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- www.MTGnews.com - Rumors: Planar Chaos: Black: Common -
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1B Blightspeaker Creature - Human Rebel Cleric 1/1 (Black Common)
T Target player loses 1 life. 4, T Search your library for a Rebel card with
converted mana cost 3 or less and put it into play. Then shuffle your
library.
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5B Bog Serpent Creature - Serpent 5/5 (Black Common)
Bog Serpent can't attack unless defending player controls a Swamp. When you
control no Swamps, sacrifice Bog Serpent.
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3B Brain Gorgers Creature - Zombie 4/2 (Black Common)
When you play Brain Gorgers, any player may sacrifice a creature. If a player
does, counter Brain Gorgers. Madness 1B (If you discard this card, you may
play it for its madness cost instead of putting it into your graveyard.)
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1B Cradle to Grave Instant (Black Common)
Destroy target nonblack creature that came into play this turn.
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BB Dash Hopes Instant (Black Common)
When you play Dash Hopes, any player may pay 5 life. If a player does, counter
Dash Hopes. Counter target spell.
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2B Deadly Grub Creature - Insect 3/1 (Black Common)
Vanishing 3 (This permanent comes into play with three time counters on it. At
the beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.) When Deadly Grub is put into a graveyard from
play, if it had no time counters on it, put a 6/1 green Insect creature
token into play with "This creature can't be the target of spells or
abilities."
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2B Melancholy Enchantment - Aura (Black Common)
Enchant creature When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay B.
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B Midnight Charm Instant (Black Common)
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1
life; or target creature gains first strike until end of turn; or tap
target creature.
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1B Rathi Trapper Creature - Human Rebel Rogue 1/2 (Black Common)
B, T Tap target creature.
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B Ridged Kusite Creature - Horror Spellshaper 1/1 (Black Common)
1B, T, Discard a card: Target creature gets +1/+0 and gains first strike until
end of turn.
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4B Spitting Sliver Creature - Sliver 3/3 (Black Common)
All Slivers have first strike.
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B Vampiric Link Enchantment - Aura (Black Common)
Enchant creature Whenever enchanted creature deals damage, you gain that much
life.
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- www.MTGnews.com - Rumors: Planar Chaos: Black: Rare -
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2BB Damnation Sorcery (Black Rare)
Destroy all creatures. They can't be regenerated.
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B Extirpate Instant (Black Rare)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Choose target card in a
graveyard other than a basic land. Search its owner's graveyard, hand,
and library for all cards with the same name as that card and remove them
from the game. Then that player shuffles his or her library.
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1B Imp's Mischief Instant (Black Rare)
Change the target of target spell with a single target. You lose life equal to
that spell's converted mana cost.
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4B Magus of the Coffer Creature - Human Wizard 4/4 (Black Rare)
2, T Add B to your mana pool for each Swamp you control.
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2BB Mirri the Cursed Legendary Creature - Vampire 3/2 (Black Rare)
Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a
creature, put a +1/+1 counter on Mirri the Cursed.
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4BB Null Profusion Enchantment (Black Rare)
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand
size is two.
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3BB Roiling Horror Creature - Horror */* (Black Rare)
Roiling Horror's power and toughness are each equal to your life total minus
the life total of an opponent with the most life. Suspend X-XBBB. X can't be
0. Whenever a time counter is removed from Roiling Horror while it's removed
from the game, target player loses 1 life and you gain 1 life.
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BBBB Temporal Extortion Sorcery (Black Rare)
When you play Temporal Extortion, any player may pay half his or her life,
rounded up. If a player does, counter Temporal Extortion. Take an extra
turn after this one.
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- www.MTGnews.com - Rumors: Planar Chaos: Black: Uncommon -
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1BB Big Game Hunter Creature - Human Rebel Assass 1/1 (Black Uncommon)
When Big Game Hunter comes into play, destroy target creature with power 4 or
greater. It can't be regenerated. Madness B (If you discard this card,
you may play it for its madness cost instead of putting it into your
graveyard.)
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1B Circle of Afflictio Enchantment (Black Uncommon)
As Circle of Affliction comes into play, choose a color. Whenever a source of
the chosen color deals damage to you, you may pay 1. If you do, target
player loses 1 life and you gain 1 life.
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BB Dunerider Outlaw Creature - Human Rebel Rogue 1/1 (Black Uncommon)
Protection from green At end of turn, if Dunerider Outlaw dealt damage to an
opponent this turn, put a +1/+1 counter on it.
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4BB Enslave Enchantment - Aura (Black Uncommon)
Enchant creature You control enchanted creature. At the beginning of your
upkeep, enchanted creature deals 1 damage to its owner.
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2B Kor Dirge Instant (Black Uncommon)
All damage that would be dealt this turn to target creature you control by a
source of your choice is dealt to another target creature instead.
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3BB Muck Drubb Creature - Beast 3/3 (Black Uncommon)
Flash (You may play this spell any time you could play an instant.) When Muck
Drubb comes into play, change the target of target spell that targets only
a single creature to Muck Drubb. Madness 2B (If you discard this card, you may
play it for its madness cost instead of putting it into your graveyard.)
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5BB Phantasmagorian Creature - Horror 6/6 (Black Uncommon)
When you play Phantasmagorian, any player may discard three cards. If a player
does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian
from your graveyard to your hand.
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B Shrouded Lore Sorcery (Black Uncommon)
Target opponent chooses a card in your graveyard. You may pay B. If you do,
repeat this process except that opponent can't choose a card already
chosen for Shrouded Lore. Then put the last chosen card into your hand.
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4B Treacherous Urge Instant (Black Uncommon)
Target opponent reveals his or her hand. You may put a creature card from it
into play under your control. That creature has haste. Sacrifice it at end
of turn.
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3B Waning Wurm Creature - Zombie Wurm 7/6 (Black Uncommon)
Vanishing 2 (This permanent comes into play with two time counters on it. At
the beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.)
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- www.MTGnews.com - Rumors: Planar Chaos: Green: Common -
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2G Citanul Woodreaders Creature - Human Druid 1/4 (Green Common)
Kicker 2G (You may pay an additional 2G as you play this spell.) When Citanul
Woodreaders comes into play, if the kicker cost was paid, draw two
cards.
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G Essence Warden Creature - Elf Shaman 1/1 (Green Common)
Whenever another creature comes into play, you gain 1 life.
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1G Evolution Charm Instant (Green Common)
Choose one - Search your library for a basic land card, reveal it, put it into
your hand, then shuffle your library; or return target creature card from
your graveyard to your hand; or target creature gains flying until end of
turn.
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1G Fa'adiyah Seer Creature - Human Shaman 1/1 (Green Common)
T Draw a card and reveal it. If it isn't a land card, discard it.
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3GG Giant Dustwasp Creature - Insect 3/3 (Green Common)
Flying Suspend 4-1G (Rather than play this card from your hand, you may pay 1G
and remove it from the game with four time counters on it. At the beginning
of your upkeep, remove a time counter. When the last is removed, play it
without paying its mana cost. It has haste.)
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G Healing Leaves Instant (Green Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that
would be dealt to target creature or player this turn.
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1G Mire Boa Creature - Snake 2/1 (Green Common)
Swampwalk G: Regenerate Mire Boa.
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3G Reflex Sliver Creature - Sliver 2/2 (Green Common)
All Slivers have haste.
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1G Seal of Primordium Enchantment (Green Common)
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
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G Uktabi Drake Creature - Drake 2/1 (Green Common)
Flying, haste Echo 1GG (At the beginning of your upkeep, if this came under
your control since the beginning of your last upkeep, sacrifice it unless
you pay its echo cost.)
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1G Utopia Vow Enchantment - Aura (Green Common)
Enchant creature Enchanted creature can't attack or block. Enchanted creature
has "T Add one mana of any color to your mana pool."
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1G Vitaspore Thallid Creature - Fungus 1/1 (Green Common)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green
Saproling creature token into play. Sacrifice a Saproling: Target
creature gains haste until end of turn.
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- www.MTGnews.com - Rumors: Planar Chaos: Green: Rare -
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3G Fungal Behemoth Creature - Fungus */* (Green Rare)
Fungal Behemoth's power and toughness are each equal to the number of +1/+1
counters on creatures you control. Suspend X-XGG. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's
removed from the game, you may put a +1/+1 counter on target creature.
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1GG Gaea's Anthem Enchantment (Green Rare)
Creatures you control get +1/+1.
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GGG Groundbreaker Creature - Elemental 6/1 (Green Rare)
Trample, haste At end of turn, sacrifice Groundbreaker.
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3GGG Jedit Ojanen of Efr Legendary Creature - Cat Warr 5/5 (Green Rare)
Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green
Cat Warrior creature token with forestwalk into play.
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3G Life and Limb Enchantment (Green Rare)
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest
lands in addition to their other types.
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GG Magus of the Librar Creature - Human Wizard 1/1 (Green Rare)
T Add 1 to your mana pool. T Draw a card. Play this ability only if you have
exactly seven cards in hand.
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3G Timbermare Creature - Elemental 5/5 (Green Rare)
Haste Echo 5G (At the beginning of your upkeep, if this came under your control
since the beginning of your last upkeep, sacrifice it unless you pay its
echo cost.) When Timbermare comes into play, tap all other creatures.
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4GG Wild Pair Enchantment (Green Rare)
Whenever a creature comes into play, if you played it from your hand, you may
search your library for a creature card with the same total power and
toughness and put it into play. If you do, shuffle your library.
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- www.MTGnews.com - Rumors: Planar Chaos: Green: Uncommon -
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2G Ana Battlemage Creature - Human Wizard 2/2 (Green Uncommon)
Kicker 2U and/or 1B When Ana Battlemage comes into play, if the 2U kicker cost
was paid, target player discards three cards. When Ana Battlemage comes into
play, if the 1B kicker cost was paid, tap target untapped creature and
that creature deals damage equal to its power to its controller.
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5G Deadwood Treefolk Creature - Treefolk 3/6 (Green Uncommon)
Vanishing 3 (This permanent comes into play with three time counters on it. At
the beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.) When Deadwood Treefolk comes into play or leaves
play, return another target creature card from your graveyard to your
hand.
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2GG Harmonize Sorcery (Green Uncommon)
Draw three cards.
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2G Hedge Troll Creature - Troll Cleric 2/2 (Green Uncommon)
Hedge Troll gets +1/+1 as long as you control a Plains. W: Regenerate Hedge
Troll.
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3G Hunting Wilds Sorcery (Green Uncommon)
Kicker 3G (You may pay an additional 3G as you play this spell.) Search your
library for up to two Forest cards and put them into play tapped. Then
shuffle your library. If the kicker cost was paid, untap all Forests put
into play this way. They become 3/3 green creatures with haste that are
still lands.
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1G Kavu Predator Creature - Kavu 2/2 (Green Uncommon)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu
Predator.
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G Keen Sense Enchantment - Aura (Green Uncommon)
Enchant creature Whenever enchanted creature deals damage to an opponent, you
may draw a card.
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3G Pouncing Wurm Creature - Wurm 3/3 (Green Uncommon)
Kicker 2G (You may pay an additional 2G as you play this spell.) If the kicker
cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on
it and with haste.
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2G Psychotrope Thallid Creature - Fungus 1/1 (Green Uncommon)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green
Saproling creature token into play. 1, Sacrifice a Saproling: Draw a
card.
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3G Sophic Centaur Creature - Centaur Spellshape 1/1 (Green Uncommon)
2GG, T, Discard a card: You gain 2 life for each card in your hand.
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- www.MTGnews.com - Rumors: Planar Chaos: Land: Rare -
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Urborg, Tomb of Yaw Legendary Land (Land Rare)
Each land is a Swamp in addition to its other land types.
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- www.MTGnews.com - Rumors: Planar Chaos: Red: Common -
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5R Battering Sliver Creature - Sliver 4/4 (Red Common)
All Slivers have trample.
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R Brute Force Instant (Red Common)
Target creature gets +3/+3 until end of turn.
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R / 2RDead / Gone Instant / Instant (Red Common)
Dead deals 2 damage to target creature. / Return target creature you don't
control to its owner's hand.
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R Dust Corona Enchantment - Aura (Red Common)
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by
creatures with flying.
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R Firefright Mage Creature - Goblin Spellshaper 1/1 (Red Common)
1R, T, Discard a card: Target creature can't be blocked this turn except by
artifact creatures and/or red creatures.
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1R Fury Charm Instant (Red Common)
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains
trample until end of turn; or remove two time counters from target
permanent or suspended card.
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1R Keldon Marauders Creature - Human Warrior 3/3 (Red Common)
Vanishing 2 (This permanent comes into play with two time counters on it. At
the beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.) When Keldon Marauders comes into play or leaves
play, it deals 1 damage to target player.
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3R Needlepeak Spider Creature - Spider 4/2 (Red Common)
Needlepeak Spider can block as though it had flying.
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2R Prodigal Pyromancer Creature - Human Wizard 1/1 (Red Common)
T Prodigal Pyromancer deals 1 damage to target creature or player.
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2R Simian Spirit Guide Creature - Ape Spirit 2/2 (Red Common)
Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool.
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1RR Skirk Shaman Creature - Goblin Shaman 2/2 (Red Common)
Skirk Shaman can't be blocked except by artifact creatures and/or red
creatures.
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1R Stingscourger Creature - Goblin Warrior 2/2 (Red Common)
Echo 3R (At the beginning of your upkeep, if this came under your control since
the beginning of your last upkeep, sacrifice it unless you pay its echo
cost.) When Stingscourger comes into play, return target creature an
opponent controls to its owner's hand.
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- www.MTGnews.com - Rumors: Planar Chaos: Red: Rare -
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5RRR Akroma, Angel of Fu Legendary Creature - Angel 6/6 (Red Rare)
Akroma, Angel of Fury can't be countered. Flying, trample, protection from
white, protection from blue R: Akroma, Angel of Fury gets +1/+0 until end
of turn. Morph 3RRR (You may play this face down as a 2/2 creature for 3.
Turn it face up any time for its morph cost.)
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1R / 5RBoom / Bust Sorcery / Sorcery (Red Rare)
Destroy target land you control and target land you don't control. / Destroy
all lands.
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2RR Detritivore Creature - Lhurgoyf */* (Red Rare)
Detritivore's power and toughness are each equal to the number of nonbasic land
cards in your opponents' graveyards. Suspend X-X3R. X can't be 0. Whenever
a time counter is removed from Detritivore while it's removed from the game,
destroy target nonbasic land.
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2R Fatal Frenzy Instant (Red Rare)
Until end of turn, target creature you control gains trample and gets +X/+0,
where X is its power. Sacrifice it at end of turn.
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4RR Magus of the Arena Creature - Human Wizard 5/5 (Red Rare)
3, T Tap target creature you control and target creature of an opponent's
choice he or she controls. Each of those creatures deals damage equal to
its power to the other.
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4R Molten Firebird Creature - Phoenix 2/2 (Red Rare)
Flying When Molten Firebird is put into a graveyard from play, return it to
play under its owner's control at end of turn and you skip your next draw
step. 4R: Remove Molten Firebird from the game.
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3R Shivan Wumpus Creature - Beast 6/6 (Red Rare)
Trample When Shivan Wumpus comes into play, any player may sacrifice a land. If
a player does, put Shivan Wumpus on top of its owner's library.
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3RR Torchling Creature - Shapeshifter 3/3 (Red Rare)
R: Untap Torchling. R: Target creature blocks Torchling this turn if able. R:
Change the target of target spell that targets only Torchling. 1:
Torchling gets +1/-1 until end of turn. 1: Torchling gets -1/+1 until
end of turn.
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2RR Volcano Hellion Creature - Hellion 6/5 (Red Rare)
Volcano Hellion has echo X, where X is your life total. When Volcano Hellion
comes into play, it deals an amount of damage of your choice to you and
target creature. The damage can't be prevented.
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- www.MTGnews.com - Rumors: Planar Chaos: Red: Uncommon -
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1RR Aether Membrane Creature - Wall 0/5 (Red Uncommon)
Defender AEther Membrane can block as though it had flying. Whenever AEther
Membrane blocks a creature, return that creature to its owner's hand at
end of combat.
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RR Blood Knight Creature - Human Knight 2/2 (Red Uncommon)
First strike, protection from white
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3R Hammerheim Deadeye Creature - Giant Warrior 3/3 (Red Uncommon)
Echo 5R (At the beginning of your upkeep, if this came under your control since
the beginning of your last upkeep, sacrifice it unless you pay its echo
cost.) When Hammerheim Deadeye comes into play, destroy target creature
with flying.
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2R Lavacore Elemental Creature - Elemental 5/3 (Red Uncommon)
Vanishing 1 (This permanent comes into play with a time counter on it. At the
beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.) Whenever a creature you control deals combat
damage to a player, put a time counter on Lavacore Elemental.
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2RR Pyrohemia Enchantment (Red Uncommon)
At end of turn, if no creatures are in play, sacrifice Pyrohemia. R: Pyrohemia
deals 1 damage to each creature and each player.
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3RR Reckless Wurm Creature - Wurm 4/4 (Red Uncommon)
Trample Madness 2R (If you discard this card, you may play it for its madness
cost instead of putting it into your graveyard.)
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1R / 5RRough / Tumble Sorcery / Sorcery (Red Uncommon)
Rough deals 2 damage to each creature without flying. / Tumble deals 6 damage
to each creature with flying.
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3RR Shivan Meteor Sorcery (Red Uncommon)
Shivan Meteor deals 13 damage to target creature. Suspend 2-1RR (Rather than
play this card from your hand, you may pay 1RR and remove it from the game
with two time counters on it. At the beginning of your upkeep, remove a
time counter. When the last is removed, play it without paying its mana
cost.)
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2R Sulfur Elemental Creature - Elemental 3/2 (Red Uncommon)
Flash (You may play this spell any time you could play an instant.) Split
second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) White creatures get
+1/-1.
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XR Timecrafting Instant (Red Uncommon)
Choose one - Remove X time counters from target permanent or suspended card; or
put X time counters on target permanent with a time counter on it or
suspended card.
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- www.MTGnews.com - Rumors: Planar Chaos: Blue: Common -
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2UU Aquamorph Entity Creature - Shapeshifter */* (Blue Common)
As Aquamorph Entity comes into play or is turned face up, it becomes your
choice of 5/1 or 1/5. Morph 2U (You may play this face down as a 2/2
creature for 3. Turn it face up any time for its morph cost.)
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1U Dreamscape Artist Creature - Human Spellshaper 1/1 (Blue Common)
2U, T, Discard a card, Sacrifice a land: Search your library for up to two
basic land cards and put them into play. Then shuffle your library.
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2U Erratic Mutation Instant (Blue Common)
Choose target creature. Reveal cards from the top of your library until you
reveal a nonland card. That creature gets +X/-X until end of turn, where
X is that card's converted mana cost. Put all cards revealed this way on the
bottom of your library in any order.
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1U Gossamer Phantasm Creature - Illusion 2/1 (Blue Common)
Flying When Gossamer Phantasm becomes the target of a spell or ability,
sacrifice it.
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2U Merfolk Thaumaturgi Creature - Merfolk Wizard 1/2 (Blue Common)
T Switch target creature's power and toughness until end of turn.
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U Piracy Charm Instant (Blue Common)
Choose one - Target creature gains islandwalk until end of turn; or target
creature gets +2/-1 until end of turn; or target player discards a
card.
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3U Primal Plasma Creature - Elemental Shapeshi */* (Blue Common)
As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a
2/2 creature with flying, or a 1/6 creature with defender.
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2U Reality Acid Enchantment - Aura (Blue Common)
Enchant permanent Vanishing 3 (This permanent comes into play with three time
counters on it. At the beginning of your upkeep, remove a time counter
from it. When the last is removed, sacrifice it.) When Reality Acid leaves
play, enchanted permanent's controller sacrifices it.
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1UU Shaper Parasite Creature - Illusion 2/3 (Blue Common)
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up
any time for its morph cost.) When Shaper Parasite is turned face up, target
creature gets +2/-2 or -2/+2 until end of turn.
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4U Synchronous Sliver Creature - Sliver 3/3 (Blue Common)
All Slivers have vigilance.
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3U Veiling Oddity Creature - Illusion 2/3 (Blue Common)
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and
remove it from the game with four time counters on it. At the beginning
of your upkeep, remove a time counter. When the last is removed, play it
without paying its mana cost. It has haste.) When the last time counter
is removed from Veiling Oddity while it's removed from the game, creatures
are unblockable this turn.
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2U Wistful Thinking Sorcery (Blue Common)
Target player draws two cards, then discards four cards.
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- www.MTGnews.com - Rumors: Planar Chaos: Blue: Rare -
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3UU Aeon Chronicler Creature - Avatar */* (Blue Rare)
Aeon Chronicler's power and toughness are each equal to the number of cards in
your hand. Suspend X-X3U. X can't be 0. Whenever a time counter is removed
from Aeon Chronicler while it's removed from the game, draw a card.
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4U Body Double Creature - Shapeshifter 0/0 (Blue Rare)
As Body Double comes into play, you may choose a creature card in a graveyard.
If you do, Body Double comes into play as a copy of that card.
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2UU Braids, Conjurer Ad Legendary Creature - Human Wi 2/2 (Blue Rare)
At the beginning of each player's upkeep, that player may put an artifact,
creature, or land card from his or her hand into play.
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3U Chronozoa Creature - Illusion 3/3 (Blue Rare)
Flying Vanishing 3 (This permanent comes into play with three time counters on
it. At the beginning of your upkeep, remove a time counter from it. When the
last is removed, sacrifice it.) When Chronozoa is put into a graveyard from
play, if it had no time counters on it, put two tokens into play that are
copies of it.
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7UU Dichotomancy Sorcery (Blue Rare)
For each tapped nonland permanent target opponent controls, search that
player's library for a card with the same name as that permanent and
put it into play under your control. Then that player shuffles his or her
library. Suspend 3-1UU
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1U Magus of the Bazaar Creature - Human Wizard 0/1 (Blue Rare)
T Draw two cards, then discard three cards.
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1UU Serendib Sorcerer Creature - Human Wizard 1/1 (Blue Rare)
T Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
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3UU Serra Sphinx Creature - Sphinx 4/4 (Blue Rare)
Flying, vigilance
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3U Spellshift Instant (Blue Rare)
Counter target instant or sorcery spell. Its controller reveals cards from the
top of his or her library until he or she reveals an instant or sorcery
card. That player may play that card without paying its mana cost. Then he
or she shuffles his or her library.
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- www.MTGnews.com - Rumors: Planar Chaos: Blue: Uncommon -
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2UU Auramancer's Guise Enchantment - Aura (Blue Uncommon)
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and
has vigilance.
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2UU Dismal Failure Instant (Blue Uncommon)
Counter target spell. Its controller discards a card.
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3U Frozen Aether Enchantment (Blue Uncommon)
Artifacts, creatures, and lands your opponents control come into play tapped.
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5U Jodah's Avenger Creature - Shapeshifter 4/4 (Blue Uncommon)
0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of
double strike, protection from red, vigilance, or shadow. (A creature
with shadow can block or be blocked by only creatures with shadow.)
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1U Ovinize Instant (Blue Uncommon)
Target creature loses all abilities and becomes 0/1 until end of turn.
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U Pongify Instant (Blue Uncommon)
Destroy target creature. It can't be regenerated. That creature's controller
puts a 3/3 green Ape creature token into play.
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1U Riptide Pilferer Creature - Merfolk Rogue 1/1 (Blue Uncommon)
Whenever Riptide Pilferer deals combat damage to a player, that player discards
a card. Morph U (You may play this face down as a 2/2 creature for 3. Turn it
face up any time for its morph cost.)
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2U Tidewalker Creature - Elemental */* (Blue Uncommon)
Tidewalker comes into play with a time counter on it for each Island you
control. Vanishing (At the beginning of your upkeep, remove a time
counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of
time counters on it.
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U Timebender Creature - Human Wizard 1/1 (Blue Uncommon)
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up
any time for its morph cost.) When Timebender is turned face up, choose one
- Remove two time counters from target permanent or suspended card; or put two
time counters on target permanent with a time counter on it or suspended
card.
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XU Venarian Glimmer Instant (Blue Uncommon)
Target player reveals his or her hand. Choose a nonland card with converted
mana cost X or less from it. That player discards that card.
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- www.MTGnews.com - Rumors: Planar Chaos: White: Common -
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2W Aven Riftwatcher Creature - Bird Rebel Soldier 2/3 (White Common)
Flying Vanishing 3 (This permanent comes into play with three time counters on
it. At the beginning of your upkeep, remove a time counter from it. When the
last is removed, sacrifice it.) When Aven Riftwatcher comes into play or
leaves play, you gain 2 life.
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1W Dawn Charm Instant (White Common)
Choose one - Prevent all combat damage that would be dealt this turn; or
regenerate target creature; or counter target spell that targets you.
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4W Ghost Tactician Creature - Spirit Spellshaper 2/5 (White Common)
W, T, Discard a card: Creatures you control get +1/+0 until end of turn.
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W Mana Tithe Instant (White Common)
Counter target spell unless its controller pays 1.
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3W Pallid Mycoderm Creature - Fungus 2/4 (White Common)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove
three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling
creature token into play. Sacrifice a Saproling: Each Fungus and each
Saproling you control gets +1/+1 until end of turn.
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2W Poultice Sliver Creature - Sliver 2/2 (White Common)
All Slivers have "2, T Regenerate target Sliver."
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1W Revered Dead Creature - Spirit Soldier 1/1 (White Common)
W: Regenerate Revered Dead.
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2W Saltfield Recluse Creature - Human Rebel Cleric 1/2 (White Common)
T Target creature gets -2/-0 until end of turn.
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3W Shade of Trokair Creature - Shade 1/2 (White Common)
W: Shade of Trokair gets +1/+1 until end of turn. Suspend 3-W (Rather than play
this card from your hand, you may pay W and remove it from the game with
three time counters on it. At the beginning of your upkeep, remove a time
counter. When the last is removed, play it without paying its mana
cost. It has haste.)
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1W Sinew Sliver Creature - Sliver 1/1 (White Common)
All Slivers get +1/+1.
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W Sunlance Sorcery (White Common)
Sunlance deals 3 damage to target nonwhite creature.
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1W Whitemane Lion Creature - Cat 2/2 (White Common)
Flash (You may play this spell any time you could play an instant.) When
Whitemane Lion comes into play, return a creature you control to its
owner's hand.
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- www.MTGnews.com - Rumors: Planar Chaos: White: Rare -
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3W Benalish Commander Creature - Human Soldier Lord */* (White Rare)
Benalish Commander's power and toughness are each equal to the number of
Soldiers you control. Suspend X-XWW. X can't be 0. Whenever a time
counter is removed from Benalish Commander while it's removed from the
game, put a 1/1 white Soldier creature token into play.
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4WW Crovax, Ascendant H Legendary Creature - Human Lo 4/4 (White Rare)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life:
Return Crovax, Ascendant Hero to its owner's hand.
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2WW Dust Elemental Creature - Elemental 6/6 (White Rare)
Flash (You may play this spell any time you could play an instant.) Flying,
fear When Dust Elemental comes into play, return three creatures you
control to their owner's hand.
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6WWW Heroes Remembered Sorcery (White Rare)
You gain 20 life. Suspend 10-W (Rather than play this card from your hand, you
may pay W and remove it from the game with ten time counters on it. At the
beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost.)
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3W Magus of the Tabern Creature - Human Wizard 2/6 (White Rare)
All creatures have "At the beginning of your upkeep, sacrifice this creature
unless you pay 1."
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1WW Mesa Enchantress Creature - Human Druid 0/2 (White Rare)
Whenever you play an enchantment spell, you may draw a card.
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W Porphyry Nodes Enchantment (White Rare)
At the beginning of your upkeep, destroy the creature with the least power. It
can't be regenerated. If two or more creatures are tied for least power,
you choose one of them. When there are no creatures in play, sacrifice
Porphyry Nodes.
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3W Retether Sorcery (White Rare)
Return each Aura card from your graveyard to play. Only creatures can be
enchanted this way. (Aura cards that can't enchant a creature in play
remain in your graveyard.)
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3WW Voidstone Gargoyle Creature - Gargoyle 3/3 (White Rare)
Flying As Voidstone Gargoyle comes into play, name a nonland card. The named
card can't be played. Activated abilities of permanents with that name
can't be played. Activated abilities of cards with that name that aren't
in play can't be played.
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- www.MTGnews.com - Rumors: Planar Chaos: White: Uncommon -
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2WW Calciderm Creature - Beast 5/5 (White Uncommon)
Vanishing 4 (This permanent comes into play with four time counters on it. At
the beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.) Calciderm can't be the target of spells or
abilities.
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2WW Malach of the Dawn Creature - Angel 2/4 (White Uncommon)
Flying WWW: Regenerate Malach of the Dawn.
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1W Mantle of Leadershi Enchantment - Aura (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Enchant
creature Whenever a creature comes into play, enchanted creature gets
+2/+2 until end of turn.
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1W Mycologist Creature - Human Druid 0/2 (White Uncommon)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove
three spore counters from Mycologist: Put a 1/1 green Saproling creature
token into play. Sacrifice a Saproling: You gain 2 life.
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W Rebuff the Wicked Instant (White Uncommon)
Counter target spell that targets a permanent you control.
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1WW Riftmarked Knight Creature - Human Rebel Knight 2/2 (White Uncommon)
Flanking, protection from black Suspend 3-1WW When the last time counter is
removed from Riftmarked Knight while it's removed from the game, put a
2/2 black Knight creature token with flanking, protection from white, and
haste into play.
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3WW Saltblast Sorcery (White Uncommon)
Destroy target nonwhite permanent.
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2W Serra's Boon Enchantment - Aura (White Uncommon)
Enchant creature Enchanted creature gets +1/+2 as long as it's white.
Otherwise, it gets -2/-1.
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2W Stonecloaker Creature - Gargoyle 3/2 (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Flying When
Stonecloaker comes into play, return a creature you control to its
owner's hand. When Stonecloaker comes into play, remove target card in a
graveyard from the game.
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4W Stormfront Riders Creature - Human Soldier 4/3 (White Uncommon)
Flying When Stormfront Riders comes into play, return two creatures you control
to their owner's hand. Whenever Stormfront Riders or another creature is
returned to your hand from play, put a 1/1 white Soldier creature token
into play.
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- www.MTGnews.com - Rumors: Planar Chaos: Multi: Rare -
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3URG Intet, the Dreamer Legendary Creature - Dragon 6/6 (Multi Rare)
Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay
2U. If you do, remove the top card of your library from the game face down.
You may look at that card as long as it remains removed from the game. You
may play that card without paying its mana cost as long as Intet remains in
play.
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3RWU Numot, the Devastat Legendary Creature - Dragon 6/6 (Multi Rare)
Flying Whenever Numot, the Devastator deals combat damage to a player, you may
pay 2R. If you do, destroy up to two target lands.
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3WBR Oros, the Avenger Legendary Creature - Dragon 6/6 (Multi Rare)
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay
2W. If you do, Oros deals 3 damage to each nonwhite creature.
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RG Radha, Heir to Keld Legendary Creature - Elf Warr 2/2 (Multi Rare)
Whenever Radha, Heir to Keld attacks, you may add RR to your mana pool. T Add G
to your mana pool.
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3BGW Teneb, the Harveste Legendary Creature - Dragon 6/6 (Multi Rare)
Flying Whenever Teneb, the Harvester deals combat damage to a player, you may
pay 2B. If you do, put target creature card in a graveyard into play under
your control.
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3GUB Vorosh, the Hunter Legendary Creature - Dragon 6/6 (Multi Rare)
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay
2G. If you do, put six +1/+1 counters on Vorosh.
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- www.MTGnews.com - Rumors: Planar Chaos: Multi: Uncommon -
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RW Cautery Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers have "1, Sacrifice this creature: This creature deals 1 damage to
target creature or player." All Slivers have "1, Sacrifice this creature:
Prevent the next 1 damage that would be dealt to target Sliver or player
this turn."
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BG Darkheart Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers have "Sacrifice this creature: You gain 3 life."
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2GU Dormant Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers have defender and "When this creature comes into play, draw a
card."
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1UR Frenetic Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers have "0: If this creature is in play, flip a coin. If you win the
flip, remove this creature from the game and return it to play under its
owner's control at end of turn. If you lose the flip, sacrifice it."
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1WB Necrotic Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers have "3, Sacrifice this creature: Destroy target permanent."
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