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- www.MTGnews.com - Rumors: Planar Chaos: Black: Common                        -
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1B   Blightspeaker       Creature - Human Rebel Cleric        1/1 (Black Common)
T Target player loses 1 life. 4, T Search your library for a Rebel card with 
converted mana cost 3 or less and put it into play. Then shuffle your 
library. 
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5B   Bog Serpent         Creature - Serpent                   5/5 (Black Common)
Bog Serpent can't attack unless defending player controls a Swamp. When you 
control no Swamps, sacrifice Bog Serpent. 
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3B   Brain Gorgers       Creature - Zombie                    4/2 (Black Common)
When you play Brain Gorgers, any player may sacrifice a creature. If a player 
does, counter Brain Gorgers. Madness 1B (If you discard this card, you may 
play it for its madness cost instead of putting it into your graveyard.) 
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1B   Cradle to Grave     Instant                                  (Black Common)
Destroy target nonblack creature that came into play this turn. 
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BB   Dash Hopes          Instant                                  (Black Common)
When you play Dash Hopes, any player may pay 5 life. If a player does, counter 
Dash Hopes. Counter target spell. 
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2B   Deadly Grub         Creature - Insect                    3/1 (Black Common)
Vanishing 3 (This permanent comes into play with three time counters on it. At 
the beginning of your upkeep, remove a time counter from it. When the last 
is removed, sacrifice it.) When Deadly Grub is put into a graveyard from 
play, if it had no time counters on it, put a 6/1 green Insect creature 
token into play with "This creature can't be the target of spells or 
abilities." 
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2B   Melancholy          Enchantment - Aura                       (Black Common)
Enchant creature When Melancholy comes into play, tap enchanted creature. 
Enchanted creature doesn't untap during its controller's untap step. 
At the beginning of your upkeep, sacrifice Melancholy unless you pay B. 
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B    Midnight Charm      Instant                                  (Black Common)
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 
life; or target creature gains first strike until end of turn; or tap 
target creature. 
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1B   Rathi Trapper       Creature - Human Rebel Rogue         1/2 (Black Common)
B, T Tap target creature. 
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B    Ridged Kusite       Creature - Horror Spellshaper        1/1 (Black Common)
1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until 
end of turn. 
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4B   Spitting Sliver     Creature - Sliver                    3/3 (Black Common)
All Slivers have first strike. 
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B    Vampiric Link       Enchantment - Aura                       (Black Common)
Enchant creature Whenever enchanted creature deals damage, you gain that much 
life. 
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- www.MTGnews.com - Rumors: Planar Chaos: Black: Rare                          -
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2BB  Damnation           Sorcery                                    (Black Rare)
Destroy all creatures. They can't be regenerated. 
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B    Extirpate           Instant                                    (Black Rare)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Choose target card in a 
graveyard other than a basic land. Search its owner's graveyard, hand, 
and library for all cards with the same name as that card and remove them 
from the game. Then that player shuffles his or her library. 
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1B   Imp's Mischief      Instant                                    (Black Rare)
Change the target of target spell with a single target. You lose life equal to 
that spell's converted mana cost. 
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4B   Magus of the Coffer Creature - Human Wizard                4/4 (Black Rare)
2, T Add B to your mana pool for each Swamp you control. 
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2BB  Mirri the Cursed    Legendary Creature - Vampire           3/2 (Black Rare)
Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a 
creature, put a +1/+1 counter on Mirri the Cursed. 
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4BB  Null Profusion      Enchantment                                (Black Rare)
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand 
size is two. 
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3BB  Roiling Horror      Creature - Horror                      */* (Black Rare)
Roiling Horror's power and toughness are each equal to your life total minus 
the life total of an opponent with the most life. Suspend X-XBBB. X can't be 
0. Whenever a time counter is removed from Roiling Horror while it's removed 
from the game, target player loses 1 life and you gain 1 life. 
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BBBB Temporal Extortion  Sorcery                                    (Black Rare)
When you play Temporal Extortion, any player may pay half his or her life, 
rounded up. If a player does, counter Temporal Extortion. Take an extra 
turn after this one. 
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- www.MTGnews.com - Rumors: Planar Chaos: Black: Uncommon                      -
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1BB  Big Game Hunter     Creature - Human Rebel Assass      1/1 (Black Uncommon)
When Big Game Hunter comes into play, destroy target creature with power 4 or 
greater. It can't be regenerated. Madness B (If you discard this card, 
you may play it for its madness cost instead of putting it into your 
graveyard.) 
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1B   Circle of Afflictio Enchantment                            (Black Uncommon)
As Circle of Affliction comes into play, choose a color. Whenever a source of 
the chosen color deals damage to you, you may pay 1. If you do, target 
player loses 1 life and you gain 1 life. 
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BB   Dunerider Outlaw    Creature - Human Rebel Rogue       1/1 (Black Uncommon)
Protection from green At end of turn, if Dunerider Outlaw dealt damage to an 
opponent this turn, put a +1/+1 counter on it. 
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4BB  Enslave             Enchantment - Aura                     (Black Uncommon)
Enchant creature You control enchanted creature. At the beginning of your 
upkeep, enchanted creature deals 1 damage to its owner. 
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2B   Kor Dirge           Instant                                (Black Uncommon)
All damage that would be dealt this turn to target creature you control by a 
source of your choice is dealt to another target creature instead. 
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3BB  Muck Drubb          Creature - Beast                   3/3 (Black Uncommon)
Flash (You may play this spell any time you could play an instant.) When Muck 
Drubb comes into play, change the target of target spell that targets only 
a single creature to Muck Drubb. Madness 2B (If you discard this card, you may 
play it for its madness cost instead of putting it into your graveyard.) 
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5BB  Phantasmagorian     Creature - Horror                  6/6 (Black Uncommon)
When you play Phantasmagorian, any player may discard three cards. If a player 
does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian 
from your graveyard to your hand. 
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B    Shrouded Lore       Sorcery                                (Black Uncommon)
Target opponent chooses a card in your graveyard. You may pay B. If you do, 
repeat this process except that opponent can't choose a card already 
chosen for Shrouded Lore. Then put the last chosen card into your hand. 
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4B   Treacherous Urge    Instant                                (Black Uncommon)
Target opponent reveals his or her hand. You may put a creature card from it 
into play under your control. That creature has haste. Sacrifice it at end 
of turn. 
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3B   Waning Wurm         Creature - Zombie Wurm             7/6 (Black Uncommon)
Vanishing 2 (This permanent comes into play with two time counters on it. At 
the beginning of your upkeep, remove a time counter from it. When the last 
is removed, sacrifice it.) 
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- www.MTGnews.com - Rumors: Planar Chaos: Green: Common                        -
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2G   Citanul Woodreaders Creature - Human Druid               1/4 (Green Common)
Kicker 2G (You may pay an additional 2G as you play this spell.) When Citanul 
Woodreaders comes into play, if the kicker cost was paid, draw two 
cards. 
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G    Essence Warden      Creature - Elf Shaman                1/1 (Green Common)
Whenever another creature comes into play, you gain 1 life. 
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1G   Evolution Charm     Instant                                  (Green Common)
Choose one - Search your library for a basic land card, reveal it, put it into 
your hand, then shuffle your library; or return target creature card from 
your graveyard to your hand; or target creature gains flying until end of 
turn. 
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1G   Fa'adiyah Seer      Creature - Human Shaman              1/1 (Green Common)
T Draw a card and reveal it. If it isn't a land card, discard it. 
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3GG  Giant Dustwasp      Creature - Insect                    3/3 (Green Common)
Flying Suspend 4-1G (Rather than play this card from your hand, you may pay 1G 
and remove it from the game with four time counters on it. At the beginning 
of your upkeep, remove a time counter. When the last is removed, play it 
without paying its mana cost. It has haste.) 
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G    Healing Leaves      Instant                                  (Green Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that 
would be dealt to target creature or player this turn. 
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1G   Mire Boa            Creature - Snake                     2/1 (Green Common)
Swampwalk G: Regenerate Mire Boa. 
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3G   Reflex Sliver       Creature - Sliver                    2/2 (Green Common)
All Slivers have haste. 
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1G   Seal of Primordium  Enchantment                              (Green Common)
Sacrifice Seal of Primordium: Destroy target artifact or enchantment. 
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G    Uktabi Drake        Creature - Drake                     2/1 (Green Common)
Flying, haste Echo 1GG (At the beginning of your upkeep, if this came under 
your control since the beginning of your last upkeep, sacrifice it unless 
you pay its echo cost.) 
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1G   Utopia Vow          Enchantment - Aura                       (Green Common)
Enchant creature Enchanted creature can't attack or block. Enchanted creature 
has "T Add one mana of any color to your mana pool." 
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1G   Vitaspore Thallid   Creature - Fungus                    1/1 (Green Common)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. 
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green 
Saproling creature token into play. Sacrifice a Saproling: Target 
creature gains haste until end of turn. 
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- www.MTGnews.com - Rumors: Planar Chaos: Green: Rare                          -
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3G   Fungal Behemoth     Creature - Fungus                      */* (Green Rare)
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 
counters on creatures you control. Suspend X-XGG. X can't be 0. 
Whenever a time counter is removed from Fungal Behemoth while it's 
removed from the game, you may put a +1/+1 counter on target creature. 
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1GG  Gaea's Anthem       Enchantment                                (Green Rare)
Creatures you control get +1/+1. 
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GGG  Groundbreaker       Creature - Elemental                   6/1 (Green Rare)
Trample, haste At end of turn, sacrifice Groundbreaker. 
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3GGG Jedit Ojanen of Efr Legendary Creature - Cat Warr          5/5 (Green Rare)
Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green 
Cat Warrior creature token with forestwalk into play. 
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3G   Life and Limb       Enchantment                                (Green Rare)
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest 
lands in addition to their other types. 
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GG   Magus of the Librar Creature - Human Wizard                1/1 (Green Rare)
T Add 1 to your mana pool. T Draw a card. Play this ability only if you have 
exactly seven cards in hand. 
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3G   Timbermare          Creature - Elemental                   5/5 (Green Rare)
Haste Echo 5G (At the beginning of your upkeep, if this came under your control 
since the beginning of your last upkeep, sacrifice it unless you pay its 
echo cost.) When Timbermare comes into play, tap all other creatures. 
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4GG  Wild Pair           Enchantment                                (Green Rare)
Whenever a creature comes into play, if you played it from your hand, you may 
search your library for a creature card with the same total power and 
toughness and put it into play. If you do, shuffle your library. 
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- www.MTGnews.com - Rumors: Planar Chaos: Green: Uncommon                      -
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2G   Ana Battlemage      Creature - Human Wizard            2/2 (Green Uncommon)
Kicker 2U and/or 1B When Ana Battlemage comes into play, if the 2U kicker cost 
was paid, target player discards three cards. When Ana Battlemage comes into 
play, if the 1B kicker cost was paid, tap target untapped creature and 
that creature deals damage equal to its power to its controller. 
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5G   Deadwood Treefolk   Creature - Treefolk                3/6 (Green Uncommon)
Vanishing 3 (This permanent comes into play with three time counters on it. At 
the beginning of your upkeep, remove a time counter from it. When the last 
is removed, sacrifice it.) When Deadwood Treefolk comes into play or leaves 
play, return another target creature card from your graveyard to your 
hand. 
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2GG  Harmonize           Sorcery                                (Green Uncommon)
Draw three cards. 
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2G   Hedge Troll         Creature - Troll Cleric            2/2 (Green Uncommon)
Hedge Troll gets +1/+1 as long as you control a Plains. W: Regenerate Hedge 
Troll. 
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3G   Hunting Wilds       Sorcery                                (Green Uncommon)
Kicker 3G (You may pay an additional 3G as you play this spell.) Search your 
library for up to two Forest cards and put them into play tapped. Then 
shuffle your library. If the kicker cost was paid, untap all Forests put 
into play this way. They become 3/3 green creatures with haste that are 
still lands. 
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1G   Kavu Predator       Creature - Kavu                    2/2 (Green Uncommon)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu 
Predator. 
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G    Keen Sense          Enchantment - Aura                     (Green Uncommon)
Enchant creature Whenever enchanted creature deals damage to an opponent, you 
may draw a card. 
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3G   Pouncing Wurm       Creature - Wurm                    3/3 (Green Uncommon)
Kicker 2G (You may pay an additional 2G as you play this spell.) If the kicker 
cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on 
it and with haste. 
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2G   Psychotrope Thallid Creature - Fungus                  1/1 (Green Uncommon)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. 
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green 
Saproling creature token into play. 1, Sacrifice a Saproling: Draw a 
card. 
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3G   Sophic Centaur      Creature - Centaur Spellshape      1/1 (Green Uncommon)
2GG, T, Discard a card: You gain 2 life for each card in your hand. 
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- www.MTGnews.com - Rumors: Planar Chaos: Land: Rare                           -
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     Urborg, Tomb of Yaw Legendary Land                              (Land Rare)
Each land is a Swamp in addition to its other land types. 
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- www.MTGnews.com - Rumors: Planar Chaos: Red: Common                          -
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5R   Battering Sliver    Creature - Sliver                      4/4 (Red Common)
All Slivers have trample. 
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R    Brute Force         Instant                                    (Red Common)
Target creature gets +3/+3 until end of turn. 
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R / 2RDead / Gone         Instant / Instant                          (Red Common)
Dead deals 2 damage to target creature. / Return target creature you don't 
control to its owner's hand. 
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R    Dust Corona         Enchantment - Aura                         (Red Common)
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by 
creatures with flying. 
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R    Firefright Mage     Creature - Goblin Spellshaper          1/1 (Red Common)
1R, T, Discard a card: Target creature can't be blocked this turn except by 
artifact creatures and/or red creatures. 
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1R   Fury Charm          Instant                                    (Red Common)
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains 
trample until end of turn; or remove two time counters from target 
permanent or suspended card. 
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1R   Keldon Marauders    Creature - Human Warrior               3/3 (Red Common)
Vanishing 2 (This permanent comes into play with two time counters on it. At 
the beginning of your upkeep, remove a time counter from it. When the last 
is removed, sacrifice it.) When Keldon Marauders comes into play or leaves 
play, it deals 1 damage to target player. 
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3R   Needlepeak Spider   Creature - Spider                      4/2 (Red Common)
Needlepeak Spider can block as though it had flying. 
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2R   Prodigal Pyromancer Creature - Human Wizard                1/1 (Red Common)
T Prodigal Pyromancer deals 1 damage to target creature or player. 
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2R   Simian Spirit Guide Creature - Ape Spirit                  2/2 (Red Common)
Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool. 
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1RR  Skirk Shaman        Creature - Goblin Shaman               2/2 (Red Common)
Skirk Shaman can't be blocked except by artifact creatures and/or red 
creatures. 
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1R   Stingscourger       Creature - Goblin Warrior              2/2 (Red Common)
Echo 3R (At the beginning of your upkeep, if this came under your control since 
the beginning of your last upkeep, sacrifice it unless you pay its echo 
cost.) When Stingscourger comes into play, return target creature an 
opponent controls to its owner's hand. 
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- www.MTGnews.com - Rumors: Planar Chaos: Red: Rare                            -
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5RRR Akroma, Angel of Fu Legendary Creature - Angel               6/6 (Red Rare)
Akroma, Angel of Fury can't be countered. Flying, trample, protection from 
white, protection from blue R: Akroma, Angel of Fury gets +1/+0 until end 
of turn. Morph 3RRR (You may play this face down as a 2/2 creature for 3. 
Turn it face up any time for its morph cost.) 
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1R / 5RBoom / Bust         Sorcery / Sorcery                            (Red Rare)
Destroy target land you control and target land you don't control. / Destroy 
all lands. 
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2RR  Detritivore         Creature - Lhurgoyf                      */* (Red Rare)
Detritivore's power and toughness are each equal to the number of nonbasic land 
cards in your opponents' graveyards. Suspend X-X3R. X can't be 0. Whenever 
a time counter is removed from Detritivore while it's removed from the game, 
destroy target nonbasic land. 
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2R   Fatal Frenzy        Instant                                      (Red Rare)
Until end of turn, target creature you control gains trample and gets +X/+0, 
where X is its power. Sacrifice it at end of turn. 
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4RR  Magus of the Arena  Creature - Human Wizard                  5/5 (Red Rare)
3, T Tap target creature you control and target creature of an opponent's 
choice he or she controls. Each of those creatures deals damage equal to 
its power to the other. 
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4R   Molten Firebird     Creature - Phoenix                       2/2 (Red Rare)
Flying When Molten Firebird is put into a graveyard from play, return it to 
play under its owner's control at end of turn and you skip your next draw 
step. 4R: Remove Molten Firebird from the game. 
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3R   Shivan Wumpus       Creature - Beast                         6/6 (Red Rare)
Trample When Shivan Wumpus comes into play, any player may sacrifice a land. If 
a player does, put Shivan Wumpus on top of its owner's library. 
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3RR  Torchling           Creature - Shapeshifter                  3/3 (Red Rare)
R: Untap Torchling. R: Target creature blocks Torchling this turn if able. R: 
Change the target of target spell that targets only Torchling. 1: 
Torchling gets +1/-1 until end of turn. 1: Torchling gets -1/+1 until 
end of turn. 
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2RR  Volcano Hellion     Creature - Hellion                       6/5 (Red Rare)
Volcano Hellion has echo X, where X is your life total. When Volcano Hellion 
comes into play, it deals an amount of damage of your choice to you and 
target creature. The damage can't be prevented. 
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- www.MTGnews.com - Rumors: Planar Chaos: Red: Uncommon                        -
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1RR  Aether Membrane     Creature - Wall                      0/5 (Red Uncommon)
Defender AEther Membrane can block as though it had flying. Whenever AEther 
Membrane blocks a creature, return that creature to its owner's hand at 
end of combat. 
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RR   Blood Knight        Creature - Human Knight              2/2 (Red Uncommon)
First strike, protection from white 
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3R   Hammerheim Deadeye  Creature - Giant Warrior             3/3 (Red Uncommon)
Echo 5R (At the beginning of your upkeep, if this came under your control since 
the beginning of your last upkeep, sacrifice it unless you pay its echo 
cost.) When Hammerheim Deadeye comes into play, destroy target creature 
with flying. 
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2R   Lavacore Elemental  Creature - Elemental                 5/3 (Red Uncommon)
Vanishing 1 (This permanent comes into play with a time counter on it. At the 
beginning of your upkeep, remove a time counter from it. When the last 
is removed, sacrifice it.) Whenever a creature you control deals combat 
damage to a player, put a time counter on Lavacore Elemental. 
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2RR  Pyrohemia           Enchantment                              (Red Uncommon)
At end of turn, if no creatures are in play, sacrifice Pyrohemia. R: Pyrohemia 
deals 1 damage to each creature and each player. 
--------------------------------------------------------------------------------
3RR  Reckless Wurm       Creature - Wurm                      4/4 (Red Uncommon)
Trample Madness 2R (If you discard this card, you may play it for its madness 
cost instead of putting it into your graveyard.) 
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1R / 5RRough / Tumble      Sorcery / Sorcery                        (Red Uncommon)
Rough deals 2 damage to each creature without flying. / Tumble deals 6 damage 
to each creature with flying. 
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3RR  Shivan Meteor       Sorcery                                  (Red Uncommon)
Shivan Meteor deals 13 damage to target creature. Suspend 2-1RR (Rather than 
play this card from your hand, you may pay 1RR and remove it from the game 
with two time counters on it. At the beginning of your upkeep, remove a 
time counter. When the last is removed, play it without paying its mana 
cost.) 
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2R   Sulfur Elemental    Creature - Elemental                 3/2 (Red Uncommon)
Flash (You may play this spell any time you could play an instant.) Split 
second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) White creatures get 
+1/-1. 
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XR   Timecrafting        Instant                                  (Red Uncommon)
Choose one - Remove X time counters from target permanent or suspended card; or 
put X time counters on target permanent with a time counter on it or 
suspended card. 
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- www.MTGnews.com - Rumors: Planar Chaos: Blue: Common                         -
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2UU  Aquamorph Entity    Creature - Shapeshifter               */* (Blue Common)
As Aquamorph Entity comes into play or is turned face up, it becomes your 
choice of 5/1 or 1/5. Morph 2U (You may play this face down as a 2/2 
creature for 3. Turn it face up any time for its morph cost.) 
--------------------------------------------------------------------------------
1U   Dreamscape Artist   Creature - Human Spellshaper          1/1 (Blue Common)
2U, T, Discard a card, Sacrifice a land: Search your library for up to two 
basic land cards and put them into play. Then shuffle your library. 
--------------------------------------------------------------------------------
2U   Erratic Mutation    Instant                                   (Blue Common)
Choose target creature. Reveal cards from the top of your library until you 
reveal a nonland card. That creature gets +X/-X until end of turn, where 
X is that card's converted mana cost. Put all cards revealed this way on the 
bottom of your library in any order. 
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1U   Gossamer Phantasm   Creature - Illusion                   2/1 (Blue Common)
Flying When Gossamer Phantasm becomes the target of a spell or ability, 
sacrifice it. 
--------------------------------------------------------------------------------
2U   Merfolk Thaumaturgi Creature - Merfolk Wizard             1/2 (Blue Common)
T Switch target creature's power and toughness until end of turn. 
--------------------------------------------------------------------------------
U    Piracy Charm        Instant                                   (Blue Common)
Choose one - Target creature gains islandwalk until end of turn; or target 
creature gets +2/-1 until end of turn; or target player discards a 
card. 
--------------------------------------------------------------------------------
3U   Primal Plasma       Creature - Elemental Shapeshi         */* (Blue Common)
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 
2/2 creature with flying, or a 1/6 creature with defender. 
--------------------------------------------------------------------------------
2U   Reality Acid        Enchantment - Aura                        (Blue Common)
Enchant permanent Vanishing 3 (This permanent comes into play with three time 
counters on it. At the beginning of your upkeep, remove a time counter 
from it. When the last is removed, sacrifice it.) When Reality Acid leaves 
play, enchanted permanent's controller sacrifices it. 
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1UU  Shaper Parasite     Creature - Illusion                   2/3 (Blue Common)
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up 
any time for its morph cost.) When Shaper Parasite is turned face up, target 
creature gets +2/-2 or -2/+2 until end of turn. 
--------------------------------------------------------------------------------
4U   Synchronous Sliver  Creature - Sliver                     3/3 (Blue Common)
All Slivers have vigilance. 
--------------------------------------------------------------------------------
3U   Veiling Oddity      Creature - Illusion                   2/3 (Blue Common)
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and 
remove it from the game with four time counters on it. At the beginning 
of your upkeep, remove a time counter. When the last is removed, play it 
without paying its mana cost. It has haste.) When the last time counter 
is removed from Veiling Oddity while it's removed from the game, creatures 
are unblockable this turn. 
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2U   Wistful Thinking    Sorcery                                   (Blue Common)
Target player draws two cards, then discards four cards. 
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- www.MTGnews.com - Rumors: Planar Chaos: Blue: Rare                           -
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3UU  Aeon Chronicler     Creature - Avatar                       */* (Blue Rare)
Aeon Chronicler's power and toughness are each equal to the number of cards in 
your hand. Suspend X-X3U. X can't be 0. Whenever a time counter is removed 
from Aeon Chronicler while it's removed from the game, draw a card. 
--------------------------------------------------------------------------------
4U   Body Double         Creature - Shapeshifter                 0/0 (Blue Rare)
As Body Double comes into play, you may choose a creature card in a graveyard. 
If you do, Body Double comes into play as a copy of that card. 
--------------------------------------------------------------------------------
2UU  Braids, Conjurer Ad Legendary Creature - Human Wi           2/2 (Blue Rare)
At the beginning of each player's upkeep, that player may put an artifact, 
creature, or land card from his or her hand into play. 
--------------------------------------------------------------------------------
3U   Chronozoa           Creature - Illusion                     3/3 (Blue Rare)
Flying Vanishing 3 (This permanent comes into play with three time counters on 
it. At the beginning of your upkeep, remove a time counter from it. When the 
last is removed, sacrifice it.) When Chronozoa is put into a graveyard from 
play, if it had no time counters on it, put two tokens into play that are 
copies of it. 
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7UU  Dichotomancy        Sorcery                                     (Blue Rare)
For each tapped nonland permanent target opponent controls, search that 
player's library for a card with the same name as that permanent and 
put it into play under your control. Then that player shuffles his or her 
library. Suspend 3-1UU 
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1U   Magus of the Bazaar Creature - Human Wizard                 0/1 (Blue Rare)
T Draw two cards, then discard three cards. 
--------------------------------------------------------------------------------
1UU  Serendib Sorcerer   Creature - Human Wizard                 1/1 (Blue Rare)
T Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. 
--------------------------------------------------------------------------------
3UU  Serra Sphinx        Creature - Sphinx                       4/4 (Blue Rare)
Flying, vigilance 
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3U   Spellshift          Instant                                     (Blue Rare)
Counter target instant or sorcery spell. Its controller reveals cards from the 
top of his or her library until he or she reveals an instant or sorcery 
card. That player may play that card without paying its mana cost. Then he 
or she shuffles his or her library. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Planar Chaos: Blue: Uncommon                       -
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2UU  Auramancer's Guise  Enchantment - Aura                      (Blue Uncommon)
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and 
has vigilance. 
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2UU  Dismal Failure      Instant                                 (Blue Uncommon)
Counter target spell. Its controller discards a card. 
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3U   Frozen Aether       Enchantment                             (Blue Uncommon)
Artifacts, creatures, and lands your opponents control come into play tapped. 
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5U   Jodah's Avenger     Creature - Shapeshifter             4/4 (Blue Uncommon)
0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of 
double strike, protection from red, vigilance, or shadow. (A creature 
with shadow can block or be blocked by only creatures with shadow.) 
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1U   Ovinize             Instant                                 (Blue Uncommon)
Target creature loses all abilities and becomes 0/1 until end of turn. 
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U    Pongify             Instant                                 (Blue Uncommon)
Destroy target creature. It can't be regenerated. That creature's controller 
puts a 3/3 green Ape creature token into play. 
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1U   Riptide Pilferer    Creature - Merfolk Rogue            1/1 (Blue Uncommon)
Whenever Riptide Pilferer deals combat damage to a player, that player discards 
a card. Morph U (You may play this face down as a 2/2 creature for 3. Turn it 
face up any time for its morph cost.) 
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2U   Tidewalker          Creature - Elemental                */* (Blue Uncommon)
Tidewalker comes into play with a time counter on it for each Island you 
control. Vanishing (At the beginning of your upkeep, remove a time 
counter from this permanent. When the last is removed, sacrifice it.) 
Tidewalker's power and toughness are each equal to the number of 
time counters on it. 
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U    Timebender          Creature - Human Wizard             1/1 (Blue Uncommon)
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up 
any time for its morph cost.) When Timebender is turned face up, choose one 
- Remove two time counters from target permanent or suspended card; or put two 
time counters on target permanent with a time counter on it or suspended 
card. 
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XU   Venarian Glimmer    Instant                                 (Blue Uncommon)
Target player reveals his or her hand. Choose a nonland card with converted 
mana cost X or less from it. That player discards that card. 
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- www.MTGnews.com - Rumors: Planar Chaos: White: Common                        -
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2W   Aven Riftwatcher    Creature - Bird Rebel Soldier        2/3 (White Common)
Flying Vanishing 3 (This permanent comes into play with three time counters on 
it. At the beginning of your upkeep, remove a time counter from it. When the 
last is removed, sacrifice it.) When Aven Riftwatcher comes into play or 
leaves play, you gain 2 life. 
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1W   Dawn Charm          Instant                                  (White Common)
Choose one - Prevent all combat damage that would be dealt this turn; or 
regenerate target creature; or counter target spell that targets you. 
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4W   Ghost Tactician     Creature - Spirit Spellshaper        2/5 (White Common)
W, T, Discard a card: Creatures you control get +1/+0 until end of turn. 
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W    Mana Tithe          Instant                                  (White Common)
Counter target spell unless its controller pays 1. 
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3W   Pallid Mycoderm     Creature - Fungus                    2/4 (White Common)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove 
three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling 
creature token into play. Sacrifice a Saproling: Each Fungus and each 
Saproling you control gets +1/+1 until end of turn. 
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2W   Poultice Sliver     Creature - Sliver                    2/2 (White Common)
All Slivers have "2, T Regenerate target Sliver." 
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1W   Revered Dead        Creature - Spirit Soldier            1/1 (White Common)
W: Regenerate Revered Dead. 
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2W   Saltfield Recluse   Creature - Human Rebel Cleric        1/2 (White Common)
T Target creature gets -2/-0 until end of turn. 
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3W   Shade of Trokair    Creature - Shade                     1/2 (White Common)
W: Shade of Trokair gets +1/+1 until end of turn. Suspend 3-W (Rather than play 
this card from your hand, you may pay W and remove it from the game with 
three time counters on it. At the beginning of your upkeep, remove a time 
counter. When the last is removed, play it without paying its mana 
cost. It has haste.) 
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1W   Sinew Sliver        Creature - Sliver                    1/1 (White Common)
All Slivers get +1/+1. 
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W    Sunlance            Sorcery                                  (White Common)
Sunlance deals 3 damage to target nonwhite creature. 
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1W   Whitemane Lion      Creature - Cat                       2/2 (White Common)
Flash (You may play this spell any time you could play an instant.) When 
Whitemane Lion comes into play, return a creature you control to its 
owner's hand. 
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- www.MTGnews.com - Rumors: Planar Chaos: White: Rare                          -
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3W   Benalish Commander  Creature - Human Soldier Lord          */* (White Rare)
Benalish Commander's power and toughness are each equal to the number of 
Soldiers you control. Suspend X-XWW. X can't be 0. Whenever a time 
counter is removed from Benalish Commander while it's removed from the 
game, put a 1/1 white Soldier creature token into play. 
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4WW  Crovax, Ascendant H Legendary Creature - Human Lo          4/4 (White Rare)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: 
Return Crovax, Ascendant Hero to its owner's hand. 
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2WW  Dust Elemental      Creature - Elemental                   6/6 (White Rare)
Flash (You may play this spell any time you could play an instant.) Flying, 
fear When Dust Elemental comes into play, return three creatures you 
control to their owner's hand. 
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6WWW Heroes Remembered   Sorcery                                    (White Rare)
You gain 20 life. Suspend 10-W (Rather than play this card from your hand, you 
may pay W and remove it from the game with ten time counters on it. At the 
beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost.) 
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3W   Magus of the Tabern Creature - Human Wizard                2/6 (White Rare)
All creatures have "At the beginning of your upkeep, sacrifice this creature 
unless you pay 1." 
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1WW  Mesa Enchantress    Creature - Human Druid                 0/2 (White Rare)
Whenever you play an enchantment spell, you may draw a card. 
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W    Porphyry Nodes      Enchantment                                (White Rare)
At the beginning of your upkeep, destroy the creature with the least power. It 
can't be regenerated. If two or more creatures are tied for least power, 
you choose one of them. When there are no creatures in play, sacrifice 
Porphyry Nodes. 
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3W   Retether            Sorcery                                    (White Rare)
Return each Aura card from your graveyard to play. Only creatures can be 
enchanted this way. (Aura cards that can't enchant a creature in play 
remain in your graveyard.) 
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3WW  Voidstone Gargoyle  Creature - Gargoyle                    3/3 (White Rare)
Flying As Voidstone Gargoyle comes into play, name a nonland card. The named 
card can't be played. Activated abilities of permanents with that name 
can't be played. Activated abilities of cards with that name that aren't 
in play can't be played. 
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- www.MTGnews.com - Rumors: Planar Chaos: White: Uncommon                      -
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2WW  Calciderm           Creature - Beast                   5/5 (White Uncommon)
Vanishing 4 (This permanent comes into play with four time counters on it. At 
the beginning of your upkeep, remove a time counter from it. When the last 
is removed, sacrifice it.) Calciderm can't be the target of spells or 
abilities. 
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2WW  Malach of the Dawn  Creature - Angel                   2/4 (White Uncommon)
Flying WWW: Regenerate Malach of the Dawn. 
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1W   Mantle of Leadershi Enchantment - Aura                     (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Enchant 
creature Whenever a creature comes into play, enchanted creature gets 
+2/+2 until end of turn. 
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1W   Mycologist          Creature - Human Druid             0/2 (White Uncommon)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove 
three spore counters from Mycologist: Put a 1/1 green Saproling creature 
token into play. Sacrifice a Saproling: You gain 2 life. 
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W    Rebuff the Wicked   Instant                                (White Uncommon)
Counter target spell that targets a permanent you control. 
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1WW  Riftmarked Knight   Creature - Human Rebel Knight      2/2 (White Uncommon)
Flanking, protection from black Suspend 3-1WW When the last time counter is 
removed from Riftmarked Knight while it's removed from the game, put a 
2/2 black Knight creature token with flanking, protection from white, and 
haste into play. 
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3WW  Saltblast           Sorcery                                (White Uncommon)
Destroy target nonwhite permanent. 
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2W   Serra's Boon        Enchantment - Aura                     (White Uncommon)
Enchant creature Enchanted creature gets +1/+2 as long as it's white. 
Otherwise, it gets -2/-1. 
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2W   Stonecloaker        Creature - Gargoyle                3/2 (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Flying When 
Stonecloaker comes into play, return a creature you control to its 
owner's hand. When Stonecloaker comes into play, remove target card in a 
graveyard from the game. 
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4W   Stormfront Riders   Creature - Human Soldier           4/3 (White Uncommon)
Flying When Stormfront Riders comes into play, return two creatures you control 
to their owner's hand. Whenever Stormfront Riders or another creature is 
returned to your hand from play, put a 1/1 white Soldier creature token 
into play. 
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- www.MTGnews.com - Rumors: Planar Chaos: Multi: Rare                          -
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3URG Intet, the Dreamer  Legendary Creature - Dragon            6/6 (Multi Rare)
Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay 
2U. If you do, remove the top card of your library from the game face down. 
You may look at that card as long as it remains removed from the game. You 
may play that card without paying its mana cost as long as Intet remains in 
play. 
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3RWU Numot, the Devastat Legendary Creature - Dragon            6/6 (Multi Rare)
Flying Whenever Numot, the Devastator deals combat damage to a player, you may 
pay 2R. If you do, destroy up to two target lands. 
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3WBR Oros, the Avenger   Legendary Creature - Dragon            6/6 (Multi Rare)
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay 
2W. If you do, Oros deals 3 damage to each nonwhite creature. 
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RG   Radha, Heir to Keld Legendary Creature - Elf Warr          2/2 (Multi Rare)
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool. T Add G 
to your mana pool. 
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3BGW Teneb, the Harveste Legendary Creature - Dragon            6/6 (Multi Rare)
Flying Whenever Teneb, the Harvester deals combat damage to a player, you may 
pay 2B. If you do, put target creature card in a graveyard into play under 
your control. 
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3GUB Vorosh, the Hunter  Legendary Creature - Dragon            6/6 (Multi Rare)
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 
2G. If you do, put six +1/+1 counters on Vorosh. 
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- www.MTGnews.com - Rumors: Planar Chaos: Multi: Uncommon                      -
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RW   Cautery Sliver      Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers have "1, Sacrifice this creature: This creature deals 1 damage to 
target creature or player." All Slivers have "1, Sacrifice this creature: 
Prevent the next 1 damage that would be dealt to target Sliver or player 
this turn." 
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BG   Darkheart Sliver    Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers have "Sacrifice this creature: You gain 3 life." 
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2GU  Dormant Sliver      Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers have defender and "When this creature comes into play, draw a 
card." 
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1UR  Frenetic Sliver     Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers have "0: If this creature is in play, flip a coin. If you win the 
flip, remove this creature from the game and return it to play under its 
owner's control at end of turn. If you lose the flip, sacrifice it." 
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1WB  Necrotic Sliver     Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers have "3, Sacrifice this creature: Destroy target permanent." 
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