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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Artifact: Common         -
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4    Serrated Arrows     Artifact                              (Artifact Common)
Serrated Arrows comes into play with three arrowhead counters on it. At the 
beginning of your upkeep, if there are no arrowhead counters on 
Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from 
Serrated Arrows: Put a -1/-1 counter on target creature. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Artifact: Rare           -
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4    Grinning Totem      Artifact                                (Artifact Rare)
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and 
remove it from the game. Then that player shuffles his or her library. 
Until the beginning of your next upkeep, you may play that card. At the 
beginning of your next upkeep, if you haven't played it, put it into 
its owner's graveyard. 
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4    Mindless Automaton  Artifact Creature - Construct       0/0 (Artifact Rare)
Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a 
card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters 
from Mindless Automaton: Draw a card. 
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5    Mirari              Legendary Artifact                      (Artifact Rare)
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy 
that spell. You may choose new targets for the copy. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Artifact: Uncommon       -
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0    Claws of Gix        Artifact                            (Artifact Uncommon)
1, Sacrifice a permanent: You gain 1 life. 
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4    Dodecapod           Artifact Creature - Golem       3/3 (Artifact Uncommon)
If a spell or ability an opponent controls causes you to discard Dodecapod, put 
it into play with two +1/+1 counters on it instead of putting it into your 
graveyard. 
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1    Feldon's Cane       Artifact                            (Artifact Uncommon)
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your 
library. 
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1    The Rack            Artifact                            (Artifact Uncommon)
As The Rack comes into play, choose an opponent. At the beginning of the chosen 
player's upkeep, The Rack deals X damage to that player, where X is 3 
minus the number of cards in his or her hand. 
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0    Tormod's Crypt      Artifact                            (Artifact Uncommon)
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game. 
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4    War Barge           Artifact                            (Artifact Uncommon)
3: Target creature gains islandwalk until end of turn. When War Barge leaves 
play this turn, destroy that creature. A creature destroyed this way can't 
be regenerated. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Black: Common            -
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B    Darkness            Instant                                  (Black Common)
Prevent all combat damage that would be dealt this turn. 
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BB   Dauthi Slayer       Creature - Dauthi Soldier            2/2 (Black Common)
Shadow (This creature can block or be blocked by only creatures with shadow.) 
Dauthi Slayer attacks each turn if able. 
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2BB  Faceless Butcher    Creature - Nightmare Horror          2/3 (Black Common)
When Faceless Butcher comes into play, remove target creature other than 
Faceless Butcher from the game. When Faceless Butcher leaves play, 
return the removed card to play under its owner's control. 
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B    Funeral Charm       Instant                                  (Black Common)
Choose one - Target player discards a card; or target creature gets +2/-1 until 
end of turn; or target creature gains swampwalk until end of turn. 
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B    Shadow Guildmage    Creature - Human Wizard              1/1 (Black Common)
U, T Put target creature you control on top of its owner's library. R, T Shadow 
Guildmage deals 1 damage to target creature or player and 1 damage to 
you. 
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1B   Swamp Mosquito      Creature - Insect                    0/1 (Black Common)
Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets 
a poison counter. (A player with ten or more poison counters loses the game.) 
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5B   Twisted Abomination Creature - Zombie Mutant             5/3 (Black Common)
B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search 
your library for a Swamp card, reveal it, and put it into your hand. Then 
shuffle your library.) 
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1B   Undertaker          Creature - Human Spellshaper         1/1 (Black Common)
B, T, Discard a card: Return target creature card from your graveyard to your 
hand. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Black: Rare              -
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6BB  Avatar of Woe       Creature - Avatar                      6/5 (Black Rare)
If there are ten or more creature cards total in all graveyards, Avatar of Woe 
costs 6 less to play. Fear T Destroy target creature. It can't be 
regenerated. 
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1B   Bad Moon            Enchantment                                (Black Rare)
Black creatures get +1/+1. 
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3BB  Conspiracy          Enchantment                                (Black Rare)
As Conspiracy comes into play, choose a creature type. Creature cards you own 
that aren't in play, creature spells you control, and creatures you control 
are the chosen type. 
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3B   Sengir Autocrat     Creature - Human                       2/2 (Black Rare)
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens 
into play. When Sengir Autocrat leaves play, remove all Serf tokens from 
the game. 
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3BB  Soul Collector      Creature - Vampire                     3/4 (Black Rare)
Flying Whenever a creature dealt damage by Soul Collector this turn is put into 
a graveyard, return that card to play under your control. Morph BBB (You may 
play this face down as a 2/2 creature for 3. Turn it face up any time for 
its morph cost.) 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Black: Uncommon          -
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4B   Evil Eye of Orms-by Creature - Eye                     3/6 (Black Uncommon)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be 
blocked except by Walls. 
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2B   Stupor              Sorcery                                (Black Uncommon)
Target opponent discards a card at random, then discards a card. 
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1BBB Uncle Istvan        Creature - Human                   1/3 (Black Uncommon)
Prevent all damage that would be dealt to Uncle Istvan by creatures. 
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2BB  Undead Warchief     Creature - Zombie                  1/1 (Black Uncommon)
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1. 
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BB   Withered Wretch     Creature - Zombie Cleric           2/2 (Black Uncommon)
1: Remove target card in a graveyard from the game. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Green: Common            -
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G    Avoid Fate          Instant                                  (Green Common)
Counter target instant or Aura spell that targets a permanent you control. 
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G    Thallid             Creature - Fungus                    1/1 (Green Common)
At the beginning of your upkeep, put a spore counter on Thallid. Remove three 
spore counters from Thallid: Put a 1/1 green Saproling creature token into 
play. 
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1G   Wall of Roots       Creature - Plant Wall                0/5 (Green Common)
Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play 
this ability only once each turn. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Green: Rare              -
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2G   Call of the Herd    Sorcery                                    (Green Rare)
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play 
this card from your graveyard for its flashback cost. Then remove it from 
the game.) 
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3GG  Cockatrice          Creature - Cockatrice                  2/4 (Green Rare)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, 
destroy that creature at end of combat. 
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3GGG Gaea's Liege        Creature - Avatar                      */* (Green Rare)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal 
to the number of Forests you control. As long as Gaea's Liege is attacking, 
its power and toughness are each equal to the number of Forests defending 
player controls. T Target land becomes a Forest until Gaea's Liege leaves 
play. 
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3GG  Jolrael, Empress of Legendary Creature - Human Sp          3/3 (Green Rare)
2G, T, Discard two cards: Until end of turn, all lands target player controls 
are 3/3 creatures that are still lands. 
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7GGG Krosan Cloudscraper Creature - Beast Mutant              13/13 (Green Rare)
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay 
GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it 
face up any time for its morph cost.) 
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4GG  Verdeloth the Ancie Legendary Creature - Treefolk          4/7 (Green Rare)
Kicker X (You may pay an additional X as you play this spell.) All other 
Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes 
into play, if the kicker cost was paid, put X 1/1 green Saproling creature 
tokens into play. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Green: Uncommon          -
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3GGGGCraw Giant          Creature - Giant                   6/4 (Green Uncommon)
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until 
end of turn for each creature blocking it beyond the first.) 
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1G   Gaea's Blessing     Sorcery                                (Green Uncommon)
Target player shuffles up to three target cards from his or her graveyard into 
his or her library. Draw a card. When Gaea's Blessing is put into your 
graveyard from your library, shuffle your graveyard into your library. 
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1GG  Hail Storm          Instant                                (Green Uncommon)
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and 
each creature you control. 
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2G   Hunting Moa         Creature - Bird                    3/2 (Green Uncommon)
Echo 2G (At the beginning of your upkeep, if this came under your control since 
the beginning of your last upkeep, sacrifice it unless you pay its echo 
cost.) When Hunting Moa comes into play or is put into a graveyard from 
play, put a +1/+1 counter on target creature. 
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4G   Scragnoth           Creature - Beast                   3/4 (Green Uncommon)
Scragnoth can't be countered. Protection from blue 
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1GG  Spike Feeder        Creature - Spike                   0/0 (Green Uncommon)
Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 
counter from Spike Feeder: Put a +1/+1 counter on target creature. 
Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 
--------------------------------------------------------------------------------
1GG  Spitting Slug       Creature - Slug                    2/4 (Green Uncommon)
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, 
Spitting Slug gains first strike until end of turn. Otherwise, each 
creature blocking or blocked by Spitting Slug gains first strike until 
end of turn. 
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2G   Thornscape Battlema Creature - Elf Wizard              2/2 (Green Uncommon)
Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker 
cost was paid, it deals 2 damage to target creature or player. When 
Thornscape Battlemage comes into play, if the W kicker cost was paid, 
destroy target artifact. 
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GG   Whirling Dervish    Creature - Human Monk              1/1 (Green Uncommon)
Protection from black At end of turn, if Whirling Dervish dealt damage to an 
opponent this turn, put a +1/+1 counter on it. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Land: Common             -
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     Arena               Land                                      (Land Common)
3, T Tap target creature you control and target creature of an opponent's 
choice he or she controls. Each of those creatures deals damage equal to 
its power to the other. 
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     Desert              Land - Desert                             (Land Common)
T Add 1 to your mana pool. T Desert deals 1 damage to target attacking 
creature. Play this ability only during the end of combat step. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Land: Rare               -
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     Safe Haven          Land                                        (Land Rare)
2, T Remove target creature you control from the game. At the beginning of your 
upkeep, you may sacrifice Safe Haven. If you do, return each card 
removed from the game with Safe Haven to play under its owner's control. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Land: Uncommon           -
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     Gemstone Mine       Land                                    (Land Uncommon)
Gemstone Mine comes into play with three mining counters on it. T, Remove a 
mining counter from Gemstone Mine: Add one mana of any color to your mana 
pool. If there are no mining counters on Gemstone Mine, sacrifice it. 
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     Pendelhaven         Legendary Land                          (Land Uncommon)
T Add G to your mana pool. T Target 1/1 creature gets +1/+2 until end of turn. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Red: Common              -
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XR   Disintegrate        Sorcery                                    (Red Common)
Disintegrate deals X damage to target creature or player. That creature can't 
be regenerated this turn. If the creature would be put into a graveyard this 
turn, remove it from the game instead. 
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1RR  Fiery Temper        Instant                                    (Red Common)
Fiery Temper deals 3 damage to target creature or player. Madness R (If you 
discard this card, you may play it for its madness cost instead of 
putting it into your graveyard.) 
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1R   Fire Whip           Enchantment - Aura                         (Red Common)
Enchant creature you control Enchanted creature has "T This creature deals 1 
damage to target creature or player." Sacrifice Fire Whip: Fire Whip 
deals 1 damage to target creature or player. 
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2R   Suq'Ata Lancer      Creature - Human Knight                2/2 (Red Common)
Haste Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) 
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1R   Tribal Flames       Sorcery                                    (Red Common)
Tribal Flames deals X damage to target creature or player, where X is the 
number of basic land types among lands you control. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Red: Rare                -
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2RR  Desolation Giant    Creature - Giant                         3/3 (Red Rare)
Kicker WW (You may pay an additional WW as you play this spell.) When 
Desolation Giant comes into play, destroy all other creatures you 
control. If the kicker cost was paid, destroy all other creatures 
instead. 
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8R   Dragonstorm         Sorcery                                      (Red Rare)
Search your library for a Dragon card and put it into play. Then shuffle your 
library. Storm (When you play this spell, copy it for each spell played 
before it this turn.) 
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1R   Orcish Librarian    Creature - Orc                           1/1 (Red Rare)
R, T Look at the top eight cards of your library. Remove four of them at random 
from the game, then put the rest on top of your library in any order. 
--------------------------------------------------------------------------------
3RR  Orgg                Creature - Orgg                          6/6 (Red Rare)
Trample Orgg can't attack if defending player controls an untapped creature 
with power 3 or greater. Orgg can't block creatures with power 3 or 
greater. 
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3R   Pandemonium         Enchantment                                  (Red Rare)
Whenever a creature comes into play, that creature's controller may have it 
deal damage equal to its power to target creature or player of his or her 
choice. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Red: Uncommon            -
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3R   Avalanche Riders    Creature - Human Nomad               2/2 (Red Uncommon)
Haste Echo 3R (At the beginning of your upkeep, if this came under your control 
since the beginning of your last upkeep, sacrifice it unless you pay its 
echo cost.) When Avalanche Riders comes into play, destroy target land. 
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2R   Browbeat            Sorcery                                  (Red Uncommon)
Any player may have Browbeat deal 5 damage to him or her. If no one does, 
target player draws three cards. 
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2RR  Dragon Whelp        Creature - Dragon                    2/3 (Red Uncommon)
Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this 
ability has been played four or more times this turn, sacrifice Dragon 
Whelp. 
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3RR  Eron the Relentless Legendary Creature - Human Ro        5/2 (Red Uncommon)
Haste RRR: Regenerate Eron the Relentless. 
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3R   Goblin Snowman      Creature - Goblin                    1/1 (Red Uncommon)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt 
to and dealt by it this turn. T Goblin Snowman deals 1 damage to target 
creature it's blocking. 
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1R   Kobold Taskmaster   Creature - Kobold                    1/2 (Red Uncommon)
Other Kobolds you control get +1/+0. 
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2R   Uthden Troll        Creature - Troll                     2/2 (Red Uncommon)
R: Regenerate Uthden Troll. 
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3R   Wildfire Emissary   Creature - Efreet                    2/4 (Red Uncommon)
Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Blue: Common             -
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UU   Dandan              Creature - Fish                       4/1 (Blue Common)
Dandan can't attack unless defending player controls an Island. When you 
control no Islands, sacrifice Dandan. 
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U    Flying Men          Creature - Human                      1/1 (Blue Common)
Flying 
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2U   Prodigal Sorcerer   Creature - Human Wizard               1/1 (Blue Common)
T Prodigal Sorcerer deals 1 damage to target creature or player. 
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1U   Stormscape Familiar Creature - Bird                       1/1 (Blue Common)
Flying White spells and black spells you play cost 1 less to play. 
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U    Unstable Mutation   Enchantment - Aura                        (Blue Common)
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep 
of enchanted creature's controller, put a -1/-1 counter on that creature. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Blue: Rare               -
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5UUUULeviathan           Creature - Leviathan                  10/10 (Blue Rare)
Trample Leviathan comes into play tapped and doesn't untap during your untap 
step. At the beginning of your upkeep, you may sacrifice two Islands. If 
you do, untap Leviathan. Leviathan can't attack unless you sacrifice two 
Islands. 
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UU   Lord of Atlantis    Creature - Merfolk Lord                 2/2 (Blue Rare)
Other Merfolk get +1/+1 and have islandwalk. 
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3U   Mistform Ultimus    Legendary Creature - Illusion           3/3 (Blue Rare)
Mistform Ultimus is every creature type (even if this card isn't in play). 
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4U   Pirate Ship         Creature - Human Pirate                 4/3 (Blue Rare)
Pirate Ship can't attack unless defending player controls an Island. T Pirate 
Ship deals 1 damage to target creature or player. When you control no 
Islands, sacrifice Pirate Ship. 
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UU   Voidmage Prodigy    Creature - Human Wizard                 2/1 (Blue Rare)
UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face 
down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Blue: Uncommon           -
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2UU  Ghost Ship          Creature - Spirit                   2/4 (Blue Uncommon)
Flying UUU: Regenerate Ghost Ship. 
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2UU  Giant Oyster        Creature - Oyster                   0/3 (Blue Uncommon)
You may choose not to untap Giant Oyster during your untap step. T As long as 
Giant Oyster remains tapped, target tapped creature doesn't untap during 
its controller's untap step, and at the beginning of each of your draw 
steps, put a -1/-1 counter on that creature. When Giant Oyster leaves 
play or becomes untapped, remove all -1/-1 counters from the creature. 
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UU   Merfolk Assassin    Creature - Merfolk Assassin         1/2 (Blue Uncommon)
T Destroy target creature with islandwalk. 
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2U   Ovinomancer         Creature - Human Wizard             0/1 (Blue Uncommon)
When Ovinomancer comes into play, sacrifice it unless you return three basic 
lands you control to their owner's hand. T, Return Ovinomancer to its 
owner's hand: Destroy target creature. It can't be regenerated. That 
creature's controller puts a 0/1 green Sheep creature token into 
play. 
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2U   Psionic Blast       Instant                                 (Blue Uncommon)
Psionic Blast deals 4 damage to target creature or player and 2 damage to you. 
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1U   Sindbad             Creature - Human                    1/1 (Blue Uncommon)
T Draw a card and reveal it. If it isn't a land card, discard it. 
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U    Whispers of the Mus Instant                                 (Blue Uncommon)
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put 
this card into your hand as it resolves.) Draw a card. 
--------------------------------------------------------------------------------
1U   Willbender          Creature - Human Wizard             1/2 (Blue Uncommon)
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up 
any time for its morph cost.) When Willbender is turned face up, change the 
target of target spell or ability with a single target. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: White: Common            -
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1W   Disenchant          Instant                                  (White Common)
Destroy target artifact or enchantment. 
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W    Icatian Javelineers Creature - Human Soldier             1/1 (White Common)
Icatian Javelineers comes into play with a javelin counter on it. T, Remove a 
javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 
damage to target creature or player. 
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2WW  Moorish Cavalry     Creature - Human Knight              3/3 (White Common)
Trample 
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1W   Squire              Creature - Human Soldier             1/2 (White Common)
 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: White: Rare              -
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5WWW Akroma, Angel of Wr Legendary Creature - Angel             6/6 (White Rare)
Flying, first strike, vigilance, trample, haste, protection from black, 
protection from red 
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1W   Auratog             Creature - Atog                        1/2 (White Rare)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 
--------------------------------------------------------------------------------
1WW  Celestial Dawn      Enchantment                                (White Rare)
Lands you control are Plains. Nonland cards you own that aren't in play, spells 
you control, and nonland permanents you control are white. You may spend 
white mana as though it were mana of any color. You may spend other mana 
only as though it were colorless mana. 
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2WW  Enduring Renewal    Enchantment                                (White Rare)
Play with your hand revealed. If you would draw a card, reveal the top card of 
your library instead. If it's a creature card, put it into your graveyard. 
Otherwise, draw a card. Whenever a creature is put into your 
graveyard from play, return it to your hand. 
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3W   Essence Sliver      Creature - Sliver                      3/3 (White Rare)
Whenever a Sliver deals damage, its controller gains that much life. 
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2W   Sacred Mesa         Enchantment                                (White Rare)
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a 
Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into 
play. 
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2WW  Witch Hunter        Creature - Human Cleric                1/1 (White Rare)
T Witch Hunter deals 1 damage to target player. 1WW, T Return target creature 
an opponent controls to its owner's hand. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: White: Uncommon          -
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W    Consecrate Land     Enchantment - Aura                     (White Uncommon)
Enchant land Enchanted land is indestructible and can't be enchanted by other 
Auras. 
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2W   Defiant Vanguard    Creature - Human Rebel             2/2 (White Uncommon)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it 
blocked this turn. 5, T Search your library for a Rebel card with 
converted mana cost 4 or less and put it into play. Then shuffle your 
library. 
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1W   Honorable Passage   Instant                                (White Uncommon)
The next time a source of your choice would deal damage to target creature or 
player this turn, prevent that damage. If damage from a red source is 
prevented this way, Honorable Passage deals damage equal to the damage 
prevented this way to the source's controller. 
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2WW  Resurrection        Sorcery                                (White Uncommon)
Return target creature card from your graveyard to play. 
--------------------------------------------------------------------------------
WW   Soltari Priest      Creature - Soltari Cleric          2/1 (White Uncommon)
Protection from red Shadow (This creature can block or be blocked by only 
creatures with shadow.) 
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3W   Valor               Creature - Incarnation             2/2 (White Uncommon)
First strike As long as Valor is in your graveyard and you control a Plains, 
creatures you control have first strike. 
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2W   Zhalfirin Commander Creature - Human Knight            2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the 
blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight 
gets +1/+1 until end of turn. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Multi: Rare              -
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3WUBRGCoalition Victory   Sorcery                                    (Multi Rare)
You win the game if you control a land of each basic land type and a creature 
of each color. 
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RGW  Fiery Justice       Sorcery                                    (Multi Rare)
Fiery Justice deals 5 damage divided as you choose among any number of target 
creatures and/or players. Target opponent gains 5 life. 
--------------------------------------------------------------------------------
1RWU Lightning Angel     Creature - Angel                       3/4 (Multi Rare)
Flying, vigilance, haste 
--------------------------------------------------------------------------------
WUB  Merieke Ri Berit    Legendary Creature - Human             1/1 (Multi Rare)
Merieke Ri Berit doesn't untap during your untap step. T Gain control of target 
creature as long as you control Merieke Ri Berit. When Merieke Ri Berit 
leaves play or becomes untapped, destroy that creature. It can't be 
regenerated. 
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2GW  Mystic Enforcer     Creature - Human Nomad Mystic          3/3 (Multi Rare)
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as 
long as seven or more cards are in your graveyard. 
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1GUU Mystic Snake        Creature - Snake                       2/2 (Multi Rare)
Flash (You may play this spell any time you could play an instant.) When Mystic 
Snake comes into play, counter target spell. 
--------------------------------------------------------------------------------
2UUBBRRNicol Bolas         Legendary Creature - Elder Dr          7/7 (Multi Rare)
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay 
UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards 
his or her hand. 
--------------------------------------------------------------------------------
1UB  Shadowmage Infiltra Creature - Human Wizard                1/3 (Multi Rare)
Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may 
draw a card. 
--------------------------------------------------------------------------------
2UBR Sol'kanar the Swamp Legendary Creature - Demon             5/5 (Multi Rare)
Swampwalk Whenever a player plays a black spell, you gain 1 life. 
--------------------------------------------------------------------------------
1RG  Stormbind           Enchantment                                (Multi Rare)
2, Discard a card at random: Stormbind deals 2 damage to target creature or 
player. 
--------------------------------------------------------------------------------
3WU  Teferi's Moat       Enchantment                                (Multi Rare)
As Teferi's Moat comes into play, choose a color. Creatures of the chosen color 
without flying can't attack you. 
--------------------------------------------------------------------------------
2BG  Vhati il-Dal        Legendary Creature - Human Wa          3/3 (Multi Rare)
T Target creature's power or toughness becomes 1 until end of turn. 
--------------------------------------------------------------------------------
3BR  Void                Sorcery                                    (Multi Rare)
Choose a number. Destroy all artifacts and creatures with converted mana cost 
equal to that number. Then target player reveals his or her hand and 
discards all nonland cards with converted mana cost equal to the 
number. 
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Multi: Uncommon          -
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R    Assault / Battery   Sorcery                                (Multi Uncommon)
Assault deals 2 damage to target creature or player. //  Battery 3G Sorcery Put 
a 3/3 green Elephant creature token into play. 
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3GW  Jasmine Boreal      Legendary Creature - Human         4/5 (Multi Uncommon)
 
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RG   Spined Sliver       Creature - Sliver                  2/2 (Multi Uncommon)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for 
each creature blocking it. 
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