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- www.MTGnews.com - Rumors: Morningtide: Artifact: Rare                        -
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4    Door of Destinies   Artifact                                (Artifact Rare)
As Door of Destinies comes into play, choose a creature type. Whenever you play 
a spell of that type, put a charge counter on Door of Destinies. Creatures you 
control of that type get +1/+1 for each charge counter on Door of 
Destinies. 
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- www.MTGnews.com - Rumors: Morningtide: Artifact: Uncommon                    -
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2    Cloak and Dagger    Tribal Artifact - Rogue Equip       (Artifact Uncommon)
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells 
or abilities.) Whenever a Rogue creature comes into play, you may attach 
Cloak and Dagger to it. Equip 3 
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3    Diviner's Wand      Tribal Artifact - Wizard Equi       (Artifact Uncommon)
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and 
gains flying until end of turn" and "4: Draw a card." Whenever a Wizard 
creature comes into play, you may attach Diviner's Wand to it. Equip 3 
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3    Obsidian Battle-Axe Tribal Artifact - Warrior Equ       (Artifact Uncommon)
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature comes 
into play, you may attach Obsidian Battle-Axe to it. Equip 3 
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2    Thornbite Staff     Tribal Artifact - Shaman Equi       (Artifact Uncommon)
Equipped creature has "2, T This creature deals 1 damage to target creature or 
player" and "Whenever a creature is put into a graveyard from play, 
untap this creature." Whenever a Shaman creature comes into play, you may 
attach Thornbite Staff to it. Equip 4 
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2    Veteran's Armaments Tribal Artifact - Soldier Equ       (Artifact Uncommon)
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 
until end of turn for each attacking creature." Whenever a Soldier 
creature comes into play, you may attach Veteran's Armaments to it. 
Equip 2 
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- www.MTGnews.com - Rumors: Morningtide: Black: Common                         -
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1B   Blightsoil Druid    Creature - Elf Druid                 1/2 (Black Common)
T, Pay 1 life: Add G to your mana pool. 
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     Fairie Rogue (Token                                          (Black Common)
 
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1B   Festercreep         Creature - Elemental                 0/0 (Black Common)
Festercreep comes into play with a +1/+1 counter on it. 1B, Remove a +1/+1 
counter from Festercreep: All other creatures get -1/-1 until end of 
turn. 
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3B   Final-Sting Faerie  Creature - Faerie Assassin           2/2 (Black Common)
Flying When Final-Sting Faerie comes into play, destroy target creature that 
was dealt damage this turn. 
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1B   Frogtosser Banneret Creature - Goblin Rogue              1/1 (Black Common)
Haste Goblin spells and Rogue spells you play cost 1 less to play. 
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2B   Moonglove Changelin Creature - Shapeshifter              2/2 (Black Common)
Changeling (This card is every creature type at all times.) B: Moonglove 
Changeling gains deathtouch until end of turn. (Whenever it deals 
damage to a creature, destroy that creature.) 
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2BB  Morsel Theft        Tribal Sorcery - Rogue                   (Black Common)
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Rogue.) Target player loses 3 life and you gain 3 
life. If Morsel Theft's prowl cost was paid, draw a card. 
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1B   Pack's Disdain      Instant                                  (Black Common)
Choose a creature type. Target creature gets -1/-1 until end of turn for each 
permanent of the chosen type you control. 
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B    Prickly Boggart     Creature - Goblin Rogue              1/1 (Black Common)
Fear 
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1B   Pulling Teeth       Sorcery                                  (Black Common)
Clash with an opponent. If you win, target player discards two cards. 
Otherwise, that player discards a card. (Each clashing player reveals 
the top card of his or her library, then puts that card on the top or 
bottom. A player wins if his or her card had a higher converted mana 
cost.) 
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3B   Squeaking Pie Grubf Creature - Goblin Shaman             3/2 (Black Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Squeaking Pie Grubfellows, 
you may reveal it. If you do, each opponent discards a card. 
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4B   Violet Pall         Tribal Instant - Faerie                  (Black Common)
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token 
with flying into play. 
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4B   Weed-Pruner Poplar  Creature - Treefolk Assassin         3/3 (Black Common)
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar 
gets -1/-1 until end of turn. 
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- www.MTGnews.com - Rumors: Morningtide: Black: Rare                           -
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2B   Auntie's Snitch     Creature - Goblin Rogue                3/1 (Black Rare)
Auntie's Snitch can't block. Prowl 1B (You may play this for its prowl cost if 
you dealt combat damage to a player this turn with a Goblin or Rogue.) 
Whenever a Goblin or Rogue you control deals combat damage to a player, 
if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to 
your hand. 
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1B   Bitterblossom       Tribal Enchantment - Faerie                (Black Rare)
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie 
Rogue creature token with flying into play. 
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3BB  Earwig Squad        Creature - Goblin Rogue                5/3 (Black Rare)
Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Goblin or Rogue.) When Earwig Squad comes into 
play, if its prowl cost was paid, search target opponent's library for 
three cards and remove them from the game. Then that player shuffles his 
or her library. 
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4B   Fendeep Summoner    Creature - Treefolk Shaman             3/5 (Black Rare)
T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in 
addition to their other types until end of turn. 
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1BB  Maralen of the Morn Legendary Creature - Elf Wiza          2/3 (Black Rare)
Players can't draw cards. At the beginning of each player's draw step, that 
player loses 3 life, searches his or her library for a card, puts it into 
his or her hand, then shuffles his or her library. 
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XBB  Mind Shatter        Sorcery                                    (Black Rare)
Target player discards X cards at random. 
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BB   Scarblade Elite     Creature - Elf Assassin                2/2 (Black Rare)
T, Remove an Assassin card in your graveyard from the game: Destroy target 
creature. 
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3B   Stenchskipper       Creature - Elemental                   6/5 (Black Rare)
Flying At end of turn, if you control no Goblins, sacrifice Stenchskipper. 
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1B   Weirding Shaman     Creature - Goblin Shaman               2/1 (Black Rare)
3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into 
play. 
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- www.MTGnews.com - Rumors: Morningtide: Black: Uncommon                       -
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4B   Nightshade Schemers Creature - Faerie Wizard           3/2 (Black Uncommon)
Flying Kinship - At the beginning of your upkeep, you may look at the top card 
of your library. If it shares a creature type with Nightshade Schemers, you 
may reveal it. If you do, each opponent loses 2 life. 
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2BB  Noggin Whack        Tribal Sorcery - Rogue                 (Black Uncommon)
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Rogue.) Target player reveals three cards from 
his or her hand. You choose two of them. That player discards those cards. 
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2B   Offalsnout          Creature - Elemental               2/2 (Black Uncommon)
Flash When Offalsnout leaves play, remove target card in a graveyard from the 
game. Evoke B (You may play this spell for its evoke cost. If you do, it's 
sacrificed when it comes into play.) 
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1B   Oona's Blackguard   Creature - Faerie Rogue            1/1 (Black Uncommon)
Flying Each other Rogue creature you control comes into play with an additional 
+1/+1 counter on it. Whenever a creature you control with a +1/+1 counter 
on it deals combat damage to a player, that player discards a card. 
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1B   Revive the Fallen   Sorcery                                (Black Uncommon)
Return target creature card in a graveyard to its owner's hand. Clash with an 
opponent. If you win, return Revive the Fallen to its owner's hand. 
(Each clashing player reveals the top card of his or her library, then 
puts that card on the top or bottom. A player wins if his or her card had a 
higher converted mana cost.) 
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3B   Stinkdrinker Bandit Creature - Goblin Rogue            2/1 (Black Uncommon)
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Goblin or Rogue.) Whenever a Rogue you control 
attacks and isn't blocked, it gets +2/+1 until end of turn. 
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1B   Warren Weirding     Tribal Sorcery - Goblin                (Black Uncommon)
Target player sacrifices a creature. If a Goblin is sacrificed this way, that 
player puts two 1/1 black Goblin Rogue creature tokens into play, and 
those tokens gain haste until end of turn. 
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- www.MTGnews.com - Rumors: Morningtide: Green: Unknown                        -
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1G   Wolf-Skull Shaman   Creature - Elf Shaman               2/2 (Green Unknown)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Wolf-Skull Shaman, you may 
reveal it. If you do, put a 2/2 green Wolf creature token into play. 
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- www.MTGnews.com - Rumors: Morningtide: Green: Common                         -
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3G   Ambassador Oak      Creature - Treefolk Warrior          3/3 (Green Common)
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token 
into play. 
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1G   Bosk Banneret       Creature - Treefolk Shaman           1/3 (Green Common)
Treefolk spells and Shaman spells you play cost 1 less to play. 
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1G   Deglamer            Instant                                  (Green Common)
Choose target artifact or enchantment. Its owner shuffles it into his or her 
library. 
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1G   Earthbrawn          Instant                                  (Green Common)
Target creature gets +3/+3 until end of turn. Reinforce 1-1G (1G, Discard this 
card: Put a +1/+1 counter on target creature.) 
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GG   Elvish Warrior      Creature - Elf Warrior               2/3 (Green Common)
 
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4G   Everbark Shaman     Creature - Treefolk Shaman           3/5 (Green Common)
T, Remove a Treefolk card in your graveyard from the game: Search your library 
for two Forest cards and put them into play tapped. Then shuffle your 
library. 
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2G   Fertilid            Creature - Elemental                 0/0 (Green Common)
Fertilid comes into play with two +1/+1 counters on it. 1G, Remove a +1/+1 
counter from Fertilid: Target player searches his or her library for a 
basic land card and puts it into play tapped. Then that player shuffles 
his or her library. 
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3GG  Game-Trail Changeli Creature - Shapeshifter              4/4 (Green Common)
Changeling (This card is every creature type at all times.) Trample 
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2G   Luminescent Rain    Instant                                  (Green Common)
Choose a creature type. You gain 2 life for each permanent you control of that 
type. 
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2G   Lys Alana Bowmaster Creature - Elf Archer                2/2 (Green Common)
Reach (This can block creatures with flying.) Whenever you play an Elf spell, 
you may have Lys Alana Bowmaster deal 2 damage to target creature with 
flying. 
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3G   Reins of the Vinest Enchantment - Aura                       (Green Common)
Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put 
into a graveyard, you may return Reins of the Vinesteed from your graveyard 
to play attached to a creature that shares a creature type with that 
creature. 
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     Treefolk Shaman (To                                          (Green Common)
 
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2G   Winnower Patrol     Creature - Elf Warrior               3/2 (Green Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Winnower Patrol, you may 
reveal it. If you do, put a +1/+1 counter on Winnower Patrol. 
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- www.MTGnews.com - Rumors: Morningtide: Green: Rare                           -
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2GG  Chameleon Colossus  Creature - Shapeshifter                4/4 (Green Rare)
Changeling (This card is every creature type at all times.) Protection from 
black 2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its 
power. 
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1G   Cream of the Crop   Enchantment                                (Green Rare)
Whenever a creature comes into play under your control, you may look at the top 
X cards of your library, where X is that creature's power. If you do, put one 
of those cards on top of your library and the rest on the bottom of your 
library in any order. 
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3GG  Gilt-Leaf Archdruid Creature - Elf Druid                   3/3 (Green Rare)
Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids 
you control: Gain control of all lands target player controls. 
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4G   Greatbow Doyen      Creature - Elf Archer                  2/4 (Green Rare)
Other Archer creatures you control get +1/+1. Whenever an Archer you control 
deals damage to a creature, that Archer deals that much damage to that 
creature's controller. 
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2GG  Leaf-Crowned Elder  Creature - Treefolk Shaman             3/5 (Green Rare)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Leaf-Crowned Elder, you may 
reveal it. If you do, you may play that card without paying its mana 
cost. 
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4G   Reach of Branches   Tribal Instant - Treefolk                  (Green Rare)
Put a 2/5 green Treefolk Shaman creature token into play. Whenever a Forest 
comes into play under your control, you may return Reach of Branches from 
your graveyard to your hand. 
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2G   Rhys the Exiled     Legendary Creature - Elf Warr          3/2 (Green Rare)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. B, 
Sacrifice an Elf: Regenerate Rhys the Exiled. 
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2GG  Scapeshift          Sorcery                                    (Green Rare)
Sacrifice any number of lands. Search your library for that many land cards, 
put them into play tapped, then shuffle your library. 
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3G   Unstoppable Ash     Creature - Treefolk Warrior            5/5 (Green Rare)
Trample Champion a Treefolk or Warrior (When this comes into play, sacrifice it 
unless you remove another Treefolk or Warrior you control from the game. 
When this leaves play, that card returns to play.) Whenever a creature you 
control becomes blocked, it gets +0/+5 until end of turn. 
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- www.MTGnews.com - Rumors: Morningtide: Green: Uncommon                       -
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1G   Bramblewood Paragon Creature - Elf Warrior             2/2 (Green Uncommon)
Each other Warrior creature you control comes into play with an additional 
+1/+1 counter on it. Each creature you control with a +1/+1 counter on it 
has trample. 
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G    Heritage Druid      Creature - Elf Druid               1/1 (Green Uncommon)
Tap three untapped Elves you control: Add GGG to your mana pool. 
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3G   Hunting Triad       Tribal Sorcery - Elf                   (Green Uncommon)
Put three 1/1 green Elf Warrior creature tokens into play. Reinforce 3-3G (3G, 
Discard this card: Put three +1/+1 counters on target creature.) 
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4GG  Orchard Warden      Creature - Treefolk Shaman         4/6 (Green Uncommon)
Whenever another Treefolk creature comes into play under your control, you may 
gain life equal to that creature's toughness. 
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2G   Recross the Paths   Sorcery                                (Green Uncommon)
Reveal cards from the top of your library until you reveal a land card. Put 
that card into play and the rest on the bottom of your library in any 
order. Clash with an opponent. If you win, return Recross the Paths to 
its owner's hand. (Each clashing player reveals the top card of his or her 
library, then puts that card on the top or bottom. A player wins if his 
or her card had a higher converted mana cost.) 
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6GG  Walker of the Grove Creature - Elemental               7/7 (Green Uncommon)
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token 
into play. Evoke 4G (You may play this spell for its evoke cost. If you do, 
it's sacrificed when it comes into play.) 
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- www.MTGnews.com - Rumors: Morningtide: Land: Rare                            -
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     Murmuring Bosk      Land - Forest                               (Land Rare)
(T Add G to your mana pool.) As Murmuring Bosk comes into play, you may reveal 
a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play 
tapped. T Add W or B to your mana pool. Murmuring Bosk deals 1 damage to 
you. 
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     Mutavault           Land                                        (Land Rare)
T Add 1 to your mana pool. 1: Mutavault becomes a 2/2 creature with all 
creature types until end of turn. It's still a land. 
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     Primal Beyond       Land                                        (Land Rare)
As Primal Beyond comes into play, you may reveal an Elemental card from your 
hand. If you don't, Primal Beyond comes into play tapped. T Add 1 to your 
mana pool. T Add one mana of any color to your mana pool. Spend this mana 
only to play Elemental spells or activated abilities of Elementals. 
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     Rustic Clachan      Land                                        (Land Rare)
As Rustic Clachan comes into play, you may reveal a Kithkin card from your 
hand. If you don't, Rustic Clachan comes into play tapped. T Add W to your 
mana pool. Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on 
target creature.) 
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- www.MTGnews.com - Rumors: Morningtide: Red: Common                           -
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1R   Brighthearth Banner Creature - Elemental Warrior           1/1 (Red Common)
Elemental spells and Warrior spells you play cost 1 less to play. Reinforce 
1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.) 
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2R   Fire Juggler        Creature - Goblin Shaman               2/2 (Red Common)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire 
Juggler deals 4 damage to each creature blocking it. (Each clashing 
player reveals the top card of his or her library, then puts that card on 
the top or bottom. A player wins if his or her card had a higher converted 
mana cost.) 
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2R   Hostile Realm       Enchantment - Aura                         (Red Common)
Enchant land Enchanted land has "T Target creature can't block this turn." 
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R    Kindled Fury        Instant                                    (Red Common)
Target creature gets +1/+0 and gains first strike until end of turn. 
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5R   Lunk Errant         Creature - Giant Warrior               4/4 (Red Common)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end 
of turn. 
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R    Mudbutton Clanger   Creature - Goblin Warrior              1/1 (Red Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Mudbutton Clanger, you may 
reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. 
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3R   Roar of the Crowd   Sorcery                                    (Red Common)
Choose a creature type. Roar of the Crowd deals damage to target creature or 
player equal to the number of permanents you control of the chosen type. 
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2R   Seething Pathblazer Creature - Elemental Warrior           2/2 (Red Common)
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike 
until end of turn. 
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R    Shard Volley        Instant                                    (Red Common)
As an additional cost to play Shard Volley, sacrifice a land. Shard Volley 
deals 3 damage to target creature or player. 
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3R   Stingmoggie         Creature - Elemental                   0/0 (Red Common)
Stingmoggie comes into play with two +1/+1 counters on it. 3R, Remove a +1/+1 
counter from Stingmoggie: Destroy target artifact or land. 
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1R   Sunflare Shaman     Creature - Elemental Shaman            2/1 (Red Common)
1R, T Sunflare Shaman deals X damage to target creature or player and X damage 
to itself, where X is the number of Elemental cards in your graveyard. 
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3R   War-Spike Changelin Creature - Shapeshifter                3/3 (Red Common)
Changeling (This card is every creature type at all times.) R: War-Spike 
Changeling gains first strike until end of turn. 
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- www.MTGnews.com - Rumors: Morningtide: Red: Rare                             -
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2RR  Boldwyr Heavyweight Creature - Giant Warrior                 8/8 (Red Rare)
Trample When Boldwyr Heavyweights comes into play, each opponent may search his 
or her library for a creature card and put it into play. Then each player who 
searched his or her library this way shuffles it. 
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5RR  Borderland Behemoth Creature - Giant Warrior                 4/4 (Red Rare)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control. 
--------------------------------------------------------------------------------
1RR  Countryside Crusher Creature - Giant Warrior                 3/3 (Red Rare)
At the beginning of your upkeep, reveal the top card of your library. If it's a 
land card, put it into your graveyard and repeat this process. Whenever a 
land card is put into your graveyard from anywhere, put a +1/+1 counter on 
Countryside Crusher. 
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3R   Lightning Crafter   Creature - Goblin Shaman                 3/3 (Red Rare)
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you 
remove another Goblin or Shaman you control from the game. When this 
leaves play, that card returns to play.) T Lightning Crafter deals 3 
damage to target creature or player. 
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1RR  Sensation Gorger    Creature - Goblin Shaman                 2/2 (Red Rare)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Sensation Gorger, you may 
reveal it. If you do, each player discards his or her hand and draws four 
cards. 
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2R   Shared Animosity    Enchantment                                  (Red Rare)
Whenever a creature you control attacks, it gets +1/+0 until end of turn for 
each other attacking creature that shares a creature type with it. 
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2R   Taurean Mauler      Creature - Shapeshifter                  2/2 (Red Rare)
Changeling (This card is every creature type at all times.) Whenever an 
opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler. 
--------------------------------------------------------------------------------
XRR  Titan's Revenge     Sorcery                                      (Red Rare)
Titan's Revenge deals X damage to target creature or player. Clash with an 
opponent. If you win, return Titan's Revenge to its owner's hand. 
(Each clashing player reveals the top card of his or her library, then 
puts that card on the top or bottom. A player wins if his or her card had a 
higher converted mana cost.) 
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3R   Vengeful Firebrand  Creature - Elemental Warrior             5/2 (Red Rare)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. R: 
Vengeful Firebrand gets +1/+0 until end of turn. 
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- www.MTGnews.com - Rumors: Morningtide: Red: Uncommon                         -
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5RR  Boldwyr Intimidator Creature - Giant Warrior             5/5 (Red Uncommon)
Cowards can't block Warriors. R: Target creature becomes a Coward until end of 
turn. 2R: Target creature becomes a Warrior until end of turn. 
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3RR  Pyroclast Consul    Creature - Elemental Shaman          3/3 (Red Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Pyroclast Consul, you may 
reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. 
--------------------------------------------------------------------------------
2R   Rage Forger         Creature - Elemental Shaman          2/2 (Red Uncommon)
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman 
creature you control. Whenever a creature you control with a +1/+1 
counter on it attacks, you may have that creature deal 1 damage to 
target player. 
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1R   Release the Ants    Instant                                  (Red Uncommon)
Release the Ants deals 1 damage to target creature or player. Clash with an 
opponent. If you win, return Release the Ants to its owner's hand. 
(Each clashing player reveals the top card of his or her library, then 
puts that card on the top or bottom. A player wins if his or her card had a 
higher converted mana cost.) 
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3R   Rivals' Duel        Sorcery                                  (Red Uncommon)
Choose two target creatures that share no creature types. Each of those 
creatures deals damage equal to its power to the other. 
--------------------------------------------------------------------------------
5R   Spitebellows        Creature - Elemental                 6/1 (Red Uncommon)
When Spitebellows leaves play, it deals 6 damage to target creature. Evoke 1RR 
(You may play this spell for its evoke cost. If you do, it's sacrificed 
when it comes into play.) 
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2R   Stomping Slabs      Sorcery                                  (Red Uncommon)
Reveal the top seven cards of your library, then put those cards on the bottom 
of your library in any order. If a card named Stomping Slabs was revealed 
this way, Stomping Slabs deals 7 damage to target creature or player. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Morningtide: Blue: Common                          -
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1UU  Dewdrop Spy         Creature - Faerie Rogue               2/2 (Blue Common)
Flash Flying When Dewdrop Spy comes into play, look at the top card of target 
player's library. 
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1U   Disperse            Instant                                   (Blue Common)
Return target nonland permanent to its owner's hand. 
--------------------------------------------------------------------------------
3U   Distant Melody      Sorcery                                   (Blue Common)
Choose a creature type. Draw a card for each permanent you control of that 
type. 
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2UU  Fencer Clique       Creature - Faerie Soldier             3/2 (Blue Common)
Flying U: Put Fencer Clique on top of its owner's library. 
--------------------------------------------------------------------------------
5U   Floodchaser         Creature - Elemental                  0/0 (Blue Common)
Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't 
attack unless defending player controls an Island. U, Remove a +1/+1 
counter from Floodchaser: Target land becomes an Island until end of 
turn. 
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1U   Ink Dissolver       Creature - Merfolk Wizard             2/1 (Blue Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Ink Dissolver, you may 
reveal it. If you do, each opponent puts the top three cards of his or 
her library into his or her graveyard. 
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3U   Latchkey Faerie     Creature - Faerie Rogue               3/1 (Blue Common)
Flying Prowl 2U (You may play this for its prowl cost if you dealt combat 
damage to a player this turn with a Faerie or Rogue.) When Latchkey 
Faerie comes into play, if its prowl cost was paid, draw a card. 
--------------------------------------------------------------------------------
U    Merrow Witsniper    Creature - Merfolk Rogue              1/1 (Blue Common)
When Merrow Witsniper comes into play, target player puts the top card of his 
or her library into his or her graveyard. 
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U    Mothdust Changeling Creature - Shapeshifter               1/1 (Blue Common)
Changeling (This card is every creature type at all times.) Tap an untapped 
creature you control: Mothdust Changeling gains flying until end of 
turn. 
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1U   Negate              Instant                                   (Blue Common)
Counter target noncreature spell. 
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1U   Stonybrook Banneret Creature - Merfolk Wizard             1/1 (Blue Common)
Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play. 
--------------------------------------------------------------------------------
U    Stream of Unconscio Tribal Instant - Wizard                   (Blue Common)
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a 
card. 
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- www.MTGnews.com - Rumors: Morningtide: Blue: Rare                            -
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UU   Declaration of Naug Enchantment                                 (Blue Rare)
As Declaration of Naught comes into play, name a card. U: Counter target spell 
with that name. 
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UU   Grimoire Thief      Creature - Merfolk Rogue                2/2 (Blue Rare)
Whenever Grimoire Thief becomes tapped, remove the top three cards of target 
opponent's library from the game face down. You may look at cards 
removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: 
Turn all cards removed from the game with Grimoire Thief face up. Counter 
all spells with those names. 
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5UU  Knowledge Exploitat Tribal Sorcery - Rogue                      (Blue Rare)
Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Rogue.) Search target opponent's library for an 
instant or sorcery card. You may play that card without paying its mana 
cost. Then that player shuffles his or her library. 
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XUU  Mind Spring         Sorcery                                     (Blue Rare)
Draw X cards. 
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3U   Notorious Throng    Tribal Sorcery - Rogue                      (Blue Rare)
Prowl 5U (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature 
tokens with flying into play, where X is the damage dealt to your 
opponents this turn. If Notorious Throng's prowl cost was paid, take 
an extra turn after this one. 
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1UU  Sigil Tracer        Creature - Merfolk Wizard               2/2 (Blue Rare)
1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. 
You may choose new targets for the copy. 
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2UU  Slithermuse         Creature - Elemental                    3/3 (Blue Rare)
When Slithermuse leaves play, choose an opponent. If that player has more cards 
in hand than you, draw cards equal to the difference. Evoke 3U (You may play 
this spell for its evoke cost. If you do, it's sacrificed when it comes 
into play.) 
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6U   Supreme Exemplar    Creature - Elemental                  10/10 (Blue Rare)
Flying Champion an Elemental (When this comes into play, sacrifice it unless 
you remove another Elemental you control from the game. When this leaves 
play, that card returns to play.) 
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1UU  Vendilion Clique    Legendary Creature - Faerie W           3/1 (Blue Rare)
Flash Flying When Vendilion Clique comes into play, look at target player's 
hand. You may choose a nonland card from it. If you do, that player 
reveals the chosen card, puts it on the bottom of his or her library, 
then draws a card. 
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- www.MTGnews.com - Rumors: Morningtide: Blue: Uncommon                        -
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3U   Inspired Sprite     Creature - Faerie Wizard            2/2 (Blue Uncommon)
Flash Flying Whenever you play a Wizard spell, you may untap Inspired Sprite. T 
Draw a card, then discard a card. 
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3U   Nevermaker          Creature - Elemental                2/3 (Blue Uncommon)
Flying When Nevermaker leaves play, put target nonland permanent on top of its 
owner's library. Evoke 3U (You may play this spell for its evoke cost. 
If you do, it's sacrificed when it comes into play.) 
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1U   Research the Deep   Sorcery                                 (Blue Uncommon)
Draw a card. Clash with an opponent. If you win, return Research the Deep to 
its owner's hand. (Each clashing player reveals the top card of his or her 
library, then puts that card on the top or bottom. A player wins if his 
or her card had a higher converted mana cost.) 
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2U   Sage of Fables      Creature - Merfolk Wizard           2/2 (Blue Uncommon)
Each other Wizard creature you control comes into play with an additional +1/+1 
counter on it. 2, Remove a +1/+1 counter from a creature you control: 
Draw a card. 
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2U   Sage's Dousing      Tribal Instant - Wizard                 (Blue Uncommon)
Counter target spell unless its controller pays 3. If you control a Wizard, 
draw a card. 
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2U   Thieves' Fortune    Tribal Instant - Rogue                  (Blue Uncommon)
Prowl U (You may play this for its prowl cost if you dealt combat damage to a 
player this turn with a Rogue.) Look at the top four cards of your 
library. Put one of them into your hand and the rest on the bottom of 
your library in any order. 
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3UU  Waterspout Weavers  Creature - Merfolk Wizard           3/3 (Blue Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Waterspout Weavers, you may 
reveal it. If you do, each creature you control gains flying until end of 
turn. 
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- www.MTGnews.com - Rumors: Morningtide: White: Common                         -
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1W   Ballyrush Banneret  Creature - Kithkin Soldier           2/1 (White Common)
Kithkin spells and Soldier spells you play cost 1 less to play. 
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2W   Burrenton Bombardie Creature - Kithkin Soldier           2/2 (White Common)
Flying Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target 
creature.) 
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4W   Burrenton Shield-Be Creature - Kithkin Soldier           3/3 (White Common)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end 
of turn. 
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3W   Changeling Sentinel Creature - Shapeshifter              3/2 (White Common)
Changeling (This card is every creature type at all times.) Vigilance 
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W    Coordinated Barrage Instant                                  (White Common)
Choose a creature type. Coordinated Barrage deals damage to target attacking or 
blocking creature equal to the number of permanents you control of the 
chosen type. 
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1W   Forfend             Instant                                  (White Common)
Prevent all damage that would be dealt to creatures this turn. 
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     Giant Warrior (Toke                                          (White Common)
 
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2W   Kithkin Zephyrnaut  Creature - Kithkin Soldier           2/2 (White Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Kithkin Zephyrnaut, you may 
reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and 
vigilance until end of turn. 
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W    Mosquito Guard      Creature - Kithkin Soldier           1/1 (White Common)
First strike Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on 
target creature.) 
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1W   Order of the Golden Creature - Kithkin Knight            2/2 (White Common)
Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it 
gains flying until end of turn. 
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1W   Shinewend           Creature - Elemental                 0/0 (White Common)
Flying Shinewend comes into play with a +1/+1 counter on it. 1W, Remove a +1/+1 
counter from Shinewend: Destroy target enchantment. 
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2W   Stonybrook Schoolma Creature - Merfolk Wizard            1/2 (White Common)
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk 
Wizard creature token into play. 
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1W   Weight of Conscienc Enchantment - Aura                       (White Common)
Enchant creature Enchanted creature can't attack. Tap two untapped creatures 
you control that share a creature type: Remove enchanted creature from the 
game. 
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- www.MTGnews.com - Rumors: Morningtide: White: Rare                           -
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3WW  Battletide Alchemis Creature - Kithkin Cleric              3/4 (White Rare)
If a source would deal damage to a player, you may prevent X of that damage, 
where X is the number of Clerics you control. 
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4WW  Feudkiller's Verdic Tribal Sorcery - Giant                     (White Rare)
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white 
Giant Warrior creature token into play. 
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2W   Idyllic Tutor       Sorcery                                    (White Rare)
Search your library for an enchantment card, reveal it, and put it into your 
hand. Then shuffle your library. 
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2WW  Indomitable Ancient Creature - Treefolk Warrior           2/10 (White Rare)
 
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1WW  Kinsbaile Bordergua Creature - Kithkin Soldier             1/1 (White Rare)
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other 
Kithkin you control. When Kinsbaile Borderguard is put into a graveyard 
from play, put a 1/1 white Kithkin Soldier creature token into play for 
each counter on it. 
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3W   Kinsbaile Cavalier  Creature - Kithkin Knight              2/2 (White Rare)
Knight creatures you control have double strike. 
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2W   Preeminent Captain  Creature - Kithkin Soldier             2/2 (White Rare)
First strike Whenever Preeminent Captain attacks, you may put a Soldier 
creature card from your hand into play tapped and attacking. 
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4W   Reveillark          Creature - Elemental                   4/3 (White Rare)
Flying When Reveillark leaves play, return up to two target creature cards with 
power 2 or less from your graveyard to play. Evoke 5W (You may play this 
spell for its evoke cost. If you do, it's sacrificed when it comes into 
play.) 
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3WW  Stonehewer Giant    Creature - Giant Warrior               4/4 (White Rare)
Vigilance 1W, T Search your library for an Equipment card and put it into play. 
Attach it to a creature you control. Then shuffle your library. 
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- www.MTGnews.com - Rumors: Morningtide: White: Uncommon                       -
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W    Cenn's Tactician    Creature - Kithkin Soldier         1/1 (White Uncommon)
W, T Put a +1/+1 counter on target Soldier creature. Each creature you control 
with a +1/+1 counter on it can block an additional creature. 
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W    Daily Regimen       Enchantment - Aura                     (White Uncommon)
Enchant creature 1W: Put a +1/+1 counter on enchanted creature. 
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1W   Graceful Reprieve   Instant                                (White Uncommon)
When target creature is put into a graveyard this turn, return that card to 
play under its owner's control. 
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2WW  Meadowboon          Creature - Elemental               3/3 (White Uncommon)
When Meadowboon leaves play, put a +1/+1 counter on each creature target player 
controls. Evoke 3W (You may play this spell for its evoke cost. If you 
do, it's sacrificed when it comes into play.) 
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1W   Redeem the Lost     Instant                                (White Uncommon)
Target creature you control gains protection from the color of your choice 
until end of turn. Clash with an opponent. If you win, return Redeem the 
Lost to its owner's hand. (Each clashing player reveals the top card of his 
or her library, then puts that card on the top or bottom. A player wins if 
his or her card had a higher converted mana cost.) 
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3WW  Swell of Courage    Instant                                (White Uncommon)
Creatures you control get +2/+2 until end of turn. Reinforce X-XWW (XWW, 
Discard this card: Put X +1/+1 counters on target creature.) 
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3WW  Wandering Graybeard Creature - Giant Wizard            4/4 (White Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your 
library. If it shares a creature type with Wandering Graybeard, you may 
reveal it. If you do, you gain 4 life. 
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