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1 Brass Gnat Artifact Creature - Insect 1/1 (Artifact Common)
Flying Brass Gnat doesn't untap during your untap step. At the beginning of
your upkeep, you may pay 1. If you do, untap Brass Gnat.
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1 Chromatic Star Artifact (Artifact Common)
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.
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2 Jhoira's Timebug Artifact Creature - Insect 1/2 (Artifact Common)
T Choose target permanent you control or suspended card you own. If that
permanent or card has a time counter on it, you may remove a time
counter from it or put another time counter on it.
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2 Prismatic Lens Artifact (Artifact Common)
T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool.
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5 Venser's Sliver Artifact Creature - Sliver 3/3 (Artifact Common)
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2 Candles of Leng Artifact (Artifact Rare)
4, T Reveal the top card of your library. If it has the same name as a card in
your graveyard, put it into your graveyard. Otherwise, draw a card.
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5 Gauntlet of Power Artifact (Artifact Rare)
As Gauntlet of Power comes into play, choose a color. Creatures of the chosen
color get +1/+1. Whenever a basic land is tapped for mana of the chosen
color, its controller adds one mana of that color to his or her mana
pool.
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2 Hivestone Artifact (Artifact Rare)
Creatures you control are Slivers in addition to their other creature types.
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Lotus Bloom Artifact (Artifact Rare)
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it
from the game with three time counters on it. At the beginning of your
upkeep, remove a time counter. When the last is removed, play it without
paying its mana cost.) T, Sacrifice Lotus Bloom: Add three mana of any
one color to your mana pool.
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3 Sarpadian Empires, Artifact (Artifact Rare)
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue
Camarid, black Thrull, red Goblin, or green Saproling. 3, T Put a 1/1
creature token of the chosen color and type into play.
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5 Stuffy Doll Artifact Creature - Construct 0/1 (Artifact Rare)
As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to
the chosen player. T Stuffy Doll deals 1 damage to itself.
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7 Triskelavus Artifact Creature - Construct 1/1 (Artifact Rare)
Flying Triskelavus comes into play with three +1/+1 counters on it. 1, Remove a
+1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature
token with flying into play. It has "Sacrifice this creature: This
creature deals 1 damage to target creature or player."
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- www.MTGnews.com - Rumors: Time Spiral: Artifact: Uncommon -
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3 Assembly-Worker Artifact Creature - Assembly- 2/2 (Artifact Uncommon)
T Target Assembly-Worker gets +1/+1 until end of turn.
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3 Chronatog Totem Artifact (Artifact Uncommon)
T Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact
creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of
turn. You skip your next turn. Play this ability only once each turn and
only if Chronatog Totem is a creature.
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5 Clockwork Hydra Artifact Creature - Hydra 0/0 (Artifact Uncommon)
Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever
Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If
you do, Clockwork Hydra deals 1 damage to target creature or player. T Put a
+1/+1 counter on Clockwork Hydra.
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3 Foriysian Totem Artifact (Artifact Uncommon)
T Add R to your mana pool. 4R: Foriysian Totem becomes a 4/4 red Giant artifact
creature with trample until end of turn. As long as Foriysian Totem is
a creature, it can block an additional creature.
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1 Locket of Yesterday Artifact (Artifact Uncommon)
Spells you play cost 1 less to play for each card with the same name as that
spell in your graveyard.
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4 Paradise Plume Artifact (Artifact Uncommon)
As Paradise Plume comes into play, choose a color. Whenever a player plays a
spell of the chosen color, you may gain 1 life. T Add one mana of the
chosen color to your mana pool.
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3 Phyrexian Totem Artifact (Artifact Uncommon)
T Add B to your mana pool. 2B: Phyrexian Totem becomes a 5/5 black Horror
artifact creature with trample until end of turn. Whenever Phyrexian
Totem is dealt damage, if it's a creature, sacrifice that many permanents.
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3 Thunder Totem Artifact (Artifact Uncommon)
T Add W to your mana pool. 1WW: Thunder Totem becomes a 2/2 white Spirit
artifact creature with flying and first strike until end of turn.
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3 Weatherseed Totem Artifact (Artifact Uncommon)
T Add G to your mana pool. 2GGG: Weatherseed Totem becomes a 5/3 green Treefolk
artifact creature with trample until end of turn. When Weatherseed
Totem is put into a graveyard from play, if it was a creature, return this
card to its owner's hand.
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- www.MTGnews.com - Rumors: Time Spiral: Black: Common -
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2B Assassinate Sorcery (Black Common)
Destroy target tapped creature.
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2B Basal Sliver Creature - Sliver 2/2 (Black Common)
All Slivers have "Sacrifice this creature: Add BB to your mana pool."
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B Call to the Netherw Sorcery (Black Common)
Return target black creature card from your graveyard to your hand. Madness 0
(If you discard this card, you may play it for its madness cost instead of
putting it into your graveyard.)
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5B Corpulent Corpse Creature - Zombie 3/3 (Black Common)
Fear Suspend 5-B (Rather than play this card from your hand, you may pay B and
remove it from the game with five time counters on it. At the beginning
of your upkeep, remove a time counter. When the last is removed, play it
without paying its mana cost. It has haste.)
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2BB Cyclopean Giant Creature - Zombie Giant 4/2 (Black Common)
When Cyclopean Giant is put into a graveyard from play, target land becomes a
Swamp. Remove Cyclopean Giant from the game.
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4BB Dark Withering Instant (Black Common)
Destroy target nonblack creature. Madness B (If you discard this card, you may
play it for its madness cost instead of putting it into your graveyard.)
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1B Deathspore Thallid Creature - Zombie Fungus 1/1 (Black Common)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green
Saproling creature token into play. Sacrifice a Saproling: Target
creature gets -1/-1 until end of turn.
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3B Drudge Reavers Creature - Skeleton 2/1 (Black Common)
Flash (You may play this spell any time you could play an instant.) B:
Regenerate Drudge Reavers.
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1B Feebleness Enchantment - Aura (Black Common)
Flash (You may play this spell any time you could play an instant.) Enchant
creature Enchanted creature gets -2/-1.
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3BB Gorgon Recluse Creature - Gorgon 2/4 (Black Common)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature,
destroy that creature at end of combat. Madness BB (If you discard this
card, you may play it for its madness cost instead of putting it into your
graveyard.)
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3B Mana Skimmer Creature - Leech 2/2 (Black Common)
Flying Whenever Mana Skimmer deals damage to a player, tap target land that
player controls. That land doesn't untap during its controller's next
untap step.
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B Mindlash Sliver Creature - Sliver 1/1 (Black Common)
All Slivers have "1, Sacrifice this creature: Each player discards a card."
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5B Mindstab Sorcery (Black Common)
Target player discards three cards. Suspend 4-B (Rather than play this card
from your hand, you may pay B and remove it from the game with four time
counters on it. At the beginning of your upkeep, remove a time counter.
When the last is removed, play it without paying its mana cost.)
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1B Pit Keeper Creature - Human Wizard 2/1 (Black Common)
When Pit Keeper comes into play, if you have four or more creature cards in
your graveyard, you may return target creature card from your graveyard to
your hand.
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1BB Psychotic Episode Sorcery (Black Common)
Target player reveals his or her hand and the top card of his or her library.
You choose a card revealed this way. That player puts the chosen card on the
bottom of his or her library. Madness 1B (If you discard this card, you
may play it for its madness cost instead of putting it into your graveyard.)
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BB Sangrophage Creature - Zombie 3/3 (Black Common)
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
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2B Skulking Knight Creature - Zombie Knight 3/3 (Black Common)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) When Skulking Knight
becomes the target of a spell or ability, sacrifice it.
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2B Strangling Soot Instant (Black Common)
Destroy target creature with toughness 3 or less. Flashback 5R (You may play
this card from your graveyard for its flashback cost. Then remove it from
the game.)
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3B Tendrils of Corrupt Instant (Black Common)
Tendrils of Corruption deals X damage to target creature and you gain X life,
where X is the number of Swamps you control.
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4B Traitor's Clutch Instant (Black Common)
Target creature gets +1/+0, becomes black, and gains shadow until end of turn.
(It can block or be blocked by only creatures with shadow.) Flashback 1B
(You may play this card from your graveyard for its flashback cost. Then
remove it from the game.)
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2B Trespasser il-Vec Creature - Human Rogue 3/1 (Black Common)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block
or be blocked by only creatures with shadow.)
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2B Urborg Syphon-Mage Creature - Human Spellshaper 2/2 (Black Common)
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to
the life lost this way.
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4B Viscid Lemures Creature - Spirit 4/3 (Black Common)
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
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9B Curse of the Cabal Sorcery (Black Rare)
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB At the beginning of each player's upkeep, if Curse of the
Cabal is suspended, that player may sacrifice a permanent. If he or she
does, put two time counters on Curse of the Cabal.
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3BB Demonic Collusion Sorcery (Black Rare)
Buyback-Discard two cards. (You may discard two cards in addition to any other
costs as you play this spell. If you do, put this card into your hand as
it resolves.) Search your library for a card and put that card into your
hand. Then shuffle your library.
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4B Endrek Sahr, Master Legendary Creature - Human Wi 2/2 (Black Rare)
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into
play, where X is that spell's converted mana cost. When you control seven
or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
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5BBB Liege of the Pit Creature - Demon 7/7 (Black Rare)
Flying, trample At the beginning of your upkeep, sacrifice a creature other
than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to
you. Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn
it face up any time for its morph cost.)
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5BB Lim-Dul the Necroma Legendary Creature - Human Wi 4/4 (Black Rare)
Whenever a creature an opponent controls is put into a graveyard from play, you
may pay 1B. If you do, return that card to play under your control. If it's
a creature, it's a Zombie in addition to its other creature types. 1B:
Regenerate target Zombie.
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Living End Sorcery (Black Rare)
Living End is black. Suspend 3-2BB Each player removes all creature cards in
his or her graveyard from the game, then sacrifices all creatures he or she
controls, then puts into play all cards he or she removed this way.
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4BB Magus of the Mirror Creature - Human Wizard 4/2 (Black Rare)
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent.
Play this ability only during your upkeep.
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BB Nether Traitor Creature - Spirit 1/1 (Black Rare)
Haste Shadow (This creature can block or be blocked by only creatures with
shadow.) Whenever another creature is put into your graveyard from
play, you may pay B. If you do, return Nether Traitor from your graveyard
to play.
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2BB Plague Sliver Creature - Sliver 5/5 (Black Rare)
All Slivers have "At the beginning of your upkeep, this creature deals 1 damage
to you."
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3BB Sengir Nosferatu Creature - Vampire 4/4 (Black Rare)
Flying 1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature
token with flying into play. It has "1B, Sacrifice this creature: Return
to play under its owner's control a card named Sengir Nosferatu that's
removed from the game."
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3BBB Stronghold Overseer Creature - Demon 5/5 (Black Rare)
Flying Shadow (This creature can block or be blocked by only creatures with
shadow.) BB: Creatures with shadow get +1/+0 until end of turn and
creatures without shadow get -1/-0 until end of turn.
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1BB Sudden Spoiling Instant (Black Rare)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Creatures target player
controls become 0/2 and lose all abilities until end of turn.
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2BB Dread Return Sorcery (Black Uncommon)
Return target creature card from your graveyard to play. Flashback-Sacrifice
three creatures. (You may play this card from your graveyard for its
flashback cost. Then remove it from the game.)
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4B Evil Eye of Urborg Creature - Eye 6/3 (Black Uncommon)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes
blocked by a creature, destroy that creature.
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2B Faceless Devourer Creature - Nightmare Horror 2/1 (Black Uncommon)
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with
shadow from the game. When Faceless Devourer leaves play, return the
removed card to play under its owner's control.
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2B Fallen Ideal Enchantment - Aura (Black Uncommon)
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This
creature gets +2/+1 until end of turn." When Fallen Ideal is put into a
graveyard from play, return Fallen Ideal to its owner's hand.
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4BB Haunting Hymn Instant (Black Uncommon)
Target player discards two cards. If you played this spell during your main
phase, that player discards four cards instead.
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2BB Nightshade Assassin Creature - Human Assassin 2/1 (Black Uncommon)
First strike When Nightshade Assassin comes into play, you may reveal X black
cards in your hand. If you do, target creature gets -X/-X until end of
turn. Madness 1B (If you discard this card, you may play it for its
madness cost instead of putting it into your graveyard.)
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3BBBBPhthisis Sorcery (Black Uncommon)
Destroy target creature. Its controller loses life equal to its power plus its
toughness. Suspend 5-1B (Rather than play this card from your hand,
you may pay 1B and remove it from the game with five time counters on it. At
the beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost.)
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1B Premature Burial Sorcery (Black Uncommon)
Destroy target nonblack creature that came into play since your last turn
ended.
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3BB Skittering Monstros Creature - Horror 5/5 (Black Uncommon)
When you play a creature spell, sacrifice Skittering Monstrosity.
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BB Smallpox Sorcery (Black Uncommon)
Each player loses 1 life, discards a card, sacrifices a creature, then
sacrifices a land.
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1BB Sudden Death Instant (Black Uncommon)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Target creature gets
-4/-4 until end of turn.
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3B Vampiric Sliver Creature - Sliver 3/3 (Black Uncommon)
All Slivers have "Whenever a creature dealt damage by this creature this turn
is put into a graveyard, put a +1/+1 counter on this creature."
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- www.MTGnews.com - Rumors: Time Spiral: Green: Common -
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1G Aether Web Enchantment - Aura (Green Common)
Flash (You may play this spell any time you could play an instant.) Enchant
creature Enchanted creature gets +1/+1, can block as though it had
flying, and can block creatures with shadow as though they didn't have
shadow.
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1G Ashcoat Bear Creature - Bear 2/2 (Green Common)
Flash (You may play this spell any time you could play an instant.)
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3G Chameleon Blur Instant (Green Common)
Prevent all damage that creatures would deal to players this turn.
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4GG Durkwood Baloth Creature - Beast 5/5 (Green Common)
Suspend 5-G (Rather than play this card from your hand, you may pay G and
remove it from the game with five time counters on it. At the beginning
of your upkeep, remove a time counter. When the last is removed, play it
without paying its mana cost. It has haste.)
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1G Gemhide Sliver Creature - Sliver 1/1 (Green Common)
All Slivers have "T Add one mana of any color to your mana pool."
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1GG Glass Asp Creature - Snake 2/1 (Green Common)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at
the beginning of his or her next draw step unless he or she pays 2 before
that step.
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G Greenseeker Creature - Elf Spellshaper 1/1 (Green Common)
G, T, Discard a card: Search your library for a basic land card, reveal it, and
put it into your hand. Then shuffle your library.
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6G Havenwood Wurm Creature - Wurm 5/6 (Green Common)
Flash (You may play this spell any time you could play an instant.) Trample
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3G Herd Gnarr Creature - Beast 2/2 (Green Common)
Whenever another creature comes into play under your control, Herd Gnarr gets
+2/+2 until end of turn.
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XG Molder Instant (Green Common)
Destroy target artifact or enchantment with converted mana cost X. It can't be
regenerated. You gain X life.
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2GG Mwonvuli Acid-Moss Sorcery (Green Common)
Destroy target land. Search your library for a Forest card and put that card
into play tapped. Then shuffle your library.
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2G Nantuko Shaman Creature - Insect Shaman 3/2 (Green Common)
When Nantuko Shaman comes into play, if you control no tapped lands, draw a
card. Suspend 1-2GG (Rather than play this card from your hand, you may
pay 2GG and remove it from the game with a time counter on it. At the
beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost. It has haste.)
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2GG Penumbra Spider Creature - Spider 2/4 (Green Common)
Penumbra Spider can block as though it had flying. When Penumbra Spider is put
into a graveyard from play, put a 2/4 black Spider creature token into play
that can block as though it had flying.
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3GG Savage Thallid Creature - Fungus 5/2 (Green Common)
At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove
three spore counters from Savage Thallid: Put a 1/1 green Saproling
creature token into play. Sacrifice a Saproling: Regenerate target
Fungus.
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3G Scarwood Treefolk Creature - Treefolk 3/5 (Green Common)
Scarwood Treefolk comes into play tapped.
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2G Search for Tomorrow Sorcery (Green Common)
Search your library for a basic land card and put it into play. Then shuffle
your library. Suspend 2-G (Rather than play this card from your hand, you
may pay G and remove it from the game with two time counters on it. At the
beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost.)
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1G Spinneret Sliver Creature - Sliver 2/2 (Green Common)
All Slivers have "This creature can block as though it had flying."
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G Sprout Instant (Green Common)
Put a 1/1 green Saproling creature token into play.
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1G Strength in Numbers Instant (Green Common)
Until end of turn, target creature gains trample and gets +X/+X, where X is the
number of attacking creatures.
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2G Thallid Germinator Creature - Fungus 2/2 (Green Common)
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green
Saproling creature token into play. Sacrifice a Saproling: Target
creature gets +1/+1 until end of turn.
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1G Thallid Shell-Dwell Creature - Fungus 0/5 (Green Common)
Defender At the beginning of your upkeep, put a spore counter on Thallid
Shell-Dweller. Remove three spore counters from Thallid
Shell-Dweller: Put a 1/1 green Saproling creature token into
play.
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G Thrill of the Hunt Instant (Green Common)
Target creature gets +1/+2 until end of turn. Flashback W (You may play this
card from your graveyard for its flashback cost. Then remove it from the
game.)
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2G Wormwood Dryad Creature - Dryad 3/1 (Green Common)
G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to
you.
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- www.MTGnews.com - Rumors: Time Spiral: Green: Rare -
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3G Fungus Sliver Creature - Fungus Sliver 2/2 (Green Rare)
All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter
on it." (The damage is dealt before the counter is put on.)
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Hypergenesis Sorcery (Green Rare)
Hypergenesis is green. Suspend 3-1GG Starting with you, each player may put an
artifact, creature, enchantment, or land card from his or her hand
into play. Repeat this process until no one puts a card into play.
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G Magus of the Candel Creature - Human Wizard 1/2 (Green Rare)
X, T Untap X target lands.
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3GG Spectral Force Creature - Elemental Spirit 8/8 (Green Rare)
Trample Whenever Spectral Force attacks, if defending player controls no black
permanents, it doesn't untap during your next untap step.
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3GG Spike Tiller Creature - Spike 0/0 (Green Rare)
Spike Tiller comes into play with three +1/+1 counters on it. 2, Remove a +1/+1
counter from Spike Tiller: Put a +1/+1 counter on target creature. 2,
Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2
creature that's still a land. Put a +1/+1 counter on it.
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XGG Squall Line Instant (Green Rare)
Squall Line deals X damage to each creature with flying and each player.
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3G Stonewood Invocatio Instant (Green Rare)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Target creature gets
+5/+5 until end of turn and can't be the target of spells or abilities
this turn.
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GG Thelon of Havenwood Legendary Creature - Elf Drui 2/2 (Green Rare)
Each Fungus gets +1/+1 for each spore counter on it. BG, Remove a Fungus card
in a graveyard from the game: Put a spore counter on each Fungus in play.
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3G Thelonite Hermit Creature - Elf Shaman 1/1 (Green Rare)
All Saprolings get +1/+1. Morph 3GG (You may play this face down as a 2/2
creature for 3. Turn it face up any time for its morph cost.) When
Thelonite Hermit is turned face up, put four 1/1 green Saproling
creature tokens into play.
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GGG Unyaro Bees Creature - Insect 0/1 (Green Rare)
Flying G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees:
Unyaro Bees deals 2 damage to target creature or player.
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3GG Verdant Embrace Enchantment - Aura (Green Rare)
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of
each upkeep, put a 1/1 green Saproling creature token into play under your
control."
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XG Wurmcalling Sorcery (Green Rare)
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put
this card into your hand as it resolves.) Put an X/X green Wurm creature
token into play.
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- www.MTGnews.com - Rumors: Time Spiral: Green: Uncommon -
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1G Aspect of Mongoose Enchantment - Aura (Green Uncommon)
Enchant creature Enchanted creature can't be the target of spells or abilities.
When Aspect of Mongoose is put into a graveyard from play, return Aspect of
Mongoose to its owner's hand.
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4G Durkwood Tracker Creature - Giant 4/3 (Green Uncommon)
1G, T If Durkwood Tracker is in play, it deals damage equal to its power to
target attacking creature. That creature deals damage equal to its power
to Durkwood Tracker.
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2G Krosan Grip Instant (Green Uncommon)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Destroy target artifact
or enchantment.
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G Might of Old Krosa Instant (Green Uncommon)
Target creature gets +2/+2 until end of turn. If you played this spell during
your main phase, that creature gets +4/+4 until end of turn instead.
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4G Might Sliver Creature - Sliver 2/2 (Green Uncommon)
All Slivers get +2/+2.
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1G Pendelhaven Elder Creature - Elf Shaman 1/1 (Green Uncommon)
T Each 1/1 creature you control gets +1/+2 until end of turn.
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4GG Phantom Wurm Creature - Wurm Spirit 2/0 (Green Uncommon)
Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be
dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from
Phantom Wurm.
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2G Primal Forcemage Creature - Elf Shaman 2/2 (Green Uncommon)
Whenever another creature comes into play under your control, that creature
gets +3/+3 until end of turn.
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1G Scryb Ranger Creature - Faerie 1/1 (Green Uncommon)
Flash (You may play this spell any time you could play an instant.) Flying,
protection from blue Return a Forest you control to its owner's hand:
Untap target creature. Play this ability only once each turn.
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2GG Sporesower Thallid Creature - Fungus 4/4 (Green Uncommon)
At the beginning of your upkeep, put a spore counter on each Fungus you
control. Remove three spore counters from Sporesower Thallid: Put a 1/1
green Saproling creature token into play.
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5G Tromp the Domains Sorcery (Green Uncommon)
Until end of turn, creatures you control gain trample and get +1/+1 for each
basic land type among lands you control.
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1GG Yavimaya Dryad Creature - Dryad 2/1 (Green Uncommon)
Forestwalk When Yavimaya Dryad comes into play, you may search your library for
a Forest card and put it into play tapped under target player's control. If
you do, shuffle your library.
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- www.MTGnews.com - Rumors: Time Spiral: Land: Common -
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Forest (298) Basic Land - Forest (Land Common)
[G]
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Forest (299) Basic Land - Forest (Land Common)
[G]
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Forest (300) Basic Land - Forest (Land Common)
[G]
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Forest (301) Basic Land - Forest (Land Common)
[G]
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Island (286) Basic Land - Island (Land Common)
[U]
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Island (287) Basic Land - Island (Land Common)
[U]
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Island (288) Basic Land - Island (Land Common)
[U]
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Island (289) Basic Land - Island (Land Common)
[U]
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Mountain (294) Basic Land - Mountain (Land Common)
[R]
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Mountain (295) Basic Land - Mountain (Land Common)
[R]
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Mountain (296) Basic Land - Mountain (Land Common)
[R]
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Mountain (297) Basic Land - Mountain (Land Common)
[R]
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Plains (282) Basic Land - Plains (Land Common)
[W]
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Plains (283) Basic Land - Plains (Land Common)
[W]
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Plains (284) Basic Land - Plains (Land Common)
[W]
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Plains (285) Basic Land - Plains (Land Common)
[W]
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Swamp (290) Basic Land - Swamp (Land Common)
[B]
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Swamp (291) Basic Land - Swamp (Land Common)
[B]
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Swamp (292) Basic Land - Swamp (Land Common)
[B]
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Swamp (293) Basic Land - Swamp (Land Common)
[B]
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Terramorphic Expans Land (Land Common)
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card
and put it into play tapped. Then shuffle your library.
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- www.MTGnews.com - Rumors: Time Spiral: Land: Rare -
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Academy Ruins Legendary Land (Land Rare)
T Add 1 to your mana pool. 1U, T Put target artifact card in your graveyard on
top of your library.
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Flagstones of Troka Legendary Land (Land Rare)
T Add W to your mana pool. When Flagstones of Trokair is put into a graveyard
from play, you may search your library for a Plains card and put it into
play tapped. If you do, shuffle your library.
--------------------------------------------------------------------------------
Gemstone Caverns Legendary Land (Land Rare)
If Gemstone Caverns is in your opening hand and you're not playing first, you
may begin the game with Gemstone Caverns in play with a luck counter on it.
If you do, remove a card in your hand from the game. T Add 1 to your mana
pool. If Gemstone Caverns has a luck counter on it, instead add one mana
of any color to your mana pool.
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Kher Keep Legendary Land (Land Rare)
T Add 1 to your mana pool. 1R, T Put a 0/1 red Kobold creature token named
Kobolds of Kher Keep into play.
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Swarmyard Land (Land Rare)
T Add 1 to your mana pool. T Regenerate target Insect, Rat, Spider, or
Squirrel.
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Vesuva Land (Land Rare)
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva
comes into play tapped as a copy of the chosen land.
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- www.MTGnews.com - Rumors: Time Spiral: Land: Uncommon -
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Calciform Pools Land (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Calciform Pools. 1,
Remove X storage counters from Calciform Pools: Add X mana in any
combination of W and/or U to your mana pool.
--------------------------------------------------------------------------------
Dreadship Reef Land (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Dreadship Reef. 1,
Remove X storage counters from Dreadship Reef: Add X mana in any
combination of U and/or B to your mana pool.
--------------------------------------------------------------------------------
Fungal Reaches Land (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Fungal Reaches. 1,
Remove X storage counters from Fungal Reaches: Add X mana in any
combination of R and/or G to your mana pool.
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Molten Slagheap Land (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Molten Slagheap. 1,
Remove X storage counters from Molten Slagheap: Add X mana in any
combination of B and/or R to your mana pool.
--------------------------------------------------------------------------------
Saltcrusted Steppe Land (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Saltcrusted Steppe. 1,
Remove X storage counters from Saltcrusted Steppe: Add X mana in any
combination of G and/or W to your mana pool.
--------------------------------------------------------------------------------
Urza's Factory Land - Urza's (Land Uncommon)
T Add 1 to your mana pool. 7, T Put a 2/2 Assembly-Worker artifact creature
token into play.
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- www.MTGnews.com - Rumors: Time Spiral: Red: Common -
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1R Aetherflame Wall Creature - Wall 0/4 (Red Common)
Defender AEtherflame Wall can block creatures with shadow as though they didn't
have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
--------------------------------------------------------------------------------
1R Ancient Grudge Instant (Red Common)
Destroy target artifact. Flashback G (You may play this card from your
graveyard for its flashback cost. Then remove it from the game.)
--------------------------------------------------------------------------------
2R Blazing Blade Askar Creature - Human Knight 2/2 (Red Common)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade
Askari becomes colorless until end of turn.
--------------------------------------------------------------------------------
5R Bogardan Rager Creature - Elemental 3/4 (Red Common)
Flash (You may play this spell any time you could play an instant.) When
Bogardan Rager comes into play, target creature gets +4/+0 until end of
turn.
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3R Bonesplitter Sliver Creature - Sliver 2/2 (Red Common)
All Slivers get +2/+0.
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3R Coal Stoker Creature - Elemental 3/3 (Red Common)
When Coal Stoker comes into play, if you played it from your hand, add RRR to
your mana pool.
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3R Empty the Warrens Sorcery (Red Common)
Put two 1/1 red Goblin creature tokens into play. Storm (When you play this
spell, copy it for each spell played before it this turn.)
--------------------------------------------------------------------------------
2RR Flamecore Elemental Creature - Elemental 5/4 (Red Common)
Echo 2RR (At the beginning of your upkeep, if this came under your control
since the beginning of your last upkeep, sacrifice it unless you pay its
echo cost.)
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2R Flowstone Channeler Creature - Human Spellshaper 2/2 (Red Common)
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of
turn.
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1R Ghitu Firebreathing Enchantment - Aura (Red Common)
Flash (You may play this spell any time you could play an instant.) Enchant
creature R: Enchanted creature gets +1/+0 until end of turn. R: Return
Ghitu Firebreathing to its owner's hand.
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1R Goblin Skycutter Creature - Goblin Warrior 2/1 (Red Common)
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature
with flying. That creature loses flying until end of turn.
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1R Grapeshot Sorcery (Red Common)
Grapeshot deals 1 damage to target creature or player. Storm (When you play
this spell, copy it for each spell played before it this turn. You may
choose new targets for the copies.)
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R Ground Rift Sorcery (Red Common)
Target creature without flying can't block this turn. Storm (When you play this
spell, copy it for each spell played before it this turn. You may choose
new targets for the copies.)
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2R Ironclaw Buzzardier Creature - Orc Scout 2/2 (Red Common)
Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw
Buzzardiers gains flying until end of turn.
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4R Keldon Halberdier Creature - Human Warrior 4/1 (Red Common)
First strike Suspend 4-R (Rather than play this card from your hand, you may
pay R and remove it from the game with four time counters on it. At the
beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost. It has haste.)
--------------------------------------------------------------------------------
R Lightning Axe Instant (Red Common)
As an additional cost to play Lightning Axe, discard a card or pay 5. Lightning
Axe deals 5 damage to target creature.
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1R Mogg War Marshal Creature - Goblin Warrior 1/1 (Red Common)
Echo 1R (At the beginning of your upkeep, if this came under your control since
the beginning of your last upkeep, sacrifice it unless you pay its echo
cost.) When Mogg War Marshal comes into play or is put into a graveyard
from play, put a 1/1 red Goblin creature token into play.
--------------------------------------------------------------------------------
1RR Orcish Cannonade Instant (Red Common)
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to
you. Draw a card.
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4R Plunder Sorcery (Red Common)
Destroy target artifact or land. Suspend 4-1R (Rather than play this card from
your hand, you may pay 1R and remove it from the game with four time
counters on it. At the beginning of your upkeep, remove a time counter.
When the last is removed, play it without paying its mana cost.)
--------------------------------------------------------------------------------
2R Rift Bolt Sorcery (Red Common)
Rift Bolt deals 3 damage to target creature or player. Suspend 1-R (Rather than
play this card from your hand, you may pay R and remove it from the game
with a time counter on it. At the beginning of your upkeep, remove a time
counter. When the last is removed, play it without paying its mana
cost.)
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3R Subterranean Shambl Creature - Elemental 2/3 (Red Common)
Echo 3R (At the beginning of your upkeep, if this came under your control since
the beginning of your last upkeep, sacrifice it unless you pay its echo
cost.) When Subterranean Shambler comes into play or leaves play, it
deals 1 damage to each creature without flying.
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1R Two-Headed Sliver Creature - Sliver 1/1 (Red Common)
All Slivers have "This creature can't be blocked except by two or more
creatures."
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1RR Viashino Bladescout Creature - Viashino Scout 2/1 (Red Common)
Flash (You may play this spell any time you could play an instant.) When
Viashino Bladescout comes into play, target creature gains first strike
until end of turn.
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- www.MTGnews.com - Rumors: Time Spiral: Red: Rare -
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6RR Bogardan Hellkite Creature - Dragon 5/5 (Red Rare)
Flash (You may play this spell any time you could play an instant.) Flying When
Bogardan Hellkite comes into play, it deals 5 damage divided as you
choose among any number of target creatures and/or players.
--------------------------------------------------------------------------------
4R Fortune Thief Creature - Human Rogue 0/1 (Red Rare)
Damage that would reduce your life total to less than 1 reduces it to 1
instead. Morph RR (You may play this face down as a 2/2 creature for 3.
Turn it face up any time for its morph cost.)
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9R Greater Gargadon Creature - Beast 9/7 (Red Rare)
Suspend 10-R Sacrifice an artifact, creature, or land: Remove a time counter
from Greater Gargadon. Play this ability only if Greater Gargadon is
suspended.
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3R Ib Halfheart, Gobli Legendary Creature - Goblin A 3/2 (Red Rare)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do,
it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put
two 1/1 red Goblin creature tokens into play.
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1RR Jaya Ballard, Task Legendary Creature - Human Sp 2/2 (Red Rare)
R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card:
Jaya Ballard, Task Mage deals 3 damage to target creature or player. A
creature dealt damage this way can't be regenerated this turn. 5RR, T,
Discard a card: Jaya Ballard deals 6 damage to each creature and each
player.
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R Magus of the Scroll Creature - Human Wizard 1/1 (Red Rare)
3, T Name a card. Reveal a card at random from your hand. If it's the named
card, Magus of the Scroll deals 2 damage to target creature or player.
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R Norin the Wary Legendary Creature - Human Wa 2/1 (Red Rare)
When a player plays a spell or a creature attacks, remove Norin the Wary from
the game. Return it to play under its owner's control at end of turn.
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4RR Pardic Dragon Creature - Dragon 4/4 (Red Rare)
Flying R: Pardic Dragon gets +1/+0 until end of turn. Suspend 2-RR Whenever an
opponent plays a spell, if Pardic Dragon is suspended, that player may
put a time counter on Pardic Dragon.
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1RR Reiterate Instant (Red Rare)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put
this card into your hand as it resolves.) Copy target instant or sorcery
spell. You may choose new targets for the copy.
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2R Sedge Sliver Creature - Sliver 2/2 (Red Rare)
All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and
"B: Regenerate this creature."
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Wheel of Fate Sorcery (Red Rare)
Wheel of Fate is red. Suspend 4-1R (Rather than play this card from your hand,
pay 1R and remove it from the game with four time counters on it. At the
beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost.) Each player discards
his or her hand, then draws seven cards.
--------------------------------------------------------------------------------
3RR Word of Seizing Instant (Red Rare)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Untap target permanent
and gain control of it until end of turn. It gains haste until end of turn.
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Red: Uncommon -
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3R Barbed Shocker Creature - Insect 2/2 (Red Uncommon)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player
discards all the cards in his or her hand, then draws that many cards.
--------------------------------------------------------------------------------
2R Basalt Gargoyle Creature - Gargoyle 3/2 (Red Uncommon)
Flying Echo 2R (At the beginning of your upkeep, if this came under your
control since the beginning of your last upkeep, sacrifice it unless you
pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn.
--------------------------------------------------------------------------------
XXR Conflagrate Sorcery (Red Uncommon)
Conflagrate deals X damage divided as you choose among any number of target
creatures and/or players. Flashback-RR, Discard X cards. (You may play
this card from your graveyard for its flashback cost. Then remove it from
the game.)
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5R Firemaw Kavu Creature - Kavu 4/2 (Red Uncommon)
Echo 5R (At the beginning of your upkeep, if this came under your control since
the beginning of your last upkeep, sacrifice it unless you pay its echo
cost.) When Firemaw Kavu comes into play, it deals 2 damage to target
creature. When Firemaw Kavu leaves play, it deals 4 damage to target
creature.
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5R Fury Sliver Creature - Sliver 3/3 (Red Uncommon)
All Slivers have double strike.
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4R Ignite Memories Sorcery (Red Uncommon)
Target player reveals a card at random from his or her hand. Ignite Memories
deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it
this turn. You may choose new targets for the copies.)
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1R Sudden Shock Instant (Red Uncommon)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Sudden Shock deals 2
damage to target creature or player.
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2RR Sulfurous Blast Instant (Red Uncommon)
Sulfurous Blast deals 2 damage to each creature and each player. If you played
this spell during your main phase, Sulfurous Blast deals 3 damage to each
creature and each player instead.
--------------------------------------------------------------------------------
4RR Tectonic Fiend Creature - Elemental 7/7 (Red Uncommon)
Echo 4RR (At the beginning of your upkeep, if this came under your control
since the beginning of your last upkeep, sacrifice it unless you pay its
echo cost.) Tectonic Fiend attacks each turn if able.
--------------------------------------------------------------------------------
1R Thick-Skinned Gobli Creature - Goblin Shaman 2/1 (Red Uncommon)
You may pay 0 rather than pay the echo cost for permanents you control. R:
Thick-Skinned Goblin gains protection from red until end of turn.
--------------------------------------------------------------------------------
2R Undying Rage Enchantment - Aura (Red Uncommon)
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying
Rage is put into a graveyard from play, return Undying Rage to its owner's
hand.
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4RR Volcanic Awakening Sorcery (Red Uncommon)
Destroy target land. Storm (When you play this spell, copy it for each spell
played before it this turn. You may choose new targets for the copies.)
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Blue: Common -
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2U Bewilder Instant (Blue Common)
Target creature gets -3/-0 until end of turn. Draw a card.
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1UU Cancel Instant (Blue Common)
Counter target spell.
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U Clockspinning Instant (Blue Common)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put
this card into your hand as it resolves.) Choose a counter on target
permanent or suspended card. Remove that counter from that permanent
or card or put another of those counters on it.
--------------------------------------------------------------------------------
1U Coral Trickster Creature - Merfolk Rogue 2/1 (Blue Common)
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up
any time for its morph cost.) When Coral Trickster is turned face up, you
may tap or untap target permanent.
--------------------------------------------------------------------------------
3U Crookclaw Transmute Creature - Bird Wizard 3/1 (Blue Common)
Flash (You may play this spell any time you could play an instant.) Flying When
Crookclaw Transmuter comes into play, switch target creature's power
and toughness until end of turn.
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1U Dream Stalker Creature - Illusion 1/5 (Blue Common)
When Dream Stalker comes into play, return a permanent you control to its
owner's hand.
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U Drifter il-Dal Creature - Human Wizard 2/1 (Blue Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.
--------------------------------------------------------------------------------
6U Errant Ephemeron Creature - Illusion 4/4 (Blue Common)
Flying Suspend 4-1U (Rather than play this card from your hand, you may pay 1U
and remove it from the game with four time counters on it. At the beginning
of your upkeep, remove a time counter. When the last is removed, play it
without paying its mana cost. It has haste.)
--------------------------------------------------------------------------------
5U Eternity Snare Enchantment - Aura (Blue Common)
Enchant creature When Eternity Snare comes into play, draw a card. Enchanted
creature doesn't untap during its controller's untap step.
--------------------------------------------------------------------------------
1U Fathom Seer Creature - Illusion 1/3 (Blue Common)
Morph-Return two Islands you control to their owner's hand. (You may play this
face down as a 2/2 creature for 3. Turn it face up any time for its morph
cost.) When Fathom Seer is turned face up, draw two cards.
--------------------------------------------------------------------------------
1U Looter il-Kor Creature - Kor Rogue 1/1 (Blue Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then
discard a card.
--------------------------------------------------------------------------------
3U Mystical Teachings Instant (Blue Common)
Search your library for an instant card or a card with flash, reveal it, and
put it into your hand. Then shuffle your library. Flashback 5B (You may play
this card from your graveyard for its flashback cost. Then remove it from
the game.)
--------------------------------------------------------------------------------
2U Ophidian Eye Enchantment - Aura (Blue Common)
Flash (You may play this spell any time you could play an instant.) Enchant
creature Whenever enchanted creature deals damage to an opponent, you
may draw a card.
--------------------------------------------------------------------------------
U Sage of Epityr Creature - Human Wizard 1/1 (Blue Common)
When Sage of Epityr comes into play, look at the top four cards of your
library, then put them back in any order.
--------------------------------------------------------------------------------
U Screeching Sliver Creature - Sliver 1/1 (Blue Common)
All Slivers have "T Target player puts the top card of his or her library into
his or her graveyard."
--------------------------------------------------------------------------------
2U Shadow Sliver Creature - Sliver 1/1 (Blue Common)
All Slivers have shadow. (They can block or be blocked by only creatures with
shadow.)
--------------------------------------------------------------------------------
7U Slipstream Serpent Creature - Serpent 6/6 (Blue Common)
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent. Morph 5U (You
may play this face down as a 2/2 creature for 3. Turn it face up any time
for its morph cost.)
--------------------------------------------------------------------------------
1U Snapback Instant (Blue Common)
You may remove a blue card in your hand from the game rather than pay
Snapback's mana cost. Return target creature to its owner's hand.
--------------------------------------------------------------------------------
1UU Spiketail Drakeling Creature - Drake 2/2 (Blue Common)
Flying Sacrifice Spiketail Drakeling: Counter target spell unless its
controller pays 2.
--------------------------------------------------------------------------------
2UU Temporal Eddy Sorcery (Blue Common)
Put target creature or land on top of its owner's library.
--------------------------------------------------------------------------------
1U Think Twice Instant (Blue Common)
Draw a card. Flashback 2U (You may play this card from your graveyard for its
flashback cost. Then remove it from the game.)
--------------------------------------------------------------------------------
3U Tolarian Sentinel Creature - Human Spellshaper 1/3 (Blue Common)
Flying U, T, Discard a card: Return target permanent you control to its owner's
hand.
--------------------------------------------------------------------------------
4U Viscerid Deepwalker Creature - Homarid Warrior 2/3 (Blue Common)
U: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4-U (Rather than
play this card from your hand, you may pay U and remove it from the game
with four time counters on it. At the beginning of your upkeep, remove a
time counter. When the last is removed, play it without paying its mana
cost. It has haste.)
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Blue: Rare -
--------------------------------------------------------------------------------
Ancestral Vision Sorcery (Blue Rare)
Ancestral Vision is blue. Suspend 4-U (Rather than play this card from your
hand, pay U and remove it from the game with four time counters on it. At
the beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost.) Target player draws
three cards.
--------------------------------------------------------------------------------
7UUU Deep-Sea Kraken Creature - Kraken 6/6 (Blue Rare)
Deep-Sea Kraken is unblockable. Suspend 9-2U Whenever an opponent plays a
spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
--------------------------------------------------------------------------------
4UU Draining Whelk Creature - Illusion 1/1 (Blue Rare)
Flash (You may play this spell any time you could play an instant.) Flying When
Draining Whelk comes into play, counter target spell. Put X +1/+1
counters on Draining Whelk, where X is that spell's converted mana
cost.
--------------------------------------------------------------------------------
3UU Ixidron Creature - Illusion */* (Blue Rare)
As Ixidron comes into play, turn all other nontoken creatures in play face
down. They're 2/2 creatures. Ixidron's power and toughness are each equal
to the number of face-down creatures in play.
--------------------------------------------------------------------------------
3UU Magus of the Jar Creature - Human Wizard 3/3 (Blue Rare)
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the
game face down and draws seven cards. At end of turn, each player discards
his or her hand and returns to his or her hand each card he or she removed
from the game this way.
--------------------------------------------------------------------------------
U Moonlace Instant (Blue Rare)
Target spell or permanent becomes colorless.
--------------------------------------------------------------------------------
4U Psionic Sliver Creature - Sliver 2/2 (Blue Rare)
All Slivers have "T This creature deals 2 damage to target creature or player
and 3 damage to itself."
--------------------------------------------------------------------------------
1UU Sprite Noble Creature - Faerie 2/2 (Blue Rare)
Flying Other creatures you control with flying get +0/+1. T Other creatures you
control with flying get +1/+0 until end of turn.
--------------------------------------------------------------------------------
2UUU Teferi, Mage of Zha Legendary Creature - Human Wi 3/4 (Blue Rare)
Flash (You may play this spell any time you could play an instant.) Creature
cards you own that aren't in play have flash. Each opponent can play
spells only any time he or she could play a sorcery.
--------------------------------------------------------------------------------
1U Trickbind Instant (Blue Rare)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Counter target activated
or triggered ability. If a permanent's ability is countered this way,
activated abilities of that permanent can't be played this turn. (Mana
abilities can't be targeted.)
--------------------------------------------------------------------------------
3UU Vesuvan Shapeshifte Creature - Shapeshifter 0/0 (Blue Rare)
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose
another creature in play. If you do, until Vesuvan Shapeshifter is
turned face down, it becomes a copy of that creature and gains "At the
beginning of your upkeep, you may turn this creature face down." Morph
1U
--------------------------------------------------------------------------------
4UU Walk the Aeons Sorcery (Blue Rare)
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition
to any other costs as you play this spell. If you do, put this card into your
hand as it resolves.) Target player takes an extra turn after this one.
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Blue: Uncommon -
--------------------------------------------------------------------------------
4UU Brine Elemental Creature - Elemental 5/4 (Blue Uncommon)
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up
any time for its morph cost.) When Brine Elemental is turned face up, each
opponent skips his or her next untap step.
--------------------------------------------------------------------------------
2UU Careful Considerati Instant (Blue Uncommon)
Target player draws four cards, then discards three cards. If you played this
spell during your main phase, instead that player draws four cards, then
discards two cards.
--------------------------------------------------------------------------------
3U Fledgling Mawcor Creature - Beast 2/2 (Blue Uncommon)
Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU
(You may play this face down as a 2/2 creature for 3. Turn it face up any
time for its morph cost.)
--------------------------------------------------------------------------------
4U Fool's Demise Enchantment - Aura (Blue Uncommon)
Enchant creature When enchanted creature is put into a graveyard, return that
creature to play under your control. When Fool's Demise is put into a
graveyard from play, return Fool's Demise to its owner's hand.
--------------------------------------------------------------------------------
2U Paradox Haze Enchantment - Aura (Blue Uncommon)
Enchant player At the beginning of enchanted player's first upkeep each turn,
that player gets an additional upkeep step after this step.
--------------------------------------------------------------------------------
3UU Riftwing Cloudskate Creature - Illusion 2/2 (Blue Uncommon)
Flying When Riftwing Cloudskate comes into play, return target permanent to its
owner's hand. Suspend 3-1U (Rather than play this card from your hand,
you may pay 1U and remove it from the game with three time counters on it.
At the beginning of your upkeep, remove a time counter. When the last is
removed, play it without paying its mana cost. It has haste.)
--------------------------------------------------------------------------------
XU Spell Burst Instant (Blue Uncommon)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put
this card into your hand as it resolves.) Counter target spell with
converted mana cost X.
--------------------------------------------------------------------------------
4U Stormcloud Djinn Creature - Djinn 3/3 (Blue Uncommon)
Flying Stormcloud Djinn can block only creatures with flying. RR: Stormcloud
Djinn gets +2/+0 until end of turn and deals 1 damage to you.
--------------------------------------------------------------------------------
2UU Telekinetic Sliver Creature - Sliver 2/2 (Blue Uncommon)
All Slivers have "T Tap target permanent."
--------------------------------------------------------------------------------
1U Truth or Tale Instant (Blue Uncommon)
Reveal the top five cards of your library and separate them into two piles. An
opponent chooses one of those piles. Put a card from the chosen pile
into your hand, then put all other cards revealed this way on the bottom of
your library in any order.
--------------------------------------------------------------------------------
3U Voidmage Husher Creature - Human Wizard 2/2 (Blue Uncommon)
Flash (You may play this spell any time you could play an instant.) When
Voidmage Husher comes into play, counter target activated ability.
(Mana abilities can't be targeted.) Whenever you play a spell, you may
return Voidmage Husher to its owner's hand.
--------------------------------------------------------------------------------
1UU Wipe Away Instant (Blue Uncommon)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Return target permanent
to its owner's hand.
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: White: Common -
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1W Amrou Scout Creature - Kithkin Rebel Scou 2/1 (White Common)
4, T Search your library for a Rebel card with converted mana cost 3 or less
and put it into play. Then shuffle your library.
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2W Amrou Seekers Creature - Kithkin Rebel 2/2 (White Common)
Amrou Seekers can't be blocked except by artifact creatures and/or white
creatures.
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1W Benalish Cavalry Creature - Human Knight 2/2 (White Common)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.)
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4W Castle Raptors Creature - Bird Soldier 3/3 (White Common)
Flying As long as Castle Raptors is untapped, it gets +0/+2.
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W Children of Korlis Creature - Human Rebel Cleric 1/1 (White Common)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this
turn. (Damage causes loss of life.)
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1WW Cloudchaser Kestrel Creature - Bird 2/2 (White Common)
Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W:
Target permanent becomes white until end of turn.
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1WW D'Avenant Healer Creature - Human Cleric Arche 1/2 (White Common)
T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T
Prevent the next 1 damage that would be dealt to target creature or
player this turn.
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W Detainment Spell Enchantment - Aura (White Common)
Enchant creature Enchanted creature's activated abilities can't be played. 1W:
Attach Detainment Spell to target creature.
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3W Divine Congregation Sorcery (White Common)
You gain 2 life for each creature target player controls. Suspend 5-1W (Rather
than play this card from your hand, you may pay 1W and remove it from the
game with five time counters on it. At the beginning of your upkeep, remove
a time counter. When the last is removed, play it without paying its mana
cost.)
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1W Errant Doomsayers Creature - Human Rebel 1/1 (White Common)
T Tap target creature with toughness 2 or less.
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3W Flickering Spirit Creature - Spirit 2/2 (White Common)
Flying 3W: Remove Flickering Spirit from the game, then return it to play under
its owner's control.
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3W Foriysian Intercept Creature - Human Soldier 0/5 (White Common)
Flash (You may play this spell any time you could play an instant.) Defender
Foriysian Interceptor can block an additional creature.
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2W Fortify Instant (White Common)
Choose one - Creatures you control get +2/+0 until end of turn; or creatures
you control get +0/+2 until end of turn.
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W Gaze of Justice Sorcery (White Common)
As an additional cost to play Gaze of Justice, tap three untapped white
creatures you control. Remove target creature from the game. Flashback
5W (You may play this card from your graveyard for its flashback cost and any
additional costs. Then remove it from the game.)
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2W Icatian Crier Creature - Human Spellshaper 1/1 (White Common)
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.
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5WW Ivory Giant Creature - Giant 3/4 (White Common)
When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5-W
(Rather than play this card from your hand, you may pay W and remove it
from the game with five time counters on it. At the beginning of your
upkeep, remove a time counter. When the last is removed, play it without
paying its mana cost. It has haste.)
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5W Jedit's Dragoons Creature - Cat Soldier 2/5 (White Common)
Vigilance When Jedit's Dragoons comes into play, you gain 4 life.
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1W Momentary Blink Instant (White Common)
Remove target creature you control from the game, then return it to play under
its owner's control. Flashback 3U (You may play this card from your
graveyard for its flashback cost. Then remove it from the game.)
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2W Pentarch Ward Enchantment - Aura (White Common)
Enchant creature As Pentarch Ward comes into play, choose a color. When
Pentarch Ward comes into play, draw a card. Enchanted creature has
protection from the chosen color. This effect doesn't remove Pentarch
Ward.
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W Sidewinder Sliver Creature - Sliver 1/1 (White Common)
All Slivers have flanking. (Whenever a creature without flanking blocks a
Sliver, the blocking creature gets -1/-1 until end of turn.)
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1W Temporal Isolation Enchantment - Aura (White Common)
Flash (You may play this spell any time you could play an instant.) Enchant
creature Enchanted creature has shadow. (It can block or be blocked by
only creatures with shadow.) Prevent all damage that would be dealt by
enchanted creature.
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3W Watcher Sliver Creature - Sliver 2/2 (White Common)
All Slivers get +0/+2.
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2W Zealot il-Vec Creature - Human Rebel 1/1 (White Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal
1 damage to target creature. If you do, prevent all combat damage Zealot
il-Vec would deal this turn.
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- www.MTGnews.com - Rumors: Time Spiral: White: Rare -
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W Angel's Grace Instant (White Rare)
Split second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) You can't lose the game
this turn and your opponents can't win the game this turn. Until end of
turn, damage that would reduce your life total to less than 1 reduces it
to 1 instead.
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5W Chronosavant Creature - Giant 5/5 (White Rare)
1W: Return Chronosavant from your graveyard to play tapped. You skip your next
turn.
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4W Evangelize Sorcery (White Rare)
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do,
put this card into your hand as it resolves.) Gain control of target
creature of an opponent's choice that he or she controls.
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2WW Magus of the Disk Creature - Human Wizard 2/4 (White Rare)
Magus of the Disk comes into play tapped. 1, T Destroy all artifacts,
creatures, and enchantments.
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1WW Mangara of Corondor Legendary Creature - Human Wi 1/1 (White Rare)
T Remove Mangara of Corondor and target permanent from the game.
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WWW Opal Guardian Enchantment (White Rare)
When an opponent plays a creature spell, if Opal Guardian is an enchantment,
Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection
from red.
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2WWW Pentarch Paladin Creature - Human Knight 3/3 (White Rare)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin
comes into play, choose a color. WW, T Destroy target permanent of the
chosen color.
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3WW Pulmonic Sliver Creature - Sliver 3/3 (White Rare)
All Slivers have flying and "If this creature would be put into a graveyard,
you may put it on top of its owner's library instead."
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Restore Balance Sorcery (White Rare)
Restore Balance is white. Suspend 6-W Each player chooses a number of lands he
or she controls equal to the number of lands controlled by the player who
controls the fewest, then sacrifices the rest. Players sacrifice
creatures and discard cards the same way.
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WW Serra Avenger Creature - Angel 3/3 (White Rare)
You can't play Serra Avenger during your first, second, or third turns of the
game. Flying, vigilance
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1WW Tivadar of Thorn Legendary Creature - Human Lo 2/2 (White Rare)
First strike, protection from red When Tivadar of Thorn comes into play,
destroy target Goblin.
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5W Weathered Bodyguard Creature - Human Soldier 2/5 (White Rare)
As long as Weathered Bodyguards is untapped, all combat damage that would be
dealt to you by unblocked creatures is dealt to Weathered Bodyguards
instead. Morph 3W (You may play this face down as a 2/2 creature for 3.
Turn it face up any time for its morph cost.)
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- www.MTGnews.com - Rumors: Time Spiral: White: Uncommon -
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2WW Cavalry Master Creature - Human Knight 3/3 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) Other creatures you
control with flanking have flanking. (Each instance of flanking triggers
separately.)
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2WW Celestial Crusader Creature - Spirit 2/2 (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Split
second (As long as this spell is on the stack, players can't play spells
or activated abilities that aren't mana abilities.) Flying Other white
creatures get +1/+1.
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5W Duskrider Peregrine Creature - Bird 3/3 (White Uncommon)
Flying, protection from black Suspend 3-1W (Rather than play this card from
your hand, you may pay 1W and remove it from the game with three time
counters on it. At the beginning of your upkeep, remove a time counter.
When the last is removed, play it without paying its mana cost. It has
haste.)
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2W Griffin Guide Enchantment - Aura (White Uncommon)
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted
creature is put into a graveyard, put a 2/2 white Griffin creature
token with flying into play.
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3WW Gustcloak Cavalier Creature - Human Knight 2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak
Cavalier attacks, you may tap target creature. Whenever Gustcloak
Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove
it from combat.
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WW Knight of the Holy Creature - Human Rebel Knight 2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) If Knight of the Holy
Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus
can't be regenerated this turn. Only any opponent may play this ability.
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2W Outrider en-Kor Creature - Kor Rebel Knight 2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage
that would be dealt to Outrider en-Kor this turn is dealt to target
creature you control instead.
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2W Plated Pegasus Creature - Pegasus 1/2 (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Flying If a
spell would deal damage to a creature or player, prevent 1 damage that
spell would deal to that creature or player.
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W Pull from Eternity Instant (White Uncommon)
Put target face-up card that's removed from the game into its owner's
graveyard.
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1W Quilled Sliver Creature - Sliver 1/1 (White Uncommon)
All Slivers have "T This creature deals 1 damage to target attacking or
blocking creature."
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2WW Return to Dust Instant (White Uncommon)
Remove target artifact or enchantment from the game. If you played this spell
during your main phase, you may remove up to one other target artifact or
enchantment from the game.
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1W Spirit Loop Enchantment - Aura (White Uncommon)
Enchant creature you control Whenever enchanted creature deals damage, you gain
that much life. When Spirit Loop is put into a graveyard from play, return
Spirit Loop to its owner's hand.
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- www.MTGnews.com - Rumors: Time Spiral: Multi: Rare -
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3UB Dralnu, Lich Lord Legendary Creature - Zombie L 3/3 (Multi Rare)
If damage would be dealt to Dralnu, sacrifice that many permanents instead. T
Target instant or sorcery card in your graveyard has flashback until end
of turn. Its flashback cost becomes equal to its mana cost as you play it.
(You may play that card from your graveyard for its flashback cost. Then
remove it from the game.)
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5WU Ith, High Arcanist Legendary Creature - Human Wi 3/5 (Multi Rare)
Vigilance T Untap target attacking creature. Prevent all combat damage that
would be dealt to and dealt by that creature this turn. Suspend 4-WU
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5BR Kaervek the Mercile Legendary Creature - Human Sh 5/4 (Multi Rare)
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to
target creature or player equal to that spell's converted mana cost.
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1UBR Mishra, Artificer P Legendary Creature - Human Ar 4/4 (Multi Rare)
Whenever you play an artifact spell, you may search your graveyard, hand,
and/or library for a card with the same name as that spell and put it
into play. If you search your library this way, shuffle it.
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GW Saffi Eriksdotter Legendary Creature - Human Sc 2/2 (Multi Rare)
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard
from play this turn, return that card to play.
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WUBRGScion of the Ur-Dra Legendary Creature - Dragon A 4/4 (Multi Rare)
Flying 2: Search your library for a Dragon card and put it into your graveyard.
If you do, Scion of the Ur-Dragon becomes a copy of that card until end of
turn. Then shuffle your library.
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3RG Stonebrow, Krosan H Legendary Creature - Centaur 4/4 (Multi Rare)
Trample Whenever a creature you control with trample attacks, it gets +2/+2
until end of turn.
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- www.MTGnews.com - Rumors: Time Spiral: Multi: Uncommon -
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3UB Dementia Sliver Creature - Sliver 3/3 (Multi Uncommon)
All Slivers have "T Name a card. Target opponent reveals a card at random from
his or her hand. If it's the named card, that player discards it. Play this
ability only during your turn."
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1RG Firewake Sliver Creature - Sliver 1/1 (Multi Uncommon)
All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets
+2/+2 until end of turn."
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BR Ghostflame Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers are colorless.
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1GW Harmonic Sliver Creature - Sliver 1/1 (Multi Uncommon)
All Slivers have "When this creature comes into play, destroy target artifact
or enchantment."
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1WU Opaline Sliver Creature - Sliver 2/2 (Multi Uncommon)
All Slivers have "Whenever this creature becomes the target of a spell an
opponent controls, you may draw a card."
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