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White | |||||||
Amrou Scout - ![]() ![]() Creature - Kithkin Rebel Scout 4, T Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. 2/1 001/301 Common > Comments |
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Amrou Seekers - ![]() ![]() Creature - Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2 002/301 Common > Comments |
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Angel's Grace - ![]() Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. 003/301 Rare > Comments |
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Benalish Cavalry - ![]() ![]() Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 004/301 Common > Comments |
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Castle Raptors - ![]() ![]() Creature - Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 005/301 Common > Comments |
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Cavalry Master - ![]() ![]() ![]() Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 006/301 Uncommon > Comments |
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Celestial Crusader - ![]() ![]() ![]() Creature - Spirit Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 007/301 Uncommon > Comments |
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Children of Korlis - ![]() Creature - Human Rebel Cleric Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) 1/1 008/301 Common > Comments |
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Chronosavant - ![]() ![]() Creature - Giant 1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn. 5/5 009/301 Rare > Comments |
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Cloudchaser Kestrel - ![]() ![]() ![]() Creature - Bird Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: Target permanent becomes white until end of turn. 2/2 010/301 Common > Comments |
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D'Avenant Healer - ![]() ![]() ![]() Creature - Human Cleric Archer T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/2 011/301 Common > Comments |
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Detainment Spell - ![]() Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be played. 1W: Attach Detainment Spell to target creature. 012/301 Common > Comments |
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Divine Congregation - ![]() ![]() Sorcery You gain 2 life for each creature target player controls. Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) 013/301 Common > Comments |
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Duskrider Peregrine - ![]() ![]() Creature - Bird Flying, protection from black Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/3 014/301 Uncommon > Comments |
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Errant Doomsayers - ![]() ![]() Creature - Human Rebel T Tap target creature with toughness 2 or less. 1/1 015/301 Common > Comments |
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Evangelize - ![]() ![]() Sorcery Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. 016/301 Rare > Comments |
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Flickering Spirit - ![]() ![]() Creature - Spirit Flying 3W: Remove Flickering Spirit from the game, then return it to play under its owner's control. 2/2 017/301 Common > Comments |
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Foriysian Interceptor - ![]() ![]() Creature - Human Soldier Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature. 0/5 018/301 Common > Comments |
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Fortify - ![]() ![]() Instant Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. 019/301 Common > Comments |
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Gaze of Justice - ![]() Sorcery As an additional cost to play Gaze of Justice, tap three untapped white creatures you control. Remove target creature from the game. Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.) 020/301 Common > Comments |
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Griffin Guide - ![]() ![]() Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play. 021/301 Uncommon > Comments |
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Gustcloak Cavalier - ![]() ![]() ![]() Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 022/301 Uncommon > Comments |
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Icatian Crier - ![]() ![]() Creature - Human Spellshaper 1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play. 1/1 023/301 Common > Comments |
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Ivory Giant - ![]() ![]() ![]() Creature - Giant When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/4 024/301 Common > Comments |
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Jedit's Dragoons - ![]() ![]() Creature - Cat Soldier Vigilance When Jedit's Dragoons comes into play, you gain 4 life. 2/5 025/301 Common > Comments |
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Knight of the Holy Nimbus - ![]() ![]() Creature - Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. 2/2 026/301 Uncommon > Comments |
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Magus of the Disk - ![]() ![]() ![]() Creature - Human Wizard Magus of the Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments. 2/4 027/301 Rare > Comments |
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Mangara of Corondor - ![]() ![]() ![]() Legendary Creature - Human Wizard T Remove Mangara of Corondor and target permanent from the game. 1/1 028/301 Rare > Comments |
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Momentary Blink - ![]() ![]() Instant Remove target creature you control from the game, then return it to play under its owner's control. Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) 029/301 Common > Comments |
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Opal Guardian - ![]() ![]() ![]() Enchantment When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. 030/301 Rare > Comments |
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Outrider en-Kor - ![]() ![]() Creature - Kor Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. 2/2 031/301 Uncommon > Comments |
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Pentarch Paladin - ![]() ![]() ![]() ![]() Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin comes into play, choose a color. WW, T Destroy target permanent of the chosen color. 3/3 032/301 Rare > Comments |
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Pentarch Ward - ![]() ![]() Enchantment - Aura Enchant creature As Pentarch Ward comes into play, choose a color. When Pentarch Ward comes into play, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. 033/301 Common > Comments |
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Plated Pegasus - ![]() ![]() Creature - Pegasus Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. 1/2 034/301 Uncommon > Comments |
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Pull from Eternity - ![]() Instant Put target face-up card that's removed from the game into its owner's graveyard. 035/301 Uncommon > Comments |
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Pulmonic Sliver - ![]() ![]() ![]() Creature - Sliver All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead." 3/3 036/301 Rare > Comments |
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Quilled Sliver - ![]() ![]() Creature - Sliver All Slivers have "T This creature deals 1 damage to target attacking or blocking creature." 1/1 037/301 Uncommon > Comments |
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| Restore Balance - Sorcery Restore Balance is white. Suspend 6-W Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. 038/301 Rare > Comments |
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Return to Dust - ![]() ![]() ![]() Instant Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. 039/301 Uncommon > Comments |
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Serra Avenger - ![]() ![]() Creature - Angel You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance 3/3 040/301 Rare > Comments |
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Sidewinder Sliver - ![]() Creature - Sliver All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 041/301 Common > Comments |
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Spirit Loop - ![]() ![]() Enchantment - Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. 042/301 Uncommon > Comments |
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Temporal Isolation - ![]() ![]() Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. 043/301 Common > Comments |
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Tivadar of Thorn - ![]() ![]() ![]() Legendary Creature - Human Lord First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin. 2/2 044/301 Rare > Comments |
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Watcher Sliver - ![]() ![]() Creature - Sliver All Slivers get +0/+2. 2/2 045/301 Common > Comments |
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Weathered Bodyguards - ![]() ![]() Creature - Human Soldier As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 2/5 046/301 Rare > Comments |
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Zealot il-Vec - ![]() ![]() Creature - Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 047/301 Common > Comments |
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Blue | |||||||
| Ancestral Vision - Sorcery Ancestral Vision is blue. Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. 048/301 Rare > Comments |
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Bewilder - ![]() ![]() Instant Target creature gets -3/-0 until end of turn. Draw a card. 049/301 Common > Comments |
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Brine Elemental - ![]() ![]() ![]() Creature - Elemental Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. 5/4 050/301 Uncommon > Comments |
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Cancel - ![]() ![]() ![]() Instant Counter target spell. 051/301 Common > Comments |
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Careful Consideration - ![]() ![]() ![]() Instant Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. 052/301 Uncommon > Comments |
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Clockspinning - ![]() Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. 053/301 Common > Comments |
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Coral Trickster - ![]() ![]() Creature - Merfolk Rogue Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1 054/301 Common > Comments |
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Crookclaw Transmuter - ![]() ![]() Creature - Bird Wizard Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn. 3/1 055/301 Common > Comments |
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Deep-Sea Kraken - ![]() ![]() ![]() ![]() Creature - Kraken Deep-Sea Kraken is unblockable. Suspend 9-2U Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 056/301 Rare > Comments |
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Draining Whelk - ![]() ![]() ![]() Creature - Illusion Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. 1/1 057/301 Rare > Comments |
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Dream Stalker - ![]() ![]() Creature - Illusion When Dream Stalker comes into play, return a permanent you control to its owner's hand. 1/5 058/301 Common > Comments |
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Drifter il-Dal - ![]() Creature - Human Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U. 2/1 059/301 Common > Comments |
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Errant Ephemeron - ![]() ![]() Creature - Illusion Flying Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 4/4 060/301 Common > Comments |
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Eternity Snare - ![]() ![]() Enchantment - Aura Enchant creature When Eternity Snare comes into play, draw a card. Enchanted creature doesn't untap during its controller's untap step. 061/301 Common > Comments |
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Fathom Seer - ![]() ![]() Creature - Illusion Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3 062/301 Common > Comments |
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Fledgling Mawcor - ![]() ![]() Creature - Beast Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 2/2 063/301 Uncommon > Comments |
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Fool's Demise - ![]() ![]() Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. 064/301 Uncommon > Comments |
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Ixidron - ![]() ![]() ![]() Creature - Illusion As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. Ixidron's power and toughness are each equal to the number of face-down creatures in play. */* 065/301 Rare > Comments |
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Looter il-Kor - ![]() ![]() Creature - Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. 1/1 066/301 Common > Comments |
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Magus of the Jar - ![]() ![]() ![]() Creature - Human Wizard T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. 3/3 067/301 Rare > Comments |
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Moonlace - ![]() Instant Target spell or permanent becomes colorless. 068/301 Rare > Comments |
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Mystical Teachings - ![]() ![]() Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) 069/301 Common > Comments |
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Ophidian Eye - ![]() ![]() Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. 070/301 Common > Comments |
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Paradox Haze - ![]() ![]() Enchantment - Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. 071/301 Uncommon > Comments |
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Psionic Sliver - ![]() ![]() Creature - Sliver All Slivers have "T This creature deals 2 damage to target creature or player and 3 damage to itself." 2/2 072/301 Rare > Comments |
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Riftwing Cloudskate - ![]() ![]() ![]() Creature - Illusion Flying When Riftwing Cloudskate comes into play, return target permanent to its owner's hand. Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 2/2 073/301 Uncommon > Comments |
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Sage of Epityr - ![]() Creature - Human Wizard When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order. 1/1 074/301 Common > Comments |
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Screeching Sliver - ![]() Creature - Sliver All Slivers have "T Target player puts the top card of his or her library into his or her graveyard." 1/1 075/301 Common > Comments |
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Shadow Sliver - ![]() ![]() Creature - Sliver All Slivers have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 076/301 Common > Comments |
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Slipstream Serpent - ![]() ![]() Creature - Serpent Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 6/6 077/301 Common > Comments |
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Snapback - ![]() ![]() Instant You may remove a blue card in your hand from the game rather than pay Snapback's mana cost. Return target creature to its owner's hand. 078/301 Common > Comments |
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Spell Burst - ![]() ![]() Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. 079/301 Uncommon > Comments |
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Spiketail Drakeling - ![]() ![]() ![]() Creature - Drake Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2. 2/2 080/301 Common > Comments |
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Sprite Noble - ![]() ![]() ![]() Creature - Faerie Flying Other creatures you control with flying get +0/+1. T Other creatures you control with flying get +1/+0 until end of turn. 2/2 081/301 Rare > Comments |
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Stormcloud Djinn - ![]() ![]() Creature - Djinn Flying Stormcloud Djinn can block only creatures with flying. RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 082/301 Uncommon > Comments |
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Teferi, Mage of Zhalfir - ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery. 3/4 083/301 Rare > Comments |
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Telekinetic Sliver - ![]() ![]() ![]() Creature - Sliver All Slivers have "T Tap target permanent." 2/2 084/301 Uncommon > Comments |
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Temporal Eddy - ![]() ![]() ![]() Sorcery Put target creature or land on top of its owner's library. 085/301 Common > Comments |
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Think Twice - ![]() ![]() Instant Draw a card. Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) 086/301 Common > Comments |
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Tolarian Sentinel - ![]() ![]() Creature - Human Spellshaper Flying U, T, Discard a card: Return target permanent you control to its owner's hand. 1/3 087/301 Common > Comments |
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Trickbind - ![]() ![]() Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) 088/301 Rare > Comments |
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Truth or Tale - ![]() ![]() Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. 089/301 Uncommon > Comments |
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Vesuvan Shapeshifter - ![]() ![]() ![]() Creature - Shapeshifter As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph 1U 0/0 090/301 Rare > Comments |
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Viscerid Deepwalker - ![]() ![]() Creature - Homarid Warrior U: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 2/3 091/301 Common > Comments |
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Voidmage Husher - ![]() ![]() Creature - Human Wizard Flash (You may play this spell any time you could play an instant.) When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.) Whenever you play a spell, you may return Voidmage Husher to its owner's hand. 2/2 092/301 Uncommon > Comments |
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Walk the Aeons - ![]() ![]() ![]() Sorcery Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. 093/301 Rare > Comments |
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Wipe Away - ![]() ![]() ![]() Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Return target permanent to its owner's hand. 094/301 Uncommon > Comments |
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Black | |||||||
Assassinate - ![]() ![]() Sorcery Destroy target tapped creature. 095/301 Common > Comments |
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Basal Sliver - ![]() ![]() Creature - Sliver All Slivers have "Sacrifice this creature: Add BB to your mana pool." 2/2 096/301 Common > Comments |
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Call to the Netherworld - ![]() Sorcery Return target black creature card from your graveyard to your hand. Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 097/301 Common > Comments |
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Corpulent Corpse - ![]() ![]() Creature - Zombie Fear Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/3 098/301 Common > Comments |
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Curse of the Cabal - ![]() ![]() Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-2BB At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. 099/301 Rare > Comments |
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Cyclopean Giant - ![]() ![]() ![]() Creature - Zombie Giant When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game. 4/2 100/301 Common > Comments |
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Dark Withering - ![]() ![]() ![]() Instant Destroy target nonblack creature. Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 101/301 Common > Comments |
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Deathspore Thallid - ![]() ![]() Creature - Zombie Fungus At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. 1/1 102/301 Common > Comments |
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Demonic Collusion - ![]() ![]() ![]() Sorcery Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. 103/301 Rare > Comments |
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Dread Return - ![]() ![]() ![]() Sorcery Return target creature card from your graveyard to play. Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) 104/301 Uncommon > | |||||||