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White | |||||||
Ballyrush Banneret - ![]() ![]() Creature - Kithkin Soldier Kithkin spells and Soldier spells you play cost 1 less to play. 2/1 001/150 Common > Comments |
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Battletide Alchemist - ![]() ![]() ![]() Creature - Kithkin Cleric If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4 002/150 Rare > Comments |
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Burrenton Bombardier - ![]() ![]() Creature - Kithkin Soldier Flying Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.) 2/2 003/150 Common > Comments |
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Burrenton Shield-Bearers - ![]() ![]() Creature - Kithkin Soldier Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. 3/3 004/150 Common > Comments |
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Cenn's Tactician - ![]() Creature - Kithkin Soldier W, T Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. 1/1 005/150 Uncommon > Comments |
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Changeling Sentinel - ![]() ![]() Creature - Shapeshifter Changeling (This card is every creature type at all times.) Vigilance 3/2 006/150 Common > Comments |
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Coordinated Barrage - ![]() Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. 007/150 Common > Comments |
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Daily Regimen - ![]() Enchantment - Aura Enchant creature 1W: Put a +1/+1 counter on enchanted creature. 008/150 Uncommon > Comments |
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Feudkiller's Verdict - ![]() ![]() ![]() Tribal Sorcery - Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. 009/150 Rare > Comments |
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Forfend - ![]() ![]() Instant Prevent all damage that would be dealt to creatures this turn. 010/150 Common > Comments |
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| Giant Warrior (Token) - T1/150 Common > Comments |
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Graceful Reprieve - ![]() ![]() Instant When target creature is put into a graveyard this turn, return that card to play under its owner's control. 011/150 Uncommon > Comments |
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Idyllic Tutor - ![]() ![]() Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. 012/150 Rare > Comments |
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Indomitable Ancients - ![]() ![]() ![]() Creature - Treefolk Warrior 2/10 013/150 Rare > Comments |
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Kinsbaile Borderguard - ![]() ![]() ![]() Creature - Kithkin Soldier Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it. 1/1 014/150 Rare > Comments |
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Kinsbaile Cavalier - ![]() ![]() Creature - Kithkin Knight Knight creatures you control have double strike. 2/2 015/150 Rare > Comments |
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Kithkin Zephyrnaut - ![]() ![]() Creature - Kithkin Soldier Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. 2/2 016/150 Common > Comments |
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Meadowboon - ![]() ![]() ![]() Creature - Elemental When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke 3W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/3 017/150 Uncommon > Comments |
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Mosquito Guard - ![]() Creature - Kithkin Soldier First strike Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.) 1/1 018/150 Common > Comments |
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Order of the Golden Cricket - ![]() ![]() Creature - Kithkin Knight Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn. 2/2 019/150 Common > Comments |
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Preeminent Captain - ![]() ![]() Creature - Kithkin Soldier First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking. 2/2 020/150 Rare > Comments |
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Redeem the Lost - ![]() ![]() Instant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 021/150 Uncommon > Comments |
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Reveillark - ![]() ![]() Creature - Elemental Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke 5W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 4/3 022/150 Rare > Comments |
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Shinewend - ![]() ![]() Creature - Elemental Flying Shinewend comes into play with a +1/+1 counter on it. 1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. 0/0 023/150 Common > Comments |
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Stonehewer Giant - ![]() ![]() ![]() Creature - Giant Warrior Vigilance 1W, T Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library. 4/4 024/150 Rare > Comments |
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Stonybrook Schoolmaster - ![]() ![]() Creature - Merfolk Wizard Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. 1/2 025/150 Common > Comments |
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Swell of Courage - ![]() ![]() ![]() Instant Creatures you control get +2/+2 until end of turn. Reinforce X-XWW (XWW, Discard this card: Put X +1/+1 counters on target creature.) 026/150 Uncommon > Comments |
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Wandering Graybeard - ![]() ![]() ![]() Creature - Giant Wizard Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. 4/4 027/150 Uncommon > Comments |
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Weight of Conscience - ![]() ![]() Enchantment - Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. 028/150 Common > Comments |
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Blue | |||||||
Declaration of Naught - ![]() ![]() Enchantment As Declaration of Naught comes into play, name a card. U: Counter target spell with that name. 029/150 Rare > Comments |
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Dewdrop Spy - ![]() ![]() ![]() Creature - Faerie Rogue Flash Flying When Dewdrop Spy comes into play, look at the top card of target player's library. 2/2 030/150 Common > Comments |
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Disperse - ![]() ![]() Instant Return target nonland permanent to its owner's hand. 031/150 Common > Comments |
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Distant Melody - ![]() ![]() Sorcery Choose a creature type. Draw a card for each permanent you control of that type. 032/150 Common > Comments |
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Fencer Clique - ![]() ![]() ![]() Creature - Faerie Soldier Flying U: Put Fencer Clique on top of its owner's library. 3/2 033/150 Common > Comments |
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Floodchaser - ![]() ![]() Creature - Elemental Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 034/150 Common > Comments |
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Grimoire Thief - ![]() ![]() Creature - Merfolk Rogue Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names. 2/2 035/150 Rare > Comments |
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Ink Dissolver - ![]() ![]() Creature - Merfolk Wizard Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. 2/1 036/150 Common > Comments |
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Inspired Sprite - ![]() ![]() Creature - Faerie Wizard Flash Flying Whenever you play a Wizard spell, you may untap Inspired Sprite. T Draw a card, then discard a card. 2/2 037/150 Uncommon > Comments |
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Knowledge Exploitation - ![]() ![]() ![]() Tribal Sorcery - Rogue Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library. 038/150 Rare > Comments |
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Latchkey Faerie - ![]() ![]() Creature - Faerie Rogue Flying Prowl 2U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card. 3/1 039/150 Common > Comments |
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Merrow Witsniper - ![]() Creature - Merfolk Rogue When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard. 1/1 040/150 Common > Comments |
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Mind Spring - ![]() ![]() ![]() Sorcery Draw X cards. 041/150 Rare > Comments |
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Mothdust Changeling - ![]() Creature - Shapeshifter Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 042/150 Common > Comments |
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Negate - ![]() ![]() Instant Counter target noncreature spell. 043/150 Common > Comments |
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Nevermaker - ![]() ![]() Creature - Elemental Flying When Nevermaker leaves play, put target nonland permanent on top of its owner's library. Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 2/3 044/150 Uncommon > Comments |
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Notorious Throng - ![]() ![]() Tribal Sorcery - Rogue Prowl 5U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. 045/150 Rare > Comments |
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Research the Deep - ![]() ![]() Sorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 046/150 Uncommon > Comments |
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Sage of Fables - ![]() ![]() Creature - Merfolk Wizard Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 047/150 Uncommon > Comments |
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Sage's Dousing - ![]() ![]() Tribal Instant - Wizard Counter target spell unless its controller pays 3. If you control a Wizard, draw a card. 048/150 Uncommon > Comments |
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Sigil Tracer - ![]() ![]() ![]() Creature - Merfolk Wizard 1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2 049/150 Rare > Comments |
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Slithermuse - ![]() ![]() ![]() Creature - Elemental When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 3/3 050/150 Rare > Comments |
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Stonybrook Banneret - ![]() ![]() Creature - Merfolk Wizard Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play. 1/1 051/150 Common > Comments |
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Stream of Unconsciousness - ![]() Tribal Instant - Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. 052/150 Common > Comments |
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Supreme Exemplar - ![]() ![]() Creature - Elemental Flying Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) 10/10 053/150 Rare > Comments |
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Thieves' Fortune - ![]() ![]() Tribal Instant - Rogue Prowl U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 054/150 Uncommon > Comments |
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Vendilion Clique - ![]() ![]() ![]() Legendary Creature - Faerie Wizard Flash Flying When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. 3/1 055/150 Rare > Comments |
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Waterspout Weavers - ![]() ![]() ![]() Creature - Merfolk Wizard Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. 3/3 056/150 Uncommon > Comments |
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Black | |||||||
Auntie's Snitch - ![]() ![]() Creature - Goblin Rogue Auntie's Snitch can't block. Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 057/150 Rare > Comments |
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Bitterblossom - ![]() ![]() Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. 058/150 Rare > Comments |
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Blightsoil Druid - ![]() ![]() Creature - Elf Druid T, Pay 1 life: Add G to your mana pool. 1/2 059/150 Common > Comments |
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Earwig Squad - ![]() ![]() ![]() Creature - Goblin Rogue Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library. 5/3 060/150 Rare > Comments |
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| Fairie Rogue (Token) - T2/150 Common > Comments |
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Fendeep Summoner - ![]() ![]() Creature - Treefolk Shaman T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5 061/150 Rare > Comments |
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Festercreep - ![]() ![]() Creature - Elemental Festercreep comes into play with a +1/+1 counter on it. 1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. 0/0 062/150 Common > Comments |
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Final-Sting Faerie - ![]() ![]() Creature - Faerie Assassin Flying When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. 2/2 063/150 Common > Comments |
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Frogtosser Banneret - ![]() ![]() Creature - Goblin Rogue Haste Goblin spells and Rogue spells you play cost 1 less to play. 1/1 064/150 Common > Comments |
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Maralen of the Mornsong - ![]() ![]() ![]() Legendary Creature - Elf Wizard Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. 2/3 065/150 Rare > Comments |
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Mind Shatter - ![]() ![]() ![]() Sorcery Target player discards X cards at random. 066/150 Rare > Comments |
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Moonglove Changeling - ![]() ![]() Creature - Shapeshifter Changeling (This card is every creature type at all times.) B: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) 2/2 067/150 Common > Comments |
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Morsel Theft - ![]() ![]() ![]() Tribal Sorcery - Rogue Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. 068/150 Common > Comments |
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Nightshade Schemers - ![]() ![]() Creature - Faerie Wizard Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2 069/150 Uncommon > Comments |
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Noggin Whack - ![]() ![]() ![]() Tribal Sorcery - Rogue Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. 070/150 Uncommon > Comments |
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Offalsnout - ![]() ![]() Creature - Elemental Flash When Offalsnout leaves play, remove target card in a graveyard from the game. Evoke B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) 2/2 071/150 Uncommon > Comments |
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Oona's Blackguard - ![]() ![]() Creature - Faerie Rogue Flying Each other Rogue creature you control comes into play with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 072/150 Uncommon > Comments |
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Pack's Disdain - ![]() ![]() Instant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. 073/150 Common > Comments |
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Prickly Boggart - ![]() Creature - Goblin Rogue Fear 1/1 074/150 Common > Comments |
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Pulling Teeth - ![]() ![]() Sorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 075/150 Common > Comments |
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Revive the Fallen - ![]() ![]() Sorcery Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 076/150 Uncommon > Comments |
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Scarblade Elite - ![]() ![]() Creature - Elf Assassin T, Remove an Assassin card in your graveyard from the game: Destroy target creature. 2/2 077/150 Rare > Comments |
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Squeaking Pie Grubfellows - ![]() ![]() Creature - Goblin Shaman Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. 3/2 078/150 Common > Comments |
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Stenchskipper - ![]() ![]() Creature - Elemental Flying At end of turn, if you control no Goblins, sacrifice Stenchskipper. 6/5 079/150 Rare > Comments |
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Stinkdrinker Bandit - ![]() ![]() Creature - Goblin Rogue Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1 080/150 Uncommon > Comments |
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Violet Pall - ![]() ![]() Tribal Instant - Faerie Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play. 081/150 Common > Comments |
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Warren Weirding - ![]() ![]() Tribal Sorcery - Goblin Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn. 082/150 Uncommon > Comments |
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Weed-Pruner Poplar - ![]() ![]() Creature - Treefolk Assassin At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. 3/3 083/150 Common > Comments |
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Weirding Shaman - ![]() ![]() Creature - Goblin Shaman 3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play. 2/1 084/150 Rare > Comments |
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Red | |||||||
Boldwyr Heavyweights - ![]() ![]() ![]() Creature - Giant Warrior Trample When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it. 8/8 085/150 Rare > Comments |
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Boldwyr Intimidator - ![]() ![]() ![]() Creature - Giant Warrior Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. 5/5 086/150 Uncommon > Comments |
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Borderland Behemoth - ![]() ![]() ![]() Creature - Giant Warrior Trample Borderland Behemoth gets +4/+4 for each other Giant you control. 4/4 087/150 Rare > Comments |
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Brighthearth Banneret - ![]() ![]() Creature - Elemental Warrior Elemental spells and Warrior spells you play cost 1 less to play. Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.) 1/1 088/150 Common > Comments |
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Countryside Crusher - ![]() ![]() ![]() Creature - Giant Warrior At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. 3/3 089/150 Rare > Comments |
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Fire Juggler - ![]() ![]() Creature - Goblin Shaman Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 2/2 090/150 Common > Comments |
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Hostile Realm - ![]() ![]() Enchantment - Aura Enchant land Enchanted land has "T Target creature can't block this turn." 091/150 Common > Comments |
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Kindled Fury - ![]() Instant Target creature gets +1/+0 and gains first strike until end of turn. 092/150 Common > Comments |
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Lightning Crafter - ![]() ![]() Creature - Goblin Shaman Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.) T Lightning Crafter deals 3 damage to target creature or player. 3/3 093/150 Rare > Comments |
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Lunk Errant - ![]() ![]() Creature - Giant Warrior Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4 094/150 Common > Comments |
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Mudbutton Clanger - ![]() Creature - Goblin Warrior Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. 1/1 095/150 Common > Comments |
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Pyroclast Consul - ![]() ![]() ![]() Creature - Elemental Shaman Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. 3/3 096/150 Uncommon > Comments |
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Rage Forger - ![]() ![]() Creature - Elemental Shaman When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. 2/2 097/150 Uncommon > Comments |
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Release the Ants - ![]() ![]() Instant Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) 098/150 Uncommon > Comments |
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Rivals' Duel - ![]() ![]() Sorcery Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. 099/150 Uncommon > Comments |
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Roar of the Crowd - ![]() ![]() Sorcery Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. 100/150 Common > Comments |
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Seething Pathblazer - ![]() ![]() Creature - Elemental Warrior Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2 101/150 Common > Comments |
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Sensation Gorger - ![]() ![]() ![]() Creature - Goblin Shaman Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. 2/2 102/150 Rare > Comments |
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Shard Volley - ![]() Instant As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. 103/150 Common > Comments |
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