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- www.MTGnews.com - Rumors: Lorwyn: Artifact: Common                           -
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0    Herbal Poultice     Artifact                              (Artifact Common)
3, Sacrifice Herbal Poultice: Regenerate target creature. 
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3    Moonglove Extract   Artifact                              (Artifact Common)
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target 
creature or player. 
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1    Runed Stalactite    Artifact - Equipment                  (Artifact Common)
Equipped creature gets +1/+1 and is every creature type. Equip 2 
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     Shapeshifter (Token                                       (Artifact Common)
 
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1    Springleaf Drum     Artifact                              (Artifact Common)
T, Tap an untapped creature you control: Add one mana of any color to your mana 
pool. 
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1    Wanderer's Twig     Artifact                              (Artifact Common)
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal 
it, and put it into your hand. Then shuffle your library. 
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- www.MTGnews.com - Rumors: Lorwyn: Artifact: Rare                             -
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3    Colfenor's Urn      Artifact                                (Artifact Rare)
Whenever a creature with toughness 4 or greater is put into your graveyard from 
play, you may remove it from the game. At end of turn, if three or more 
cards have been removed from the game with Colfenor's Urn, sacrifice it. 
If you do, return those cards to play under their owner's control. 
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4    Deathrender         Artifact - Equipment                    (Artifact Rare)
Equipped creature gets +2/+2. Whenever equipped creature is put into a 
graveyard from play, you may put a creature card from your hand into 
play and attach Deathrender to it. Equip 2 
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2    Dolmen Gate         Artifact                                (Artifact Rare)
Prevent all combat damage that would be dealt to attacking creatures you 
control. 
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3    Rings of Brighthear Artifact                                (Artifact Rare)
Whenever you play an activated ability, if it isn't a mana ability, you may pay 
2. If you do, copy that ability. You may choose new targets for the copy. 
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2    Thorn of Amethyst   Artifact                                (Artifact Rare)
Noncreature spells cost 1 more to play. 
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3    Thousand-Year Elixi Artifact                                (Artifact Rare)
You may play the activated abilities of creatures you control as though those 
creatures had haste. 1, T Untap target creature. 
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4    Twinning Glass      Artifact                                (Artifact Rare)
1, T You may play a nonland card from your hand without paying its mana cost if 
it has the same name as a spell that was played this turn. 
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- www.MTGnews.com - Rumors: Lorwyn: Black: Common                              -
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2B   Black Poplar Shaman Creature - Treefolk Shaman           1/3 (Black Common)
2B: Regenerate target Treefolk. 
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5B   Bog Hoodlums        Creature - Goblin Warrior            4/1 (Black Common)
Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an 
opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each 
clashing player reveals the top card of his or her library, then puts 
that card on the top or bottom. A player wins if his or her card had a 
higher converted mana cost.) 
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B    Boggart Birth Rite  Tribal Sorcery - Goblin                  (Black Common)
Return target Goblin card from your graveyard to your hand. 
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2B   Boggart Loggers     Creature - Goblin Rogue              2/1 (Black Common)
Forestwalk 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 
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3B   Dreamspoiler Witche Creature - Faerie Wizard             2/2 (Black Common)
Flying Whenever you play a spell during an opponent's turn, you may have target 
creature get -1/-1 until end of turn. 
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1B   Exiled Boggart      Creature - Goblin Rogue              2/2 (Black Common)
When Exiled Boggart is put into a graveyard from play, discard a card. 
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2B   Eyeblight's Ending  Tribal Instant - Elf                     (Black Common)
Destroy target non-Elf creature. 
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B    Facevaulter         Creature - Goblin Warrior            1/1 (Black Common)
B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 
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2B   Footbottom Feast    Instant                                  (Black Common)
Put any number of target creature cards from your graveyard on top of your 
library. Draw a card. 
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     Goblin Rogue (Token                                          (Black Common)
 
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2BB  Hornet Harasser     Creature - Goblin Shaman             2/2 (Black Common)
When Hornet Harasser is put into a graveyard from play, target creature gets 
-2/-2 until end of turn. 
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3B   Moonglove Winnower  Creature - Elf Rogue                 2/3 (Black Common)
Deathtouch (Whenever this creature deals damage to a creature, destroy that 
creature.) 
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6B   Mournwhelk          Creature - Elemental                 3/3 (Black Common)
When Mournwhelk comes into play, target player discards two cards. Evoke 3B 
(You may play this spell for its evoke cost. If you do, it's sacrificed 
when it comes into play.) 
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1B   Nameless Inversion  Tribal Instant - Shapeshifter            (Black Common)
Changeling (This card is every creature type at all times.) Target creature 
gets +3/-3 and loses all creature types until end of turn. 
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1B   Nath's Buffoon      Creature - Goblin Rogue              1/1 (Black Common)
Protection from Elves 
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B    Nightshade Stinger  Creature - Faerie Rogue              1/1 (Black Common)
Flying Nightshade Stinger can't block. 
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B    Peppersmoke         Tribal Instant - Faerie                  (Black Common)
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a 
card. 
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3B   Quill-Slinger Bogga Creature - Goblin Warrior            3/2 (Black Common)
Whenever a player plays a Kithkin spell, you may have target player lose 1 
life. 
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1B   Scarred Vinebreeder Creature - Elf Shaman                1/1 (Black Common)
2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder 
gets +3/+3 until end of turn. 
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1B   Skeletal Changeling Creature - Shapeshifter              1/1 (Black Common)
Changeling (This card is every creature type at all times.) 1B: Regenerate 
Skeletal Changeling. 
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2B   Spiderwig Boggart   Creature - Goblin Shaman             2/2 (Black Common)
When Spiderwig Boggart comes into play, target creature gains fear until end of 
turn. 
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2B   Thieving Sprite     Creature - Faerie Rogue              1/1 (Black Common)
Flying When Thieving Sprite comes into play, target player reveals X cards from 
his or her hand, where X is the number of Faeries you control. You choose 
one of those cards. That player discards that card. 
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4B   Warren Pilferers    Creature - Goblin Rogue              3/3 (Black Common)
When Warren Pilferers comes into play, return target creature card from your 
graveyard to your hand. If that card is a Goblin card, Warren 
Pilferers gains haste until end of turn. 
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3BB  Weed Strangle       Sorcery                                  (Black Common)
Destroy target creature. Clash with an opponent. If you win, you gain life 
equal to that creature's toughness. (Each clashing player reveals the top 
card of his or her library, then puts that card on the top or bottom. A 
player wins if his or her card had a higher converted mana cost.) 
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- www.MTGnews.com - Rumors: Lorwyn: Black: Rare                                -
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3B   Boggart Mob         Creature - Goblin Warrior              5/5 (Black Rare)
Champion a Goblin (When this comes into play, sacrifice it unless you remove 
another Goblin you control from the game. When this leaves play, that 
card returns to play.) Whenever a Goblin you control deals combat damage to 
a player, you may put a 1/1 black Goblin Rogue creature token into play. 
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4B   Cairn Wanderer      Creature - Shapeshifter                4/4 (Black Rare)
Changeling (This card is every creature type at all times.) As long as a 
creature card with flying is in a graveyard, Cairn Wanderer has flying. 
The same is true for fear, first strike, double strike, deathtouch, haste, 
landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 
--------------------------------------------------------------------------------
2BB  Colfenor's Plans    Enchantment                                (Black Rare)
When Colfenor's Plans comes into play, remove the top seven cards of your 
library from the game face down. You may look at and play cards removed 
from the game with Colfenor's Plans. Skip your draw step. You can't play 
more than one spell each turn. 
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3BBB Dread               Creature - Elemental Incarnat          6/6 (Black Rare)
Fear Whenever a creature deals damage to you, destroy it. When Dread is put 
into a graveyard from anywhere, shuffle it into its owner's library. 
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B    Knucklebone Witch   Creature - Goblin Shaman               1/1 (Black Rare)
Whenever a Goblin you control is put into a graveyard from play, you may put a 
+1/+1 counter on Knucklebone Witch. 
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3BB  Liliana Vess        Planeswalker - Liliana                     (Black Rare)
+1: Target player discards a card. -2: Search your library for a card, then 
shuffle your library and put that card on top of it. -8: Put all 
creature cards in all graveyards into play under your control. 
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2B   Mad Auntie          Creature - Goblin Shaman               2/2 (Black Rare)
Other Goblin creatures you control get +1/+1. T Regenerate another target 
Goblin. 
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4BB  Nettlevine Blight   Enchantment - Aura                         (Black Rare)
Enchant creature or land Enchanted permanent has "At the end of your turn, 
sacrifice this permanent and attach Nettlevine Blight to a creature or 
land you control." 
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1B   Oona's Prowler      Creature - Faerie Rogue                3/1 (Black Rare)
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player 
may play this ability. 
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XBB  Profane Command     Sorcery                                    (Black Rare)
Choose two - Target player loses X life; or return target creature card with 
converted mana cost X or less from your graveyard to play; or target 
creature gets -X/-X until end of turn; or up to X target creatures gain 
fear until end of turn. 
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B    Thoughtseize        Sorcery                                    (Black Rare)
Target player reveals his or her hand. You choose a nonland card from it. That 
player discards that card. You lose 2 life. 
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- www.MTGnews.com - Rumors: Lorwyn: Black: Uncommon                            -
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2B   Boggart Harbinger   Creature - Goblin Shaman           2/1 (Black Uncommon)
When Boggart Harbinger comes into play, you may search your library for a 
Goblin card, reveal it, then shuffle your library and put that card on 
top of it. 
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2B   Faerie Tauntings    Tribal Enchantment - Faerie            (Black Uncommon)
Whenever you play a spell during an opponent's turn, you may have each opponent 
lose 1 life. 
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4B   Final Revels        Sorcery                                (Black Uncommon)
Choose one - All creatures get +2/+0 until end of turn; or all creatures get 
-0/-2 until end of turn. 
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3B   Fodder Launch       Tribal Sorcery - Goblin                (Black Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin. Target 
creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to 
that creature's controller. 
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2B   Ghostly Changeling  Creature - Shapeshifter            2/2 (Black Uncommon)
Changeling (This card is every creature type at all times.) 1B: Ghostly 
Changeling gets +1/+1 until end of turn. 
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3B   Hoarder's Greed     Sorcery                                (Black Uncommon)
You lose 2 life and draw two cards, then clash with an opponent. If you win, 
repeat this process. (Each clashing player reveals the top card of his or 
her library, then puts that card on the top or bottom. A player wins if his 
or her card had a higher converted mana cost.) 
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3BB  Hunter of Eyeblight Creature - Elf Assassin            3/3 (Black Uncommon)
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target 
creature you don't control. 2B, T Destroy target creature with a 
counter on it. 
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2B   Lys Alana Scarblade Creature - Elf Assassin            1/1 (Black Uncommon)
T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X 
is the number of Elves you control. 
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3B   Makeshift Mannequin Instant                                (Black Uncommon)
Return target creature card from your graveyard to play with a mannequin 
counter on it. As long as that creature has a mannequin counter on it, 
it has "When this creature becomes the target of a spell or ability, 
sacrifice it." 
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3B   Marsh Flitter       Creature - Faerie Rogue            1/1 (Black Uncommon)
Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue 
creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 
3/3 until end of turn. 
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1B   Nectar Faerie       Creature - Faerie Wizard           1/1 (Black Uncommon)
Flying B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it 
deals damage, its controller gains that much life.) 
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1B   Prowess of the Fair Tribal Enchantment - Elf               (Black Uncommon)
Whenever another nontoken Elf is put into your graveyard from play, you may put 
a 1/1 green Elf Warrior creature token into play. 
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4B   Shriekmaw           Creature - Elemental               3/2 (Black Uncommon)
Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack 
creature. Evoke 1B (You may play this spell for its evoke cost. If you 
do, it's sacrificed when it comes into play.) 
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1B   Squeaking Pie Sneak Creature - Goblin Rogue            2/2 (Black Uncommon)
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from 
your hand or pay 3. Fear 
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5B   Thorntooth Witch    Creature - Treefolk Shaman         3/4 (Black Uncommon)
Whenever you play a Treefolk spell, you may have target creature get +3/-3 
until end of turn. 
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- www.MTGnews.com - Rumors: Lorwyn: Green: Common                              -
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2G   Battlewand Oak      Creature - Treefolk Warrior          1/3 (Green Common)
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 
until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets 
+2/+2 until end of turn. 
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     Beast (Token)                                                (Green Common)
 
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3G   Bog-Strider Ash     Creature - Treefolk Shaman           2/4 (Green Common)
Swampwalk Whenever a player plays a Goblin spell, you may pay G. If you do, you 
gain 2 life. 
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2GG  Cloudcrown Oak      Creature - Treefolk Warrior          3/4 (Green Common)
Reach (This can block creatures with flying.) 
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     Elf Warrior (Token)                                          (Green Common)
 
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2G   Elvish Branchbender Creature - Elf Druid                 2/2 (Green Common)
T Until end of turn, target Forest becomes an X/X Treefolk creature in addition 
to its other types, where X is the number of Elves you control. 
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G    Elvish Eulogist     Creature - Elf Shaman                1/1 (Green Common)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 
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G    Elvish Handservant  Creature - Elf Warrior               1/1 (Green Common)
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish 
Handservant. 
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1G   Fertile Ground      Enchantment - Aura                       (Green Common)
Enchant land Whenever enchanted land is tapped for mana, its controller adds 
one mana of any color to his or her mana pool. 
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1G   Fistful of Force    Instant                                  (Green Common)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you 
win, that creature gets an additional +2/+2 and gains trample until end of 
turn. (Each clashing player reveals the top card of his or her library, 
then puts that card on the top or bottom. A player wins if his or her card 
had a higher converted mana cost.) 
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2G   Gilt-Leaf Ambush    Tribal Instant - Elf                     (Green Common)
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an 
opponent. If you win, those creatures gain deathtouch until end of 
turn. (Each clashing player reveals the top card of his or her library, 
then puts that card on the top or bottom. A player wins if his or her card 
had a higher converted mana cost. Whenever a creature with deathtouch deals 
damage to a creature, destroy that creature.) 
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2G   Gilt-Leaf Seer      Creature - Elf Shaman                2/2 (Green Common)
G, T Look at the top two cards of your library, then put them back in any 
order. 
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     Green Elemental (To                                          (Green Common)
 
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3G   Heal the Scars      Instant                                  (Green Common)
Regenerate target creature. You gain life equal to that creature's toughness. 
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G    Hunt Down           Sorcery                                  (Green Common)
Target creature blocks target creature this turn if able. 
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1G   Kithkin Daggerdare  Creature - Kithkin Soldier           1/1 (Green Common)
G, T Target attacking creature gets +2/+2 until end of turn. 
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2G   Lace with Moonglove Instant                                  (Green Common)
Target creature gains deathtouch until end of turn. (Whenever it deals damage 
to a creature, destroy that creature.) Draw a card. 
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1G   Leaf Gilder         Creature - Elf Druid                 2/1 (Green Common)
T Add G to your mana pool. 
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1G   Lignify             Tribal Enchantment - Treefolk            (Green Common)
Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. 
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2GG  Lys Alana Huntmaste Creature - Elf Warrior               3/3 (Green Common)
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature 
token into play. 
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4G   Nath's Elite        Creature - Elf Warrior               4/2 (Green Common)
All creatures able to block Nath's Elite do so. When Nath's Elite comes into 
play, clash with an opponent. If you win, put a +1/+1 counter on Nath's 
Elite. (Each clashing player reveals the top card of his or her library, 
then puts that card on the top or bottom. A player wins if his or her card 
had a higher converted mana cost.) 
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5GG  Oakgnarl Warrior    Creature - Treefolk Warrior          5/7 (Green Common)
Vigilance, trample 
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4G   Rootgrapple         Tribal Instant - Treefolk                (Green Common)
Destroy target noncreature permanent. If you control a Treefolk, draw a card. 
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1G   Spring Cleaning     Instant                                  (Green Common)
Destroy target enchantment. Clash with an opponent. If you win, destroy all 
enchantments your opponents control. (Each clashing player reveals 
the top card of his or her library, then puts that card on the top or 
bottom. A player wins if his or her card had a higher converted mana 
cost.) 
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1G   Warren-Scourge Elf  Creature - Elf Warrior               1/1 (Green Common)
Protection from Goblins 
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     Wolf (Token)                                                 (Green Common)
 
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1G   Woodland Changeling Creature - Shapeshifter              2/2 (Green Common)
Changeling (This card is every creature type at all times.) 
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- www.MTGnews.com - Rumors: Lorwyn: Green: Rare                                -
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2GGGGCloudthresher       Creature - Elemental                   7/7 (Green Rare)
Flash Reach (This can block creatures with flying.) When Cloudthresher comes 
into play, it deals 2 damage to each creature with flying and each player. 
Evoke 2GG (You may play this spell for its evoke cost. If you do, it's 
sacrificed when it comes into play.) 
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3G   Dauntless Dourbark  Creature - Treefolk Warrior            */* (Green Rare)
Dauntless Dourbark's power and toughness are each equal to the number of 
Forests you control plus the number of Treefolk you control. Dauntless 
Dourbark has trample as long as you control another Treefolk. 
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4GG  Epic Proportions    Enchantment - Aura                         (Green Rare)
Flash Enchant creature Enchanted creature gets +5/+5 and has trample. 
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1G   Eyes of the Wisent  Tribal Enchantment - Elementa              (Green Rare)
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 
green Elemental creature token into play. 
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2GG  Garruk Wildspeaker  Planeswalker - Garruk                      (Green Rare)
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. 
-4: Creatures you control get +3/+3 and gain trample until end of turn. 
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3G   Immaculate Magistra Creature - Elf Shaman                  2/2 (Green Rare)
T Put a +1/+1 counter on target creature for each Elf you control. 
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2GG  Masked Admirers     Creature - Elf Shaman                  3/2 (Green Rare)
When Masked Admirers comes into play, draw a card. Whenever you play a creature 
spell, you may pay GG. If you do, return Masked Admirers from your 
graveyard to your hand. 
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3GG  Primal Command      Sorcery                                    (Green Rare)
Choose two - Target player gains 7 life; or put target noncreature permanent on 
top of its owner's library; or target player shuffles his or her graveyard 
into his or her library; or search your library for a creature card, reveal 
it, put it into your hand, then shuffle your library. 
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4G   Timber Protector    Creature - Treefolk Warrior            4/6 (Green Rare)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you 
control are indestructible. 
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3GGG Vigor               Creature - Elemental Incarnat          6/6 (Green Rare)
Trample If damage would be dealt to a creature you control other than Vigor, 
prevent that damage. Put a +1/+1 counter on that creature for each 1 
damage prevented this way. When Vigor is put into a graveyard from 
anywhere, shuffle it into its owner's library. 
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3G   Wren's Run Packmast Creature - Elf Warrior                 5/5 (Green Rare)
Champion an Elf (When this comes into play, sacrifice it unless you remove 
another Elf you control from the game. When this leaves play, that card 
returns to play.) 2G: Put a 2/2 green Wolf creature token into play. 
Each Wolf you control has deathtouch. (When it deals damage to a creature, 
destroy that creature.) 
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- www.MTGnews.com - Rumors: Lorwyn: Green: Uncommon                            -
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3G   Briarhorn           Creature - Elemental               3/3 (Green Uncommon)
Flash When Briarhorn comes into play, target creature gets +3/+3 until end of 
turn. Evoke 1G (You may play this spell for its evoke cost. If you do, 
it's sacrificed when it comes into play.) 
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4G   Changeling Titan    Creature - Shapeshifter            7/7 (Green Uncommon)
Changeling (This card is every creature type at all times.) Champion a creature 
(When this comes into play, sacrifice it unless you remove another 
creature you control from the game. When this leaves play, that card 
returns to play.) 
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2G   Elvish Harbinger    Creature - Elf Druid               1/2 (Green Uncommon)
When Elvish Harbinger comes into play, you may search your library for an Elf 
card, reveal it, then shuffle your library and put that card on top of it. 
T Add one mana of any color to your mana pool. 
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3G   Elvish Promenade    Tribal Sorcery - Elf                   (Green Uncommon)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control. 
--------------------------------------------------------------------------------
5GG  Guardian of Cloverd Creature - Treefolk Shaman         4/5 (Green Uncommon)
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin 
Soldier creature tokens into play. G, Sacrifice a Kithkin: You gain 1 
life. 
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2G   Imperious Perfect   Creature - Elf Warrior             2/2 (Green Uncommon)
Other Elf creatures you control get +1/+1. G, T Put a 1/1 green Elf Warrior 
creature token into play. 
--------------------------------------------------------------------------------
3GG  Incremental Growth  Sorcery                                (Green Uncommon)
Put a +1/+1 counter on target creature, two +1/+1 counters on another target 
creature, and three +1/+1 counters on a third target creature. 
--------------------------------------------------------------------------------
1GG  Jagged-Scar Archers Creature - Elf Archer              */* (Green Uncommon)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves 
you control. T Jagged-Scar Archers deals damage equal to its power to target 
creature with flying. 
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2G   Kithkin Mourncaller Creature - Kithkin Scout           2/2 (Green Uncommon)
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you 
may draw a card. 
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1G   Lammastide Weave    Instant                                (Green Uncommon)
Name a card, then target player puts the top card of his or her library into 
his or her graveyard. If that card is the named card, you gain life equal to 
its converted mana cost. Draw a card. 
--------------------------------------------------------------------------------
4G   Seedguide Ash       Creature - Treefolk Druid          4/4 (Green Uncommon)
When Seedguide Ash is put into a graveyard from play, you may search your 
library for up to three Forest cards and put them into play tapped. If 
you do, shuffle your library. 
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G    Sylvan Echoes       Enchantment                            (Green Uncommon)
Whenever you clash and win, you may draw a card. (This ability triggers after 
the clash ends.) 
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G    Treefolk Harbinger  Creature - Treefolk Druid          0/3 (Green Uncommon)
When Treefolk Harbinger comes into play, you may search your library for a 
Treefolk or Forest card, reveal it, then shuffle your library and put 
that card on top of it. 
--------------------------------------------------------------------------------
3G   Woodland Guidance   Sorcery                                (Green Uncommon)
Return target card from your graveyard to your hand. Clash with an opponent. If 
you win, untap all Forests you control. (Each clashing player reveals the 
top card of his or her library, then puts that card on the top or bottom. A 
player wins if his or her card had a higher converted mana cost.) Remove 
Woodland Guidance from the game. 
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1G   Wren's Run Vanquish Creature - Elf Warrior             3/3 (Green Uncommon)
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from 
your hand or pay 3. Deathtouch (Whenever this creature deals damage to a 
creature, destroy that creature.) 
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- www.MTGnews.com - Rumors: Lorwyn: Land: Common                               -
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     Forest              Basic Land - Forest                       (Land Common)
[G] 
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     Forest 2            Basic Land - Forest                       (Land Common)
[G] 
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     Forest 3            Basic Land - Forest                       (Land Common)
[G] 
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     Forest 4            Basic Land - Forest                       (Land Common)
[G] 
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     Island              Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island 2            Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island 3            Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island 4            Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Mountain            Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain 2          Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain 3          Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain 4          Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Plains              Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains 2            Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains 3            Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains 4            Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Shimmering Grotto   Land                                      (Land Common)
T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool. 
--------------------------------------------------------------------------------
     Swamp               Basic Land - Swamp                        (Land Common)
[B] 
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     Swamp 2             Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp 3             Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp 4             Basic Land - Swamp                        (Land Common)
[B] 
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- www.MTGnews.com - Rumors: Lorwyn: Land: Rare                                 -
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     Ancient Amphitheate Land                                        (Land Rare)
As Ancient Amphitheater comes into play, you may reveal a Giant card from your 
hand. If you don't, Ancient Amphitheater comes into play tapped. T Add R 
or W to your mana pool. 
--------------------------------------------------------------------------------
     Auntie's Hovel      Land                                        (Land Rare)
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. 
If you don't, Auntie's Hovel comes into play tapped. T Add B or R to your 
mana pool. 
--------------------------------------------------------------------------------
     Gilt-Leaf Palace    Land                                        (Land Rare)
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. 
If you don't, Gilt-Leaf Palace comes into play tapped. T Add B or G to your 
mana pool. 
--------------------------------------------------------------------------------
     Howltooth Hollow    Land                                        (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four 
cards of your library, remove one from the game face down, then put the 
rest on the bottom of your library.) T Add B to your mana pool. B, T You 
may play the removed card without paying its mana cost if each player has no 
cards in hand. 
--------------------------------------------------------------------------------
     Mosswort Bridge     Land                                        (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four 
cards of your library, remove one from the game face down, then put the 
rest on the bottom of your library.) T Add G to your mana pool. G, T You 
may play the removed card without paying its mana cost if creatures you 
control have total power 10 or greater. 
--------------------------------------------------------------------------------
     Secluded Glen       Land                                        (Land Rare)
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. 
If you don't, Secluded Glen comes into play tapped. T Add U or B to your mana 
pool. 
--------------------------------------------------------------------------------
     Shelldock Isle      Land                                        (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four 
cards of your library, remove one from the game face down, then put the 
rest on the bottom of your library.) T Add U to your mana pool. U, T You 
may play the removed card without paying its mana cost if a library has 
twenty or fewer cards in it. 
--------------------------------------------------------------------------------
     Spinerock Knoll     Land                                        (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four 
cards of your library, remove one from the game face down, then put the 
rest on the bottom of your library.) T Add R to your mana pool. R, T You 
may play the removed card without paying its mana cost if an opponent was 
dealt 7 or more damage this turn. 
--------------------------------------------------------------------------------
     Wanderwine Hub      Land                                        (Land Rare)
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your 
hand. If you don't, Wanderwine Hub comes into play tapped. T Add W or U to 
your mana pool. 
--------------------------------------------------------------------------------
     Windbrisk Heights   Land                                        (Land Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four 
cards of your library, remove one from the game face down, then put the 
rest on the bottom of your library.) T Add W to your mana pool. W, T You 
may play the removed card without paying its mana cost if you attacked with 
three or more creatures this turn. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Land: Uncommon                             -
--------------------------------------------------------------------------------
     Vivid Crag          Land                                    (Land Uncommon)
Vivid Crag comes into play tapped with two charge counters on it. T Add R to 
your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of 
any color to your mana pool. 
--------------------------------------------------------------------------------
     Vivid Creek         Land                                    (Land Uncommon)
Vivid Creek comes into play tapped with two charge counters on it. T Add U to 
your mana pool. T, Remove a charge counter from Vivid Creek: Add one mana 
of any color to your mana pool. 
--------------------------------------------------------------------------------
     Vivid Grove         Land                                    (Land Uncommon)
Vivid Grove comes into play tapped with two charge counters on it. T Add G to 
your mana pool. T, Remove a charge counter from Vivid Grove: Add one mana 
of any color to your mana pool. 
--------------------------------------------------------------------------------
     Vivid Marsh         Land                                    (Land Uncommon)
Vivid Marsh comes into play tapped with two charge counters on it. T Add B to 
your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana 
of any color to your mana pool. 
--------------------------------------------------------------------------------
     Vivid Meadow        Land                                    (Land Uncommon)
Vivid Meadow comes into play tapped with two charge counters on it. T Add W to 
your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana 
of any color to your mana pool. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Red: Common                                -
--------------------------------------------------------------------------------
1R   Adder-Staff Boggart Creature - Goblin Warrior              2/1 (Red Common)
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, 
put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals 
the top card of his or her library, then puts that card on the top or 
bottom. A player wins if his or her card had a higher converted mana 
cost.) 
--------------------------------------------------------------------------------
4RR  Axegrinder Giant    Creature - Giant Warrior               6/4 (Red Common)
 
--------------------------------------------------------------------------------
1R   Blades of Velis Vel Tribal Instant - Shapeshifter              (Red Common)
Changeling (This card is every creature type at all times.) Up to two target 
creatures each get +2/+0 and gain all creature types until end of 
turn. 
--------------------------------------------------------------------------------
2R   Blind-Spot Giant    Creature - Giant Warrior               4/3 (Red Common)
Blind-Spot Giant can't attack or block unless you control another Giant. 
--------------------------------------------------------------------------------
R    Boggart Forager     Creature - Goblin Rogue                1/1 (Red Common)
R, Sacrifice Boggart Forager: Target player shuffles his or her library. 
--------------------------------------------------------------------------------
1R   Boggart Sprite-Chas Creature - Goblin Warrior              1/2 (Red Common)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has 
flying. 
--------------------------------------------------------------------------------
3R   Caterwauling Boggar Creature - Goblin Shaman               2/2 (Red Common)
Each Goblin you control can't be blocked except by two or more creatures. Each 
Elemental you control can't be blocked except by two or more 
creatures. 
--------------------------------------------------------------------------------
3RR  Consuming Bonfire   Tribal Sorcery - Elemental                 (Red Common)
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; 
or Consuming Bonfire deals 7 damage to target Treefolk creature. 
--------------------------------------------------------------------------------
     Elemental Shaman (T                                            (Red Common)
 
--------------------------------------------------------------------------------
6R   Faultgrinder        Creature - Elemental                   4/4 (Red Common)
Trample When Faultgrinder comes into play, destroy target land. Evoke 4R (You 
may play this spell for its evoke cost. If you do, it's sacrificed when it 
comes into play.) 
--------------------------------------------------------------------------------
1R   Fire-Belly Changeli Creature - Shapeshifter                1/1 (Red Common)
Changeling (This card is every creature type at all times.) R: Fire-Belly 
Changeling gets +1/+0 until end of turn. Play this ability no more 
than twice each turn. 
--------------------------------------------------------------------------------
R    Flamekin Brawler    Creature - Elemental Warrior           0/2 (Red Common)
R: Flamekin Brawler gets +1/+0 until end of turn. 
--------------------------------------------------------------------------------
3R   Giant's Ire         Tribal Sorcery - Giant                     (Red Common)
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a 
card. 
--------------------------------------------------------------------------------
1R   Hurly-Burly         Sorcery                                    (Red Common)
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or 
Hurly-Burly deals 1 damage to each creature with flying. 
--------------------------------------------------------------------------------
4R   Ingot Chewer        Creature - Elemental                   3/3 (Red Common)
When Ingot Chewer comes into play, destroy target artifact. Evoke R (You may 
play this spell for its evoke cost. If you do, it's sacrificed when it 
comes into play.) 
--------------------------------------------------------------------------------
1RR  Inner-Flame Acolyte Creature - Elemental Shaman            2/2 (Red Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains 
haste until end of turn. Evoke R (You may play this spell for its evoke 
cost. If you do, it's sacrificed when it comes into play.) 
--------------------------------------------------------------------------------
1R   Lash Out            Instant                                    (Red Common)
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, 
Lash Out deals 3 damage to that creature's controller. (Each clashing 
player reveals the top card of his or her library, then puts that card on 
the top or bottom. A player wins if his or her card had a higher converted 
mana cost.) 
--------------------------------------------------------------------------------
3R   Lowland Oaf         Creature - Giant Warrior               3/3 (Red Common)
T Target Goblin creature you control gets +1/+0 and gains flying until end of 
turn. Sacrifice that creature at end of turn. 
--------------------------------------------------------------------------------
2R   Mudbutton Torchrunn Creature - Goblin Warrior              1/1 (Red Common)
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage 
to target creature or player. 
--------------------------------------------------------------------------------
R    Needle Drop         Instant                                    (Red Common)
Needle Drop deals 1 damage to target creature or player that was dealt damage 
this turn. Draw a card. 
--------------------------------------------------------------------------------
1R   Smokebraider        Creature - Elemental Shaman            1/1 (Red Common)
T Add two mana in any combination of colors to your mana pool. Spend this mana 
only to play Elemental spells or activated abilities of Elementals. 
--------------------------------------------------------------------------------
1R   Soulbright Flamekin Creature - Elemental Shaman            2/1 (Red Common)
2: Target creature gains trample until end of turn. If this is the third time 
this ability has resolved this turn, you may add RRRRRRRR to your mana 
pool. 
--------------------------------------------------------------------------------
2R   Stinkdrinker Darede Creature - Goblin Rogue                1/3 (Red Common)
Giant spells you play cost 2 less to play. 
--------------------------------------------------------------------------------
R    Tarfire             Tribal Instant - Goblin                    (Red Common)
Tarfire deals 2 damage to target creature or player. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Red: Rare                                  -
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1R   Ashling the Pilgrim Legendary Creature - Elementa            1/1 (Red Rare)
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this 
ability has resolved this turn, remove all +1/+1 counters from Ashling 
the Pilgrim, and it deals that much damage to each creature and each player. 
--------------------------------------------------------------------------------
1R   Ashling's Prerogati Enchantment                                  (Red Rare)
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) 
Each creature with converted mana cost of the chosen value has haste. Each 
creature without converted mana cost of the chosen value comes into 
play tapped. 
--------------------------------------------------------------------------------
3RR  Chandra Nalaar      Planeswalker - Chandra                       (Red Rare)
+1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X 
damage to target creature. -8: Chandra Nalaar deals 10 damage to target 
player and each creature he or she controls. 
--------------------------------------------------------------------------------
6R   Hamletback Goliath  Creature - Giant Warrior                 6/6 (Red Rare)
Whenever another creature comes into play, you may put X +1/+1 counters on 
Hamletback Goliath, where X is that creature's power. 
--------------------------------------------------------------------------------
2R   Heat Shimmer        Sorcery                                      (Red Rare)
Put a token into play that's a copy of target creature. It has haste and "At 
end of turn, remove this permanent from the game." 
--------------------------------------------------------------------------------
3RRR Hostility           Creature - Elemental Incarnat            6/6 (Red Rare)
Haste If a spell you control would deal damage to an opponent, prevent that 
damage. Put a 3/1 red Elemental Shaman creature token with haste into 
play for each 1 damage prevented this way. When Hostility is put into a 
graveyard from anywhere, shuffle it into its owner's library. 
--------------------------------------------------------------------------------
2R   Incandescent Soulst Creature - Elemental Shaman              2/2 (Red Rare)
Other Elemental creatures you control get +1/+1. 1R, T You may put an Elemental 
creature card from your hand into play. That creature gains haste until 
end of turn. Sacrifice it at end of turn. 
--------------------------------------------------------------------------------
3RR  Incendiary Command  Sorcery                                      (Red Rare)
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary 
Command deals 2 damage to each creature; or destroy target nonbasic 
land; or each player discards all the cards in his or her hand, then draws 
that many cards. 
--------------------------------------------------------------------------------
3R   Nova Chaser         Creature - Elemental Warrior            10/2 (Red Rare)
Trample Champion an Elemental (When this comes into play, sacrifice it unless 
you remove another Elemental you control from the game. When this leaves 
play, that card returns to play.) 
--------------------------------------------------------------------------------
5R   Sunrise Sovereign   Creature - Giant Warrior                 5/5 (Red Rare)
Other Giant creatures you control get +2/+2 and have trample. 
--------------------------------------------------------------------------------
2RR  Wild Ricochet       Instant                                      (Red Rare)
You may choose new targets for target instant or sorcery spell. Then copy that 
spell. You may choose new targets for the copy. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Red: Uncommon                              -
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2R   Boggart Shenanigans Tribal Enchantment - Goblin              (Red Uncommon)
Whenever another Goblin you control is put into a graveyard from play, you may 
have Boggart Shenanigans deal 1 damage to target player. 
--------------------------------------------------------------------------------
3R   Ceaseless Searblade Creature - Elemental Warrior         2/4 (Red Uncommon)
Whenever you play an activated ability of an Elemental, Ceaseless Searblades 
gets +1/+0 until end of turn. 
--------------------------------------------------------------------------------
3R   Changeling Berserke Creature - Shapeshifter              5/3 (Red Uncommon)
Changeling (This card is every creature type at all times.) Haste Champion a 
creature (When this comes into play, sacrifice it unless you remove 
another creature you control from the game. When this leaves play, that 
card returns to play.) 
--------------------------------------------------------------------------------
1R   Crush Underfoot     Tribal Instant - Giant                   (Red Uncommon)
Choose a Giant creature you control. It deals damage equal to its power to 
target creature. 
--------------------------------------------------------------------------------
R    Flamekin Bladewhirl Creature - Elemental Warrior         2/1 (Red Uncommon)
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card 
from your hand or pay 3. 
--------------------------------------------------------------------------------
R    Flamekin Harbinger  Creature - Elemental Shaman          1/1 (Red Uncommon)
When Flamekin Harbinger comes into play, you may search your library for an 
Elemental card, reveal it, then shuffle your library and put that card 
on top of it. 
--------------------------------------------------------------------------------
1R   Flamekin Spitfire   Creature - Elemental Shaman          1/1 (Red Uncommon)
3R: Flamekin Spitfire deals 1 damage to target creature or player. 
--------------------------------------------------------------------------------
4R   Giant Harbinger     Creature - Giant Shaman              3/4 (Red Uncommon)
When Giant Harbinger comes into play, you may search your library for a Giant 
card, reveal it, then shuffle your library and put that card on top of it. 
--------------------------------------------------------------------------------
4R   Glarewielder        Creature - Elemental Shaman          3/1 (Red Uncommon)
Haste When Glarewielder comes into play, up to two target creatures can't block 
this turn. Evoke 1R (You may play this spell for its evoke cost. If you do, 
it's sacrificed when it comes into play.) 
--------------------------------------------------------------------------------
2R   Goatnapper          Creature - Goblin Rogue              2/2 (Red Uncommon)
When Goatnapper comes into play, untap target Goat and gain control of it until 
end of turn. It gains haste until end of turn. 
--------------------------------------------------------------------------------
6RR  Hearthcage Giant    Creature - Giant Warrior             5/5 (Red Uncommon)
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman 
creature tokens into play. Sacrifice an Elemental: Target Giant 
creature gets +3/+1 until end of turn. 
--------------------------------------------------------------------------------
2R   Inner-Flame Igniter Creature - Elemental Warrior         2/2 (Red Uncommon)
2R: Creatures you control get +1/+0 until end of turn. If this is the third 
time this ability has resolved this turn, creatures you control gain first 
strike until end of turn. 
--------------------------------------------------------------------------------
3R   Rebellion of the Fl Tribal Enchantment - Elementa            (Red Uncommon)
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman 
creature token into play. If you won, that token gains haste until end 
of turn. (This ability triggers after the clash ends.) 
--------------------------------------------------------------------------------
3R   Tar Pitcher         Creature - Goblin Shaman             2/2 (Red Uncommon)
T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. 
--------------------------------------------------------------------------------
3RR  Thundercloud Shaman Creature - Giant Shaman              4/4 (Red Uncommon)
When Thundercloud Shaman comes into play, it deals damage equal to the number 
of Giants you control to each non-Giant creature. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Blue: Unknown                              -
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1U   Zephyr Net          Enchantment - Aura                       (Blue Unknown)
Enchant creature Enchanted creature has defender and flying. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Blue: Common                               -
--------------------------------------------------------------------------------
5U   Aethersnipe         Creature - Elemental                  4/4 (Blue Common)
When AEthersnipe comes into play, return target nonland permanent to its 
owner's hand. Evoke 1UU (You may play this spell for its evoke cost. If 
you do, it's sacrificed when it comes into play.) 
--------------------------------------------------------------------------------
1U   Amoeboid Changeling Creature - Shapeshifter               1/1 (Blue Common)
Changeling (This card is every creature type at all times.) T Target creature 
gains all creature types until end of turn. T Target creature loses all 
creature types until end of turn. 
--------------------------------------------------------------------------------
U    Aquitect's Will     Tribal Sorcery - Merfolk                  (Blue Common)
Put a flood counter on target land. That land is an Island in addition to its 
other types as long as it has a flood counter on it. If you control a 
Merfolk, draw a card. 
--------------------------------------------------------------------------------
XU   Broken Ambitions    Instant                                   (Blue Common)
Counter target spell unless its controller pays X. Clash with an opponent. If 
you win, that spell's controller puts the top four cards of his or her 
library into his or her graveyard. (Each clashing player reveals the top 
card of his or her library, then puts that card on the top or bottom. A 
player wins if his or her card had a higher converted mana cost.) 
--------------------------------------------------------------------------------
1U   Deeptread Merrow    Creature - Merfolk Rogue              2/1 (Blue Common)
U: Deeptread Merrow gains islandwalk until end of turn. 
--------------------------------------------------------------------------------
1UU  Faerie Trickery     Tribal Instant - Faerie                   (Blue Common)
Counter target non-Faerie spell. If that spell is countered this way, remove it 
from the game instead of putting it into its owner's graveyard. 
--------------------------------------------------------------------------------
2U   Glimmerdust Nap     Enchantment - Aura                        (Blue Common)
Enchant tapped creature Enchanted creature doesn't untap during its 
controller's untap step. 
--------------------------------------------------------------------------------
3UU  Inkfathom Divers    Creature - Merfolk Soldier            3/3 (Blue Common)
Islandwalk When Inkfathom Divers comes into play, look at the top four cards of 
your library, then put them back in any order. 
--------------------------------------------------------------------------------
     Merfolk Wizard (Tok                                           (Blue Common)
 
--------------------------------------------------------------------------------
4U   Mulldrifter         Creature - Elemental                  2/2 (Blue Common)
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play 
this spell for its evoke cost. If you do, it's sacrificed when it comes 
into play.) 
--------------------------------------------------------------------------------
2U   Paperfin Rascal     Creature - Merfolk Rogue              2/2 (Blue Common)
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a 
+1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top 
card of his or her library, then puts that card on the top or bottom. A 
player wins if his or her card had a higher converted mana cost.) 
--------------------------------------------------------------------------------
2U   Pestermite          Creature - Faerie Rogue               2/1 (Blue Common)
Flash Flying When Pestermite comes into play, you may tap or untap target 
permanent. 
--------------------------------------------------------------------------------
U    Ponder              Sorcery                                   (Blue Common)
Look at the top three cards of your library, then put them back in any order. 
You may shuffle your library. Draw a card. 
--------------------------------------------------------------------------------
3U   Protective Bubble   Enchantment - Aura                        (Blue Common)
Enchant creature Enchanted creature is unblockable and has shroud. (It can't be 
the target of spells or abilities.) 
--------------------------------------------------------------------------------
1U   Ringskipper         Creature - Faerie Wizard              1/1 (Blue Common)
Flying When Ringskipper is put into a graveyard from play, clash with an 
opponent. If you win, return Ringskipper to its owner's hand. (Each 
clashing player reveals the top card of his or her library, then puts 
that card on the top or bottom. A player wins if his or her card had a 
higher converted mana cost.) 
--------------------------------------------------------------------------------
3U   Sentinels of Glen E Creature - Faerie Soldier             2/3 (Blue Common)
Flash Flying 
--------------------------------------------------------------------------------
1U   Silvergill Douser   Creature - Merfolk Wizard             1/1 (Blue Common)
T Target creature gets -X/-0 until end of turn, where X is the number of 
Merfolk and/or Faeries you control. 
--------------------------------------------------------------------------------
1U   Spellstutter Sprite Creature - Faerie Wizard              1/1 (Blue Common)
Flash Flying When Spellstutter Sprite comes into play, counter target spell 
with converted mana cost X or less, where X is the number of Faeries you 
control. 
--------------------------------------------------------------------------------
1U   Stonybrook Angler   Creature - Merfolk Wizard             1/2 (Blue Common)
1U, T You may tap or untap target creature. 
--------------------------------------------------------------------------------
1UU  Streambed Aquitects Creature - Merfolk Scout              2/3 (Blue Common)
T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. T 
Target land becomes an Island until end of turn. 
--------------------------------------------------------------------------------
U    Tideshaper Mystic   Creature - Merfolk Wizard             1/1 (Blue Common)
T Target land becomes the basic land type of your choice until end of turn. 
Play this ability only during your turn. 
--------------------------------------------------------------------------------
1U   Whirlpool Whelm     Instant                                   (Blue Common)
Clash with an opponent, then return target creature to its owner's hand. If you 
win, you may put that creature on top of its owner's library instead. (Each 
clashing player reveals the top card of his or her library, then puts 
that card on the top or bottom. A player wins if his or her card had a 
higher converted mana cost.) 
--------------------------------------------------------------------------------
1U   Wings of Velis Vel  Tribal Instant - Shapeshifter             (Blue Common)
Changeling (This card is every creature type at all times.) Target creature 
becomes 4/4, gains all creature types, and gains flying until end of 
turn. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Blue: Rare                                 -
--------------------------------------------------------------------------------
1UUU Cryptic Command     Instant                                     (Blue Rare)
Choose two - Counter target spell; or return target permanent to its owner's 
hand; or tap all creatures your opponents control; or draw a card. 
--------------------------------------------------------------------------------
3UU  Fathom Trawl        Sorcery                                     (Blue Rare)
Reveal cards from the top of your library until you reveal three nonland cards. 
Put the nonland cards revealed this way into your hand, then put the rest of 
the revealed cards on the bottom of your library in any order. 
--------------------------------------------------------------------------------
4UU  Forced Fruition     Enchantment                                 (Blue Rare)
Whenever an opponent plays a spell, that player draws seven cards. 
--------------------------------------------------------------------------------
3UUU Guile               Creature - Elemental Incarnat           6/6 (Blue Rare)
Guile can't be blocked except by three or more creatures. If a spell or ability 
you control would counter a spell, instead remove that spell from the game 
and you may play that card without paying its mana cost. When Guile is put 
into a graveyard from anywhere, shuffle it into its owner's library. 
--------------------------------------------------------------------------------
1UU  Jace Beleren        Planeswalker - Jace                         (Blue Rare)
+2: Each player draws a card. -1: Target player draws a card. -10: Target 
player puts the top twenty cards of his or her library into his or her 
graveyard. 
--------------------------------------------------------------------------------
3U   Mistbind Clique     Creature - Faerie Wizard                4/4 (Blue Rare)
Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless 
you remove another Faerie you control from the game. When this leaves play, 
that card returns to play.) When a Faerie is championed with Mistbind 
Clique, tap all lands target player controls. 
--------------------------------------------------------------------------------
2U   Scion of Oona       Creature - Faerie Soldier               1/1 (Blue Rare)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you 
control have shroud. (A permanent with shroud can't be the target of 
spells or abilities.) 
--------------------------------------------------------------------------------
1U   Shapesharer         Creature - Shapeshifter                 1/1 (Blue Rare)
Changeling (This card is every creature type at all times.) 2U: Target 
Shapeshifter becomes a copy of target creature until your next 
turn. 
--------------------------------------------------------------------------------
2UU  Sower of Temptation Creature - Faerie Wizard                2/2 (Blue Rare)
Flying When Sower of Temptation comes into play, gain control of target 
creature as long as Sower of Temptation remains in play. 
--------------------------------------------------------------------------------
2UU  Surgespanner        Creature - Merfolk Wizard               2/2 (Blue Rare)
Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target 
permanent to its owner's hand. 
--------------------------------------------------------------------------------
4UU  Wanderwine Prophets Creature - Merfolk Wizard               4/4 (Blue Rare)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove 
another Merfolk you control from the game. When this leaves play, that 
card returns to play.) Whenever Wanderwine Prophets deals combat damage to 
a player, you may sacrifice a Merfolk. If you do, take an extra turn after 
this one. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Lorwyn: Blue: Uncommon                             -
--------------------------------------------------------------------------------
6U   Benthicore          Creature - Elemental                5/5 (Blue Uncommon)
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature 
tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. 
It gains shroud until end of turn. (It can't be the target of spells or 
abilities.) 
--------------------------------------------------------------------------------
2U   Captivating Glance  Enchantment - Aura                      (Blue Uncommon)
Enchant creature At the end of your turn, clash with an opponent. If you win, 
gain control of enchanted creature. Otherwise, that player gains control of 
enchanted creature. (Each clashing player reveals the top card of his 
or her library, then puts that card on the top or bottom. A player wins if 
his or her card had a higher converted mana cost.) 
--------------------------------------------------------------------------------
2U   Drowner of Secrets  Creature - Merfolk Wizard           1/3 (Blue Uncommon)
Tap an untapped Merfolk you control: Target player puts the top card of his or 
her library into his or her graveyard. 
--------------------------------------------------------------------------------
2U   Ego Erasure         Tribal Instant - Shapeshifter           (Blue Uncommon)
Changeling (This card is every creature type at all times.) Creatures target 
player controls get -2/-0 and lose all creature types until end of turn. 
--------------------------------------------------------------------------------
3U   Ethereal Whiskergil Creature - Elemental                4/3 (Blue Uncommon)
Flying Ethereal Whiskergill can't attack unless defending player controls an 
Island. 
--------------------------------------------------------------------------------
3U   Faerie Harbinger    Creature - Faerie Wizard            2/2 (Blue Uncommon)
Flash Flying When Faerie Harbinger comes into play, you may search your library 
for a Faerie card, reveal it, then shuffle your library and put that card on 
top of it. 
--------------------------------------------------------------------------------
3U   Fallowsage          Creature - Merfolk Wizard           2/2 (Blue Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card. 
--------------------------------------------------------------------------------
UU   Familiar's Ruse     Instant                                 (Blue Uncommon)
As an additional cost to play Familiar's Ruse, return a creature you control to 
its owner's hand. Counter target spell. 
--------------------------------------------------------------------------------
3U   Glen Elendra Pranks Creature - Faerie Wizard            1/3 (Blue Uncommon)
Flying Whenever you play a spell during an opponent's turn, you may return 
target creature you control to its owner's hand. 
--------------------------------------------------------------------------------
1U   Merrow Commerce     Tribal Enchantment - Merfolk            (Blue Uncommon)
At the end of your turn, untap all Merfolk you control. 
--------------------------------------------------------------------------------
3U   Merrow Harbinger    Creature - Merfolk Wizard           2/3 (Blue Uncommon)
Islandwalk When Merrow Harbinger comes into play, you may search your library 
for a Merfolk card, reveal it, then shuffle your library and put that card 
on top of it. 
--------------------------------------------------------------------------------
2U   Merrow Reejerey     Creature - Merfolk Soldier          2/2 (Blue Uncommon)
Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk 
spell, you may tap or untap target permanent. 
--------------------------------------------------------------------------------
2UU  Scattering Stroke   Instant                                 (Blue Uncommon)
Counter target spell. Clash with an opponent. If you win, at the beginning of 
your next main phase, you may add X to your mana pool, where X is that 
spell's converted mana cost. (Each clashing player reveals the top card 
of his or her library, then puts that card on the top or bottom. A player 
wins if his or her card had a higher converted mana cost.) 
--------------------------------------------------------------------------------
1U   Silvergill Adept    Creature - Merfolk Wizard           2/1 (Blue Uncommon)
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your 
hand or pay 3. When Silvergill Adept comes into play, draw a card. 
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3U   Turtleshell Changel Creature - Shapeshifter             1/4 (Blue Uncommon)
Changeling (This card is every creature type at all times.) 1U: Switch 
Turtleshell Changeling's power and toughness until end of turn. 
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     Avatar (Token)                                               (White Common)
 
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2W   Avian Changeling    Creature - Shapeshifter              2/2 (White Common)
Changeling (This card is every creature type at all times.) Flying 
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1W   Cenn's Heir         Creature - Kithkin Soldier           1/1 (White Common)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other 
attacking Kithkin. 
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3W   Dawnfluke           Creature - Elemental                 0/3 (White Common)
Flash When Dawnfluke comes into play, prevent the next 3 damage that would be 
dealt to target creature or player this turn. Evoke W (You may play this 
spell for its evoke cost. If you do, it's sacrificed when it comes into 
play.) 
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W    Goldmeadow Dodger   Creature - Kithkin Rogue             1/1 (White Common)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 
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W    Goldmeadow Harrier  Creature - Kithkin Soldier           1/1 (White Common)
W, T Tap target creature. 
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2WW  Hillcomber Giant    Creature - Giant Scout               3/3 (White Common)
Mountainwalk 
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1W   Judge of Currents   Creature - Merfolk Wizard            1/1 (White Common)
Whenever a Merfolk you control becomes tapped, you may gain 1 life. 
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3W   Kinsbaile Balloonis Creature - Kithkin Soldier           2/2 (White Common)
Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain 
flying until end of turn. 
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1W   Kinsbaile Skirmishe Creature - Kithkin Soldier           2/2 (White Common)
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end 
of turn. 
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1W   Kithkin Greatheart  Creature - Kithkin Soldier           2/1 (White Common)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first 
strike. 
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2W   Kithkin Healer      Creature - Kithkin Cleric            2/2 (White Common)
T Prevent the next 1 damage that would be dealt to target creature or player 
this turn. 
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     Kithkin Soldier (To                                          (White Common)
 
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5W   Lairwatch Giant     Creature - Giant Warrior             5/3 (White Common)
Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant 
blocks two or more creatures, it gains first strike until end of turn. 
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3W   Neck Snap           Instant                                  (White Common)
Destroy target attacking or blocking creature. 
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3W   Oaken Brawler       Creature - Treefolk Warrior          2/4 (White Common)
When Oaken Brawler comes into play, clash with an opponent. If you win, put a 
+1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card 
of his or her library, then puts that card on the top or bottom. A player 
wins if his or her card had a higher converted mana cost.) 
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2W   Oblivion Ring       Enchantment                              (White Common)
When Oblivion Ring comes into play, remove another target nonland permanent 
from the game. When Oblivion Ring leaves play, return the removed card to 
play under its owner's control. 
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3WW  Plover Knights      Creature - Kithkin Knight            3/3 (White Common)
Flying, first strike 
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W    Shields of Velis Ve Tribal Instant - Shapeshifter            (White Common)
Changeling (This card is every creature type at all times.) Creatures target 
player controls get +0/+1 and gain all creature types until end of turn. 
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4W   Soaring Hope        Enchantment - Aura                       (White Common)
Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted 
creature has flying. W: Put Soaring Hope on top of its owner's library. 
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2W   Springjack Knight   Creature - Kithkin Knight            2/1 (White Common)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target 
creature gains double strike until end of turn. (Each clashing player 
reveals the top card of his or her library, then puts that card on the 
top or bottom. A player wins if his or her card had a higher converted mana 
cost.) 
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1W   Surge of Thoughtwef Tribal Instant - Kithkin                 (White Common)
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, 
draw a card. 
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1W   Triclopean Sight    Enchantment - Aura                       (White Common)
Flash Enchant creature When Triclopean Sight comes into play, untap enchanted 
creature. Enchanted creature gets +1/+1 and has vigilance. 
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4W   Wellgabber Apotheca Creature - Merfolk Cleric            2/3 (White Common)
1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin 
creature this turn. 
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     White Elemental (To                                          (White Common)
 
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2W   Wispmare            Creature - Elemental                 1/3 (White Common)
Flying When Wispmare comes into play, destroy target enchantment. Evoke W (You 
may play this spell for its evoke cost. If you do, it's sacrificed when it 
comes into play.) 
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2WW  Ajani Goldmane      Planeswalker - Ajani                       (White Rare)
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. 
Those creatures gain vigilance until end of turn. -6: Put a white Avatar 
creature token into play with "This creature's power and toughness are 
each equal to your life total." 
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6W   Arbiter of Knollrid Creature - Giant Wizard                5/5 (White Rare)
Vigilance When Arbiter of Knollridge comes into play, each player's life total 
becomes the highest life total among all players. 
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4WW  Austere Command     Sorcery                                    (White Rare)
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all 
creatures with converted mana cost 3 or less; or destroy all creatures 
with converted mana cost 4 or greater. 
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2WW  Brigid, Hero of Kin Legendary Creature - Kithkin           2/3 (White Rare)
First strike T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or 
blocking creature target player controls. 
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1W   Favor of the Mighty Tribal Enchantment - Giant                 (White Rare)
Each creature with the highest converted mana cost has protection from all 
colors. 
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3W   Galepowder Mage     Creature - Kithkin Wizard              3/3 (White Rare)
Flying Whenever Galepowder Mage attacks, remove another target creature from 
the game. Return that card to play under its owner's control at end of turn. 
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1W   Hoofprints of the S Tribal Enchantment - Elementa              (White Rare)
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the 
Stag. 2W, Remove four hoofprint counters from Hoofprints of the Stag: Put 
a 4/4 white Elemental creature token with flying into play. Play this ability 
only during your turn. 
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1W   Militia's Pride     Tribal Enchantment - Kithkin               (White Rare)
Whenever a nontoken creature you control attacks, you may pay W. If you do, put 
a 1/1 white Kithkin Soldier creature token into play tapped and attacking. 
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2W   Mirror Entity       Creature - Shapeshifter                1/1 (White Rare)
Changeling (This card is every creature type at all times.) X: Creatures you 
control become X/X and gain all creature types until end of turn. 
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3WWW Purity              Creature - Elemental Incarnat          6/6 (White Rare)
Flying If a spell or ability would deal damage to you, prevent that damage. You 
gain life equal to the damage prevented this way. When Purity is put into a 
graveyard from anywhere, shuffle it into its owner's library. 
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2WW  Thoughtweft Trio    Creature - Kithkin Soldier             5/5 (White Rare)
First strike, vigilance Champion a Kithkin (When this comes into play, 
sacrifice it unless you remove another Kithkin you control from the 
game. When this leaves play, that card returns to play.) Thoughtweft Trio 
can block any number of creatures. 
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- www.MTGnews.com - Rumors: Lorwyn: White: Uncommon                            -
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2W   Battle Mastery      Enchantment - Aura                     (White Uncommon)
Enchant creature Enchanted creature has double strike. 
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W    Burrenton Forge-Ten Creature - Kithkin Wizard          1/1 (White Uncommon)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red 
source of your choice would deal this turn. 
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4W   Changeling Hero     Creature - Shapeshifter            4/4 (White Uncommon)
Changeling (This card is every creature type at all times.) Champion a creature 
(When this comes into play, sacrifice it unless you remove another 
creature you control from the game. When this leaves play, that card 
returns to play.) Lifelink (Whenever this creature deals damage, you 
gain that much life.) 
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3WW  Cloudgoat Ranger    Creature - Giant Warrior           3/3 (White Uncommon)
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier 
creature tokens into play. Tap three untapped Kithkin you control: 
Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 
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2W   Crib Swap           Tribal Instant - Shapeshifter          (White Uncommon)
Changeling (This card is every creature type at all times.) Remove target 
creature from the game. Its controller puts a 1/1 colorless 
Shapeshifter creature token with changeling into play. 
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1W   Entangling Trap     Enchantment                            (White Uncommon)
Whenever you clash, tap target creature an opponent controls. If you won, that 
creature doesn't untap during its controller's next untap step. (This 
ability triggers after the clash ends.) 
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W    Goldmeadow Stalwart Creature - Kithkin Soldier         2/2 (White Uncommon)
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from 
your hand or pay 3. 
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2W   Harpoon Sniper      Creature - Merfolk Archer          2/2 (White Uncommon)
W, T Harpoon Sniper deals X damage to target attacking or blocking creature, 
where X is the number of Merfolk you control. 
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2W   Kithkin Harbinger   Creature - Kithkin Wizard          1/3 (White Uncommon)
When Kithkin Harbinger comes into play, you may search your library for a 
Kithkin card, reveal it, then shuffle your library and put that card on 
top of it. 
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WW   Knight of Meadowgra Creature - Kithkin Knight          2/2 (White Uncommon)
First strike Lifelink (Whenever this creature deals damage, you gain that much 
life.) 
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1W   Pollen Lullaby      Instant                                (White Uncommon)
Prevent all combat damage that would be dealt this turn. Clash with an 
opponent. If you win, creatures that player controls don't untap 
during the player's next untap step. (Each clashing player reveals the 
top card of his or her library, then puts that card on the top or bottom. A 
player wins if his or her card had a higher converted mana cost.) 
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4W   Sentry Oak          Creature - Treefolk Warrior        3/5 (White Uncommon)
Defender At the beginning of combat on your turn, you may clash with an 
opponent. If you win, Sentry Oak gets +2/+0 and loses defender until 
end of turn. (Each clashing player reveals the top card of his or her 
library, then puts that card on the top or bottom. A player wins if his 
or her card had a higher converted mana cost.) 
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3W   Summon the School   Tribal Sorcery - Merfolk               (White Uncommon)
Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped 
Merfolk you control: Return Summon the School from your graveyard to 
your hand. 
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3W   Veteran of the Dept Creature - Merfolk Soldier         2/2 (White Uncommon)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on 
it. 
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WW   Wizened Cenn        Creature - Kithkin Cleric          2/2 (White Uncommon)
Other Kithkin creatures you control get +1/+1. 
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- www.MTGnews.com - Rumors: Lorwyn: Multi: Rare                                -
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2RW  Brion Stoutarm      Legendary Creature - Giant Wa          4/4 (Multi Rare)
Lifelink (Whenever this creature deals damage, you gain that much life.) R, T, 
Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals 
damage equal to the sacrificed creature's power to target player. 
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BGW  Doran, the Siege To Legendary Creature - Treefolk          0/5 (Multi Rare)
Each creature assigns combat damage equal to its toughness rather than its 
power. 
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GW   Gaddock Teeg        Legendary Creature - Kithkin           2/2 (Multi Rare)
Noncreature spells with converted mana cost 4 or greater can't be played. 
Noncreature spells with X in their mana costs can't be played. 
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WUBRGHorde of Notions    Legendary Creature - Elementa          5/5 (Multi Rare)
Vigilance, trample, haste WUBRG: You may play target Elemental card from your 
graveyard without paying its mana cost. 
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3BG  Nath of the Gilt-Le Legendary Creature - Elf Warr          4/4 (Multi Rare)
At the beginning of your upkeep, you may have target opponent discard a card at 
random. Whenever an opponent discards a card, you may put a 1/1 green 
Elf Warrior creature token into play. 
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WU   Sygg, River Guide   Legendary Creature - Merfolk           2/2 (Multi Rare)
Islandwalk 1W: Target Merfolk you control gains protection from the color of 
your choice until end of turn. 
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2BR  Wort, Boggart Aunti Legendary Creature - Goblin S          3/3 (Multi Rare)
Fear At the beginning of your upkeep, you may return target Goblin card from 
your graveyard to your hand. 
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2UB  Wydwen, the Biting  Legendary Creature - Faerie W          3/3 (Multi Rare)
Flash Flying UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's 
hand. 
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