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- www.MTGnews.com - Rumors: Time Spiral: Artifact: Common                      -
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1    Brass Gnat          Artifact Creature - Insect        1/1 (Artifact Common)
Flying Brass Gnat doesn't untap during your untap step. At the beginning of 
your upkeep, you may pay 1. If you do, untap Brass Gnat. 
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1    Chromatic Star      Artifact                              (Artifact Common)
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. 
When Chromatic Star is put into a graveyard from play, draw a card. 
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2    Jhoira's Timebug    Artifact Creature - Insect        1/2 (Artifact Common)
T Choose target permanent you control or suspended card you own. If that 
permanent or card has a time counter on it, you may remove a time 
counter from it or put another time counter on it. 
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2    Prismatic Lens      Artifact                              (Artifact Common)
T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool. 
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5    Venser's Sliver     Artifact Creature - Sliver        3/3 (Artifact Common)
 
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- www.MTGnews.com - Rumors: Time Spiral: Artifact: Rare                        -
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2    Candles of Leng     Artifact                                (Artifact Rare)
4, T Reveal the top card of your library. If it has the same name as a card in 
your graveyard, put it into your graveyard. Otherwise, draw a card. 
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5    Gauntlet of Power   Artifact                                (Artifact Rare)
As Gauntlet of Power comes into play, choose a color. Creatures of the chosen 
color get +1/+1. Whenever a basic land is tapped for mana of the chosen 
color, its controller adds one mana of that color to his or her mana 
pool. 
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2    Hivestone           Artifact                                (Artifact Rare)
Creatures you control are Slivers in addition to their other creature types. 
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     Lotus Bloom         Artifact                                (Artifact Rare)
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it 
from the game with three time counters on it. At the beginning of your 
upkeep, remove a time counter. When the last is removed, play it without 
paying its mana cost.) T, Sacrifice Lotus Bloom: Add three mana of any 
one color to your mana pool. 
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3    Sarpadian Empires,  Artifact                                (Artifact Rare)
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue 
Camarid, black Thrull, red Goblin, or green Saproling. 3, T Put a 1/1 
creature token of the chosen color and type into play. 
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5    Stuffy Doll         Artifact Creature - Construct       0/1 (Artifact Rare)
As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. 
Whenever damage is dealt to Stuffy Doll, it deals that much damage to 
the chosen player. T Stuffy Doll deals 1 damage to itself. 
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7    Triskelavus         Artifact Creature - Construct       1/1 (Artifact Rare)
Flying Triskelavus comes into play with three +1/+1 counters on it. 1, Remove a 
+1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature 
token with flying into play. It has "Sacrifice this creature: This 
creature deals 1 damage to target creature or player." 
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- www.MTGnews.com - Rumors: Time Spiral: Artifact: Uncommon                    -
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3    Assembly-Worker     Artifact Creature - Assembly-   2/2 (Artifact Uncommon)
T Target Assembly-Worker gets +1/+1 until end of turn. 
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3    Chronatog Totem     Artifact                            (Artifact Uncommon)
T Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact 
creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of 
turn. You skip your next turn. Play this ability only once each turn and 
only if Chronatog Totem is a creature. 
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5    Clockwork Hydra     Artifact Creature - Hydra       0/0 (Artifact Uncommon)
Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever 
Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If 
you do, Clockwork Hydra deals 1 damage to target creature or player. T Put a 
+1/+1 counter on Clockwork Hydra. 
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3    Foriysian Totem     Artifact                            (Artifact Uncommon)
T Add R to your mana pool. 4R: Foriysian Totem becomes a 4/4 red Giant artifact 
creature with trample until end of turn. As long as Foriysian Totem is 
a creature, it can block an additional creature. 
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1    Locket of Yesterday Artifact                            (Artifact Uncommon)
Spells you play cost 1 less to play for each card with the same name as that 
spell in your graveyard. 
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4    Paradise Plume      Artifact                            (Artifact Uncommon)
As Paradise Plume comes into play, choose a color. Whenever a player plays a 
spell of the chosen color, you may gain 1 life. T Add one mana of the 
chosen color to your mana pool. 
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3    Phyrexian Totem     Artifact                            (Artifact Uncommon)
T Add B to your mana pool. 2B: Phyrexian Totem becomes a 5/5 black Horror 
artifact creature with trample until end of turn. Whenever Phyrexian 
Totem is dealt damage, if it's a creature, sacrifice that many permanents. 
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3    Thunder Totem       Artifact                            (Artifact Uncommon)
T Add W to your mana pool. 1WW: Thunder Totem becomes a 2/2 white Spirit 
artifact creature with flying and first strike until end of turn. 
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3    Weatherseed Totem   Artifact                            (Artifact Uncommon)
T Add G to your mana pool. 2GGG: Weatherseed Totem becomes a 5/3 green Treefolk 
artifact creature with trample until end of turn. When Weatherseed 
Totem is put into a graveyard from play, if it was a creature, return this 
card to its owner's hand. 
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- www.MTGnews.com - Rumors: Time Spiral: Black: Common                         -
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2B   Assassinate         Sorcery                                  (Black Common)
Destroy target tapped creature. 
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2B   Basal Sliver        Creature - Sliver                    2/2 (Black Common)
All Slivers have "Sacrifice this creature: Add BB to your mana pool." 
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B    Call to the Netherw Sorcery                                  (Black Common)
Return target black creature card from your graveyard to your hand. Madness 0 
(If you discard this card, you may play it for its madness cost instead of 
putting it into your graveyard.) 
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5B   Corpulent Corpse    Creature - Zombie                    3/3 (Black Common)
Fear Suspend 5-B (Rather than play this card from your hand, you may pay B and 
remove it from the game with five time counters on it. At the beginning 
of your upkeep, remove a time counter. When the last is removed, play it 
without paying its mana cost. It has haste.) 
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2BB  Cyclopean Giant     Creature - Zombie Giant              4/2 (Black Common)
When Cyclopean Giant is put into a graveyard from play, target land becomes a 
Swamp. Remove Cyclopean Giant from the game. 
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4BB  Dark Withering      Instant                                  (Black Common)
Destroy target nonblack creature. Madness B (If you discard this card, you may 
play it for its madness cost instead of putting it into your graveyard.) 
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1B   Deathspore Thallid  Creature - Zombie Fungus             1/1 (Black Common)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid. 
Remove three spore counters from Deathspore Thallid: Put a 1/1 green 
Saproling creature token into play. Sacrifice a Saproling: Target 
creature gets -1/-1 until end of turn. 
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3B   Drudge Reavers      Creature - Skeleton                  2/1 (Black Common)
Flash (You may play this spell any time you could play an instant.) B: 
Regenerate Drudge Reavers. 
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1B   Feebleness          Enchantment - Aura                       (Black Common)
Flash (You may play this spell any time you could play an instant.) Enchant 
creature Enchanted creature gets -2/-1. 
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3BB  Gorgon Recluse      Creature - Gorgon                    2/4 (Black Common)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, 
destroy that creature at end of combat. Madness BB (If you discard this 
card, you may play it for its madness cost instead of putting it into your 
graveyard.) 
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3B   Mana Skimmer        Creature - Leech                     2/2 (Black Common)
Flying Whenever Mana Skimmer deals damage to a player, tap target land that 
player controls. That land doesn't untap during its controller's next 
untap step. 
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B    Mindlash Sliver     Creature - Sliver                    1/1 (Black Common)
All Slivers have "1, Sacrifice this creature: Each player discards a card." 
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5B   Mindstab            Sorcery                                  (Black Common)
Target player discards three cards. Suspend 4-B (Rather than play this card 
from your hand, you may pay B and remove it from the game with four time 
counters on it. At the beginning of your upkeep, remove a time counter. 
When the last is removed, play it without paying its mana cost.) 
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1B   Pit Keeper          Creature - Human Wizard              2/1 (Black Common)
When Pit Keeper comes into play, if you have four or more creature cards in 
your graveyard, you may return target creature card from your graveyard to 
your hand. 
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1BB  Psychotic Episode   Sorcery                                  (Black Common)
Target player reveals his or her hand and the top card of his or her library. 
You choose a card revealed this way. That player puts the chosen card on the 
bottom of his or her library. Madness 1B (If you discard this card, you 
may play it for its madness cost instead of putting it into your graveyard.) 
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BB   Sangrophage         Creature - Zombie                    3/3 (Black Common)
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 
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2B   Skulking Knight     Creature - Zombie Knight             3/3 (Black Common)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) When Skulking Knight 
becomes the target of a spell or ability, sacrifice it. 
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2B   Strangling Soot     Instant                                  (Black Common)
Destroy target creature with toughness 3 or less. Flashback 5R (You may play 
this card from your graveyard for its flashback cost. Then remove it from 
the game.) 
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3B   Tendrils of Corrupt Instant                                  (Black Common)
Tendrils of Corruption deals X damage to target creature and you gain X life, 
where X is the number of Swamps you control. 
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4B   Traitor's Clutch    Instant                                  (Black Common)
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. 
(It can block or be blocked by only creatures with shadow.) Flashback 1B 
(You may play this card from your graveyard for its flashback cost. Then 
remove it from the game.) 
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2B   Trespasser il-Vec   Creature - Human Rogue               3/1 (Black Common)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block 
or be blocked by only creatures with shadow.) 
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2B   Urborg Syphon-Mage  Creature - Human Spellshaper         2/2 (Black Common)
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to 
the life lost this way. 
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4B   Viscid Lemures      Creature - Spirit                    4/3 (Black Common)
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. 
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- www.MTGnews.com - Rumors: Time Spiral: Black: Rare                           -
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9B   Curse of the Cabal  Sorcery                                    (Black Rare)
Target player sacrifices half the permanents he or she controls, rounded down. 
Suspend 2-2BB At the beginning of each player's upkeep, if Curse of the 
Cabal is suspended, that player may sacrifice a permanent. If he or she 
does, put two time counters on Curse of the Cabal. 
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3BB  Demonic Collusion   Sorcery                                    (Black Rare)
Buyback-Discard two cards. (You may discard two cards in addition to any other 
costs as you play this spell. If you do, put this card into your hand as 
it resolves.) Search your library for a card and put that card into your 
hand. Then shuffle your library. 
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4B   Endrek Sahr, Master Legendary Creature - Human Wi          2/2 (Black Rare)
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into 
play, where X is that spell's converted mana cost. When you control seven 
or more Thrulls, sacrifice Endrek Sahr, Master Breeder. 
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5BBB Liege of the Pit    Creature - Demon                       7/7 (Black Rare)
Flying, trample At the beginning of your upkeep, sacrifice a creature other 
than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to 
you. Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn 
it face up any time for its morph cost.) 
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5BB  Lim-Dul the Necroma Legendary Creature - Human Wi          4/4 (Black Rare)
Whenever a creature an opponent controls is put into a graveyard from play, you 
may pay 1B. If you do, return that card to play under your control. If it's 
a creature, it's a Zombie in addition to its other creature types. 1B: 
Regenerate target Zombie. 
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     Living End          Sorcery                                    (Black Rare)
Living End is black. Suspend 3-2BB Each player removes all creature cards in 
his or her graveyard from the game, then sacrifices all creatures he or she 
controls, then puts into play all cards he or she removed this way. 
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4BB  Magus of the Mirror Creature - Human Wizard                4/2 (Black Rare)
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. 
Play this ability only during your upkeep. 
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BB   Nether Traitor      Creature - Spirit                      1/1 (Black Rare)
Haste Shadow (This creature can block or be blocked by only creatures with 
shadow.) Whenever another creature is put into your graveyard from 
play, you may pay B. If you do, return Nether Traitor from your graveyard 
to play. 
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2BB  Plague Sliver       Creature - Sliver                      5/5 (Black Rare)
All Slivers have "At the beginning of your upkeep, this creature deals 1 damage 
to you." 
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3BB  Sengir Nosferatu    Creature - Vampire                     4/4 (Black Rare)
Flying 1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature 
token with flying into play. It has "1B, Sacrifice this creature: Return 
to play under its owner's control a card named Sengir Nosferatu that's 
removed from the game." 
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3BBB Stronghold Overseer Creature - Demon                       5/5 (Black Rare)
Flying Shadow (This creature can block or be blocked by only creatures with 
shadow.) BB: Creatures with shadow get +1/+0 until end of turn and 
creatures without shadow get -1/-0 until end of turn. 
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1BB  Sudden Spoiling     Instant                                    (Black Rare)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Creatures target player 
controls become 0/2 and lose all abilities until end of turn. 
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- www.MTGnews.com - Rumors: Time Spiral: Black: Uncommon                       -
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2BB  Dread Return        Sorcery                                (Black Uncommon)
Return target creature card from your graveyard to play. Flashback-Sacrifice 
three creatures. (You may play this card from your graveyard for its 
flashback cost. Then remove it from the game.) 
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4B   Evil Eye of Urborg  Creature - Eye                     6/3 (Black Uncommon)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes 
blocked by a creature, destroy that creature. 
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2B   Faceless Devourer   Creature - Nightmare Horror        2/1 (Black Uncommon)
Shadow (This creature can block or be blocked by only creatures with shadow.) 
When Faceless Devourer comes into play, remove another target creature with 
shadow from the game. When Faceless Devourer leaves play, return the 
removed card to play under its owner's control. 
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2B   Fallen Ideal        Enchantment - Aura                     (Black Uncommon)
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This 
creature gets +2/+1 until end of turn." When Fallen Ideal is put into a 
graveyard from play, return Fallen Ideal to its owner's hand. 
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4BB  Haunting Hymn       Instant                                (Black Uncommon)
Target player discards two cards. If you played this spell during your main 
phase, that player discards four cards instead. 
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2BB  Nightshade Assassin Creature - Human Assassin          2/1 (Black Uncommon)
First strike When Nightshade Assassin comes into play, you may reveal X black 
cards in your hand. If you do, target creature gets -X/-X until end of 
turn. Madness 1B (If you discard this card, you may play it for its 
madness cost instead of putting it into your graveyard.) 
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3BBBBPhthisis            Sorcery                                (Black Uncommon)
Destroy target creature. Its controller loses life equal to its power plus its 
toughness. Suspend 5-1B (Rather than play this card from your hand, 
you may pay 1B and remove it from the game with five time counters on it. At 
the beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost.) 
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1B   Premature Burial    Sorcery                                (Black Uncommon)
Destroy target nonblack creature that came into play since your last turn 
ended. 
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3BB  Skittering Monstros Creature - Horror                  5/5 (Black Uncommon)
When you play a creature spell, sacrifice Skittering Monstrosity. 
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BB   Smallpox            Sorcery                                (Black Uncommon)
Each player loses 1 life, discards a card, sacrifices a creature, then 
sacrifices a land. 
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1BB  Sudden Death        Instant                                (Black Uncommon)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Target creature gets 
-4/-4 until end of turn. 
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3B   Vampiric Sliver     Creature - Sliver                  3/3 (Black Uncommon)
All Slivers have "Whenever a creature dealt damage by this creature this turn 
is put into a graveyard, put a +1/+1 counter on this creature." 
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- www.MTGnews.com - Rumors: Time Spiral: Green: Common                         -
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1G   Aether Web          Enchantment - Aura                       (Green Common)
Flash (You may play this spell any time you could play an instant.) Enchant 
creature Enchanted creature gets +1/+1, can block as though it had 
flying, and can block creatures with shadow as though they didn't have 
shadow. 
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1G   Ashcoat Bear        Creature - Bear                      2/2 (Green Common)
Flash (You may play this spell any time you could play an instant.) 
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3G   Chameleon Blur      Instant                                  (Green Common)
Prevent all damage that creatures would deal to players this turn. 
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4GG  Durkwood Baloth     Creature - Beast                     5/5 (Green Common)
Suspend 5-G (Rather than play this card from your hand, you may pay G and 
remove it from the game with five time counters on it. At the beginning 
of your upkeep, remove a time counter. When the last is removed, play it 
without paying its mana cost. It has haste.) 
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1G   Gemhide Sliver      Creature - Sliver                    1/1 (Green Common)
All Slivers have "T Add one mana of any color to your mana pool." 
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1GG  Glass Asp           Creature - Snake                     2/1 (Green Common)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at 
the beginning of his or her next draw step unless he or she pays 2 before 
that step. 
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G    Greenseeker         Creature - Elf Spellshaper           1/1 (Green Common)
G, T, Discard a card: Search your library for a basic land card, reveal it, and 
put it into your hand. Then shuffle your library. 
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6G   Havenwood Wurm      Creature - Wurm                      5/6 (Green Common)
Flash (You may play this spell any time you could play an instant.) Trample 
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3G   Herd Gnarr          Creature - Beast                     2/2 (Green Common)
Whenever another creature comes into play under your control, Herd Gnarr gets 
+2/+2 until end of turn. 
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XG   Molder              Instant                                  (Green Common)
Destroy target artifact or enchantment with converted mana cost X. It can't be 
regenerated. You gain X life. 
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2GG  Mwonvuli Acid-Moss  Sorcery                                  (Green Common)
Destroy target land. Search your library for a Forest card and put that card 
into play tapped. Then shuffle your library. 
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2G   Nantuko Shaman      Creature - Insect Shaman             3/2 (Green Common)
When Nantuko Shaman comes into play, if you control no tapped lands, draw a 
card. Suspend 1-2GG (Rather than play this card from your hand, you may 
pay 2GG and remove it from the game with a time counter on it. At the 
beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost. It has haste.) 
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2GG  Penumbra Spider     Creature - Spider                    2/4 (Green Common)
Penumbra Spider can block as though it had flying. When Penumbra Spider is put 
into a graveyard from play, put a 2/4 black Spider creature token into play 
that can block as though it had flying. 
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3GG  Savage Thallid      Creature - Fungus                    5/2 (Green Common)
At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove 
three spore counters from Savage Thallid: Put a 1/1 green Saproling 
creature token into play. Sacrifice a Saproling: Regenerate target 
Fungus. 
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3G   Scarwood Treefolk   Creature - Treefolk                  3/5 (Green Common)
Scarwood Treefolk comes into play tapped. 
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2G   Search for Tomorrow Sorcery                                  (Green Common)
Search your library for a basic land card and put it into play. Then shuffle 
your library. Suspend 2-G (Rather than play this card from your hand, you 
may pay G and remove it from the game with two time counters on it. At the 
beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost.) 
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1G   Spinneret Sliver    Creature - Sliver                    2/2 (Green Common)
All Slivers have "This creature can block as though it had flying." 
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G    Sprout              Instant                                  (Green Common)
Put a 1/1 green Saproling creature token into play. 
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1G   Strength in Numbers Instant                                  (Green Common)
Until end of turn, target creature gains trample and gets +X/+X, where X is the 
number of attacking creatures. 
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2G   Thallid Germinator  Creature - Fungus                    2/2 (Green Common)
At the beginning of your upkeep, put a spore counter on Thallid Germinator. 
Remove three spore counters from Thallid Germinator: Put a 1/1 green 
Saproling creature token into play. Sacrifice a Saproling: Target 
creature gets +1/+1 until end of turn. 
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1G   Thallid Shell-Dwell Creature - Fungus                    0/5 (Green Common)
Defender At the beginning of your upkeep, put a spore counter on Thallid 
Shell-Dweller. Remove three spore counters from Thallid 
Shell-Dweller: Put a 1/1 green Saproling creature token into 
play. 
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G    Thrill of the Hunt  Instant                                  (Green Common)
Target creature gets +1/+2 until end of turn. Flashback W (You may play this 
card from your graveyard for its flashback cost. Then remove it from the 
game.) 
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2G   Wormwood Dryad      Creature - Dryad                     3/1 (Green Common)
G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. 
B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to 
you. 
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- www.MTGnews.com - Rumors: Time Spiral: Green: Rare                           -
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3G   Fungus Sliver       Creature - Fungus Sliver               2/2 (Green Rare)
All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter 
on it." (The damage is dealt before the counter is put on.) 
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     Hypergenesis        Sorcery                                    (Green Rare)
Hypergenesis is green. Suspend 3-1GG Starting with you, each player may put an 
artifact, creature, enchantment, or land card from his or her hand 
into play. Repeat this process until no one puts a card into play. 
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G    Magus of the Candel Creature - Human Wizard                1/2 (Green Rare)
X, T Untap X target lands. 
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3GG  Spectral Force      Creature - Elemental Spirit            8/8 (Green Rare)
Trample Whenever Spectral Force attacks, if defending player controls no black 
permanents, it doesn't untap during your next untap step. 
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3GG  Spike Tiller        Creature - Spike                       0/0 (Green Rare)
Spike Tiller comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 
counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, 
Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 
creature that's still a land. Put a +1/+1 counter on it. 
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XGG  Squall Line         Instant                                    (Green Rare)
Squall Line deals X damage to each creature with flying and each player. 
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3G   Stonewood Invocatio Instant                                    (Green Rare)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Target creature gets 
+5/+5 until end of turn and can't be the target of spells or abilities 
this turn. 
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GG   Thelon of Havenwood Legendary Creature - Elf Drui          2/2 (Green Rare)
Each Fungus gets +1/+1 for each spore counter on it. BG, Remove a Fungus card 
in a graveyard from the game: Put a spore counter on each Fungus in play. 
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3G   Thelonite Hermit    Creature - Elf Shaman                  1/1 (Green Rare)
All Saprolings get +1/+1. Morph 3GG (You may play this face down as a 2/2 
creature for 3. Turn it face up any time for its morph cost.) When 
Thelonite Hermit is turned face up, put four 1/1 green Saproling 
creature tokens into play. 
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GGG  Unyaro Bees         Creature - Insect                      0/1 (Green Rare)
Flying G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees: 
Unyaro Bees deals 2 damage to target creature or player. 
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3GG  Verdant Embrace     Enchantment - Aura                         (Green Rare)
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of 
each upkeep, put a 1/1 green Saproling creature token into play under your 
control." 
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XG   Wurmcalling         Sorcery                                    (Green Rare)
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put 
this card into your hand as it resolves.) Put an X/X green Wurm creature 
token into play. 
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- www.MTGnews.com - Rumors: Time Spiral: Green: Uncommon                       -
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1G   Aspect of Mongoose  Enchantment - Aura                     (Green Uncommon)
Enchant creature Enchanted creature can't be the target of spells or abilities. 
When Aspect of Mongoose is put into a graveyard from play, return Aspect of 
Mongoose to its owner's hand. 
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4G   Durkwood Tracker    Creature - Giant                   4/3 (Green Uncommon)
1G, T If Durkwood Tracker is in play, it deals damage equal to its power to 
target attacking creature. That creature deals damage equal to its power 
to Durkwood Tracker. 
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2G   Krosan Grip         Instant                                (Green Uncommon)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Destroy target artifact 
or enchantment. 
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G    Might of Old Krosa  Instant                                (Green Uncommon)
Target creature gets +2/+2 until end of turn. If you played this spell during 
your main phase, that creature gets +4/+4 until end of turn instead. 
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4G   Might Sliver        Creature - Sliver                  2/2 (Green Uncommon)
All Slivers get +2/+2. 
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1G   Pendelhaven Elder   Creature - Elf Shaman              1/1 (Green Uncommon)
T Each 1/1 creature you control gets +1/+2 until end of turn. 
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4GG  Phantom Wurm        Creature - Wurm Spirit             2/0 (Green Uncommon)
Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be 
dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from 
Phantom Wurm. 
--------------------------------------------------------------------------------
2G   Primal Forcemage    Creature - Elf Shaman              2/2 (Green Uncommon)
Whenever another creature comes into play under your control, that creature 
gets +3/+3 until end of turn. 
--------------------------------------------------------------------------------
1G   Scryb Ranger        Creature - Faerie                  1/1 (Green Uncommon)
Flash (You may play this spell any time you could play an instant.) Flying, 
protection from blue Return a Forest you control to its owner's hand: 
Untap target creature. Play this ability only once each turn. 
--------------------------------------------------------------------------------
2GG  Sporesower Thallid  Creature - Fungus                  4/4 (Green Uncommon)
At the beginning of your upkeep, put a spore counter on each Fungus you 
control. Remove three spore counters from Sporesower Thallid: Put a 1/1 
green Saproling creature token into play. 
--------------------------------------------------------------------------------
5G   Tromp the Domains   Sorcery                                (Green Uncommon)
Until end of turn, creatures you control gain trample and get +1/+1 for each 
basic land type among lands you control. 
--------------------------------------------------------------------------------
1GG  Yavimaya Dryad      Creature - Dryad                   2/1 (Green Uncommon)
Forestwalk When Yavimaya Dryad comes into play, you may search your library for 
a Forest card and put it into play tapped under target player's control. If 
you do, shuffle your library. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Land: Common                          -
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     Forest (298)        Basic Land - Forest                       (Land Common)
[G] 
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     Forest (299)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Forest (300)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Forest (301)        Basic Land - Forest                       (Land Common)
[G] 
--------------------------------------------------------------------------------
     Island (286)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island (287)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island (288)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Island (289)        Basic Land - Island                       (Land Common)
[U] 
--------------------------------------------------------------------------------
     Mountain (294)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain (295)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain (296)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Mountain (297)      Basic Land - Mountain                     (Land Common)
[R] 
--------------------------------------------------------------------------------
     Plains (282)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains (283)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains (284)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Plains (285)        Basic Land - Plains                       (Land Common)
[W] 
--------------------------------------------------------------------------------
     Swamp (290)         Basic Land - Swamp                        (Land Common)
[B] 
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     Swamp (291)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp (292)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Swamp (293)         Basic Land - Swamp                        (Land Common)
[B] 
--------------------------------------------------------------------------------
     Terramorphic Expans Land                                      (Land Common)
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card 
and put it into play tapped. Then shuffle your library. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Land: Rare                            -
--------------------------------------------------------------------------------
     Academy Ruins       Legendary Land                              (Land Rare)
T Add 1 to your mana pool. 1U, T Put target artifact card in your graveyard on 
top of your library. 
--------------------------------------------------------------------------------
     Flagstones of Troka Legendary Land                              (Land Rare)
T Add W to your mana pool. When Flagstones of Trokair is put into a graveyard 
from play, you may search your library for a Plains card and put it into 
play tapped. If you do, shuffle your library. 
--------------------------------------------------------------------------------
     Gemstone Caverns    Legendary Land                              (Land Rare)
If Gemstone Caverns is in your opening hand and you're not playing first, you 
may begin the game with Gemstone Caverns in play with a luck counter on it. 
If you do, remove a card in your hand from the game. T Add 1 to your mana 
pool. If Gemstone Caverns has a luck counter on it, instead add one mana 
of any color to your mana pool. 
--------------------------------------------------------------------------------
     Kher Keep           Legendary Land                              (Land Rare)
T Add 1 to your mana pool. 1R, T Put a 0/1 red Kobold creature token named 
Kobolds of Kher Keep into play. 
--------------------------------------------------------------------------------
     Swarmyard           Land                                        (Land Rare)
T Add 1 to your mana pool. T Regenerate target Insect, Rat, Spider, or 
Squirrel. 
--------------------------------------------------------------------------------
     Vesuva              Land                                        (Land Rare)
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva 
comes into play tapped as a copy of the chosen land. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Land: Uncommon                        -
--------------------------------------------------------------------------------
     Calciform Pools     Land                                    (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Calciform Pools. 1, 
Remove X storage counters from Calciform Pools: Add X mana in any 
combination of W and/or U to your mana pool. 
--------------------------------------------------------------------------------
     Dreadship Reef      Land                                    (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Dreadship Reef. 1, 
Remove X storage counters from Dreadship Reef: Add X mana in any 
combination of U and/or B to your mana pool. 
--------------------------------------------------------------------------------
     Fungal Reaches      Land                                    (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Fungal Reaches. 1, 
Remove X storage counters from Fungal Reaches: Add X mana in any 
combination of R and/or G to your mana pool. 
--------------------------------------------------------------------------------
     Molten Slagheap     Land                                    (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Molten Slagheap. 1, 
Remove X storage counters from Molten Slagheap: Add X mana in any 
combination of B and/or R to your mana pool. 
--------------------------------------------------------------------------------
     Saltcrusted Steppe  Land                                    (Land Uncommon)
T Add 1 to your mana pool. 1, T Put a storage counter on Saltcrusted Steppe. 1, 
Remove X storage counters from Saltcrusted Steppe: Add X mana in any 
combination of G and/or W to your mana pool. 
--------------------------------------------------------------------------------
     Urza's Factory      Land - Urza's                           (Land Uncommon)
T Add 1 to your mana pool. 7, T Put a 2/2 Assembly-Worker artifact creature 
token into play. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Red: Common                           -
--------------------------------------------------------------------------------
1R   Aetherflame Wall    Creature - Wall                        0/4 (Red Common)
Defender AEtherflame Wall can block creatures with shadow as though they didn't 
have shadow. R: AEtherflame Wall gets +1/+0 until end of turn. 
--------------------------------------------------------------------------------
1R   Ancient Grudge      Instant                                    (Red Common)
Destroy target artifact. Flashback G (You may play this card from your 
graveyard for its flashback cost. Then remove it from the game.) 
--------------------------------------------------------------------------------
2R   Blazing Blade Askar Creature - Human Knight                2/2 (Red Common)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade 
Askari becomes colorless until end of turn. 
--------------------------------------------------------------------------------
5R   Bogardan Rager      Creature - Elemental                   3/4 (Red Common)
Flash (You may play this spell any time you could play an instant.) When 
Bogardan Rager comes into play, target creature gets +4/+0 until end of 
turn. 
--------------------------------------------------------------------------------
3R   Bonesplitter Sliver Creature - Sliver                      2/2 (Red Common)
All Slivers get +2/+0. 
--------------------------------------------------------------------------------
3R   Coal Stoker         Creature - Elemental                   3/3 (Red Common)
When Coal Stoker comes into play, if you played it from your hand, add RRR to 
your mana pool. 
--------------------------------------------------------------------------------
3R   Empty the Warrens   Sorcery                                    (Red Common)
Put two 1/1 red Goblin creature tokens into play. Storm (When you play this 
spell, copy it for each spell played before it this turn.) 
--------------------------------------------------------------------------------
2RR  Flamecore Elemental Creature - Elemental                   5/4 (Red Common)
Echo 2RR (At the beginning of your upkeep, if this came under your control 
since the beginning of your last upkeep, sacrifice it unless you pay its 
echo cost.) 
--------------------------------------------------------------------------------
2R   Flowstone Channeler Creature - Human Spellshaper           2/2 (Red Common)
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of 
turn. 
--------------------------------------------------------------------------------
1R   Ghitu Firebreathing Enchantment - Aura                         (Red Common)
Flash (You may play this spell any time you could play an instant.) Enchant 
creature R: Enchanted creature gets +1/+0 until end of turn. R: Return 
Ghitu Firebreathing to its owner's hand. 
--------------------------------------------------------------------------------
1R   Goblin Skycutter    Creature - Goblin Warrior              2/1 (Red Common)
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature 
with flying. That creature loses flying until end of turn. 
--------------------------------------------------------------------------------
1R   Grapeshot           Sorcery                                    (Red Common)
Grapeshot deals 1 damage to target creature or player. Storm (When you play 
this spell, copy it for each spell played before it this turn. You may 
choose new targets for the copies.) 
--------------------------------------------------------------------------------
R    Ground Rift         Sorcery                                    (Red Common)
Target creature without flying can't block this turn. Storm (When you play this 
spell, copy it for each spell played before it this turn. You may choose 
new targets for the copies.) 
--------------------------------------------------------------------------------
2R   Ironclaw Buzzardier Creature - Orc Scout                   2/2 (Red Common)
Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw 
Buzzardiers gains flying until end of turn. 
--------------------------------------------------------------------------------
4R   Keldon Halberdier   Creature - Human Warrior               4/1 (Red Common)
First strike Suspend 4-R (Rather than play this card from your hand, you may 
pay R and remove it from the game with four time counters on it. At the 
beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost. It has haste.) 
--------------------------------------------------------------------------------
R    Lightning Axe       Instant                                    (Red Common)
As an additional cost to play Lightning Axe, discard a card or pay 5. Lightning 
Axe deals 5 damage to target creature. 
--------------------------------------------------------------------------------
1R   Mogg War Marshal    Creature - Goblin Warrior              1/1 (Red Common)
Echo 1R (At the beginning of your upkeep, if this came under your control since 
the beginning of your last upkeep, sacrifice it unless you pay its echo 
cost.) When Mogg War Marshal comes into play or is put into a graveyard 
from play, put a 1/1 red Goblin creature token into play. 
--------------------------------------------------------------------------------
1RR  Orcish Cannonade    Instant                                    (Red Common)
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to 
you. Draw a card. 
--------------------------------------------------------------------------------
4R   Plunder             Sorcery                                    (Red Common)
Destroy target artifact or land. Suspend 4-1R (Rather than play this card from 
your hand, you may pay 1R and remove it from the game with four time 
counters on it. At the beginning of your upkeep, remove a time counter. 
When the last is removed, play it without paying its mana cost.) 
--------------------------------------------------------------------------------
2R   Rift Bolt           Sorcery                                    (Red Common)
Rift Bolt deals 3 damage to target creature or player. Suspend 1-R (Rather than 
play this card from your hand, you may pay R and remove it from the game 
with a time counter on it. At the beginning of your upkeep, remove a time 
counter. When the last is removed, play it without paying its mana 
cost.) 
--------------------------------------------------------------------------------
3R   Subterranean Shambl Creature - Elemental                   2/3 (Red Common)
Echo 3R (At the beginning of your upkeep, if this came under your control since 
the beginning of your last upkeep, sacrifice it unless you pay its echo 
cost.) When Subterranean Shambler comes into play or leaves play, it 
deals 1 damage to each creature without flying. 
--------------------------------------------------------------------------------
1R   Two-Headed Sliver   Creature - Sliver                      1/1 (Red Common)
All Slivers have "This creature can't be blocked except by two or more 
creatures." 
--------------------------------------------------------------------------------
1RR  Viashino Bladescout Creature - Viashino Scout              2/1 (Red Common)
Flash (You may play this spell any time you could play an instant.) When 
Viashino Bladescout comes into play, target creature gains first strike 
until end of turn. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Red: Rare                             -
--------------------------------------------------------------------------------
6RR  Bogardan Hellkite   Creature - Dragon                        5/5 (Red Rare)
Flash (You may play this spell any time you could play an instant.) Flying When 
Bogardan Hellkite comes into play, it deals 5 damage divided as you 
choose among any number of target creatures and/or players. 
--------------------------------------------------------------------------------
4R   Fortune Thief       Creature - Human Rogue                   0/1 (Red Rare)
Damage that would reduce your life total to less than 1 reduces it to 1 
instead. Morph RR (You may play this face down as a 2/2 creature for 3. 
Turn it face up any time for its morph cost.) 
--------------------------------------------------------------------------------
9R   Greater Gargadon    Creature - Beast                         9/7 (Red Rare)
Suspend 10-R Sacrifice an artifact, creature, or land: Remove a time counter 
from Greater Gargadon. Play this ability only if Greater Gargadon is 
suspended. 
--------------------------------------------------------------------------------
3R   Ib Halfheart, Gobli Legendary Creature - Goblin A            3/2 (Red Rare)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, 
it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put 
two 1/1 red Goblin creature tokens into play. 
--------------------------------------------------------------------------------
1RR  Jaya Ballard, Task  Legendary Creature - Human Sp            2/2 (Red Rare)
R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: 
Jaya Ballard, Task Mage deals 3 damage to target creature or player. A 
creature dealt damage this way can't be regenerated this turn. 5RR, T, 
Discard a card: Jaya Ballard deals 6 damage to each creature and each 
player. 
--------------------------------------------------------------------------------
R    Magus of the Scroll Creature - Human Wizard                  1/1 (Red Rare)
3, T Name a card. Reveal a card at random from your hand. If it's the named 
card, Magus of the Scroll deals 2 damage to target creature or player. 
--------------------------------------------------------------------------------
R    Norin the Wary      Legendary Creature - Human Wa            2/1 (Red Rare)
When a player plays a spell or a creature attacks, remove Norin the Wary from 
the game. Return it to play under its owner's control at end of turn. 
--------------------------------------------------------------------------------
4RR  Pardic Dragon       Creature - Dragon                        4/4 (Red Rare)
Flying R: Pardic Dragon gets +1/+0 until end of turn. Suspend 2-RR Whenever an 
opponent plays a spell, if Pardic Dragon is suspended, that player may 
put a time counter on Pardic Dragon. 
--------------------------------------------------------------------------------
1RR  Reiterate           Instant                                      (Red Rare)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put 
this card into your hand as it resolves.) Copy target instant or sorcery 
spell. You may choose new targets for the copy. 
--------------------------------------------------------------------------------
2R   Sedge Sliver        Creature - Sliver                        2/2 (Red Rare)
All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and 
"B: Regenerate this creature." 
--------------------------------------------------------------------------------
     Wheel of Fate       Sorcery                                      (Red Rare)
Wheel of Fate is red. Suspend 4-1R (Rather than play this card from your hand, 
pay 1R and remove it from the game with four time counters on it. At the 
beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost.) Each player discards 
his or her hand, then draws seven cards. 
--------------------------------------------------------------------------------
3RR  Word of Seizing     Instant                                      (Red Rare)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Untap target permanent 
and gain control of it until end of turn. It gains haste until end of turn. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Red: Uncommon                         -
--------------------------------------------------------------------------------
3R   Barbed Shocker      Creature - Insect                    2/2 (Red Uncommon)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player 
discards all the cards in his or her hand, then draws that many cards. 
--------------------------------------------------------------------------------
2R   Basalt Gargoyle     Creature - Gargoyle                  3/2 (Red Uncommon)
Flying Echo 2R (At the beginning of your upkeep, if this came under your 
control since the beginning of your last upkeep, sacrifice it unless you 
pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn. 
--------------------------------------------------------------------------------
XXR  Conflagrate         Sorcery                                  (Red Uncommon)
Conflagrate deals X damage divided as you choose among any number of target 
creatures and/or players. Flashback-RR, Discard X cards. (You may play 
this card from your graveyard for its flashback cost. Then remove it from 
the game.) 
--------------------------------------------------------------------------------
5R   Firemaw Kavu        Creature - Kavu                      4/2 (Red Uncommon)
Echo 5R (At the beginning of your upkeep, if this came under your control since 
the beginning of your last upkeep, sacrifice it unless you pay its echo 
cost.) When Firemaw Kavu comes into play, it deals 2 damage to target 
creature. When Firemaw Kavu leaves play, it deals 4 damage to target 
creature. 
--------------------------------------------------------------------------------
5R   Fury Sliver         Creature - Sliver                    3/3 (Red Uncommon)
All Slivers have double strike. 
--------------------------------------------------------------------------------
4R   Ignite Memories     Sorcery                                  (Red Uncommon)
Target player reveals a card at random from his or her hand. Ignite Memories 
deals damage to that player equal to that card's converted mana cost. 
Storm (When you play this spell, copy it for each spell played before it 
this turn. You may choose new targets for the copies.) 
--------------------------------------------------------------------------------
1R   Sudden Shock        Instant                                  (Red Uncommon)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Sudden Shock deals 2 
damage to target creature or player. 
--------------------------------------------------------------------------------
2RR  Sulfurous Blast     Instant                                  (Red Uncommon)
Sulfurous Blast deals 2 damage to each creature and each player. If you played 
this spell during your main phase, Sulfurous Blast deals 3 damage to each 
creature and each player instead. 
--------------------------------------------------------------------------------
4RR  Tectonic Fiend      Creature - Elemental                 7/7 (Red Uncommon)
Echo 4RR (At the beginning of your upkeep, if this came under your control 
since the beginning of your last upkeep, sacrifice it unless you pay its 
echo cost.) Tectonic Fiend attacks each turn if able. 
--------------------------------------------------------------------------------
1R   Thick-Skinned Gobli Creature - Goblin Shaman             2/1 (Red Uncommon)
You may pay 0 rather than pay the echo cost for permanents you control. R: 
Thick-Skinned Goblin gains protection from red until end of turn. 
--------------------------------------------------------------------------------
2R   Undying Rage        Enchantment - Aura                       (Red Uncommon)
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying 
Rage is put into a graveyard from play, return Undying Rage to its owner's 
hand. 
--------------------------------------------------------------------------------
4RR  Volcanic Awakening  Sorcery                                  (Red Uncommon)
Destroy target land. Storm (When you play this spell, copy it for each spell 
played before it this turn. You may choose new targets for the copies.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Blue: Common                          -
--------------------------------------------------------------------------------
2U   Bewilder            Instant                                   (Blue Common)
Target creature gets -3/-0 until end of turn. Draw a card. 
--------------------------------------------------------------------------------
1UU  Cancel              Instant                                   (Blue Common)
Counter target spell. 
--------------------------------------------------------------------------------
U    Clockspinning       Instant                                   (Blue Common)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put 
this card into your hand as it resolves.) Choose a counter on target 
permanent or suspended card. Remove that counter from that permanent 
or card or put another of those counters on it. 
--------------------------------------------------------------------------------
1U   Coral Trickster     Creature - Merfolk Rogue              2/1 (Blue Common)
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up 
any time for its morph cost.) When Coral Trickster is turned face up, you 
may tap or untap target permanent. 
--------------------------------------------------------------------------------
3U   Crookclaw Transmute Creature - Bird Wizard                3/1 (Blue Common)
Flash (You may play this spell any time you could play an instant.) Flying When 
Crookclaw Transmuter comes into play, switch target creature's power 
and toughness until end of turn. 
--------------------------------------------------------------------------------
1U   Dream Stalker       Creature - Illusion                   1/5 (Blue Common)
When Dream Stalker comes into play, return a permanent you control to its 
owner's hand. 
--------------------------------------------------------------------------------
U    Drifter il-Dal      Creature - Human Wizard               2/1 (Blue Common)
Shadow (This creature can block or be blocked by only creatures with shadow.) 
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U. 
--------------------------------------------------------------------------------
6U   Errant Ephemeron    Creature - Illusion                   4/4 (Blue Common)
Flying Suspend 4-1U (Rather than play this card from your hand, you may pay 1U 
and remove it from the game with four time counters on it. At the beginning 
of your upkeep, remove a time counter. When the last is removed, play it 
without paying its mana cost. It has haste.) 
--------------------------------------------------------------------------------
5U   Eternity Snare      Enchantment - Aura                        (Blue Common)
Enchant creature When Eternity Snare comes into play, draw a card. Enchanted 
creature doesn't untap during its controller's untap step. 
--------------------------------------------------------------------------------
1U   Fathom Seer         Creature - Illusion                   1/3 (Blue Common)
Morph-Return two Islands you control to their owner's hand. (You may play this 
face down as a 2/2 creature for 3. Turn it face up any time for its morph 
cost.) When Fathom Seer is turned face up, draw two cards. 
--------------------------------------------------------------------------------
1U   Looter il-Kor       Creature - Kor Rogue                  1/1 (Blue Common)
Shadow (This creature can block or be blocked by only creatures with shadow.) 
Whenever Looter il-Kor deals damage to an opponent, draw a card, then 
discard a card. 
--------------------------------------------------------------------------------
3U   Mystical Teachings  Instant                                   (Blue Common)
Search your library for an instant card or a card with flash, reveal it, and 
put it into your hand. Then shuffle your library. Flashback 5B (You may play 
this card from your graveyard for its flashback cost. Then remove it from 
the game.) 
--------------------------------------------------------------------------------
2U   Ophidian Eye        Enchantment - Aura                        (Blue Common)
Flash (You may play this spell any time you could play an instant.) Enchant 
creature Whenever enchanted creature deals damage to an opponent, you 
may draw a card. 
--------------------------------------------------------------------------------
U    Sage of Epityr      Creature - Human Wizard               1/1 (Blue Common)
When Sage of Epityr comes into play, look at the top four cards of your 
library, then put them back in any order. 
--------------------------------------------------------------------------------
U    Screeching Sliver   Creature - Sliver                     1/1 (Blue Common)
All Slivers have "T Target player puts the top card of his or her library into 
his or her graveyard." 
--------------------------------------------------------------------------------
2U   Shadow Sliver       Creature - Sliver                     1/1 (Blue Common)
All Slivers have shadow. (They can block or be blocked by only creatures with 
shadow.) 
--------------------------------------------------------------------------------
7U   Slipstream Serpent  Creature - Serpent                    6/6 (Blue Common)
Slipstream Serpent can't attack unless defending player controls an Island. 
When you control no Islands, sacrifice Slipstream Serpent. Morph 5U (You 
may play this face down as a 2/2 creature for 3. Turn it face up any time 
for its morph cost.) 
--------------------------------------------------------------------------------
1U   Snapback            Instant                                   (Blue Common)
You may remove a blue card in your hand from the game rather than pay 
Snapback's mana cost. Return target creature to its owner's hand. 
--------------------------------------------------------------------------------
1UU  Spiketail Drakeling Creature - Drake                      2/2 (Blue Common)
Flying Sacrifice Spiketail Drakeling: Counter target spell unless its 
controller pays 2. 
--------------------------------------------------------------------------------
2UU  Temporal Eddy       Sorcery                                   (Blue Common)
Put target creature or land on top of its owner's library. 
--------------------------------------------------------------------------------
1U   Think Twice         Instant                                   (Blue Common)
Draw a card. Flashback 2U (You may play this card from your graveyard for its 
flashback cost. Then remove it from the game.) 
--------------------------------------------------------------------------------
3U   Tolarian Sentinel   Creature - Human Spellshaper          1/3 (Blue Common)
Flying U, T, Discard a card: Return target permanent you control to its owner's 
hand. 
--------------------------------------------------------------------------------
4U   Viscerid Deepwalker Creature - Homarid Warrior            2/3 (Blue Common)
U: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4-U (Rather than 
play this card from your hand, you may pay U and remove it from the game 
with four time counters on it. At the beginning of your upkeep, remove a 
time counter. When the last is removed, play it without paying its mana 
cost. It has haste.) 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Blue: Rare                            -
--------------------------------------------------------------------------------
     Ancestral Vision    Sorcery                                     (Blue Rare)
Ancestral Vision is blue. Suspend 4-U (Rather than play this card from your 
hand, pay U and remove it from the game with four time counters on it. At 
the beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost.) Target player draws 
three cards. 
--------------------------------------------------------------------------------
7UUU Deep-Sea Kraken     Creature - Kraken                       6/6 (Blue Rare)
Deep-Sea Kraken is unblockable. Suspend 9-2U Whenever an opponent plays a 
spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 
--------------------------------------------------------------------------------
4UU  Draining Whelk      Creature - Illusion                     1/1 (Blue Rare)
Flash (You may play this spell any time you could play an instant.) Flying When 
Draining Whelk comes into play, counter target spell. Put X +1/+1 
counters on Draining Whelk, where X is that spell's converted mana 
cost. 
--------------------------------------------------------------------------------
3UU  Ixidron             Creature - Illusion                     */* (Blue Rare)
As Ixidron comes into play, turn all other nontoken creatures in play face 
down. They're 2/2 creatures. Ixidron's power and toughness are each equal 
to the number of face-down creatures in play. 
--------------------------------------------------------------------------------
3UU  Magus of the Jar    Creature - Human Wizard                 3/3 (Blue Rare)
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the 
game face down and draws seven cards. At end of turn, each player discards 
his or her hand and returns to his or her hand each card he or she removed 
from the game this way. 
--------------------------------------------------------------------------------
U    Moonlace            Instant                                     (Blue Rare)
Target spell or permanent becomes colorless. 
--------------------------------------------------------------------------------
4U   Psionic Sliver      Creature - Sliver                       2/2 (Blue Rare)
All Slivers have "T This creature deals 2 damage to target creature or player 
and 3 damage to itself." 
--------------------------------------------------------------------------------
1UU  Sprite Noble        Creature - Faerie                       2/2 (Blue Rare)
Flying Other creatures you control with flying get +0/+1. T Other creatures you 
control with flying get +1/+0 until end of turn. 
--------------------------------------------------------------------------------
2UUU Teferi, Mage of Zha Legendary Creature - Human Wi           3/4 (Blue Rare)
Flash (You may play this spell any time you could play an instant.) Creature 
cards you own that aren't in play have flash. Each opponent can play 
spells only any time he or she could play a sorcery. 
--------------------------------------------------------------------------------
1U   Trickbind           Instant                                     (Blue Rare)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Counter target activated 
or triggered ability. If a permanent's ability is countered this way, 
activated abilities of that permanent can't be played this turn. (Mana 
abilities can't be targeted.) 
--------------------------------------------------------------------------------
3UU  Vesuvan Shapeshifte Creature - Shapeshifter                 0/0 (Blue Rare)
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose 
another creature in play. If you do, until Vesuvan Shapeshifter is 
turned face down, it becomes a copy of that creature and gains "At the 
beginning of your upkeep, you may turn this creature face down." Morph 
1U 
--------------------------------------------------------------------------------
4UU  Walk the Aeons      Sorcery                                     (Blue Rare)
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition 
to any other costs as you play this spell. If you do, put this card into your 
hand as it resolves.) Target player takes an extra turn after this one. 
--------------------------------------------------------------------------------
- www.MTGnews.com - Rumors: Time Spiral: Blue: Uncommon                        -
--------------------------------------------------------------------------------
4UU  Brine Elemental     Creature - Elemental                5/4 (Blue Uncommon)
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up 
any time for its morph cost.) When Brine Elemental is turned face up, each 
opponent skips his or her next untap step. 
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2UU  Careful Considerati Instant                                 (Blue Uncommon)
Target player draws four cards, then discards three cards. If you played this 
spell during your main phase, instead that player draws four cards, then 
discards two cards. 
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3U   Fledgling Mawcor    Creature - Beast                    2/2 (Blue Uncommon)
Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU 
(You may play this face down as a 2/2 creature for 3. Turn it face up any 
time for its morph cost.) 
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4U   Fool's Demise       Enchantment - Aura                      (Blue Uncommon)
Enchant creature When enchanted creature is put into a graveyard, return that 
creature to play under your control. When Fool's Demise is put into a 
graveyard from play, return Fool's Demise to its owner's hand. 
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2U   Paradox Haze        Enchantment - Aura                      (Blue Uncommon)
Enchant player At the beginning of enchanted player's first upkeep each turn, 
that player gets an additional upkeep step after this step. 
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3UU  Riftwing Cloudskate Creature - Illusion                 2/2 (Blue Uncommon)
Flying When Riftwing Cloudskate comes into play, return target permanent to its 
owner's hand. Suspend 3-1U (Rather than play this card from your hand, 
you may pay 1U and remove it from the game with three time counters on it. 
At the beginning of your upkeep, remove a time counter. When the last is 
removed, play it without paying its mana cost. It has haste.) 
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XU   Spell Burst         Instant                                 (Blue Uncommon)
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put 
this card into your hand as it resolves.) Counter target spell with 
converted mana cost X. 
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4U   Stormcloud Djinn    Creature - Djinn                    3/3 (Blue Uncommon)
Flying Stormcloud Djinn can block only creatures with flying. RR: Stormcloud 
Djinn gets +2/+0 until end of turn and deals 1 damage to you. 
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2UU  Telekinetic Sliver  Creature - Sliver                   2/2 (Blue Uncommon)
All Slivers have "T Tap target permanent." 
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1U   Truth or Tale       Instant                                 (Blue Uncommon)
Reveal the top five cards of your library and separate them into two piles. An 
opponent chooses one of those piles. Put a card from the chosen pile 
into your hand, then put all other cards revealed this way on the bottom of 
your library in any order. 
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3U   Voidmage Husher     Creature - Human Wizard             2/2 (Blue Uncommon)
Flash (You may play this spell any time you could play an instant.) When 
Voidmage Husher comes into play, counter target activated ability. 
(Mana abilities can't be targeted.) Whenever you play a spell, you may 
return Voidmage Husher to its owner's hand. 
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1UU  Wipe Away           Instant                                 (Blue Uncommon)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Return target permanent 
to its owner's hand. 
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- www.MTGnews.com - Rumors: Time Spiral: White: Common                         -
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1W   Amrou Scout         Creature - Kithkin Rebel Scou        2/1 (White Common)
4, T Search your library for a Rebel card with converted mana cost 3 or less 
and put it into play. Then shuffle your library. 
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2W   Amrou Seekers       Creature - Kithkin Rebel             2/2 (White Common)
Amrou Seekers can't be blocked except by artifact creatures and/or white 
creatures. 
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1W   Benalish Cavalry    Creature - Human Knight              2/2 (White Common)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) 
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4W   Castle Raptors      Creature - Bird Soldier              3/3 (White Common)
Flying As long as Castle Raptors is untapped, it gets +0/+2. 
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W    Children of Korlis  Creature - Human Rebel Cleric        1/1 (White Common)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this 
turn. (Damage causes loss of life.) 
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1WW  Cloudchaser Kestrel Creature - Bird                      2/2 (White Common)
Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: 
Target permanent becomes white until end of turn. 
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1WW  D'Avenant Healer    Creature - Human Cleric Arche        1/2 (White Common)
T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T 
Prevent the next 1 damage that would be dealt to target creature or 
player this turn. 
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W    Detainment Spell    Enchantment - Aura                       (White Common)
Enchant creature Enchanted creature's activated abilities can't be played. 1W: 
Attach Detainment Spell to target creature. 
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3W   Divine Congregation Sorcery                                  (White Common)
You gain 2 life for each creature target player controls. Suspend 5-1W (Rather 
than play this card from your hand, you may pay 1W and remove it from the 
game with five time counters on it. At the beginning of your upkeep, remove 
a time counter. When the last is removed, play it without paying its mana 
cost.) 
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1W   Errant Doomsayers   Creature - Human Rebel               1/1 (White Common)
T Tap target creature with toughness 2 or less. 
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3W   Flickering Spirit   Creature - Spirit                    2/2 (White Common)
Flying 3W: Remove Flickering Spirit from the game, then return it to play under 
its owner's control. 
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3W   Foriysian Intercept Creature - Human Soldier             0/5 (White Common)
Flash (You may play this spell any time you could play an instant.) Defender 
Foriysian Interceptor can block an additional creature. 
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2W   Fortify             Instant                                  (White Common)
Choose one - Creatures you control get +2/+0 until end of turn; or creatures 
you control get +0/+2 until end of turn. 
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W    Gaze of Justice     Sorcery                                  (White Common)
As an additional cost to play Gaze of Justice, tap three untapped white 
creatures you control. Remove target creature from the game. Flashback 
5W (You may play this card from your graveyard for its flashback cost and any 
additional costs. Then remove it from the game.) 
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2W   Icatian Crier       Creature - Human Spellshaper         1/1 (White Common)
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play. 
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5WW  Ivory Giant         Creature - Giant                     3/4 (White Common)
When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5-W 
(Rather than play this card from your hand, you may pay W and remove it 
from the game with five time counters on it. At the beginning of your 
upkeep, remove a time counter. When the last is removed, play it without 
paying its mana cost. It has haste.) 
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5W   Jedit's Dragoons    Creature - Cat Soldier               2/5 (White Common)
Vigilance When Jedit's Dragoons comes into play, you gain 4 life. 
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1W   Momentary Blink     Instant                                  (White Common)
Remove target creature you control from the game, then return it to play under 
its owner's control. Flashback 3U (You may play this card from your 
graveyard for its flashback cost. Then remove it from the game.) 
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2W   Pentarch Ward       Enchantment - Aura                       (White Common)
Enchant creature As Pentarch Ward comes into play, choose a color. When 
Pentarch Ward comes into play, draw a card. Enchanted creature has 
protection from the chosen color. This effect doesn't remove Pentarch 
Ward. 
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W    Sidewinder Sliver   Creature - Sliver                    1/1 (White Common)
All Slivers have flanking. (Whenever a creature without flanking blocks a 
Sliver, the blocking creature gets -1/-1 until end of turn.) 
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1W   Temporal Isolation  Enchantment - Aura                       (White Common)
Flash (You may play this spell any time you could play an instant.) Enchant 
creature Enchanted creature has shadow. (It can block or be blocked by 
only creatures with shadow.) Prevent all damage that would be dealt by 
enchanted creature. 
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3W   Watcher Sliver      Creature - Sliver                    2/2 (White Common)
All Slivers get +0/+2. 
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2W   Zealot il-Vec       Creature - Human Rebel               1/1 (White Common)
Shadow (This creature can block or be blocked by only creatures with shadow.) 
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 
1 damage to target creature. If you do, prevent all combat damage Zealot 
il-Vec would deal this turn. 
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- www.MTGnews.com - Rumors: Time Spiral: White: Rare                           -
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W    Angel's Grace       Instant                                    (White Rare)
Split second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) You can't lose the game 
this turn and your opponents can't win the game this turn. Until end of 
turn, damage that would reduce your life total to less than 1 reduces it 
to 1 instead. 
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5W   Chronosavant        Creature - Giant                       5/5 (White Rare)
1W: Return Chronosavant from your graveyard to play tapped. You skip your next 
turn. 
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4W   Evangelize          Sorcery                                    (White Rare)
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, 
put this card into your hand as it resolves.) Gain control of target 
creature of an opponent's choice that he or she controls. 
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2WW  Magus of the Disk   Creature - Human Wizard                2/4 (White Rare)
Magus of the Disk comes into play tapped. 1, T Destroy all artifacts, 
creatures, and enchantments. 
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1WW  Mangara of Corondor Legendary Creature - Human Wi          1/1 (White Rare)
T Remove Mangara of Corondor and target permanent from the game. 
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WWW  Opal Guardian       Enchantment                                (White Rare)
When an opponent plays a creature spell, if Opal Guardian is an enchantment, 
Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection 
from red. 
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2WWW Pentarch Paladin    Creature - Human Knight                3/3 (White Rare)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin 
comes into play, choose a color. WW, T Destroy target permanent of the 
chosen color. 
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3WW  Pulmonic Sliver     Creature - Sliver                      3/3 (White Rare)
All Slivers have flying and "If this creature would be put into a graveyard, 
you may put it on top of its owner's library instead." 
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     Restore Balance     Sorcery                                    (White Rare)
Restore Balance is white. Suspend 6-W Each player chooses a number of lands he 
or she controls equal to the number of lands controlled by the player who 
controls the fewest, then sacrifices the rest. Players sacrifice 
creatures and discard cards the same way. 
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WW   Serra Avenger       Creature - Angel                       3/3 (White Rare)
You can't play Serra Avenger during your first, second, or third turns of the 
game. Flying, vigilance 
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1WW  Tivadar of Thorn    Legendary Creature - Human Lo          2/2 (White Rare)
First strike, protection from red When Tivadar of Thorn comes into play, 
destroy target Goblin. 
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5W   Weathered Bodyguard Creature - Human Soldier               2/5 (White Rare)
As long as Weathered Bodyguards is untapped, all combat damage that would be 
dealt to you by unblocked creatures is dealt to Weathered Bodyguards 
instead. Morph 3W (You may play this face down as a 2/2 creature for 3. 
Turn it face up any time for its morph cost.) 
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- www.MTGnews.com - Rumors: Time Spiral: White: Uncommon                       -
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2WW  Cavalry Master      Creature - Human Knight            3/3 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) Other creatures you 
control with flanking have flanking. (Each instance of flanking triggers 
separately.) 
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2WW  Celestial Crusader  Creature - Spirit                  2/2 (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Split 
second (As long as this spell is on the stack, players can't play spells 
or activated abilities that aren't mana abilities.) Flying Other white 
creatures get +1/+1. 
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5W   Duskrider Peregrine Creature - Bird                    3/3 (White Uncommon)
Flying, protection from black Suspend 3-1W (Rather than play this card from 
your hand, you may pay 1W and remove it from the game with three time 
counters on it. At the beginning of your upkeep, remove a time counter. 
When the last is removed, play it without paying its mana cost. It has 
haste.) 
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2W   Griffin Guide       Enchantment - Aura                     (White Uncommon)
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted 
creature is put into a graveyard, put a 2/2 white Griffin creature 
token with flying into play. 
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3WW  Gustcloak Cavalier  Creature - Human Knight            2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak 
Cavalier attacks, you may tap target creature. Whenever Gustcloak 
Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove 
it from combat. 
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WW   Knight of the Holy  Creature - Human Rebel Knight      2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) If Knight of the Holy 
Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus 
can't be regenerated this turn. Only any opponent may play this ability. 
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2W   Outrider en-Kor     Creature - Kor Rebel Knight        2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage 
that would be dealt to Outrider en-Kor this turn is dealt to target 
creature you control instead. 
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2W   Plated Pegasus      Creature - Pegasus                 1/2 (White Uncommon)
Flash (You may play this spell any time you could play an instant.) Flying If a 
spell would deal damage to a creature or player, prevent 1 damage that 
spell would deal to that creature or player. 
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W    Pull from Eternity  Instant                                (White Uncommon)
Put target face-up card that's removed from the game into its owner's 
graveyard. 
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1W   Quilled Sliver      Creature - Sliver                  1/1 (White Uncommon)
All Slivers have "T This creature deals 1 damage to target attacking or 
blocking creature." 
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2WW  Return to Dust      Instant                                (White Uncommon)
Remove target artifact or enchantment from the game. If you played this spell 
during your main phase, you may remove up to one other target artifact or 
enchantment from the game. 
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1W   Spirit Loop         Enchantment - Aura                     (White Uncommon)
Enchant creature you control Whenever enchanted creature deals damage, you gain 
that much life. When Spirit Loop is put into a graveyard from play, return 
Spirit Loop to its owner's hand. 
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- www.MTGnews.com - Rumors: Time Spiral: Multi: Rare                           -
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3UB  Dralnu, Lich Lord   Legendary Creature - Zombie L          3/3 (Multi Rare)
If damage would be dealt to Dralnu, sacrifice that many permanents instead. T 
Target instant or sorcery card in your graveyard has flashback until end 
of turn. Its flashback cost becomes equal to its mana cost as you play it. 
(You may play that card from your graveyard for its flashback cost. Then 
remove it from the game.) 
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5WU  Ith, High Arcanist  Legendary Creature - Human Wi          3/5 (Multi Rare)
Vigilance T Untap target attacking creature. Prevent all combat damage that 
would be dealt to and dealt by that creature this turn. Suspend 4-WU 
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5BR  Kaervek the Mercile Legendary Creature - Human Sh          5/4 (Multi Rare)
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to 
target creature or player equal to that spell's converted mana cost. 
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1UBR Mishra, Artificer P Legendary Creature - Human Ar          4/4 (Multi Rare)
Whenever you play an artifact spell, you may search your graveyard, hand, 
and/or library for a card with the same name as that spell and put it 
into play. If you search your library this way, shuffle it. 
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GW   Saffi Eriksdotter   Legendary Creature - Human Sc          2/2 (Multi Rare)
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard 
from play this turn, return that card to play. 
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WUBRGScion of the Ur-Dra Legendary Creature - Dragon A          4/4 (Multi Rare)
Flying 2: Search your library for a Dragon card and put it into your graveyard. 
If you do, Scion of the Ur-Dragon becomes a copy of that card until end of 
turn. Then shuffle your library. 
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3RG  Stonebrow, Krosan H Legendary Creature - Centaur           4/4 (Multi Rare)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 
until end of turn. 
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- www.MTGnews.com - Rumors: Time Spiral: Multi: Uncommon                       -
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3UB  Dementia Sliver     Creature - Sliver                  3/3 (Multi Uncommon)
All Slivers have "T Name a card. Target opponent reveals a card at random from 
his or her hand. If it's the named card, that player discards it. Play this 
ability only during your turn." 
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1RG  Firewake Sliver     Creature - Sliver                  1/1 (Multi Uncommon)
All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets 
+2/+2 until end of turn." 
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BR   Ghostflame Sliver   Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers are colorless. 
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1GW  Harmonic Sliver     Creature - Sliver                  1/1 (Multi Uncommon)
All Slivers have "When this creature comes into play, destroy target artifact 
or enchantment." 
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1WU  Opaline Sliver      Creature - Sliver                  2/2 (Multi Uncommon)
All Slivers have "Whenever this creature becomes the target of a spell an 
opponent controls, you may draw a card." 
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