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- www.MTGnews.com - Rumors: Shadowmoor: Artifact: Common -
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5 Blazethorn Scarecro Artifact Creature - Scarecrow 3/3 (Artifact Common)
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green
creature. (It deals damage to creatures in the form of -1/-1
counters.)
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2 Blight Sickle Artifact - Equipment (Artifact Common)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in
the form of -1/-1 counters.) Equip 2
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2 Chainbreaker Artifact Creature - Scarecrow 3/3 (Artifact Common)
Chainbreaker comes into play with two -1/-1 counters on it. 3, T Remove a -1/-1
counter from target creature.
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2 Elsewhere Flask Artifact (Artifact Common)
When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask:
Choose a basic land type. Each land you control becomes that type until
end of turn.
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2 Pili-Pala Artifact Creature - Scarecrow 1/1 (Artifact Common)
Flying 2, oQ: Add one mana of any color to your mana pool. (oQ is the untap
symbol.)
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6 Rattleblaze Scarecr Artifact Creature - Scarecrow 5/3 (Artifact Common)
Rattleblaze Scarecrow has persist as long as you control a black creature.
(When this creature is put into a graveyard from play, if it had no -1/-1
counters on it, return it to play under its owner's control with a
-1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you
control a red creature.
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4 Scrapbasket Artifact Creature - Scarecrow 3/2 (Artifact Common)
1: Scrapbasket becomes all colors until end of turn.
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3 Scuttlemutt Artifact Creature - Scarecrow 2/2 (Artifact Common)
T Add one mana of any color to your mana pool. T Target creature becomes the
color or colors of your choice until end of turn.
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6 Thornwatch Scarecro Artifact Creature - Scarecrow 4/4 (Artifact Common)
Thornwatch Scarecrow has wither as long as you control a green creature. (It
deals damage to creatures in the form of -1/-1 counters.) Thornwatch
Scarecrow has vigilance as long as you control a white creature.
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4 Watchwing Scarecrow Artifact Creature - Scarecrow 2/4 (Artifact Common)
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
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3 Wingrattle Scarecro Artifact Creature - Scarecrow 2/2 (Artifact Common)
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black
creature. (When this creature is put into a graveyard from play, if it
had no -1/-1 counters on it, return it to play under its owner's control
with a -1/-1 counter on it.)
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- www.MTGnews.com - Rumors: Shadowmoor: Artifact: Rare -
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5 Cauldron of Souls Artifact (Artifact Rare)
T Choose any number of target creatures. Each of those creatures gains persist
until end of turn. (When it's put into a graveyard from play, if it had no
-1/-1 counters on it, return it to play under its owner's control with a
-1/-1 counter on it.)
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7 Grim Poppet Artifact Creature - Scarecrow 4/4 (Artifact Rare)
Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1
counter from Grim Poppet: Put a -1/-1 counter on another target
creature.
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2 Painter's Servant Artifact Creature - Scarecrow 1/3 (Artifact Rare)
As Painter's Servant comes into play, choose a color. All cards that aren't in
play, spells, and permanents are the chosen color in addition to their
other colors.
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- www.MTGnews.com - Rumors: Shadowmoor: Artifact: Uncommon -
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4 Gnarled Effigy Artifact (Artifact Uncommon)
4, T Put a -1/-1 counter on target creature.
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1 Heap Doll Artifact Creature - Scarecrow 1/1 (Artifact Uncommon)
Sacrifice Heap Doll: Remove target card in a graveyard from the game.
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5 Illuminated Folio Artifact (Artifact Uncommon)
1, T, Reveal two cards from your hand that share a color: Draw a card.
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4 Lockjaw Snapper Artifact Creature - Scarecrow 2/2 (Artifact Uncommon)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When
Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter
on each creature with a -1/-1 counter on it.
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3 Lurebound Scarecrow Artifact Creature - Scarecrow 4/4 (Artifact Uncommon)
As Lurebound Scarecrow comes into play, choose a color. When you control no
permanents of the chosen color, sacrifice Lurebound Scarecrow.
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2 Revelsong Horn Artifact (Artifact Uncommon)
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until
end of turn.
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3 Tatterkite Artifact Creature - Scarecrow 2/1 (Artifact Uncommon)
Flying Tatterkite can't have counters placed on it.
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2 Trip Noose Artifact (Artifact Uncommon)
2, T Tap target creature.
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3 Umbral Mantle Artifact - Equipment (Artifact Uncommon)
Equipped creature has "3, oQ: This creature gets +2/+2 until end of turn." (oQ
is the untap symbol.) Equip 0
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5 Wicker Warcrawler Artifact Creature - Scarecrow 6/6 (Artifact Uncommon)
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end
of combat.
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- www.MTGnews.com - Rumors: Shadowmoor: Black: Common -
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B Aphotic Wisps Instant (Black Common)
Target creature becomes black and gains fear until end of turn. Draw a card.
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5B Ashenmoor Cohort Creature - Elemental Warrior 4/3 (Black Common)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
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2B Cinderbones Creature - Elemental Skeleton 1/1 (Black Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 1B:
Regenerate Cinderbones.
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4B Cinderhaze Wretch Creature - Elemental Shaman 3/2 (Black Common)
T Target player discards a card. Play this ability only during your turn. Put a
-1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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1B Disturbing Plot Sorcery (Black Common)
Return target creature card in a graveyard to its owner's hand. Conspire (As
you play this spell, you may tap two untapped creatures you control that
share a color with it. When you do, copy it and you may choose a new
target for the copy.)
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1BB Faerie Macabre Creature - Faerie Rogue 2/2 (Black Common)
Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from
the game.
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3BB Gloomlance Sorcery (Black Common)
Destroy target creature. If that creature was green or white, its controller
discards a card.
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3B Loch Korrigan Creature - Spirit 1/1 (Black Common)
o(u/b): Loch Korrigan gets +1/+1 until end of turn.
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1B Rite of Consumption Sorcery (Black Common)
As an additional cost to play Rite of Consumption, sacrifice a creature. Rite
of Consumption deals damage equal to the sacrificed creature's power to
target player. You gain life equal to the damage dealt this way.
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1B Sickle Ripper Creature - Elemental Warrior 2/1 (Black Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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B Smolder Initiate Creature - Elemental Shaman 1/1 (Black Common)
Whenever a player plays a black spell, you may pay 1. If you do, target player
loses 1 life.
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3B Splitting Headache Sorcery (Black Common)
Choose one - Target player discards two cards; or target player reveals his or
her hand, you choose a card from it, then that player discards that card.
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B Torture Enchantment - Aura (Black Common)
Enchant creature 1B: Put a -1/-1 counter on enchanted creature.
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- www.MTGnews.com - Rumors: Shadowmoor: Black: Rare -
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2B Dusk Urchins Creature - Ouphe 4/3 (Black Rare)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk
Urchins is put into a graveyard from play, draw a card for each -1/-1
counter on it.
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5BB Hollowborn Barghest Creature - Demon Hound 7/6 (Black Rare)
At the beginning of your upkeep, if you have no cards in hand, each opponent
loses 2 life. At the beginning of each opponent's upkeep, if that player
has no cards in hand, he or she loses 2 life.
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3BBB Midnight Banshee Creature - Spirit 5/5 (Black Rare)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the
beginning of your upkeep, put a -1/-1 counter on each nonblack
creature.
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6B Plague of Vermin Sorcery (Black Rare)
Starting with you, each player may pay any amount of life. Repeat this process
until no one pays life. Each player puts a 1/1 black Rat creature token
into play for each 1 life he or she paid this way.
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3BB Polluted Bonds Enchantment (Black Rare)
Whenever a land comes into play under an opponent's control, that player loses
2 life and you gain 2 life.
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3BB Puppeteer Clique Creature - Faerie Wizard 3/2 (Black Rare)
Flying When Puppeteer Clique comes into play, put target creature card in an
opponent's graveyard into play under your control. It has haste. At
the end of your turn, remove it from the game. Persist (When this creature
is put into a graveyard from play, if it had no -1/-1 counters on it, return
it to play under its owner's control with a -1/-1 counter on it.)
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5B Wound Reflection Enchantment (Black Rare)
At the end of each turn, each opponent loses life equal to the life he or she
lost this turn. (Damage causes loss of life.)
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- www.MTGnews.com - Rumors: Shadowmoor: Black: Uncommon -
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(2/B)(2/B)(2/B)Beseech the Queen Sorcery (Black Uncommon)
(o(2/b) can be paid with any two mana or with B. This card's converted mana
cost is 6.) Search your library for a card with converted mana cost less
than or equal to the number of lands you control, reveal it, and put it
into your hand. Then shuffle your library.
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2B Blowfly Infestation Enchantment (Black Uncommon)
Whenever a creature is put into a graveyard from play, if it had a -1/-1
counter on it, put a -1/-1 counter on target creature.
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2B Corrosive Mentor Creature - Elemental Rogue 1/3 (Black Uncommon)
Black creatures you control have wither. (They deal damage to creatures in the
form of -1/-1 counters.)
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5B Corrupt Sorcery (Black Uncommon)
Corrupt deals damage equal to the number of Swamps you control to target
creature or player. You gain life equal to the damage dealt this way.
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3B Crowd of Cinders Creature - Elemental */* (Black Uncommon)
Fear Crowd of Cinders's power and toughness are each equal to the number of
black permanents you control.
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3B Hollowsage Creature - Merfolk Wizard 2/2 (Black Uncommon)
Whenever Hollowsage becomes untapped, you may have target player discard a
card.
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3BB Incremental Blight Sorcery (Black Uncommon)
Put a -1/-1 counter on target creature, two -1/-1 counters on another target
creature, and three -1/-1 counters on a third target creature.
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- www.MTGnews.com - Rumors: Shadowmoor: Green: Common -
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4G Crabapple Cohort Creature - Treefolk Warrior 4/4 (Green Common)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
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1G Devoted Druid Creature - Elf Druid 0/2 (Green Common)
T Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted
Druid.
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Elf Warrior (Token) (Green Common)
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2G Farhaven Elf Creature - Elf Druid 1/1 (Green Common)
When Farhaven Elf comes into play, you may search your library for a basic land
card and put it into play tapped. If you do, shuffle your library.
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5G Foxfire Oak Creature - Treefolk Shaman 3/6 (Green Common)
o(r/g)o(r/g)o(r/g): Foxfire Oak gets +3/+0 until end of turn.
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1G Gleeful Sabotage Sorcery (Green Common)
Destroy target artifact or enchantment. Conspire (As you play this spell, you
may tap two untapped creatures you control that share a color with it. When
you do, copy it and you may choose a new target for the copy.)
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3G Gloomwidow's Feast Instant (Green Common)
Destroy target creature with flying. If that creature was blue or black, put a
1/2 green Spider creature token with reach into play. (It can block
creatures with flying.)
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2G Hungry Spriggan Creature - Goblin Warrior 1/1 (Green Common)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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GG Juvenile Gloomwidow Creature - Spider 1/3 (Green Common)
Reach (This can block creatures with flying.) Wither (This deals damage to
creatures in the form of -1/-1 counters.)
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G Nurturer Initiate Creature - Elf Shaman 1/1 (Green Common)
Whenever a player plays a green spell, you may pay 1. If you do, target
creature gets +1/+1 until end of turn.
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2G Presence of Gond Enchantment - Aura (Green Common)
Enchant creature Enchanted creature has "T Put a 1/1 green Elf Warrior creature
token into play."
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1G Toil to Renown Sorcery (Green Common)
You gain 1 life for each tapped artifact, creature, and land you control.
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G Viridescent Wisps Instant (Green Common)
Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
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3G Wildslayer Elves Creature - Elf Warrior 3/3 (Green Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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- www.MTGnews.com - Rumors: Shadowmoor: Green: Rare -
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3GG Dramatic Entrance Instant (Green Rare)
You may put a green creature card from your hand into play.
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4GG Mana Reflection Enchantment (Green Rare)
If you tap a permanent for mana, it produces twice as much of that mana
instead.
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5GG Mossbridge Troll Creature - Troll 5/5 (Green Rare)
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of
untapped creatures you control other than Mossbridge Troll with total
power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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1G Prismatic Omen Enchantment (Green Rare)
Lands you control are every basic land type in addition to their other types.
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2G Spawnwrithe Creature - Elemental 2/2 (Green Rare)
Trample Whenever Spawnwrithe deals combat damage to a player, put a token into
play that's a copy of Spawnwrithe.
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4GG Witherscale Wurm Creature - Wurm 9/9 (Green Rare)
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that
creature gains wither until end of turn. (It deals damage to creatures
in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an
opponent, remove all -1/-1 counters from it.
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5GGG Woodfall Primus Creature - Treefolk Shaman 6/6 (Green Rare)
Trample When Woodfall Primus comes into play, destroy target noncreature
permanent. Persist (When this creature is put into a graveyard from
play, if it had no -1/-1 counters on it, return it to play under its
owner's control with a -1/-1 counter on it.)
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- www.MTGnews.com - Rumors: Shadowmoor: Green: Uncommon -
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3G Drove of Elves Creature - Elf */* (Green Uncommon)
Drove of Elves's power and toughness are each equal to the number of green
permanents you control. Drove of Elves can't be the target of spells
or abilities your opponents control.
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4G Flourishing Defense Enchantment (Green Uncommon)
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf
Warrior creature token into play.
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2G Gloomwidow Creature - Spider 3/3 (Green Uncommon)
Reach Gloomwidow can't block creatures without flying.
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6G Howl of the Night P Sorcery (Green Uncommon)
Put a 2/2 green Wolf creature token into play for each Forest you control.
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1GG Raking Canopy Enchantment (Green Uncommon)
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to
it.
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5G Roughshod Mentor Creature - Giant Warrior 5/4 (Green Uncommon)
Green creatures you control have trample.
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(2/G)(2/G)(2/G)Tower Above Sorcery (Green Uncommon)
(o(2/g) can be paid with any two mana or with G. This card's converted mana
cost is 6.) Until end of turn, target creature gets +4/+4 and gains
trample, wither, and "When this creature attacks, target creature
blocks it this turn if able." (It deals damage to creatures in the form
of -1/-1 counters.)
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- www.MTGnews.com - Rumors: Shadowmoor: Land: Common -
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Forest (298) Basic Land - Forest (Land Common)
[G]
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Forest (299) Basic Land - Forest (Land Common)
[G]
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Forest (300) Basic Land - Forest (Land Common)
[G]
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Forest (301) Basic Land - Forest (Land Common)
[G]
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Island (286) Basic Land - Island (Land Common)
[U]
--------------------------------------------------------------------------------
Island (287) Basic Land - Island (Land Common)
[U]
--------------------------------------------------------------------------------
Island (288) Basic Land - Island (Land Common)
[U]
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Island (289) Basic Land - Island (Land Common)
[U]
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Mountain (294) Basic Land - Mountain (Land Common)
[R]
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Mountain (295) Basic Land - Mountain (Land Common)
[R]
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Mountain (296) Basic Land - Mountain (Land Common)
[R]
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Mountain (297) Basic Land - Mountain (Land Common)
[R]
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Plains (282) Basic Land - Plains (Land Common)
[W]
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Plains (283) Basic Land - Plains (Land Common)
[W]
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Plains (284) Basic Land - Plains (Land Common)
[W]
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Plains (285) Basic Land - Plains (Land Common)
[W]
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Swamp (290) Basic Land - Swamp (Land Common)
[B]
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Swamp (291) Basic Land - Swamp (Land Common)
[B]
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Swamp (292) Basic Land - Swamp (Land Common)
[B]
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Swamp (293) Basic Land - Swamp (Land Common)
[B]
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- www.MTGnews.com - Rumors: Shadowmoor: Land: Rare -
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Fire-Lit Thicket Land (Land Rare)
T Add 1 to your mana pool. o(r/g), T Add RR, RG, or GG to your mana pool.
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Graven Cairns Land (Land Rare)
T Add 1 to your mana pool. o(b/r), T Add BB, BR, or RR to your mana pool.
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Mystic Gate Land (Land Rare)
T Add 1 to your mana pool. o(w/u), T Add WW, WU, or UU to your mana pool.
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Reflecting Pool Land (Land Rare)
T Add to your mana pool one mana of any type that a land you control could
produce.
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Sunken Ruins Land (Land Rare)
T Add 1 to your mana pool. o(u/b), T Add UU, UB, or BB to your mana pool.
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Wooded Bastion Land (Land Rare)
T Add 1 to your mana pool. o(g/w), T Add GG, GW, or WW to your mana pool.
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- www.MTGnews.com - Rumors: Shadowmoor: Land: Uncommon -
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Leechridden Swamp Land - Swamp (Land Uncommon)
(T Add B to your mana pool.) Leechridden Swamp comes into play tapped. B, T
Each opponent loses 1 life. Play this ability only if you control two or
more black permanents.
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Madblind Mountain Land - Mountain (Land Uncommon)
(T Add R to your mana pool.) Madblind Mountain comes into play tapped. R, T
Shuffle your library. Play this ability only if you control two or more
red permanents.
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Mistveil Plains Land - Plains (Land Uncommon)
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put
target card in your graveyard on the bottom of your library. Play this
ability only if you control two or more white permanents.
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Moonring Island Land - Island (Land Uncommon)
(T Add U to your mana pool.) Moonring Island comes into play tapped. U, T Look
at the top card of target player's library. Play this ability only if you
control two or more blue permanents.
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Sapseep Forest Land - Forest (Land Uncommon)
(T Add G to your mana pool.) Sapseep Forest comes into play tapped. G, T You
gain 1 life. Play this ability only if you control two or more green
permanents.
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- www.MTGnews.com - Rumors: Shadowmoor: Red: Common -
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3R Blistering Dieflyn Creature - Imp 0/1 (Red Common)
Flying o(b/r): Blistering Dieflyn gets +1/+0 until end of turn.
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R Bloodshed Fever Enchantment - Aura (Red Common)
Enchant creature Enchanted creature attacks each turn if able.
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2R Boggart Arsonists Creature - Goblin Rogue 2/1 (Red Common)
Plainswalk 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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3R Burn Trail Sorcery (Red Common)
Burn Trail deals 3 damage to target creature or player. Conspire (As you play
this spell, you may tap two untapped creatures you control that share a
color with it. When you do, copy it and you may choose a new target for
the copy.)
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R Crimson Wisps Instant (Red Common)
Target creature becomes red and gains haste until end of turn. Draw a card.
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3R Ember Gale Sorcery (Red Common)
Creatures target player controls can't block this turn. Ember Gale deals 1
damage to each white and/or blue creature that player controls.
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5R Inescapable Brute Creature - Giant Warrior 3/3 (Red Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
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R Intimidator Initiat Creature - Goblin Shaman 1/1 (Red Common)
Whenever a player plays a red spell, you may pay 1. If you do, target creature
can't block this turn.
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1R Mudbrawler Cohort Creature - Goblin Warrior 1/1 (Red Common)
Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
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1R Power of Fire Enchantment - Aura (Red Common)
Enchant creature Enchanted creature has "T This creature deals 1 damage to
target creature or player."
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1R Puncture Bolt Instant (Red Common)
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that
creature.
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1R Rustrazor Butcher Creature - Goblin Warrior 1/2 (Red Common)
First strike Wither (This deals damage to creatures in the form of -1/-1
counters.)
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1R Smash to Smithereen Instant (Red Common)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's
controller.
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- www.MTGnews.com - Rumors: Shadowmoor: Red: Rare -
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2RR Cragganwick Cremato Creature - Giant Shaman 5/4 (Red Rare)
When Cragganwick Cremator comes into play, discard a card at random. If you
discard a creature card this way, Cragganwick Cremator deals damage
equal to that card's power to target player.
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2RR Deep-Slumber Titan Creature - Giant Warrior 7/7 (Red Rare)
Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap
during your untap step. Whenever Deep-Slumber Titan is dealt damage,
untap it.
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3R Elemental Mastery Enchantment - Aura (Red Rare)
Enchant creature Enchanted creature has "T Put X 1/1 red Elemental creature
tokens with haste into play, where X is this creature's power. Remove
them from the game at end of turn."
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3RR Furystoke Giant Creature - Giant Warrior 3/3 (Red Rare)
When Furystoke Giant comes into play, other creatures you control gain "T This
creature deals 2 damage to target creature or player" until end of
turn. Persist (When this creature is put into a graveyard from play, if it
had no -1/-1 counters on it, return it to play under its owner's control
with a -1/-1 counter on it.)
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5RR Knollspine Dragon Creature - Dragon 7/5 (Red Rare)
Flying When Knollspine Dragon comes into play, you may discard your hand and
draw cards equal to the damage dealt to target opponent this turn.
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1RR Knollspine Invocati Enchantment (Red Rare)
X, Discard a card with converted mana cost X: Knollspine Invocation deals X
damage to target creature or player.
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4RR Rage Reflection Enchantment (Red Rare)
Creatures you control have double strike.
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- www.MTGnews.com - Rumors: Shadowmoor: Red: Uncommon -
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1R Bloodmark Mentor Creature - Goblin Warrior 1/1 (Red Uncommon)
Red creatures you control have first strike.
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(2/R)(2/R)(2/R)Flame Javelin Instant (Red Uncommon)
(o(2/r) can be paid with any two mana or with R. This card's converted mana
cost is 6.) Flame Javelin deals 4 damage to target creature or player.
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3R Horde of Boggarts Creature - Goblin */* (Red Uncommon)
Horde of Boggarts's power and toughness are each equal to the number of red
permanents you control. Horde of Boggarts can't be blocked except by
two or more creatures.
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5R Jaws of Stone Sorcery (Red Uncommon)
Jaws of Stone deals X damage divided as you choose among any number of target
creatures and/or players, where X is the number of Mountains you
control as you play Jaws of Stone.
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RR Pyre Charger Creature - Elemental Warrior 1/1 (Red Uncommon)
Haste R: Pyre Charger gets +1/+0 until end of turn.
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2RR Slinking Giant Creature - Giant Rogue 4/4 (Red Uncommon)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever
Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of
turn.
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3R Wild Swing Sorcery (Red Uncommon)
Choose three target nonenchantment permanents. Destroy one of them at random.
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- www.MTGnews.com - Rumors: Shadowmoor: Blue: Common -
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1U Briarberry Cohort Creature - Faerie Soldier 1/1 (Blue Common)
Flying Briarberry Cohort gets +1/+1 as long as you control another blue
creature.
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U Cerulean Wisps Instant (Blue Common)
Target creature becomes blue until end of turn. Untap that creature. Draw a
card.
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2U Consign to Dream Instant (Blue Common)
Return target permanent to its owner's hand. If that permanent is red or green,
put it on top of its owner's library instead.
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U Drowner Initiate Creature - Merfolk Wizard 1/1 (Blue Common)
Whenever a player plays a blue spell, you may pay 1. If you do, target player
puts the top two cards of his or her library into his or her graveyard.
--------------------------------------------------------------------------------
2U Ghastly Discovery Sorcery (Blue Common)
Draw two cards, then discard a card. Conspire (As you play this spell, you may
tap two untapped creatures you control that share a color with it. When you
do, copy it.)
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3U Kinscaer Harpoonist Creature - Kithkin Soldier 2/2 (Blue Common)
Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose
flying until end of turn.
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4U Merrow Wavebreakers Creature - Merfolk Soldier 3/3 (Blue Common)
1U, oQ: Merrow Wavebreakers gains flying until end of turn. (oQ is the untap
symbol.)
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2U Parapet Watchers Creature - Kithkin Soldier 2/2 (Blue Common)
o(w/u): Parapet Watchers gets +0/+1 until end of turn.
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2U Prismwake Merrow Creature - Merfolk Wizard 2/1 (Blue Common)
Flash When Prismwake Merrow comes into play, target permanent becomes the color
or colors of your choice until end of turn.
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2UU Put Away Instant (Blue Common)
Counter target spell. You may shuffle up to one target card from your graveyard
into your library.
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2U Sinking Feeling Enchantment - Aura (Blue Common)
Enchant creature Enchanted creature doesn't untap during its controller's untap
step. Enchanted creature has "1, Put a -1/-1 counter on this creature:
Untap this creature."
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1U Spell Syphon Instant (Blue Common)
Counter target spell unless its controller pays 1 for each blue permanent you
control.
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4U Whimwader Creature - Elemental 6/4 (Blue Common)
Whimwader can't attack unless defending player controls a blue permanent.
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- www.MTGnews.com - Rumors: Shadowmoor: Blue: Rare -
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3UU Counterbore Instant (Blue Rare)
Counter target spell. Search its controller's graveyard, hand, and library for
all cards with the same name as that spell and remove them from the game.
Then that player shuffles his or her library.
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5UU Isleback Spawn Creature - Kraken 4/8 (Blue Rare)
Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards
in it.
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3U Knacksaw Clique Creature - Faerie Rogue 1/4 (Blue Rare)
Flying 1U, oQ: Target opponent removes the top card of his or her library from
the game. Until end of turn, you may play that card. (oQ is the untap
symbol.)
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3U Puca's Mischief Enchantment (Blue Rare)
At the beginning of your upkeep, you may exchange control of target nonland
permanent you control and target nonland permanent an opponent
controls with an equal or lesser converted mana cost.
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3UU River Kelpie Creature - Beast 3/3 (Blue Rare)
Whenever River Kelpie or another permanent is put into play from a graveyard,
draw a card. Whenever a spell is played from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from play, if it had
no -1/-1 counters on it, return it to play under its owner's control with a
-1/-1 counter on it.)
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1UU Savor the Moment Sorcery (Blue Rare)
Take an extra turn after this one. Skip the untap step of that turn.
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4UUU Thought Reflection Enchantment (Blue Rare)
If you would draw a card, draw two cards instead.
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- www.MTGnews.com - Rumors: Shadowmoor: Blue: Uncommon -
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(2/U)(2/U)(2/U)Advice from the Fae Sorcery (Blue Uncommon)
(o(2/u) can be paid with any two mana or with U. This card's converted mana
cost is 6.) Look at the top five cards of your library. If you control more
creatures than any other player, put two of those cards into your
hand. Otherwise, put one of them into your hand. Then put the rest on the
bottom of your library in any order.
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4U Biting Tether Enchantment - Aura (Blue Uncommon)
Enchant creature You control enchanted creature. At the beginning of your
upkeep, put a -1/-1 counter on enchanted creature.
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U Cursecatcher Creature - Merfolk Wizard 1/1 (Blue Uncommon)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its
controller pays 1.
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5U Deepchannel Mentor Creature - Merfolk Rogue 2/2 (Blue Uncommon)
Blue creatures you control are unblockable.
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3U Faerie Swarm Creature - Faerie */* (Blue Uncommon)
Flying Faerie Swarm's power and toughness are each equal to the number of blue
permanents you control.
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5U Flow of Ideas Sorcery (Blue Uncommon)
Draw a card for each Island you control.
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2U Leech Bonder Creature - Merfolk Soldier 3/3 (Blue Uncommon)
Leech Bonder comes into play with two -1/-1 counters on it. U, oQ: Move a
counter from target creature onto another target creature. (oQ is the
untap symbol.)
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- www.MTGnews.com - Rumors: Shadowmoor: White: Common -
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W Apothecary Initiate Creature - Kithkin Cleric 1/1 (White Common)
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1
life.
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2W Ballynock Cohort Creature - Kithkin Soldier 2/2 (White Common)
First strike Ballynock Cohort gets +1/+1 as long as you control another white
creature.
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4W Barrenton Medic Creature - Kithkin Cleric 0/4 (White Common)
T Prevent the next 1 damage that would be dealt to target creature or player
this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
--------------------------------------------------------------------------------
Black Blue Faerie R (White Common)
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Black Red Elemental (White Common)
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W Goldenglow Moth Creature - Insect 0/1 (White Common)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
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Green Red Goblin Wa (White Common)
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Green White Elf War (White Common)
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1W Inquisitor's Snare Instant (White Common)
Prevent all damage target attacking or blocking creature would deal this turn.
If that creature is black or red, destroy it.
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1W Kithkin Shielddare Creature - Kithkin Soldier 1/1 (White Common)
W, T Target blocking creature gets +2/+2 until end of turn.
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Kithkin Soldier (To (White Common)
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1W Mine Excavation Sorcery (White Common)
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures
you control that share a color with it. When you do, copy it and you may
choose a new target for the copy.)
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W Niveous Wisps Instant (White Common)
Target creature becomes white until end of turn. Tap that creature. Draw a
card.
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Rat (Token) (White Common)
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Red Green Giant War (White Common)
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Red Haste Elemental (White Common)
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3W Rune-Cervin Rider Creature - Elf Knight 2/2 (White Common)
Flying o(g/w)o(g/w): Rune-Cervin Rider gets +1/+1 until end of turn.
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1W Safehold Sentry Creature - Elf Warrior 2/2 (White Common)
2W, oQ: Safehold Sentry gets +0/+2 until end of turn. (oQ is the untap symbol.)
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Spider (Token) (White Common)
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Spirit (Token) (White Common)
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W Strip Bare Instant (White Common)
Destroy all Auras and Equipment attached to target creature.
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5W Woeleecher Creature - Elemental 3/5 (White Common)
W, T Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
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Wolf (Token) (White Common)
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- www.MTGnews.com - Rumors: Shadowmoor: White: Rare -
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4W Boon Reflection Enchantment (White Rare)
If you would gain life, you gain twice that much life instead.
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1W Greater Auramancy Enchantment (White Rare)
Other enchantments you control have shroud. Enchanted creatures you control
have shroud.
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5WW Mass Calcify Sorcery (White Rare)
Destroy all nonwhite creatures.
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1WW Order of Whiteclay Creature - Kithkin Cleric 1/4 (White Rare)
1WW, oQ: Return target creature card with converted mana cost 3 or less from
your graveyard to play. (oQ is the untap symbol.)
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WW Runed Halo Enchantment (White Rare)
As Runed Halo comes into play, name a card. You have protection from the chosen
name. (You can't be targeted, dealt damage, or enchanted by anything with
that name.)
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3WWW Twilight Shepherd Creature - Angel 5/5 (White Rare)
Flying, vigilance When Twilight Shepherd comes into play, return to your hand
all cards in your graveyard put there from play this turn. Persist (When
this creature is put into a graveyard from play, if it had no -1/-1
counters on it, return it to play under its owner's control with a
-1/-1 counter on it.)
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5WW Windbrisk Raptor Creature - Bird 5/7 (White Rare)
Flying Attacking creatures you control have lifelink.
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- www.MTGnews.com - Rumors: Shadowmoor: White: Uncommon -
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3W Armored Ascension Enchantment - Aura (White Uncommon)
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and
has flying.
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3W Kithkin Rabble Creature - Kithkin */* (White Uncommon)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of
white permanents you control.
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1W Last Breath Instant (White Uncommon)
Remove target creature with power 2 or less from the game. Its controller gains
4 life.
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1W Mistmeadow Skulk Creature - Kithkin Rogue 1/1 (White Uncommon)
Lifelink, protection from converted mana cost 3 or greater
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5WW Pale Wayfarer Creature - Spirit Giant 4/4 (White Uncommon)
2WW, oQ: Target creature gains protection from the color of its controller's
choice until end of turn. (oQ is the untap symbol.)
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1WW Prison Term Enchantment - Aura (White Uncommon)
Enchant creature Enchanted creature can't attack or block and its activated
abilities can't be played. Whenever a creature comes into play under
an opponent's control, you may attach Prison Term to that creature.
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4W Resplendent Mentor Creature - Kithkin Cleric 2/2 (White Uncommon)
White creatures you control have "T You gain 1 life."
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(2/W)(2/W)(2/W)Spectral Procession Sorcery (White Uncommon)
(o(2/w) can be paid with any two mana or with W. This card's converted mana
cost is 6.) Put three 1/1 white Spirit creature tokens with flying into
play.
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- www.MTGnews.com - Rumors: Shadowmoor: Multi: Common -
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3(W/U)Aethertow Instant (Multi Common)
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures
you control that share a color with it. When you do, copy it and you may
choose a new target for the copy.)
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(G/W)Barkshell Blessing Instant (Multi Common)
Target creature gets +2/+2 until end of turn. Conspire (As you play this spell,
you may tap two untapped creatures you control that share a color with it.
When you do, copy it and you may choose a new target for the copy.)
--------------------------------------------------------------------------------
2(W/U)(W/U)Barrenton Cragtread Creature - Kithkin Scout 3/3 (Multi Common)
Barrenton Cragtreads can't be blocked by red creatures.
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4(B/R)Cultbrand Cinder Creature - Elemental Shaman 3/3 (Multi Common)
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
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1(W/U)Curse of Chains Enchantment - Aura (Multi Common)
Enchant creature At the beginning of each upkeep, tap enchanted creature.
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(G/W)Elvish Hexhunter Creature - Elf Shaman 1/1 (Multi Common)
o(g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment.
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1(B/R)Emberstrike Duo Creature - Elemental Warrior 1/1 (Multi Common)
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until
end of turn.
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1(U/B)Fate Transfer Instant (Multi Common)
Move all counters from target creature onto another target creature.
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1(B/R)Fists of the Demigo Enchantment - Aura (Multi Common)
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has
wither. (It deals damage to creatures in the form of -1/-1 counters.) As
long as enchanted creature is red, it gets +1/+1 and has first strike.
--------------------------------------------------------------------------------
2(R/G)Giantbaiting Sorcery (Multi Common)
Put a 4/4 red and green Giant Warrior creature token with haste into play.
Remove it from the game at end of turn. Conspire (As you play this spell,
you may tap two untapped creatures you control that share a color with it.
When you do, copy it.)
--------------------------------------------------------------------------------
4(U/B)Gravelgill Axeshark Creature - Merfolk Soldier 3/3 (Multi Common)
Persist (When this creature is put into a graveyard from play, if it had no
-1/-1 counters on it, return it to play under its owner's control with a
-1/-1 counter on it.)
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2(U/B)Gravelgill Duo Creature - Merfolk Rogue Warr 2/1 (Multi Common)
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of
turn.
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3(U/B)Helm of the Ghastlo Enchantment - Aura (Multi Common)
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has
"Whenever this creature deals damage to an opponent, draw a card." As
long as enchanted creature is black, it gets +1/+1 and has "Whenever this
creature deals damage to an opponent, that player discards a card."
--------------------------------------------------------------------------------
4(R/G)(R/G)(R/G)Loamdragger Giant Creature - Giant Warrior 7/6 (Multi Common)
--------------------------------------------------------------------------------
(B/R)Manaforge Cinder Creature - Elemental Shaman 1/1 (Multi Common)
1: Add B or R to your mana pool. Play this ability no more than three times
each turn.
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1(R/G)Manamorphose Instant (Multi Common)
Add two mana in any combination of colors to your mana pool. Draw a card.
--------------------------------------------------------------------------------
1(G/W)Medicine Runner Creature - Elf Cleric 2/1 (Multi Common)
When Medicine Runner comes into play, you may remove a counter from target
permanent.
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(U/B)Memory Sluice Sorcery (Multi Common)
Target player puts the top four cards of his or her library into his or her
graveyard. Conspire (As you play this spell, you may tap two untapped
creatures you control that share a color with it. When you do, copy it
and you may choose a new target for the copy.)
--------------------------------------------------------------------------------
4(R/G)(R/G)Morselhoarder Creature - Elemental 6/4 (Multi Common)
Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1
counter from Morselhoarder: Add one mana of any color to your mana pool.
--------------------------------------------------------------------------------
2(R/G)(R/G)Mudbrawler Raiders Creature - Goblin Warrior 3/3 (Multi Common)
Mudbrawler Raiders can't be blocked by blue creatures.
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3(G/W)(G/W)Old Ghastbark Creature - Treefolk Warrior 3/6 (Multi Common)
--------------------------------------------------------------------------------
(U/B)Oona's Gatewarden Creature - Faerie Soldier 2/1 (Multi Common)
Flying, defender Wither (This deals damage to creatures in the form of -1/-1
counters.)
--------------------------------------------------------------------------------
2(B/R)(B/R)Poison the Well Sorcery (Multi Common)
Destroy target land. Poison the Well deals 2 damage to that land's controller.
--------------------------------------------------------------------------------
2(G/W)(G/W)Raven's Run Dragoon Creature - Elf Knight 3/3 (Multi Common)
Raven's Run Dragoon can't be blocked by black creatures.
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4(R/G)Runes of the Deus Enchantment - Aura (Multi Common)
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has
double strike. (It deals both first-strike and regular combat damage.) As
long as enchanted creature is green, it gets +1/+1 and has trample.
--------------------------------------------------------------------------------
3(G/W)Safehold Duo Creature - Elf Warrior Shaman 2/4 (Multi Common)
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end
of turn.
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1(G/W)Safehold Elite Creature - Elf Scout 2/2 (Multi Common)
Persist (When this creature is put into a graveyard from play, if it had no
-1/-1 counters on it, return it to play under its owner's control with a
-1/-1 counter on it.)
--------------------------------------------------------------------------------
(G/W)Safewright Quest Sorcery (Multi Common)
Search your library for a Forest or Plains card, reveal it, and put it into
your hand. Then shuffle your library.
--------------------------------------------------------------------------------
(B/R)Scar Instant (Multi Common)
Put a -1/-1 counter on target creature.
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1(U/B)Scarscale Ritual Sorcery (Multi Common)
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a
creature you control. Draw two cards.
--------------------------------------------------------------------------------
4(R/G)Scuzzback Marauders Creature - Goblin Warrior 5/2 (Multi Common)
Trample Persist (When this creature is put into a graveyard from play, if it
had no -1/-1 counters on it, return it to play under its owner's control
with a -1/-1 counter on it.)
--------------------------------------------------------------------------------
(R/G)Scuzzback Scrapper Creature - Goblin Warrior 1/1 (Multi Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
--------------------------------------------------------------------------------
2(G/W)Shield of the Overs Enchantment - Aura (Multi Common)
Enchant creature As long as enchanted creature is green, it gets +1/+1 and is
indestructible. (Lethal damage and effects that say "destroy"
don't destroy it. If its toughness is 0 or less, it's still put into its
owner's graveyard.) As long as enchanted creature is white, it gets
+1/+1 and has flying.
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2(W/U)Silkbind Faerie Creature - Faerie Rogue 1/3 (Multi Common)
Flying 1o(w/u), oQ: Tap target creature. (oQ is the untap symbol.)
--------------------------------------------------------------------------------
1(W/U)Somnomancer Creature - Kithkin Wizard 2/1 (Multi Common)
When Somnomancer comes into play, you may tap target creature.
--------------------------------------------------------------------------------
1(B/R)Sootstoke Kindler Creature - Elemental Shaman 1/1 (Multi Common)
Haste T Target black or red creature gains haste until end of turn.
--------------------------------------------------------------------------------
2(B/R)(B/R)Sootwalkers Creature - Elemental Rogue 3/3 (Multi Common)
Sootwalkers can't be blocked by white creatures.
--------------------------------------------------------------------------------
2(W/U)Steel of the Godhea Enchantment - Aura (Multi Common)
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has
lifelink. (Whenever it deals damage, its controller gains that much
life.) As long as enchanted creature is blue, it gets +1/+1 and is
unblockable.
--------------------------------------------------------------------------------
2(R/G)Tattermunge Duo Creature - Goblin Warrior Sha 2/3 (Multi Common)
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until
end of turn.
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2(W/U)Thistledown Duo Creature - Kithkin Soldier Wi 2/2 (Multi Common)
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end
of turn.
--------------------------------------------------------------------------------
2(U/B)Torpor Dust Enchantment - Aura (Multi Common)
Flash Enchant creature Enchanted creature gets -3/-0.
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4(B/R)Traitor's Roar Sorcery (Multi Common)
Tap target untapped creature. It deals damage equal to its power to its
controller. Conspire (As you play this spell, you may tap two
untapped creatures you control that share a color with it. When you do,
copy it and you may choose a new target for the copy.)
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1(W/U)Turn to Mist Instant (Multi Common)
Remove target creature from the game. Return that card to play under its
owner's control at end of turn.
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2(U/B)(U/B)Wanderbrine Rootcut Creature - Merfolk Rogue 3/3 (Multi Common)
Wanderbrine Rootcutters can't be blocked by green creatures.
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(W/U)Zealous Guardian Creature - Kithkin Soldier 1/1 (Multi Common)
Flash
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1(B/R)(B/R)(B/R)Ashenmoor Liege Creature - Elemental Knight 4/1 (Multi Rare)
Other black creatures you control get +1/+1. Other red creatures you control
get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability
an opponent controls, that player loses 4 life.
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1(W/U)(W/U)Augury Adept Creature - Kithkin Wizard 2/2 (Multi Rare)
Whenever Augury Adept deals combat damage to a player, reveal the top card of
your library and put that card into your hand. You gain life equal to its
converted mana cost.
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1(R/G)(R/G)(R/G)Boartusk Liege Creature - Goblin Knight 3/4 (Multi Rare)
Trample Other red creatures you control get +1/+1. Other green creatures you
control get +1/+1.
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1(U/B)(U/B)Cemetery Puca Creature - Shapeshifter 1/2 (Multi Rare)
Whenever a creature is put into a graveyard from play, you may pay 1. If you
do, Cemetery Puca becomes a copy of that creature and gains this ability.
--------------------------------------------------------------------------------
(B/R)(B/R)(B/R)(B/R)(B/R)Demigod of Revenge Creature - Spirit Avatar 5/4 (Multi Rare)
Flying, haste When you play Demigod of Revenge, return all cards named Demigod
of Revenge from your graveyard to play.
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(R/G)(R/G)(R/G)(R/G)(R/G)Deus of Calamity Creature - Spirit Avatar 6/6 (Multi Rare)
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent,
destroy target land that player controls.
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5(B/R)(B/R)(B/R)Din of the Fireherd Sorcery (Multi Rare)
Put a 5/5 black and red Elemental creature token into play. Target opponent
sacrifices a creature for each black creature you control, then
sacrifices a land for each red creature you control.
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3(U/B)(U/B)Dire Undercurrents Enchantment (Multi Rare)
Whenever a blue creature comes into play under your control, you may have
target player draw a card. Whenever a black creature comes into play
under your control, you may have target player discard a card.
--------------------------------------------------------------------------------
3(W/U)(W/U)Enchanted Evening Enchantment (Multi Rare)
All permanents are enchantments in addition to their other types.
--------------------------------------------------------------------------------
2(B/R)Everlasting Torment Enchantment (Multi Rare)
Players can't gain life. Damage can't be prevented. All damage is dealt as
though its source had wither. (A source with wither deals damage to
creatures in the form of -1/-1 counters.)
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2(G/W)(G/W)(G/W)Fracturing Gust Instant (Multi Rare)
Destroy all artifacts and enchantments. You gain 2 life for each permanent
destroyed this way.
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1(B/R)(B/R)Fulminator Mage Creature - Elemental Shaman 2/2 (Multi Rare)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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(U/B)(U/B)(U/B)(U/B)(U/B)Ghastlord of Fugue Creature - Spirit Avatar 4/4 (Multi Rare)
Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat
damage to a player, that player reveals his or her hand. Choose a card
from it. That player removes that card from the game.
--------------------------------------------------------------------------------
1(U/B)(U/B)(U/B)Glen Elendra Liege Creature - Faerie Knight 2/3 (Multi Rare)
Flying Other blue creatures you control get +1/+1. Other black creatures you
control get +1/+1.
--------------------------------------------------------------------------------
(W/U)(W/U)(W/U)(W/U)(W/U)Godhead of Awe Creature - Spirit Avatar 4/4 (Multi Rare)
Flying Other creatures are 1/1.
--------------------------------------------------------------------------------
2(G/W)(G/W)Heartmender Creature - Elemental 2/2 (Multi Rare)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you
control. Persist (When this creature is put into a graveyard from play,
if it had no -1/-1 counters on it, return it to play under its owner's
control with a -1/-1 counter on it.)
--------------------------------------------------------------------------------
3(R/G)Impromptu Raid Enchantment (Multi Rare)
2o(r/g): Reveal the top card of your library. If it isn't a creature card, put
it into your graveyard. Otherwise, put that card into play. That creature has
haste. Sacrifice it at end of turn.
--------------------------------------------------------------------------------
(U/B)(U/B)(U/B)(U/B)Memory Plunder Instant (Multi Rare)
You may play target instant or sorcery card in an opponent's graveyard without
paying its mana cost.
--------------------------------------------------------------------------------
2(W/U)(W/U)Mirrorweave Instant (Multi Rare)
Each other creature becomes a copy of target nonlegendary creature until end of
turn.
--------------------------------------------------------------------------------
3(U/B)(U/B)(U/B)Oona, Queen of the Legendary Creature - Faerie W 5/5 (Multi Rare)
Flying Xo(u/b): Choose a color. Target opponent removes the top X cards of his
or her library from the game. For each card of the chosen color removed this
way, put a 1/1 blue and black Faerie Rogue creature token with flying into
play.
--------------------------------------------------------------------------------
2(G/W)Oracle of Nectars Creature - Elf Cleric 2/2 (Multi Rare)
X, T You gain X life.
--------------------------------------------------------------------------------
(G/W)(G/W)(G/W)(G/W)(G/W)Oversoul of Dusk Creature - Spirit Avatar 5/5 (Multi Rare)
Protection from blue, from black, and from red
--------------------------------------------------------------------------------
(2/W)(2/U)(2/B)(2/R)(2/G)Reaper King Legendary Artifact Creature - 6/6 (Multi Rare)
(o(2/w) can be paid with any two mana or with W. This card's converted mana
cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever
another Scarecrow comes into play under your control, destroy target
permanent.
--------------------------------------------------------------------------------
(G/W)Rhys the Redeemed Legendary Creature - Elf Warr 1/1 (Multi Rare)
2o(g/w), T Put a 1/1 green and white Elf Warrior creature token into play.
4o(g/w)o(g/w), T For each creature token you control, put a token
into play that's a copy of that creature.
--------------------------------------------------------------------------------
3(R/G)Rosheen Meanderer Legendary Creature - Giant Sh 4/4 (Multi Rare)
T Add 4 to your mana pool. Spend this mana only on costs that contain X.
--------------------------------------------------------------------------------
2(B/R)(B/R)Spiteful Visions Enchantment (Multi Rare)
At the beginning of each player's draw step, that player draws a card. Whenever
a player draws a card, Spiteful Visions deals 1 damage to that player.
--------------------------------------------------------------------------------
2(W/U)(W/U)Swans of Bryn Argol Creature - Bird Spirit 4/3 (Multi Rare)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that
damage. The source's controller draws cards equal to the damage
prevented this way.
--------------------------------------------------------------------------------
(U/B)(U/B)Sygg, River Cutthro Legendary Creature - Merfolk 1/3 (Multi Rare)
At end of turn, if an opponent lost 3 or more life this turn, you may draw a
card. (Damage causes loss of life.)
--------------------------------------------------------------------------------
1(W/U)(W/U)(W/U)Thistledown Liege Creature - Kithkin Knight 1/3 (Multi Rare)
Flash Other white creatures you control get +1/+1. Other blue creatures you
control get +1/+1.
--------------------------------------------------------------------------------
3(B/R)(B/R)Tyrannize Sorcery (Multi Rare)
Target player discards his or her hand unless he or she pays 7 life.
--------------------------------------------------------------------------------
5(R/G)Valleymaker Creature - Giant Shaman 5/5 (Multi Rare)
T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. T,
Sacrifice a Forest: Choose a player. That player adds GGG to his or
her mana pool.
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(R/G)(R/G)Vexing Shusher Creature - Goblin Shaman 2/2 (Multi Rare)
Vexing Shusher can't be countered. o(r/g): Target spell can't be countered by
spells or abilities.
--------------------------------------------------------------------------------
(G/W)(G/W)Wheel of Sun and Mo Enchantment - Aura (Multi Rare)
Enchant player If a card would be put into enchanted player's graveyard from
anywhere, instead that card is revealed and put on the bottom of that
player's library.
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1(G/W)(G/W)(G/W)Wilt-Leaf Liege Creature - Elf Knight 4/4 (Multi Rare)
Other green creatures you control get +1/+1. Other white creatures you control
get +1/+1. If a spell or ability an opponent controls causes you to discard
Wilt-Leaf Liege, put it into play instead of putting it into your
graveyard.
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4(W/U)(W/U)(W/U)(W/U)Worldpurge Sorcery (Multi Rare)
Return all permanents to their owners' hands. Each player chooses up to seven
cards in his or her hand, then shuffles the rest into his or her library.
Empty all mana pools.
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4(R/G)(R/G)Wort, the Raidmothe Legendary Creature - Goblin S 3/3 (Multi Rare)
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin
Warrior creature tokens into play. Each red or green instant or sorcery
spell you play has conspire. (As you play the spell, you may tap two
untapped creatures you control that share a color with it. When you do,
copy it and you may choose new targets for the copy.)
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(B/R)(B/R)(B/R)Ashenmoor Gouger Creature - Elemental Warrior 4/4 (Multi Uncommon)
Ashenmoor Gouger can't block.
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(R/G)(R/G)(R/G)Boggart Ram-Gang Creature - Goblin Warrior 3/3 (Multi Uncommon)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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X(G/W)Dawnglow Infusion Sorcery (Multi Uncommon)
You gain X life if G was spent to play Dawnglow Infusion and X life if W was
spent to play it. (Do both if GW was spent.)
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(U/B)Dream Salvage Instant (Multi Uncommon)
Draw cards equal to the number of cards target opponent discarded this turn.
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2(R/G)Firespout Sorcery (Multi Uncommon)
Firespout deals 3 damage to each creature without flying if R was spent to play
Firespout and 3 damage to each creature with flying if G was spent to
play it. (Do both if RG was spent.)
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(R/G)Fossil Find Sorcery (Multi Uncommon)
Return a card at random from your graveyard to your hand, then reorder your
graveyard as you choose.
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4(W/U)Glamer Spinners Creature - Faerie Wizard 2/4 (Multi Uncommon)
Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting
target permanent to another permanent with the same controller.
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5(B/R)Grief Tyrant Creature - Horror 8/8 (Multi Uncommon)
Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant
is put into a graveyard from play, put a -1/-1 counter on target creature for
each -1/-1 counter on Grief Tyrant.
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(R/G)Guttural Response Instant (Multi Uncommon)
Counter target blue instant spell.
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(U/B)(U/B)Inkfathom Infiltrat Creature - Merfolk Rogue 2/1 (Multi Uncommon)
Inkfathom Infiltrator can't block and is unblockable.
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1(U/B)Inkfathom Witch Creature - Merfolk Wizard 1/1 (Multi Uncommon)
Fear 2UB: Each unblocked creature becomes 4/1 until end of turn.
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1(G/W)(G/W)Kitchen Finks Creature - Ouphe 3/2 (Multi Uncommon)
When Kitchen Finks comes into play, you gain 2 life. Persist (When this
creature is put into a graveyard from play, if it had no -1/-1 counters
on it, return it to play under its owner's control with a -1/-1 counter on
it.)
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3(B/R)(B/R)Kulrath Knight Creature - Elemental Knight 3/3 (Multi Uncommon)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or
block.
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2(G/W)Mercy Killing Instant (Multi Uncommon)
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf
Warrior creature tokens into play, where X is that creature's power.
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3(U/B)Merrow Grimeblotter Creature - Merfolk Wizard 2/2 (Multi Uncommon)
1o(u/b), oQ: Target creature gets -2/-0 until end of turn. (oQ is the untap
symbol.)
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1(W/U)Mistmeadow Witch Creature - Kithkin Wizard 1/1 (Multi Uncommon)
2WU: Remove target creature from the game. Return that card to play under its
owner's control at end of turn.
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2(B/R)(B/R)Murderous Redcap Creature - Goblin Assassin 2/2 (Multi Uncommon)
When Murderous Redcap comes into play, it deals damage equal to its power to
target creature or player. Persist (When this creature is put into a
graveyard from play, if it had no -1/-1 counters on it, return it to
play under its owner's control with a -1/-1 counter on it.)
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(W/U)(W/U)(W/U)Plumeveil Creature - Elemental 4/4 (Multi Uncommon)
Flash Flying, defender
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(W/U)(W/U)Puresight Merrow Creature - Merfolk Wizard 2/2 (Multi Uncommon)
o(w/u), oQ: Look at the top card of your library. You may remove that card from
the game. (oQ is the untap symbol.)
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1(G/W)Reknit Instant (Multi Uncommon)
Regenerate target permanent.
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3(W/U)Repel Intruders Instant (Multi Uncommon)
Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to
play Repel Intruders. Counter up to one target creature spell if U was
spent to play Repel Intruders. (Do both if WU was spent.)
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3(U/B)River's Grasp Sorcery (Multi Uncommon)
If U was spent to play River's Grasp, return up to one target creature to its
owner's hand. If B was spent to play River's Grasp, target player
reveals his or her hand, you choose a nonland card from it, then that
player discards that card. (Do both if UB was spent.)
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(G/W)Seedcradle Witch Creature - Elf Shaman 1/1 (Multi Uncommon)
2GW: Target creature gets +3/+3 until end of turn. Untap that creature.
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1(B/R)Spiteflame Witch Creature - Elemental Shaman 2/1 (Multi Uncommon)
BR: Each player loses 1 life.
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(R/G)Tattermunge Maniac Creature - Goblin Warrior 2/1 (Multi Uncommon)
Tattermunge Maniac attacks each turn if able.
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1(R/G)Tattermunge Witch Creature - Goblin Shaman 2/1 (Multi Uncommon)
RG: Each blocked creature gets +1/+0 and gains trample until end of turn.
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4(W/U)(W/U)Thoughtweft Gambit Instant (Multi Uncommon)
Tap all creatures your opponents control and untap all creatures you control.
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4(B/R)Torrent of Souls Sorcery (Multi Uncommon)
Return up to one target creature card from your graveyard to play if B was
spent to play Torrent of Souls. Creatures target player controls get +2/+0
and gain haste until end of turn if R was spent to play Torrent of Souls.
(Do both if BR was spent.)
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(U/B)(U/B)(U/B)Wasp Lancer Creature - Faerie Soldier 3/2 (Multi Uncommon)
Flying
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(G/W)(G/W)(G/W)Wilt-Leaf Cavaliers Creature - Elf Knight 3/4 (Multi Uncommon)
Vigilance
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