--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Artifact: Common                       -
--------------------------------------------------------------------------------
5    Blazethorn Scarecro Artifact Creature - Scarecrow     3/3 (Artifact Common)
Blazethorn Scarecrow has haste as long as you control a red creature. 
Blazethorn Scarecrow has wither as long as you control a green 
creature. (It deals damage to creatures in the form of -1/-1 
counters.) 
--------------------------------------------------------------------------------
2    Blight Sickle       Artifact - Equipment                  (Artifact Common)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in 
the form of -1/-1 counters.) Equip 2 
--------------------------------------------------------------------------------
2    Chainbreaker        Artifact Creature - Scarecrow     3/3 (Artifact Common)
Chainbreaker comes into play with two -1/-1 counters on it. 3, T Remove a -1/-1 
counter from target creature. 
--------------------------------------------------------------------------------
2    Elsewhere Flask     Artifact                              (Artifact Common)
When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: 
Choose a basic land type. Each land you control becomes that type until 
end of turn. 
--------------------------------------------------------------------------------
2    Pili-Pala           Artifact Creature - Scarecrow     1/1 (Artifact Common)
Flying 2, oQ: Add one mana of any color to your mana pool. (oQ is the untap 
symbol.) 
--------------------------------------------------------------------------------
6    Rattleblaze Scarecr Artifact Creature - Scarecrow     5/3 (Artifact Common)
Rattleblaze Scarecrow has persist as long as you control a black creature. 
(When this creature is put into a graveyard from play, if it had no -1/-1 
counters on it, return it to play under its owner's control with a 
-1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you 
control a red creature. 
--------------------------------------------------------------------------------
4    Scrapbasket         Artifact Creature - Scarecrow     3/2 (Artifact Common)
1: Scrapbasket becomes all colors until end of turn. 
--------------------------------------------------------------------------------
3    Scuttlemutt         Artifact Creature - Scarecrow     2/2 (Artifact Common)
T Add one mana of any color to your mana pool. T Target creature becomes the 
color or colors of your choice until end of turn. 
--------------------------------------------------------------------------------
6    Thornwatch Scarecro Artifact Creature - Scarecrow     4/4 (Artifact Common)
Thornwatch Scarecrow has wither as long as you control a green creature. (It 
deals damage to creatures in the form of -1/-1 counters.) Thornwatch 
Scarecrow has vigilance as long as you control a white creature. 
--------------------------------------------------------------------------------
4    Watchwing Scarecrow Artifact Creature - Scarecrow     2/4 (Artifact Common)
Watchwing Scarecrow has vigilance as long as you control a white creature. 
Watchwing Scarecrow has flying as long as you control a blue creature. 
--------------------------------------------------------------------------------
3    Wingrattle Scarecro Artifact Creature - Scarecrow     2/2 (Artifact Common)
Wingrattle Scarecrow has flying as long as you control a blue creature. 
Wingrattle Scarecrow has persist as long as you control a black 
creature. (When this creature is put into a graveyard from play, if it 
had no -1/-1 counters on it, return it to play under its owner's control 
with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Artifact: Rare                         -
--------------------------------------------------------------------------------
5    Cauldron of Souls   Artifact                                (Artifact Rare)
T Choose any number of target creatures. Each of those creatures gains persist 
until end of turn. (When it's put into a graveyard from play, if it had no 
-1/-1 counters on it, return it to play under its owner's control with a 
-1/-1 counter on it.) 
--------------------------------------------------------------------------------
7    Grim Poppet         Artifact Creature - Scarecrow       4/4 (Artifact Rare)
Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 
counter from Grim Poppet: Put a -1/-1 counter on another target 
creature. 
--------------------------------------------------------------------------------
2    Painter's Servant   Artifact Creature - Scarecrow       1/3 (Artifact Rare)
As Painter's Servant comes into play, choose a color. All cards that aren't in 
play, spells, and permanents are the chosen color in addition to their 
other colors. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Artifact: Uncommon                     -
--------------------------------------------------------------------------------
4    Gnarled Effigy      Artifact                            (Artifact Uncommon)
4, T Put a -1/-1 counter on target creature. 
--------------------------------------------------------------------------------
1    Heap Doll           Artifact Creature - Scarecrow   1/1 (Artifact Uncommon)
Sacrifice Heap Doll: Remove target card in a graveyard from the game. 
--------------------------------------------------------------------------------
5    Illuminated Folio   Artifact                            (Artifact Uncommon)
1, T, Reveal two cards from your hand that share a color: Draw a card. 
--------------------------------------------------------------------------------
4    Lockjaw Snapper     Artifact Creature - Scarecrow   2/2 (Artifact Uncommon)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When 
Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter 
on each creature with a -1/-1 counter on it. 
--------------------------------------------------------------------------------
3    Lurebound Scarecrow Artifact Creature - Scarecrow   4/4 (Artifact Uncommon)
As Lurebound Scarecrow comes into play, choose a color. When you control no 
permanents of the chosen color, sacrifice Lurebound Scarecrow. 
--------------------------------------------------------------------------------
2    Revelsong Horn      Artifact                            (Artifact Uncommon)
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until 
end of turn. 
--------------------------------------------------------------------------------
3    Tatterkite          Artifact Creature - Scarecrow   2/1 (Artifact Uncommon)
Flying Tatterkite can't have counters placed on it. 
--------------------------------------------------------------------------------
2    Trip Noose          Artifact                            (Artifact Uncommon)
2, T Tap target creature. 
--------------------------------------------------------------------------------
3    Umbral Mantle       Artifact - Equipment                (Artifact Uncommon)
Equipped creature has "3, oQ: This creature gets +2/+2 until end of turn." (oQ 
is the untap symbol.) Equip 0 
--------------------------------------------------------------------------------
5    Wicker Warcrawler   Artifact Creature - Scarecrow   6/6 (Artifact Uncommon)
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end 
of combat. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Black: Common                          -
--------------------------------------------------------------------------------
B    Aphotic Wisps       Instant                                  (Black Common)
Target creature becomes black and gains fear until end of turn. Draw a card. 
--------------------------------------------------------------------------------
5B   Ashenmoor Cohort    Creature - Elemental Warrior         4/3 (Black Common)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 
--------------------------------------------------------------------------------
2B   Cinderbones         Creature - Elemental Skeleton        1/1 (Black Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 1B: 
Regenerate Cinderbones. 
--------------------------------------------------------------------------------
4B   Cinderhaze Wretch   Creature - Elemental Shaman          3/2 (Black Common)
T Target player discards a card. Play this ability only during your turn. Put a 
-1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. 
--------------------------------------------------------------------------------
1B   Disturbing Plot     Sorcery                                  (Black Common)
Return target creature card in a graveyard to its owner's hand. Conspire (As 
you play this spell, you may tap two untapped creatures you control that 
share a color with it. When you do, copy it and you may choose a new 
target for the copy.) 
--------------------------------------------------------------------------------
1BB  Faerie Macabre      Creature - Faerie Rogue              2/2 (Black Common)
Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from 
the game. 
--------------------------------------------------------------------------------
3BB  Gloomlance          Sorcery                                  (Black Common)
Destroy target creature. If that creature was green or white, its controller 
discards a card. 
--------------------------------------------------------------------------------
3B   Loch Korrigan       Creature - Spirit                    1/1 (Black Common)
o(u/b): Loch Korrigan gets +1/+1 until end of turn. 
--------------------------------------------------------------------------------
1B   Rite of Consumption Sorcery                                  (Black Common)
As an additional cost to play Rite of Consumption, sacrifice a creature. Rite 
of Consumption deals damage equal to the sacrificed creature's power to 
target player. You gain life equal to the damage dealt this way. 
--------------------------------------------------------------------------------
1B   Sickle Ripper       Creature - Elemental Warrior         2/1 (Black Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 
--------------------------------------------------------------------------------
B    Smolder Initiate    Creature - Elemental Shaman          1/1 (Black Common)
Whenever a player plays a black spell, you may pay 1. If you do, target player 
loses 1 life. 
--------------------------------------------------------------------------------
3B   Splitting Headache  Sorcery                                  (Black Common)
Choose one - Target player discards two cards; or target player reveals his or 
her hand, you choose a card from it, then that player discards that card. 
--------------------------------------------------------------------------------
B    Torture             Enchantment - Aura                       (Black Common)
Enchant creature 1B: Put a -1/-1 counter on enchanted creature. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Black: Rare                            -
--------------------------------------------------------------------------------
2B   Dusk Urchins        Creature - Ouphe                       4/3 (Black Rare)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk 
Urchins is put into a graveyard from play, draw a card for each -1/-1 
counter on it. 
--------------------------------------------------------------------------------
5BB  Hollowborn Barghest Creature - Demon Hound                 7/6 (Black Rare)
At the beginning of your upkeep, if you have no cards in hand, each opponent 
loses 2 life. At the beginning of each opponent's upkeep, if that player 
has no cards in hand, he or she loses 2 life. 
--------------------------------------------------------------------------------
3BBB Midnight Banshee    Creature - Spirit                      5/5 (Black Rare)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the 
beginning of your upkeep, put a -1/-1 counter on each nonblack 
creature. 
--------------------------------------------------------------------------------
6B   Plague of Vermin    Sorcery                                    (Black Rare)
Starting with you, each player may pay any amount of life. Repeat this process 
until no one pays life. Each player puts a 1/1 black Rat creature token 
into play for each 1 life he or she paid this way. 
--------------------------------------------------------------------------------
3BB  Polluted Bonds      Enchantment                                (Black Rare)
Whenever a land comes into play under an opponent's control, that player loses 
2 life and you gain 2 life. 
--------------------------------------------------------------------------------
3BB  Puppeteer Clique    Creature - Faerie Wizard               3/2 (Black Rare)
Flying When Puppeteer Clique comes into play, put target creature card in an 
opponent's graveyard into play under your control. It has haste. At 
the end of your turn, remove it from the game. Persist (When this creature 
is put into a graveyard from play, if it had no -1/-1 counters on it, return 
it to play under its owner's control with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
5B   Wound Reflection    Enchantment                                (Black Rare)
At the end of each turn, each opponent loses life equal to the life he or she 
lost this turn. (Damage causes loss of life.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Black: Uncommon                        -
--------------------------------------------------------------------------------
(2/B)(2/B)(2/B)Beseech the Queen   Sorcery                                (Black Uncommon)
(o(2/b) can be paid with any two mana or with B. This card's converted mana 
cost is 6.) Search your library for a card with converted mana cost less 
than or equal to the number of lands you control, reveal it, and put it 
into your hand. Then shuffle your library. 
--------------------------------------------------------------------------------
2B   Blowfly Infestation Enchantment                            (Black Uncommon)
Whenever a creature is put into a graveyard from play, if it had a -1/-1 
counter on it, put a -1/-1 counter on target creature. 
--------------------------------------------------------------------------------
2B   Corrosive Mentor    Creature - Elemental Rogue         1/3 (Black Uncommon)
Black creatures you control have wither. (They deal damage to creatures in the 
form of -1/-1 counters.) 
--------------------------------------------------------------------------------
5B   Corrupt             Sorcery                                (Black Uncommon)
Corrupt deals damage equal to the number of Swamps you control to target 
creature or player. You gain life equal to the damage dealt this way. 
--------------------------------------------------------------------------------
3B   Crowd of Cinders    Creature - Elemental               */* (Black Uncommon)
Fear Crowd of Cinders's power and toughness are each equal to the number of 
black permanents you control. 
--------------------------------------------------------------------------------
3B   Hollowsage          Creature - Merfolk Wizard          2/2 (Black Uncommon)
Whenever Hollowsage becomes untapped, you may have target player discard a 
card. 
--------------------------------------------------------------------------------
3BB  Incremental Blight  Sorcery                                (Black Uncommon)
Put a -1/-1 counter on target creature, two -1/-1 counters on another target 
creature, and three -1/-1 counters on a third target creature. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Green: Common                          -
--------------------------------------------------------------------------------
4G   Crabapple Cohort    Creature - Treefolk Warrior          4/4 (Green Common)
Crabapple Cohort gets +1/+1 as long as you control another green creature. 
--------------------------------------------------------------------------------
1G   Devoted Druid       Creature - Elf Druid                 0/2 (Green Common)
T Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted 
Druid. 
--------------------------------------------------------------------------------
     Elf Warrior (Token)                                          (Green Common)
 
--------------------------------------------------------------------------------
2G   Farhaven Elf        Creature - Elf Druid                 1/1 (Green Common)
When Farhaven Elf comes into play, you may search your library for a basic land 
card and put it into play tapped. If you do, shuffle your library. 
--------------------------------------------------------------------------------
5G   Foxfire Oak         Creature - Treefolk Shaman           3/6 (Green Common)
o(r/g)o(r/g)o(r/g): Foxfire Oak gets +3/+0 until end of turn. 
--------------------------------------------------------------------------------
1G   Gleeful Sabotage    Sorcery                                  (Green Common)
Destroy target artifact or enchantment. Conspire (As you play this spell, you 
may tap two untapped creatures you control that share a color with it. When 
you do, copy it and you may choose a new target for the copy.) 
--------------------------------------------------------------------------------
3G   Gloomwidow's Feast  Instant                                  (Green Common)
Destroy target creature with flying. If that creature was blue or black, put a 
1/2 green Spider creature token with reach into play. (It can block 
creatures with flying.) 
--------------------------------------------------------------------------------
2G   Hungry Spriggan     Creature - Goblin Warrior            1/1 (Green Common)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. 
--------------------------------------------------------------------------------
GG   Juvenile Gloomwidow Creature - Spider                    1/3 (Green Common)
Reach (This can block creatures with flying.) Wither (This deals damage to 
creatures in the form of -1/-1 counters.) 
--------------------------------------------------------------------------------
G    Nurturer Initiate   Creature - Elf Shaman                1/1 (Green Common)
Whenever a player plays a green spell, you may pay 1. If you do, target 
creature gets +1/+1 until end of turn. 
--------------------------------------------------------------------------------
2G   Presence of Gond    Enchantment - Aura                       (Green Common)
Enchant creature Enchanted creature has "T Put a 1/1 green Elf Warrior creature 
token into play." 
--------------------------------------------------------------------------------
1G   Toil to Renown      Sorcery                                  (Green Common)
You gain 1 life for each tapped artifact, creature, and land you control. 
--------------------------------------------------------------------------------
G    Viridescent Wisps   Instant                                  (Green Common)
Target creature becomes green and gets +1/+0 until end of turn. Draw a card. 
--------------------------------------------------------------------------------
3G   Wildslayer Elves    Creature - Elf Warrior               3/3 (Green Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Green: Rare                            -
--------------------------------------------------------------------------------
3GG  Dramatic Entrance   Instant                                    (Green Rare)
You may put a green creature card from your hand into play. 
--------------------------------------------------------------------------------
4GG  Mana Reflection     Enchantment                                (Green Rare)
If you tap a permanent for mana, it produces twice as much of that mana 
instead. 
--------------------------------------------------------------------------------
5GG  Mossbridge Troll    Creature - Troll                       5/5 (Green Rare)
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of 
untapped creatures you control other than Mossbridge Troll with total 
power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. 
--------------------------------------------------------------------------------
1G   Prismatic Omen      Enchantment                                (Green Rare)
Lands you control are every basic land type in addition to their other types. 
--------------------------------------------------------------------------------
2G   Spawnwrithe         Creature - Elemental                   2/2 (Green Rare)
Trample Whenever Spawnwrithe deals combat damage to a player, put a token into 
play that's a copy of Spawnwrithe. 
--------------------------------------------------------------------------------
4GG  Witherscale Wurm    Creature - Wurm                        9/9 (Green Rare)
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that 
creature gains wither until end of turn. (It deals damage to creatures 
in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an 
opponent, remove all -1/-1 counters from it. 
--------------------------------------------------------------------------------
5GGG Woodfall Primus     Creature - Treefolk Shaman             6/6 (Green Rare)
Trample When Woodfall Primus comes into play, destroy target noncreature 
permanent. Persist (When this creature is put into a graveyard from 
play, if it had no -1/-1 counters on it, return it to play under its 
owner's control with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Green: Uncommon                        -
--------------------------------------------------------------------------------
3G   Drove of Elves      Creature - Elf                     */* (Green Uncommon)
Drove of Elves's power and toughness are each equal to the number of green 
permanents you control. Drove of Elves can't be the target of spells 
or abilities your opponents control. 
--------------------------------------------------------------------------------
4G   Flourishing Defense Enchantment                            (Green Uncommon)
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf 
Warrior creature token into play. 
--------------------------------------------------------------------------------
2G   Gloomwidow          Creature - Spider                  3/3 (Green Uncommon)
Reach Gloomwidow can't block creatures without flying. 
--------------------------------------------------------------------------------
6G   Howl of the Night P Sorcery                                (Green Uncommon)
Put a 2/2 green Wolf creature token into play for each Forest you control. 
--------------------------------------------------------------------------------
1GG  Raking Canopy       Enchantment                            (Green Uncommon)
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to 
it. 
--------------------------------------------------------------------------------
5G   Roughshod Mentor    Creature - Giant Warrior           5/4 (Green Uncommon)
Green creatures you control have trample. 
--------------------------------------------------------------------------------
(2/G)(2/G)(2/G)Tower Above         Sorcery                                (Green Uncommon)
(o(2/g) can be paid with any two mana or with G. This card's converted mana 
cost is 6.) Until end of turn, target creature gets +4/+4 and gains 
trample, wither, and "When this creature attacks, target creature 
blocks it this turn if able." (It deals damage to creatures in the form 
of -1/-1 counters.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Land: Common                           -
--------------------------------------------------------------------------------
     Forest (298)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Forest (299)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Forest (300)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Forest (301)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Island (286)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island (287)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island (288)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island (289)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Mountain (294)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain (295)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain (296)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain (297)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Plains (282)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains (283)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains (284)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains (285)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Swamp (290)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp (291)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp (292)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp (293)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Land: Rare                             -
--------------------------------------------------------------------------------
     Fire-Lit Thicket    Land                                        (Land Rare)
T Add 1 to your mana pool. o(r/g), T Add RR, RG, or GG to your mana pool. 
--------------------------------------------------------------------------------
     Graven Cairns       Land                                        (Land Rare)
T Add 1 to your mana pool. o(b/r), T Add BB, BR, or RR to your mana pool. 
--------------------------------------------------------------------------------
     Mystic Gate         Land                                        (Land Rare)
T Add 1 to your mana pool. o(w/u), T Add WW, WU, or UU to your mana pool. 
--------------------------------------------------------------------------------
     Reflecting Pool     Land                                        (Land Rare)
T Add to your mana pool one mana of any type that a land you control could 
produce. 
--------------------------------------------------------------------------------
     Sunken Ruins        Land                                        (Land Rare)
T Add 1 to your mana pool. o(u/b), T Add UU, UB, or BB to your mana pool. 
--------------------------------------------------------------------------------
     Wooded Bastion      Land                                        (Land Rare)
T Add 1 to your mana pool. o(g/w), T Add GG, GW, or WW to your mana pool. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Land: Uncommon                         -
--------------------------------------------------------------------------------
     Leechridden Swamp   Land - Swamp                            (Land Uncommon)
(T Add B to your mana pool.) Leechridden Swamp comes into play tapped. B, T 
Each opponent loses 1 life. Play this ability only if you control two or 
more black permanents. 
--------------------------------------------------------------------------------
     Madblind Mountain   Land - Mountain                         (Land Uncommon)
(T Add R to your mana pool.) Madblind Mountain comes into play tapped. R, T 
Shuffle your library. Play this ability only if you control two or more 
red permanents. 
--------------------------------------------------------------------------------
     Mistveil Plains     Land - Plains                           (Land Uncommon)
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put 
target card in your graveyard on the bottom of your library. Play this 
ability only if you control two or more white permanents. 
--------------------------------------------------------------------------------
     Moonring Island     Land - Island                           (Land Uncommon)
(T Add U to your mana pool.) Moonring Island comes into play tapped. U, T Look 
at the top card of target player's library. Play this ability only if you 
control two or more blue permanents. 
--------------------------------------------------------------------------------
     Sapseep Forest      Land - Forest                           (Land Uncommon)
(T Add G to your mana pool.) Sapseep Forest comes into play tapped. G, T You 
gain 1 life. Play this ability only if you control two or more green 
permanents. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Red: Common                            -
--------------------------------------------------------------------------------
3R   Blistering Dieflyn  Creature - Imp                         0/1 (Red Common)
Flying o(b/r): Blistering Dieflyn gets +1/+0 until end of turn. 
--------------------------------------------------------------------------------
R    Bloodshed Fever     Enchantment - Aura                         (Red Common)
Enchant creature Enchanted creature attacks each turn if able. 
--------------------------------------------------------------------------------
2R   Boggart Arsonists   Creature - Goblin Rogue                2/1 (Red Common)
Plainswalk 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. 
--------------------------------------------------------------------------------
3R   Burn Trail          Sorcery                                    (Red Common)
Burn Trail deals 3 damage to target creature or player. Conspire (As you play 
this spell, you may tap two untapped creatures you control that share a 
color with it. When you do, copy it and you may choose a new target for 
the copy.) 
--------------------------------------------------------------------------------
R    Crimson Wisps       Instant                                    (Red Common)
Target creature becomes red and gains haste until end of turn. Draw a card. 
--------------------------------------------------------------------------------
3R   Ember Gale          Sorcery                                    (Red Common)
Creatures target player controls can't block this turn. Ember Gale deals 1 
damage to each white and/or blue creature that player controls. 
--------------------------------------------------------------------------------
5R   Inescapable Brute   Creature - Giant Warrior               3/3 (Red Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 
Inescapable Brute must be blocked if able. 
--------------------------------------------------------------------------------
R    Intimidator Initiat Creature - Goblin Shaman               1/1 (Red Common)
Whenever a player plays a red spell, you may pay 1. If you do, target creature 
can't block this turn. 
--------------------------------------------------------------------------------
1R   Mudbrawler Cohort   Creature - Goblin Warrior              1/1 (Red Common)
Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. 
--------------------------------------------------------------------------------
1R   Power of Fire       Enchantment - Aura                         (Red Common)
Enchant creature Enchanted creature has "T This creature deals 1 damage to 
target creature or player." 
--------------------------------------------------------------------------------
1R   Puncture Bolt       Instant                                    (Red Common)
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that 
creature. 
--------------------------------------------------------------------------------
1R   Rustrazor Butcher   Creature - Goblin Warrior              1/2 (Red Common)
First strike Wither (This deals damage to creatures in the form of -1/-1 
counters.) 
--------------------------------------------------------------------------------
1R   Smash to Smithereen Instant                                    (Red Common)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's 
controller. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Red: Rare                              -
--------------------------------------------------------------------------------
2RR  Cragganwick Cremato Creature - Giant Shaman                  5/4 (Red Rare)
When Cragganwick Cremator comes into play, discard a card at random. If you 
discard a creature card this way, Cragganwick Cremator deals damage 
equal to that card's power to target player. 
--------------------------------------------------------------------------------
2RR  Deep-Slumber Titan  Creature - Giant Warrior                 7/7 (Red Rare)
Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap 
during your untap step. Whenever Deep-Slumber Titan is dealt damage, 
untap it. 
--------------------------------------------------------------------------------
3R   Elemental Mastery   Enchantment - Aura                           (Red Rare)
Enchant creature Enchanted creature has "T Put X 1/1 red Elemental creature 
tokens with haste into play, where X is this creature's power. Remove 
them from the game at end of turn." 
--------------------------------------------------------------------------------
3RR  Furystoke Giant     Creature - Giant Warrior                 3/3 (Red Rare)
When Furystoke Giant comes into play, other creatures you control gain "T This 
creature deals 2 damage to target creature or player" until end of 
turn. Persist (When this creature is put into a graveyard from play, if it 
had no -1/-1 counters on it, return it to play under its owner's control 
with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
5RR  Knollspine Dragon   Creature - Dragon                        7/5 (Red Rare)
Flying When Knollspine Dragon comes into play, you may discard your hand and 
draw cards equal to the damage dealt to target opponent this turn. 
--------------------------------------------------------------------------------
1RR  Knollspine Invocati Enchantment                                  (Red Rare)
X, Discard a card with converted mana cost X: Knollspine Invocation deals X 
damage to target creature or player. 
--------------------------------------------------------------------------------
4RR  Rage Reflection     Enchantment                                  (Red Rare)
Creatures you control have double strike. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Red: Uncommon                          -
--------------------------------------------------------------------------------
1R   Bloodmark Mentor    Creature - Goblin Warrior            1/1 (Red Uncommon)
Red creatures you control have first strike. 
--------------------------------------------------------------------------------
(2/R)(2/R)(2/R)Flame Javelin       Instant                                  (Red Uncommon)
(o(2/r) can be paid with any two mana or with R. This card's converted mana 
cost is 6.) Flame Javelin deals 4 damage to target creature or player. 
--------------------------------------------------------------------------------
3R   Horde of Boggarts   Creature - Goblin                    */* (Red Uncommon)
Horde of Boggarts's power and toughness are each equal to the number of red 
permanents you control. Horde of Boggarts can't be blocked except by 
two or more creatures. 
--------------------------------------------------------------------------------
5R   Jaws of Stone       Sorcery                                  (Red Uncommon)
Jaws of Stone deals X damage divided as you choose among any number of target 
creatures and/or players, where X is the number of Mountains you 
control as you play Jaws of Stone. 
--------------------------------------------------------------------------------
RR   Pyre Charger        Creature - Elemental Warrior         1/1 (Red Uncommon)
Haste R: Pyre Charger gets +1/+0 until end of turn. 
--------------------------------------------------------------------------------
2RR  Slinking Giant      Creature - Giant Rogue               4/4 (Red Uncommon)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever 
Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of 
turn. 
--------------------------------------------------------------------------------
3R   Wild Swing          Sorcery                                  (Red Uncommon)
Choose three target nonenchantment permanents. Destroy one of them at random. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Blue: Common                           -
--------------------------------------------------------------------------------
1U   Briarberry Cohort   Creature - Faerie Soldier             1/1 (Blue Common)
Flying Briarberry Cohort gets +1/+1 as long as you control another blue 
creature. 
--------------------------------------------------------------------------------
U    Cerulean Wisps      Instant                                   (Blue Common)
Target creature becomes blue until end of turn. Untap that creature. Draw a 
card. 
--------------------------------------------------------------------------------
2U   Consign to Dream    Instant                                   (Blue Common)
Return target permanent to its owner's hand. If that permanent is red or green, 
put it on top of its owner's library instead. 
--------------------------------------------------------------------------------
U    Drowner Initiate    Creature - Merfolk Wizard             1/1 (Blue Common)
Whenever a player plays a blue spell, you may pay 1. If you do, target player 
puts the top two cards of his or her library into his or her graveyard. 
--------------------------------------------------------------------------------
2U   Ghastly Discovery   Sorcery                                   (Blue Common)
Draw two cards, then discard a card. Conspire (As you play this spell, you may 
tap two untapped creatures you control that share a color with it. When you 
do, copy it.) 
--------------------------------------------------------------------------------
3U   Kinscaer Harpoonist Creature - Kithkin Soldier            2/2 (Blue Common)
Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose 
flying until end of turn. 
--------------------------------------------------------------------------------
4U   Merrow Wavebreakers Creature - Merfolk Soldier            3/3 (Blue Common)
1U, oQ: Merrow Wavebreakers gains flying until end of turn. (oQ is the untap 
symbol.) 
--------------------------------------------------------------------------------
2U   Parapet Watchers    Creature - Kithkin Soldier            2/2 (Blue Common)
o(w/u): Parapet Watchers gets +0/+1 until end of turn. 
--------------------------------------------------------------------------------
2U   Prismwake Merrow    Creature - Merfolk Wizard             2/1 (Blue Common)
Flash When Prismwake Merrow comes into play, target permanent becomes the color 
or colors of your choice until end of turn. 
--------------------------------------------------------------------------------
2UU  Put Away            Instant                                   (Blue Common)
Counter target spell. You may shuffle up to one target card from your graveyard 
into your library. 
--------------------------------------------------------------------------------
2U   Sinking Feeling     Enchantment - Aura                        (Blue Common)
Enchant creature Enchanted creature doesn't untap during its controller's untap 
step. Enchanted creature has "1, Put a -1/-1 counter on this creature: 
Untap this creature." 
--------------------------------------------------------------------------------
1U   Spell Syphon        Instant                                   (Blue Common)
Counter target spell unless its controller pays 1 for each blue permanent you 
control. 
--------------------------------------------------------------------------------
4U   Whimwader           Creature - Elemental                  6/4 (Blue Common)
Whimwader can't attack unless defending player controls a blue permanent. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Blue: Rare                             -
--------------------------------------------------------------------------------
3UU  Counterbore         Instant                                     (Blue Rare)
Counter target spell. Search its controller's graveyard, hand, and library for 
all cards with the same name as that spell and remove them from the game. 
Then that player shuffles his or her library. 
--------------------------------------------------------------------------------
5UU  Isleback Spawn      Creature - Kraken                       4/8 (Blue Rare)
Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards 
in it. 
--------------------------------------------------------------------------------
3U   Knacksaw Clique     Creature - Faerie Rogue                 1/4 (Blue Rare)
Flying 1U, oQ: Target opponent removes the top card of his or her library from 
the game. Until end of turn, you may play that card. (oQ is the untap 
symbol.) 
--------------------------------------------------------------------------------
3U   Puca's Mischief     Enchantment                                 (Blue Rare)
At the beginning of your upkeep, you may exchange control of target nonland 
permanent you control and target nonland permanent an opponent 
controls with an equal or lesser converted mana cost. 
--------------------------------------------------------------------------------
3UU  River Kelpie        Creature - Beast                        3/3 (Blue Rare)
Whenever River Kelpie or another permanent is put into play from a graveyard, 
draw a card. Whenever a spell is played from a graveyard, draw a card. 
Persist (When this creature is put into a graveyard from play, if it had 
no -1/-1 counters on it, return it to play under its owner's control with a 
-1/-1 counter on it.) 
--------------------------------------------------------------------------------
1UU  Savor the Moment    Sorcery                                     (Blue Rare)
Take an extra turn after this one. Skip the untap step of that turn. 
--------------------------------------------------------------------------------
4UUU Thought Reflection  Enchantment                                 (Blue Rare)
If you would draw a card, draw two cards instead. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Blue: Uncommon                         -
--------------------------------------------------------------------------------
(2/U)(2/U)(2/U)Advice from the Fae Sorcery                                 (Blue Uncommon)
(o(2/u) can be paid with any two mana or with U. This card's converted mana 
cost is 6.) Look at the top five cards of your library. If you control more 
creatures than any other player, put two of those cards into your 
hand. Otherwise, put one of them into your hand. Then put the rest on the 
bottom of your library in any order. 
--------------------------------------------------------------------------------
4U   Biting Tether       Enchantment - Aura                      (Blue Uncommon)
Enchant creature You control enchanted creature. At the beginning of your 
upkeep, put a -1/-1 counter on enchanted creature. 
--------------------------------------------------------------------------------
U    Cursecatcher        Creature - Merfolk Wizard           1/1 (Blue Uncommon)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its 
controller pays 1. 
--------------------------------------------------------------------------------
5U   Deepchannel Mentor  Creature - Merfolk Rogue            2/2 (Blue Uncommon)
Blue creatures you control are unblockable. 
--------------------------------------------------------------------------------
3U   Faerie Swarm        Creature - Faerie                   */* (Blue Uncommon)
Flying Faerie Swarm's power and toughness are each equal to the number of blue 
permanents you control. 
--------------------------------------------------------------------------------
5U   Flow of Ideas       Sorcery                                 (Blue Uncommon)
Draw a card for each Island you control. 
--------------------------------------------------------------------------------
2U   Leech Bonder        Creature - Merfolk Soldier          3/3 (Blue Uncommon)
Leech Bonder comes into play with two -1/-1 counters on it. U, oQ: Move a 
counter from target creature onto another target creature. (oQ is the 
untap symbol.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: White: Common                          -
--------------------------------------------------------------------------------
W    Apothecary Initiate Creature - Kithkin Cleric            1/1 (White Common)
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 
life. 
--------------------------------------------------------------------------------
2W   Ballynock Cohort    Creature - Kithkin Soldier           2/2 (White Common)
First strike Ballynock Cohort gets +1/+1 as long as you control another white 
creature. 
--------------------------------------------------------------------------------
4W   Barrenton Medic     Creature - Kithkin Cleric            0/4 (White Common)
T Prevent the next 1 damage that would be dealt to target creature or player 
this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. 
--------------------------------------------------------------------------------
     Black Blue Faerie R                                          (White Common)
 
--------------------------------------------------------------------------------
     Black Red Elemental                                          (White Common)
 
--------------------------------------------------------------------------------
W    Goldenglow Moth     Creature - Insect                    0/1 (White Common)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life. 
--------------------------------------------------------------------------------
     Green Red Goblin Wa                                          (White Common)
 
--------------------------------------------------------------------------------
     Green White Elf War                                          (White Common)
 
--------------------------------------------------------------------------------
1W   Inquisitor's Snare  Instant                                  (White Common)
Prevent all damage target attacking or blocking creature would deal this turn. 
If that creature is black or red, destroy it. 
--------------------------------------------------------------------------------
1W   Kithkin Shielddare  Creature - Kithkin Soldier           1/1 (White Common)
W, T Target blocking creature gets +2/+2 until end of turn. 
--------------------------------------------------------------------------------
     Kithkin Soldier (To                                          (White Common)
 
--------------------------------------------------------------------------------
1W   Mine Excavation     Sorcery                                  (White Common)
Return target artifact or enchantment card in a graveyard to its owner's hand. 
Conspire (As you play this spell, you may tap two untapped creatures 
you control that share a color with it. When you do, copy it and you may 
choose a new target for the copy.) 
--------------------------------------------------------------------------------
W    Niveous Wisps       Instant                                  (White Common)
Target creature becomes white until end of turn. Tap that creature. Draw a 
card. 
--------------------------------------------------------------------------------
     Rat (Token)                                                  (White Common)
 
--------------------------------------------------------------------------------
     Red Green Giant War                                          (White Common)
 
--------------------------------------------------------------------------------
     Red Haste Elemental                                          (White Common)
 
--------------------------------------------------------------------------------
3W   Rune-Cervin Rider   Creature - Elf Knight                2/2 (White Common)
Flying o(g/w)o(g/w): Rune-Cervin Rider gets +1/+1 until end of turn. 
--------------------------------------------------------------------------------
1W   Safehold Sentry     Creature - Elf Warrior               2/2 (White Common)
2W, oQ: Safehold Sentry gets +0/+2 until end of turn. (oQ is the untap symbol.) 
--------------------------------------------------------------------------------
     Spider (Token)                                               (White Common)
 
--------------------------------------------------------------------------------
     Spirit (Token)                                               (White Common)
 
--------------------------------------------------------------------------------
W    Strip Bare          Instant                                  (White Common)
Destroy all Auras and Equipment attached to target creature. 
--------------------------------------------------------------------------------
5W   Woeleecher          Creature - Elemental                 3/5 (White Common)
W, T Remove a -1/-1 counter from target creature. If you do, you gain 2 life. 
--------------------------------------------------------------------------------
     Wolf (Token)                                                 (White Common)
 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: White: Rare                            -
--------------------------------------------------------------------------------
4W   Boon Reflection     Enchantment                                (White Rare)
If you would gain life, you gain twice that much life instead. 
--------------------------------------------------------------------------------
1W   Greater Auramancy   Enchantment                                (White Rare)
Other enchantments you control have shroud. Enchanted creatures you control 
have shroud. 
--------------------------------------------------------------------------------
5WW  Mass Calcify        Sorcery                                    (White Rare)
Destroy all nonwhite creatures. 
--------------------------------------------------------------------------------
1WW  Order of Whiteclay  Creature - Kithkin Cleric              1/4 (White Rare)
1WW, oQ: Return target creature card with converted mana cost 3 or less from 
your graveyard to play. (oQ is the untap symbol.) 
--------------------------------------------------------------------------------
WW   Runed Halo          Enchantment                                (White Rare)
As Runed Halo comes into play, name a card. You have protection from the chosen 
name. (You can't be targeted, dealt damage, or enchanted by anything with 
that name.) 
--------------------------------------------------------------------------------
3WWW Twilight Shepherd   Creature - Angel                       5/5 (White Rare)
Flying, vigilance When Twilight Shepherd comes into play, return to your hand 
all cards in your graveyard put there from play this turn. Persist (When 
this creature is put into a graveyard from play, if it had no -1/-1 
counters on it, return it to play under its owner's control with a 
-1/-1 counter on it.) 
--------------------------------------------------------------------------------
5WW  Windbrisk Raptor    Creature - Bird                        5/7 (White Rare)
Flying Attacking creatures you control have lifelink. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: White: Uncommon                        -
--------------------------------------------------------------------------------
3W   Armored Ascension   Enchantment - Aura                     (White Uncommon)
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and 
has flying. 
--------------------------------------------------------------------------------
3W   Kithkin Rabble      Creature - Kithkin                 */* (White Uncommon)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of 
white permanents you control. 
--------------------------------------------------------------------------------
1W   Last Breath         Instant                                (White Uncommon)
Remove target creature with power 2 or less from the game. Its controller gains 
4 life. 
--------------------------------------------------------------------------------
1W   Mistmeadow Skulk    Creature - Kithkin Rogue           1/1 (White Uncommon)
Lifelink, protection from converted mana cost 3 or greater 
--------------------------------------------------------------------------------
5WW  Pale Wayfarer       Creature - Spirit Giant            4/4 (White Uncommon)
2WW, oQ: Target creature gains protection from the color of its controller's 
choice until end of turn. (oQ is the untap symbol.) 
--------------------------------------------------------------------------------
1WW  Prison Term         Enchantment - Aura                     (White Uncommon)
Enchant creature Enchanted creature can't attack or block and its activated 
abilities can't be played. Whenever a creature comes into play under 
an opponent's control, you may attach Prison Term to that creature. 
--------------------------------------------------------------------------------
4W   Resplendent Mentor  Creature - Kithkin Cleric          2/2 (White Uncommon)
White creatures you control have "T You gain 1 life." 
--------------------------------------------------------------------------------
(2/W)(2/W)(2/W)Spectral Procession Sorcery                                (White Uncommon)
(o(2/w) can be paid with any two mana or with W. This card's converted mana 
cost is 6.) Put three 1/1 white Spirit creature tokens with flying into 
play. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Multi: Common                          -
--------------------------------------------------------------------------------
3(W/U)Aethertow           Instant                                  (Multi Common)
Put target attacking or blocking creature on top of its owner's library. 
Conspire (As you play this spell, you may tap two untapped creatures 
you control that share a color with it. When you do, copy it and you may 
choose a new target for the copy.) 
--------------------------------------------------------------------------------
(G/W)Barkshell Blessing  Instant                                  (Multi Common)
Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, 
you may tap two untapped creatures you control that share a color with it. 
When you do, copy it and you may choose a new target for the copy.) 
--------------------------------------------------------------------------------
2(W/U)(W/U)Barrenton Cragtread Creature - Kithkin Scout             3/3 (Multi Common)
Barrenton Cragtreads can't be blocked by red creatures. 
--------------------------------------------------------------------------------
4(B/R)Cultbrand Cinder    Creature - Elemental Shaman          3/3 (Multi Common)
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature. 
--------------------------------------------------------------------------------
1(W/U)Curse of Chains     Enchantment - Aura                       (Multi Common)
Enchant creature At the beginning of each upkeep, tap enchanted creature. 
--------------------------------------------------------------------------------
(G/W)Elvish Hexhunter    Creature - Elf Shaman                1/1 (Multi Common)
o(g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment. 
--------------------------------------------------------------------------------
1(B/R)Emberstrike Duo     Creature - Elemental Warrior         1/1 (Multi Common)
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. 
Whenever you play a red spell, Emberstrike Duo gains first strike until 
end of turn. 
--------------------------------------------------------------------------------
1(U/B)Fate Transfer       Instant                                  (Multi Common)
Move all counters from target creature onto another target creature. 
--------------------------------------------------------------------------------
1(B/R)Fists of the Demigo Enchantment - Aura                       (Multi Common)
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has 
wither. (It deals damage to creatures in the form of -1/-1 counters.) As 
long as enchanted creature is red, it gets +1/+1 and has first strike. 
--------------------------------------------------------------------------------
2(R/G)Giantbaiting        Sorcery                                  (Multi Common)
Put a 4/4 red and green Giant Warrior creature token with haste into play. 
Remove it from the game at end of turn. Conspire (As you play this spell, 
you may tap two untapped creatures you control that share a color with it. 
When you do, copy it.) 
--------------------------------------------------------------------------------
4(U/B)Gravelgill Axeshark Creature - Merfolk Soldier           3/3 (Multi Common)
Persist (When this creature is put into a graveyard from play, if it had no 
-1/-1 counters on it, return it to play under its owner's control with a 
-1/-1 counter on it.) 
--------------------------------------------------------------------------------
2(U/B)Gravelgill Duo      Creature - Merfolk Rogue Warr        2/1 (Multi Common)
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn. 
Whenever you play a black spell, Gravelgill Duo gains fear until end of 
turn. 
--------------------------------------------------------------------------------
3(U/B)Helm of the Ghastlo Enchantment - Aura                       (Multi Common)
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has 
"Whenever this creature deals damage to an opponent, draw a card." As 
long as enchanted creature is black, it gets +1/+1 and has "Whenever this 
creature deals damage to an opponent, that player discards a card." 
--------------------------------------------------------------------------------
4(R/G)(R/G)(R/G)Loamdragger Giant   Creature - Giant Warrior             7/6 (Multi Common)
 
--------------------------------------------------------------------------------
(B/R)Manaforge Cinder    Creature - Elemental Shaman          1/1 (Multi Common)
1: Add B or R to your mana pool. Play this ability no more than three times 
each turn. 
--------------------------------------------------------------------------------
1(R/G)Manamorphose        Instant                                  (Multi Common)
Add two mana in any combination of colors to your mana pool. Draw a card. 
--------------------------------------------------------------------------------
1(G/W)Medicine Runner     Creature - Elf Cleric                2/1 (Multi Common)
When Medicine Runner comes into play, you may remove a counter from target 
permanent. 
--------------------------------------------------------------------------------
(U/B)Memory Sluice       Sorcery                                  (Multi Common)
Target player puts the top four cards of his or her library into his or her 
graveyard. Conspire (As you play this spell, you may tap two untapped 
creatures you control that share a color with it. When you do, copy it 
and you may choose a new target for the copy.) 
--------------------------------------------------------------------------------
4(R/G)(R/G)Morselhoarder       Creature - Elemental                 6/4 (Multi Common)
Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1 
counter from Morselhoarder: Add one mana of any color to your mana pool. 
--------------------------------------------------------------------------------
2(R/G)(R/G)Mudbrawler Raiders  Creature - Goblin Warrior            3/3 (Multi Common)
Mudbrawler Raiders can't be blocked by blue creatures. 
--------------------------------------------------------------------------------
3(G/W)(G/W)Old Ghastbark       Creature - Treefolk Warrior          3/6 (Multi Common)
 
--------------------------------------------------------------------------------
(U/B)Oona's Gatewarden   Creature - Faerie Soldier            2/1 (Multi Common)
Flying, defender Wither (This deals damage to creatures in the form of -1/-1 
counters.) 
--------------------------------------------------------------------------------
2(B/R)(B/R)Poison the Well     Sorcery                                  (Multi Common)
Destroy target land. Poison the Well deals 2 damage to that land's controller. 
--------------------------------------------------------------------------------
2(G/W)(G/W)Raven's Run Dragoon Creature - Elf Knight                3/3 (Multi Common)
Raven's Run Dragoon can't be blocked by black creatures. 
--------------------------------------------------------------------------------
4(R/G)Runes of the Deus   Enchantment - Aura                       (Multi Common)
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has 
double strike. (It deals both first-strike and regular combat damage.) As 
long as enchanted creature is green, it gets +1/+1 and has trample. 
--------------------------------------------------------------------------------
3(G/W)Safehold Duo        Creature - Elf Warrior Shaman        2/4 (Multi Common)
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn. 
Whenever you play a white spell, Safehold Duo gains vigilance until end 
of turn. 
--------------------------------------------------------------------------------
1(G/W)Safehold Elite      Creature - Elf Scout                 2/2 (Multi Common)
Persist (When this creature is put into a graveyard from play, if it had no 
-1/-1 counters on it, return it to play under its owner's control with a 
-1/-1 counter on it.) 
--------------------------------------------------------------------------------
(G/W)Safewright Quest    Sorcery                                  (Multi Common)
Search your library for a Forest or Plains card, reveal it, and put it into 
your hand. Then shuffle your library. 
--------------------------------------------------------------------------------
(B/R)Scar                Instant                                  (Multi Common)
Put a -1/-1 counter on target creature. 
--------------------------------------------------------------------------------
1(U/B)Scarscale Ritual    Sorcery                                  (Multi Common)
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a 
creature you control. Draw two cards. 
--------------------------------------------------------------------------------
4(R/G)Scuzzback Marauders Creature - Goblin Warrior            5/2 (Multi Common)
Trample Persist (When this creature is put into a graveyard from play, if it 
had no -1/-1 counters on it, return it to play under its owner's control 
with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
(R/G)Scuzzback Scrapper  Creature - Goblin Warrior            1/1 (Multi Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.) 
--------------------------------------------------------------------------------
2(G/W)Shield of the Overs Enchantment - Aura                       (Multi Common)
Enchant creature As long as enchanted creature is green, it gets +1/+1 and is 
indestructible. (Lethal damage and effects that say "destroy" 
don't destroy it. If its toughness is 0 or less, it's still put into its 
owner's graveyard.) As long as enchanted creature is white, it gets 
+1/+1 and has flying. 
--------------------------------------------------------------------------------
2(W/U)Silkbind Faerie     Creature - Faerie Rogue              1/3 (Multi Common)
Flying 1o(w/u), oQ: Tap target creature. (oQ is the untap symbol.) 
--------------------------------------------------------------------------------
1(W/U)Somnomancer         Creature - Kithkin Wizard            2/1 (Multi Common)
When Somnomancer comes into play, you may tap target creature. 
--------------------------------------------------------------------------------
1(B/R)Sootstoke Kindler   Creature - Elemental Shaman          1/1 (Multi Common)
Haste T Target black or red creature gains haste until end of turn. 
--------------------------------------------------------------------------------
2(B/R)(B/R)Sootwalkers         Creature - Elemental Rogue           3/3 (Multi Common)
Sootwalkers can't be blocked by white creatures. 
--------------------------------------------------------------------------------
2(W/U)Steel of the Godhea Enchantment - Aura                       (Multi Common)
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has 
lifelink. (Whenever it deals damage, its controller gains that much 
life.) As long as enchanted creature is blue, it gets +1/+1 and is 
unblockable. 
--------------------------------------------------------------------------------
2(R/G)Tattermunge Duo     Creature - Goblin Warrior Sha        2/3 (Multi Common)
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. 
Whenever you play a green spell, Tattermunge Duo gains forestwalk until 
end of turn. 
--------------------------------------------------------------------------------
2(W/U)Thistledown Duo     Creature - Kithkin Soldier Wi        2/2 (Multi Common)
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn. 
Whenever you play a blue spell, Thistledown Duo gains flying until end 
of turn. 
--------------------------------------------------------------------------------
2(U/B)Torpor Dust         Enchantment - Aura                       (Multi Common)
Flash Enchant creature Enchanted creature gets -3/-0. 
--------------------------------------------------------------------------------
4(B/R)Traitor's Roar      Sorcery                                  (Multi Common)
Tap target untapped creature. It deals damage equal to its power to its 
controller. Conspire (As you play this spell, you may tap two 
untapped creatures you control that share a color with it. When you do, 
copy it and you may choose a new target for the copy.) 
--------------------------------------------------------------------------------
1(W/U)Turn to Mist        Instant                                  (Multi Common)
Remove target creature from the game. Return that card to play under its 
owner's control at end of turn. 
--------------------------------------------------------------------------------
2(U/B)(U/B)Wanderbrine Rootcut Creature - Merfolk Rogue             3/3 (Multi Common)
Wanderbrine Rootcutters can't be blocked by green creatures. 
--------------------------------------------------------------------------------
(W/U)Zealous Guardian    Creature - Kithkin Soldier           1/1 (Multi Common)
Flash 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Multi: Rare                            -
--------------------------------------------------------------------------------
1(B/R)(B/R)(B/R)Ashenmoor Liege     Creature - Elemental Knight            4/1 (Multi Rare)
Other black creatures you control get +1/+1. Other red creatures you control 
get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability 
an opponent controls, that player loses 4 life. 
--------------------------------------------------------------------------------
1(W/U)(W/U)Augury Adept        Creature - Kithkin Wizard              2/2 (Multi Rare)
Whenever Augury Adept deals combat damage to a player, reveal the top card of 
your library and put that card into your hand. You gain life equal to its 
converted mana cost. 
--------------------------------------------------------------------------------
1(R/G)(R/G)(R/G)Boartusk Liege      Creature - Goblin Knight               3/4 (Multi Rare)
Trample Other red creatures you control get +1/+1. Other green creatures you 
control get +1/+1. 
--------------------------------------------------------------------------------
1(U/B)(U/B)Cemetery Puca       Creature - Shapeshifter                1/2 (Multi Rare)
Whenever a creature is put into a graveyard from play, you may pay 1. If you 
do, Cemetery Puca becomes a copy of that creature and gains this ability. 
--------------------------------------------------------------------------------
(B/R)(B/R)(B/R)(B/R)(B/R)Demigod of Revenge  Creature - Spirit Avatar               5/4 (Multi Rare)
Flying, haste When you play Demigod of Revenge, return all cards named Demigod 
of Revenge from your graveyard to play. 
--------------------------------------------------------------------------------
(R/G)(R/G)(R/G)(R/G)(R/G)Deus of Calamity    Creature - Spirit Avatar               6/6 (Multi Rare)
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, 
destroy target land that player controls. 
--------------------------------------------------------------------------------
5(B/R)(B/R)(B/R)Din of the Fireherd Sorcery                                    (Multi Rare)
Put a 5/5 black and red Elemental creature token into play. Target opponent 
sacrifices a creature for each black creature you control, then 
sacrifices a land for each red creature you control. 
--------------------------------------------------------------------------------
3(U/B)(U/B)Dire Undercurrents  Enchantment                                (Multi Rare)
Whenever a blue creature comes into play under your control, you may have 
target player draw a card. Whenever a black creature comes into play 
under your control, you may have target player discard a card. 
--------------------------------------------------------------------------------
3(W/U)(W/U)Enchanted Evening   Enchantment                                (Multi Rare)
All permanents are enchantments in addition to their other types. 
--------------------------------------------------------------------------------
2(B/R)Everlasting Torment Enchantment                                (Multi Rare)
Players can't gain life. Damage can't be prevented. All damage is dealt as 
though its source had wither. (A source with wither deals damage to 
creatures in the form of -1/-1 counters.) 
--------------------------------------------------------------------------------
2(G/W)(G/W)(G/W)Fracturing Gust     Instant                                    (Multi Rare)
Destroy all artifacts and enchantments. You gain 2 life for each permanent 
destroyed this way. 
--------------------------------------------------------------------------------
1(B/R)(B/R)Fulminator Mage     Creature - Elemental Shaman            2/2 (Multi Rare)
Sacrifice Fulminator Mage: Destroy target nonbasic land. 
--------------------------------------------------------------------------------
(U/B)(U/B)(U/B)(U/B)(U/B)Ghastlord of Fugue  Creature - Spirit Avatar               4/4 (Multi Rare)
Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat 
damage to a player, that player reveals his or her hand. Choose a card 
from it. That player removes that card from the game. 
--------------------------------------------------------------------------------
1(U/B)(U/B)(U/B)Glen Elendra Liege  Creature - Faerie Knight               2/3 (Multi Rare)
Flying Other blue creatures you control get +1/+1. Other black creatures you 
control get +1/+1. 
--------------------------------------------------------------------------------
(W/U)(W/U)(W/U)(W/U)(W/U)Godhead of Awe      Creature - Spirit Avatar               4/4 (Multi Rare)
Flying Other creatures are 1/1. 
--------------------------------------------------------------------------------
2(G/W)(G/W)Heartmender         Creature - Elemental                   2/2 (Multi Rare)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you 
control. Persist (When this creature is put into a graveyard from play, 
if it had no -1/-1 counters on it, return it to play under its owner's 
control with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
3(R/G)Impromptu Raid      Enchantment                                (Multi Rare)
2o(r/g): Reveal the top card of your library. If it isn't a creature card, put 
it into your graveyard. Otherwise, put that card into play. That creature has 
haste. Sacrifice it at end of turn. 
--------------------------------------------------------------------------------
(U/B)(U/B)(U/B)(U/B)Memory Plunder      Instant                                    (Multi Rare)
You may play target instant or sorcery card in an opponent's graveyard without 
paying its mana cost. 
--------------------------------------------------------------------------------
2(W/U)(W/U)Mirrorweave         Instant                                    (Multi Rare)
Each other creature becomes a copy of target nonlegendary creature until end of 
turn. 
--------------------------------------------------------------------------------
3(U/B)(U/B)(U/B)Oona, Queen of the  Legendary Creature - Faerie W          5/5 (Multi Rare)
Flying Xo(u/b): Choose a color. Target opponent removes the top X cards of his 
or her library from the game. For each card of the chosen color removed this 
way, put a 1/1 blue and black Faerie Rogue creature token with flying into 
play. 
--------------------------------------------------------------------------------
2(G/W)Oracle of Nectars   Creature - Elf Cleric                  2/2 (Multi Rare)
X, T You gain X life. 
--------------------------------------------------------------------------------
(G/W)(G/W)(G/W)(G/W)(G/W)Oversoul of Dusk    Creature - Spirit Avatar               5/5 (Multi Rare)
Protection from blue, from black, and from red 
--------------------------------------------------------------------------------
(2/W)(2/U)(2/B)(2/R)(2/G)Reaper King         Legendary Artifact Creature -          6/6 (Multi Rare)
(o(2/w) can be paid with any two mana or with W. This card's converted mana 
cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever 
another Scarecrow comes into play under your control, destroy target 
permanent. 
--------------------------------------------------------------------------------
(G/W)Rhys the Redeemed   Legendary Creature - Elf Warr          1/1 (Multi Rare)
2o(g/w), T Put a 1/1 green and white Elf Warrior creature token into play. 
4o(g/w)o(g/w), T For each creature token you control, put a token 
into play that's a copy of that creature. 
--------------------------------------------------------------------------------
3(R/G)Rosheen Meanderer   Legendary Creature - Giant Sh          4/4 (Multi Rare)
T Add 4 to your mana pool. Spend this mana only on costs that contain X. 
--------------------------------------------------------------------------------
2(B/R)(B/R)Spiteful Visions    Enchantment                                (Multi Rare)
At the beginning of each player's draw step, that player draws a card. Whenever 
a player draws a card, Spiteful Visions deals 1 damage to that player. 
--------------------------------------------------------------------------------
2(W/U)(W/U)Swans of Bryn Argol Creature - Bird Spirit                 4/3 (Multi Rare)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that 
damage. The source's controller draws cards equal to the damage 
prevented this way. 
--------------------------------------------------------------------------------
(U/B)(U/B)Sygg, River Cutthro Legendary Creature - Merfolk           1/3 (Multi Rare)
At end of turn, if an opponent lost 3 or more life this turn, you may draw a 
card. (Damage causes loss of life.) 
--------------------------------------------------------------------------------
1(W/U)(W/U)(W/U)Thistledown Liege   Creature - Kithkin Knight              1/3 (Multi Rare)
Flash Other white creatures you control get +1/+1. Other blue creatures you 
control get +1/+1. 
--------------------------------------------------------------------------------
3(B/R)(B/R)Tyrannize           Sorcery                                    (Multi Rare)
Target player discards his or her hand unless he or she pays 7 life. 
--------------------------------------------------------------------------------
5(R/G)Valleymaker         Creature - Giant Shaman                5/5 (Multi Rare)
T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. T, 
Sacrifice a Forest: Choose a player. That player adds GGG to his or 
her mana pool. 
--------------------------------------------------------------------------------
(R/G)(R/G)Vexing Shusher      Creature - Goblin Shaman               2/2 (Multi Rare)
Vexing Shusher can't be countered. o(r/g): Target spell can't be countered by 
spells or abilities. 
--------------------------------------------------------------------------------
(G/W)(G/W)Wheel of Sun and Mo Enchantment - Aura                         (Multi Rare)
Enchant player If a card would be put into enchanted player's graveyard from 
anywhere, instead that card is revealed and put on the bottom of that 
player's library. 
--------------------------------------------------------------------------------
1(G/W)(G/W)(G/W)Wilt-Leaf Liege     Creature - Elf Knight                  4/4 (Multi Rare)
Other green creatures you control get +1/+1. Other white creatures you control 
get +1/+1. If a spell or ability an opponent controls causes you to discard 
Wilt-Leaf Liege, put it into play instead of putting it into your 
graveyard. 
--------------------------------------------------------------------------------
4(W/U)(W/U)(W/U)(W/U)Worldpurge          Sorcery                                    (Multi Rare)
Return all permanents to their owners' hands. Each player chooses up to seven 
cards in his or her hand, then shuffles the rest into his or her library. 
Empty all mana pools. 
--------------------------------------------------------------------------------
4(R/G)(R/G)Wort, the Raidmothe Legendary Creature - Goblin S          3/3 (Multi Rare)
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin 
Warrior creature tokens into play. Each red or green instant or sorcery 
spell you play has conspire. (As you play the spell, you may tap two 
untapped creatures you control that share a color with it. When you do, 
copy it and you may choose new targets for the copy.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Shadowmoor: Multi: Uncommon                        -
--------------------------------------------------------------------------------
(B/R)(B/R)(B/R)Ashenmoor Gouger    Creature - Elemental Warrior       4/4 (Multi Uncommon)
Ashenmoor Gouger can't block. 
--------------------------------------------------------------------------------
(R/G)(R/G)(R/G)Boggart Ram-Gang    Creature - Goblin Warrior          3/3 (Multi Uncommon)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) 
--------------------------------------------------------------------------------
X(G/W)Dawnglow Infusion   Sorcery                                (Multi Uncommon)
You gain X life if G was spent to play Dawnglow Infusion and X life if W was 
spent to play it. (Do both if GW was spent.) 
--------------------------------------------------------------------------------
(U/B)Dream Salvage       Instant                                (Multi Uncommon)
Draw cards equal to the number of cards target opponent discarded this turn. 
--------------------------------------------------------------------------------
2(R/G)Firespout           Sorcery                                (Multi Uncommon)
Firespout deals 3 damage to each creature without flying if R was spent to play 
Firespout and 3 damage to each creature with flying if G was spent to 
play it. (Do both if RG was spent.) 
--------------------------------------------------------------------------------
(R/G)Fossil Find         Sorcery                                (Multi Uncommon)
Return a card at random from your graveyard to your hand, then reorder your 
graveyard as you choose. 
--------------------------------------------------------------------------------
4(W/U)Glamer Spinners     Creature - Faerie Wizard           2/4 (Multi Uncommon)
Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting 
target permanent to another permanent with the same controller. 
--------------------------------------------------------------------------------
5(B/R)Grief Tyrant        Creature - Horror                  8/8 (Multi Uncommon)
Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant 
is put into a graveyard from play, put a -1/-1 counter on target creature for 
each -1/-1 counter on Grief Tyrant. 
--------------------------------------------------------------------------------
(R/G)Guttural Response   Instant                                (Multi Uncommon)
Counter target blue instant spell. 
--------------------------------------------------------------------------------
(U/B)(U/B)Inkfathom Infiltrat Creature - Merfolk Rogue           2/1 (Multi Uncommon)
Inkfathom Infiltrator can't block and is unblockable. 
--------------------------------------------------------------------------------
1(U/B)Inkfathom Witch     Creature - Merfolk Wizard          1/1 (Multi Uncommon)
Fear 2UB: Each unblocked creature becomes 4/1 until end of turn. 
--------------------------------------------------------------------------------
1(G/W)(G/W)Kitchen Finks       Creature - Ouphe                   3/2 (Multi Uncommon)
When Kitchen Finks comes into play, you gain 2 life. Persist (When this 
creature is put into a graveyard from play, if it had no -1/-1 counters 
on it, return it to play under its owner's control with a -1/-1 counter on 
it.) 
--------------------------------------------------------------------------------
3(B/R)(B/R)Kulrath Knight      Creature - Elemental Knight        3/3 (Multi Uncommon)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 
Creatures your opponents control with counters on them can't attack or 
block. 
--------------------------------------------------------------------------------
2(G/W)Mercy Killing       Instant                                (Multi Uncommon)
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf 
Warrior creature tokens into play, where X is that creature's power. 
--------------------------------------------------------------------------------
3(U/B)Merrow Grimeblotter Creature - Merfolk Wizard          2/2 (Multi Uncommon)
1o(u/b), oQ: Target creature gets -2/-0 until end of turn. (oQ is the untap 
symbol.) 
--------------------------------------------------------------------------------
1(W/U)Mistmeadow Witch    Creature - Kithkin Wizard          1/1 (Multi Uncommon)
2WU: Remove target creature from the game. Return that card to play under its 
owner's control at end of turn. 
--------------------------------------------------------------------------------
2(B/R)(B/R)Murderous Redcap    Creature - Goblin Assassin         2/2 (Multi Uncommon)
When Murderous Redcap comes into play, it deals damage equal to its power to 
target creature or player. Persist (When this creature is put into a 
graveyard from play, if it had no -1/-1 counters on it, return it to 
play under its owner's control with a -1/-1 counter on it.) 
--------------------------------------------------------------------------------
(W/U)(W/U)(W/U)Plumeveil           Creature - Elemental               4/4 (Multi Uncommon)
Flash Flying, defender 
--------------------------------------------------------------------------------
(W/U)(W/U)Puresight Merrow    Creature - Merfolk Wizard          2/2 (Multi Uncommon)
o(w/u), oQ: Look at the top card of your library. You may remove that card from 
the game. (oQ is the untap symbol.) 
--------------------------------------------------------------------------------
1(G/W)Reknit              Instant                                (Multi Uncommon)
Regenerate target permanent. 
--------------------------------------------------------------------------------
3(W/U)Repel Intruders     Instant                                (Multi Uncommon)
Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to 
play Repel Intruders. Counter up to one target creature spell if U was 
spent to play Repel Intruders. (Do both if WU was spent.) 
--------------------------------------------------------------------------------
3(U/B)River's Grasp       Sorcery                                (Multi Uncommon)
If U was spent to play River's Grasp, return up to one target creature to its 
owner's hand. If B was spent to play River's Grasp, target player 
reveals his or her hand, you choose a nonland card from it, then that 
player discards that card. (Do both if UB was spent.) 
--------------------------------------------------------------------------------
(G/W)Seedcradle Witch    Creature - Elf Shaman              1/1 (Multi Uncommon)
2GW: Target creature gets +3/+3 until end of turn. Untap that creature. 
--------------------------------------------------------------------------------
1(B/R)Spiteflame Witch    Creature - Elemental Shaman        2/1 (Multi Uncommon)
BR: Each player loses 1 life. 
--------------------------------------------------------------------------------
(R/G)Tattermunge Maniac  Creature - Goblin Warrior          2/1 (Multi Uncommon)
Tattermunge Maniac attacks each turn if able. 
--------------------------------------------------------------------------------
1(R/G)Tattermunge Witch   Creature - Goblin Shaman           2/1 (Multi Uncommon)
RG: Each blocked creature gets +1/+0 and gains trample until end of turn. 
--------------------------------------------------------------------------------
4(W/U)(W/U)Thoughtweft Gambit  Instant                                (Multi Uncommon)
Tap all creatures your opponents control and untap all creatures you control. 
--------------------------------------------------------------------------------
4(B/R)Torrent of Souls    Sorcery                                (Multi Uncommon)
Return up to one target creature card from your graveyard to play if B was 
spent to play Torrent of Souls. Creatures target player controls get +2/+0 
and gain haste until end of turn if R was spent to play Torrent of Souls. 
(Do both if BR was spent.) 
--------------------------------------------------------------------------------
(U/B)(U/B)(U/B)Wasp Lancer         Creature - Faerie Soldier          3/2 (Multi Uncommon)
Flying 
--------------------------------------------------------------------------------
(G/W)(G/W)(G/W)Wilt-Leaf Cavaliers Creature - Elf Knight              3/4 (Multi Uncommon)
Vigilance 
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------