into play, remove another target nonland permanent
from the game. When Oblivion Ring leaves play, return the removed card to
play under its owner's control.
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3WW Plover Knights Creature - Kithkin Knight 3/3 (White Common)
Flying, first strike
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W Shields of Velis Ve Tribal Instant - Shapeshifter (White Common)
Changeling (This card is every creature type at all times.) Creatures target
player controls get +0/+1 and gain all creature types until end of turn.
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4W Soaring Hope Enchantment - Aura (White Common)
Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted
creature has flying. W: Put Soaring Hope on top of its owner's library.
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2W Springjack Knight Creature - Kithkin Knight 2/1 (White Common)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target
creature gains double strike until end of turn. (Each clashing player
reveals the top card of his or her library, then puts that card on the
top or bottom. A player wins if his or her card had a higher converted mana
cost.)
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1W Surge of Thoughtwef Tribal Instant - Kithkin (White Common)
Creatures you control get +1/+1 until end of turn. If you control a Kithkin,
draw a card.
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1W Triclopean Sight Enchantment - Aura (White Common)
Flash Enchant creature When Triclopean Sight comes into play, untap enchanted
creature. Enchanted creature gets +1/+1 and has vigilance.
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4W Wellgabber Apotheca Creature - Merfolk Cleric 2/3 (White Common)
1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin
creature this turn.
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White Elemental (To (White Common)
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2W Wispmare Creature - Elemental 1/3 (White Common)
Flying When Wispmare comes into play, destroy target enchantment. Evoke W (You
may play this spell for its evoke cost. If you do, it's sacrificed when it
comes into play.)
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2WW Ajani Goldmane Planeswalker - Ajani (White Rare)
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control.
Those creatures gain vigilance until end of turn. -6: Put a white Avatar
creature token into play with "This creature's power and toughness are
each equal to your life total."
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6W Arbiter of Knollrid Creature - Giant Wizard 5/5 (White Rare)
Vigilance When Arbiter of Knollridge comes into play, each player's life total
becomes the highest life total among all players.
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4WW Austere Command Sorcery (White Rare)
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all
creatures with converted mana cost 3 or less; or destroy all creatures
with converted mana cost 4 or greater.
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2WW Brigid, Hero of Kin Legendary Creature - Kithkin 2/3 (White Rare)
First strike T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or
blocking creature target player controls.
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1W Favor of the Mighty Tribal Enchantment - Giant (White Rare)
Each creature with the highest converted mana cost has protection from all
colors.
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3W Galepowder Mage Creature - Kithkin Wizard 3/3 (White Rare)
Flying Whenever Galepowder Mage attacks, remove another target creature from
the game. Return that card to play under its owner's control at end of turn.
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1W Hoofprints of the S Tribal Enchantment - Elementa (White Rare)
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the
Stag. 2W, Remove four hoofprint counters from Hoofprints of the Stag: Put
a 4/4 white Elemental creature token with flying into play. Play this ability
only during your turn.
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1W Militia's Pride Tribal Enchantment - Kithkin (White Rare)
Whenever a nontoken creature you control attacks, you may pay W. If you do, put
a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
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2W Mirror Entity Creature - Shapeshifter 1/1 (White Rare)
Changeling (This card is every creature type at all times.) X: Creatures you
control become X/X and gain all creature types until end of turn.
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3WWW Purity Creature - Elemental Incarnat 6/6 (White Rare)
Flying If a spell or ability would deal damage to you, prevent that damage. You
gain life equal to the damage prevented this way. When Purity is put into a
graveyard from anywhere, shuffle it into its owner's library.
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2WW Thoughtweft Trio Creature - Kithkin Soldier 5/5 (White Rare)
First strike, vigilance Champion a Kithkin (When this comes into play,
sacrifice it unless you remove another Kithkin you control from the
game. When this leaves play, that card returns to play.) Thoughtweft Trio
can block any number of creatures.
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2W Battle Mastery Enchantment - Aura (White Uncommon)
Enchant creature Enchanted creature has double strike.
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W Burrenton Forge-Ten Creature - Kithkin Wizard 1/1 (White Uncommon)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red
source of your choice would deal this turn.
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4W Changeling Hero Creature - Shapeshifter 4/4 (White Uncommon)
Changeling (This card is every creature type at all times.) Champion a creature
(When this comes into play, sacrifice it unless you remove another
creature you control from the game. When this leaves play, that card
returns to play.) Lifelink (Whenever this creature deals damage, you
gain that much life.)
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3WW Cloudgoat Ranger Creature - Giant Warrior 3/3 (White Uncommon)
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier
creature tokens into play. Tap three untapped Kithkin you control:
Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
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2W Crib Swap Tribal Instant - Shapeshifter (White Uncommon)
Changeling (This card is every creature type at all times.) Remove target
creature from the game. Its controller puts a 1/1 colorless
Shapeshifter creature token with changeling into play.
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1W Entangling Trap Enchantment (White Uncommon)
Whenever you clash, tap target creature an opponent controls. If you won, that
creature doesn't untap during its controller's next untap step. (This
ability triggers after the clash ends.)
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W Goldmeadow Stalwart Creature - Kithkin Soldier 2/2 (White Uncommon)
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from
your hand or pay 3.
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2W Harpoon Sniper Creature - Merfolk Archer 2/2 (White Uncommon)
W, T Harpoon Sniper deals X damage to target attacking or blocking creature,
where X is the number of Merfolk you control.
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2W Kithkin Harbinger Creature - Kithkin Wizard 1/3 (White Uncommon)
When Kithkin Harbinger comes into play, you may search your library for a
Kithkin card, reveal it, then shuffle your library and put that card on
top of it.
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WW Knight of Meadowgra Creature - Kithkin Knight 2/2 (White Uncommon)
First strike Lifelink (Whenever this creature deals damage, you gain that much
life.)
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1W Pollen Lullaby Instant (White Uncommon)
Prevent all combat damage that would be dealt this turn. Clash with an
opponent. If you win, creatures that player controls don't untap
during the player's next untap step. (Each clashing player reveals the
top card of his or her library, then puts that card on the top or bottom. A
player wins if his or her card had a higher converted mana cost.)
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4W Sentry Oak Creature - Treefolk Warrior 3/5 (White Uncommon)
Defender At the beginning of combat on your turn, you may clash with an
opponent. If you win, Sentry Oak gets +2/+0 and loses defender until
end of turn. (Each clashing player reveals the top card of his or her
library, then puts that card on the top or bottom. A player wins if his
or her card had a higher converted mana cost.)
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3W Summon the School Tribal Sorcery - Merfolk (White Uncommon)
Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped
Merfolk you control: Return Summon the School from your graveyard to
your hand.
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3W Veteran of the Dept Creature - Merfolk Soldier 2/2 (White Uncommon)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on
it.
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WW Wizened Cenn Creature - Kithkin Cleric 2/2 (White Uncommon)
Other Kithkin creatures you control get +1/+1.
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2RW Brion Stoutarm Legendary Creature - Giant Wa 4/4 (Multi Rare)
Lifelink (Whenever this creature deals damage, you gain that much life.) R, T,
Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals
damage equal to the sacrificed creature's power to target player.
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BGW Doran, the Siege To Legendary Creature - Treefolk 0/5 (Multi Rare)
Each creature assigns combat damage equal to its toughness rather than its
power.
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GW Gaddock Teeg Legendary Creature - Kithkin 2/2 (Multi Rare)
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with X in their mana costs can't be played.
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WUBRGHorde of Notions Legendary Creature - Elementa 5/5 (Multi Rare)
Vigilance, trample, haste WUBRG: You may play target Elemental card from your
graveyard without paying its mana cost.
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3BG Nath of the Gilt-Le Legendary Creature - Elf Warr 4/4 (Multi Rare)
At the beginning of your upkeep, you may have target opponent discard a card at
random. Whenever an opponent discards a card, you may put a 1/1 green
Elf Warrior creature token into play.
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WU Sygg, River Guide Legendary Creature - Merfolk 2/2 (Multi Rare)
Islandwalk 1W: Target Merfolk you control gains protection from the color of
your choice until end of turn.
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2BR Wort, Boggart Aunti Legendary Creature - Goblin S 3/3 (Multi Rare)
Fear At the beginning of your upkeep, you may return target Goblin card from
your graveyard to your hand.
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2UB Wydwen, the Biting Legendary Creature - Faerie W 3/3 (Multi Rare)
Flash Flying UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's
hand.
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