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4 Serrated Arrows Artifact (Artifact Common)
Serrated Arrows comes into play with three arrowhead counters on it. At the
beginning of your upkeep, if there are no arrowhead counters on
Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from
Serrated Arrows: Put a -1/-1 counter on target creature.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Artifact: Rare -
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4 Grinning Totem Artifact (Artifact Rare)
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and
remove it from the game. Then that player shuffles his or her library.
Until the beginning of your next upkeep, you may play that card. At the
beginning of your next upkeep, if you haven't played it, put it into
its owner's graveyard.
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4 Mindless Automaton Artifact Creature - Construct 0/0 (Artifact Rare)
Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a
card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters
from Mindless Automaton: Draw a card.
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5 Mirari Legendary Artifact (Artifact Rare)
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy
that spell. You may choose new targets for the copy.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Artifact: Uncommon -
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0 Claws of Gix Artifact (Artifact Uncommon)
1, Sacrifice a permanent: You gain 1 life.
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4 Dodecapod Artifact Creature - Golem 3/3 (Artifact Uncommon)
If a spell or ability an opponent controls causes you to discard Dodecapod, put
it into play with two +1/+1 counters on it instead of putting it into your
graveyard.
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1 Feldon's Cane Artifact (Artifact Uncommon)
T, Remove Feldon's Cane from the game: Shuffle your graveyard into your
library.
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1 The Rack Artifact (Artifact Uncommon)
As The Rack comes into play, choose an opponent. At the beginning of the chosen
player's upkeep, The Rack deals X damage to that player, where X is 3
minus the number of cards in his or her hand.
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0 Tormod's Crypt Artifact (Artifact Uncommon)
T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.
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4 War Barge Artifact (Artifact Uncommon)
3: Target creature gains islandwalk until end of turn. When War Barge leaves
play this turn, destroy that creature. A creature destroyed this way can't
be regenerated.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Black: Common -
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B Darkness Instant (Black Common)
Prevent all combat damage that would be dealt this turn.
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BB Dauthi Slayer Creature - Dauthi Soldier 2/2 (Black Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
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2BB Faceless Butcher Creature - Nightmare Horror 2/3 (Black Common)
When Faceless Butcher comes into play, remove target creature other than
Faceless Butcher from the game. When Faceless Butcher leaves play,
return the removed card to play under its owner's control.
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B Funeral Charm Instant (Black Common)
Choose one - Target player discards a card; or target creature gets +2/-1 until
end of turn; or target creature gains swampwalk until end of turn.
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B Shadow Guildmage Creature - Human Wizard 1/1 (Black Common)
U, T Put target creature you control on top of its owner's library. R, T Shadow
Guildmage deals 1 damage to target creature or player and 1 damage to
you.
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1B Swamp Mosquito Creature - Insect 0/1 (Black Common)
Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets
a poison counter. (A player with ten or more poison counters loses the game.)
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5B Twisted Abomination Creature - Zombie Mutant 5/3 (Black Common)
B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search
your library for a Swamp card, reveal it, and put it into your hand. Then
shuffle your library.)
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1B Undertaker Creature - Human Spellshaper 1/1 (Black Common)
B, T, Discard a card: Return target creature card from your graveyard to your
hand.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Black: Rare -
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6BB Avatar of Woe Creature - Avatar 6/5 (Black Rare)
If there are ten or more creature cards total in all graveyards, Avatar of Woe
costs 6 less to play. Fear T Destroy target creature. It can't be
regenerated.
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1B Bad Moon Enchantment (Black Rare)
Black creatures get +1/+1.
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3BB Conspiracy Enchantment (Black Rare)
As Conspiracy comes into play, choose a creature type. Creature cards you own
that aren't in play, creature spells you control, and creatures you control
are the chosen type.
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3B Sengir Autocrat Creature - Human 2/2 (Black Rare)
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens
into play. When Sengir Autocrat leaves play, remove all Serf tokens from
the game.
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3BB Soul Collector Creature - Vampire 3/4 (Black Rare)
Flying Whenever a creature dealt damage by Soul Collector this turn is put into
a graveyard, return that card to play under your control. Morph BBB (You may
play this face down as a 2/2 creature for 3. Turn it face up any time for
its morph cost.)
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Black: Uncommon -
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4B Evil Eye of Orms-by Creature - Eye 3/6 (Black Uncommon)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be
blocked except by Walls.
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2B Stupor Sorcery (Black Uncommon)
Target opponent discards a card at random, then discards a card.
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1BBB Uncle Istvan Creature - Human 1/3 (Black Uncommon)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
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2BB Undead Warchief Creature - Zombie 1/1 (Black Uncommon)
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.
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BB Withered Wretch Creature - Zombie Cleric 2/2 (Black Uncommon)
1: Remove target card in a graveyard from the game.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Green: Common -
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G Avoid Fate Instant (Green Common)
Counter target instant or Aura spell that targets a permanent you control.
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G Thallid Creature - Fungus 1/1 (Green Common)
At the beginning of your upkeep, put a spore counter on Thallid. Remove three
spore counters from Thallid: Put a 1/1 green Saproling creature token into
play.
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1G Wall of Roots Creature - Plant Wall 0/5 (Green Common)
Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play
this ability only once each turn.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Green: Rare -
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2G Call of the Herd Sorcery (Green Rare)
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play
this card from your graveyard for its flashback cost. Then remove it from
the game.)
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3GG Cockatrice Creature - Cockatrice 2/4 (Green Rare)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature,
destroy that creature at end of combat.
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3GGG Gaea's Liege Creature - Avatar */* (Green Rare)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal
to the number of Forests you control. As long as Gaea's Liege is attacking,
its power and toughness are each equal to the number of Forests defending
player controls. T Target land becomes a Forest until Gaea's Liege leaves
play.
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3GG Jolrael, Empress of Legendary Creature - Human Sp 3/3 (Green Rare)
2G, T, Discard two cards: Until end of turn, all lands target player controls
are 3/3 creatures that are still lands.
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7GGG Krosan Cloudscraper Creature - Beast Mutant 13/13 (Green Rare)
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay
GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it
face up any time for its morph cost.)
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4GG Verdeloth the Ancie Legendary Creature - Treefolk 4/7 (Green Rare)
Kicker X (You may pay an additional X as you play this spell.) All other
Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes
into play, if the kicker cost was paid, put X 1/1 green Saproling creature
tokens into play.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Green: Uncommon -
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3GGGGCraw Giant Creature - Giant 6/4 (Green Uncommon)
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until
end of turn for each creature blocking it beyond the first.)
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1G Gaea's Blessing Sorcery (Green Uncommon)
Target player shuffles up to three target cards from his or her graveyard into
his or her library. Draw a card. When Gaea's Blessing is put into your
graveyard from your library, shuffle your graveyard into your library.
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1GG Hail Storm Instant (Green Uncommon)
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and
each creature you control.
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2G Hunting Moa Creature - Bird 3/2 (Green Uncommon)
Echo 2G (At the beginning of your upkeep, if this came under your control since
the beginning of your last upkeep, sacrifice it unless you pay its echo
cost.) When Hunting Moa comes into play or is put into a graveyard from
play, put a +1/+1 counter on target creature.
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4G Scragnoth Creature - Beast 3/4 (Green Uncommon)
Scragnoth can't be countered. Protection from blue
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1GG Spike Feeder Creature - Spike 0/0 (Green Uncommon)
Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1
counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
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1GG Spitting Slug Creature - Slug 2/4 (Green Uncommon)
Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do,
Spitting Slug gains first strike until end of turn. Otherwise, each
creature blocking or blocked by Spitting Slug gains first strike until
end of turn.
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2G Thornscape Battlema Creature - Elf Wizard 2/2 (Green Uncommon)
Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker
cost was paid, it deals 2 damage to target creature or player. When
Thornscape Battlemage comes into play, if the W kicker cost was paid,
destroy target artifact.
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GG Whirling Dervish Creature - Human Monk 1/1 (Green Uncommon)
Protection from black At end of turn, if Whirling Dervish dealt damage to an
opponent this turn, put a +1/+1 counter on it.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Land: Common -
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Arena Land (Land Common)
3, T Tap target creature you control and target creature of an opponent's
choice he or she controls. Each of those creatures deals damage equal to
its power to the other.
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Desert Land - Desert (Land Common)
T Add 1 to your mana pool. T Desert deals 1 damage to target attacking
creature. Play this ability only during the end of combat step.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Land: Rare -
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Safe Haven Land (Land Rare)
2, T Remove target creature you control from the game. At the beginning of your
upkeep, you may sacrifice Safe Haven. If you do, return each card
removed from the game with Safe Haven to play under its owner's control.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Land: Uncommon -
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Gemstone Mine Land (Land Uncommon)
Gemstone Mine comes into play with three mining counters on it. T, Remove a
mining counter from Gemstone Mine: Add one mana of any color to your mana
pool. If there are no mining counters on Gemstone Mine, sacrifice it.
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Pendelhaven Legendary Land (Land Uncommon)
T Add G to your mana pool. T Target 1/1 creature gets +1/+2 until end of turn.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Red: Common -
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XR Disintegrate Sorcery (Red Common)
Disintegrate deals X damage to target creature or player. That creature can't
be regenerated this turn. If the creature would be put into a graveyard this
turn, remove it from the game instead.
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1RR Fiery Temper Instant (Red Common)
Fiery Temper deals 3 damage to target creature or player. Madness R (If you
discard this card, you may play it for its madness cost instead of
putting it into your graveyard.)
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1R Fire Whip Enchantment - Aura (Red Common)
Enchant creature you control Enchanted creature has "T This creature deals 1
damage to target creature or player." Sacrifice Fire Whip: Fire Whip
deals 1 damage to target creature or player.
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2R Suq'Ata Lancer Creature - Human Knight 2/2 (Red Common)
Haste Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.)
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1R Tribal Flames Sorcery (Red Common)
Tribal Flames deals X damage to target creature or player, where X is the
number of basic land types among lands you control.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Red: Rare -
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2RR Desolation Giant Creature - Giant 3/3 (Red Rare)
Kicker WW (You may pay an additional WW as you play this spell.) When
Desolation Giant comes into play, destroy all other creatures you
control. If the kicker cost was paid, destroy all other creatures
instead.
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8R Dragonstorm Sorcery (Red Rare)
Search your library for a Dragon card and put it into play. Then shuffle your
library. Storm (When you play this spell, copy it for each spell played
before it this turn.)
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1R Orcish Librarian Creature - Orc 1/1 (Red Rare)
R, T Look at the top eight cards of your library. Remove four of them at random
from the game, then put the rest on top of your library in any order.
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3RR Orgg Creature - Orgg 6/6 (Red Rare)
Trample Orgg can't attack if defending player controls an untapped creature
with power 3 or greater. Orgg can't block creatures with power 3 or
greater.
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3R Pandemonium Enchantment (Red Rare)
Whenever a creature comes into play, that creature's controller may have it
deal damage equal to its power to target creature or player of his or her
choice.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Red: Uncommon -
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3R Avalanche Riders Creature - Human Nomad 2/2 (Red Uncommon)
Haste Echo 3R (At the beginning of your upkeep, if this came under your control
since the beginning of your last upkeep, sacrifice it unless you pay its
echo cost.) When Avalanche Riders comes into play, destroy target land.
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2R Browbeat Sorcery (Red Uncommon)
Any player may have Browbeat deal 5 damage to him or her. If no one does,
target player draws three cards.
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2RR Dragon Whelp Creature - Dragon 2/3 (Red Uncommon)
Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this
ability has been played four or more times this turn, sacrifice Dragon
Whelp.
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3RR Eron the Relentless Legendary Creature - Human Ro 5/2 (Red Uncommon)
Haste RRR: Regenerate Eron the Relentless.
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3R Goblin Snowman Creature - Goblin 1/1 (Red Uncommon)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt
to and dealt by it this turn. T Goblin Snowman deals 1 damage to target
creature it's blocking.
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1R Kobold Taskmaster Creature - Kobold 1/2 (Red Uncommon)
Other Kobolds you control get +1/+0.
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2R Uthden Troll Creature - Troll 2/2 (Red Uncommon)
R: Regenerate Uthden Troll.
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3R Wildfire Emissary Creature - Efreet 2/4 (Red Uncommon)
Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Blue: Common -
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UU Dandan Creature - Fish 4/1 (Blue Common)
Dandan can't attack unless defending player controls an Island. When you
control no Islands, sacrifice Dandan.
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U Flying Men Creature - Human 1/1 (Blue Common)
Flying
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2U Prodigal Sorcerer Creature - Human Wizard 1/1 (Blue Common)
T Prodigal Sorcerer deals 1 damage to target creature or player.
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1U Stormscape Familiar Creature - Bird 1/1 (Blue Common)
Flying White spells and black spells you play cost 1 less to play.
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U Unstable Mutation Enchantment - Aura (Blue Common)
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep
of enchanted creature's controller, put a -1/-1 counter on that creature.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Blue: Rare -
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5UUUULeviathan Creature - Leviathan 10/10 (Blue Rare)
Trample Leviathan comes into play tapped and doesn't untap during your untap
step. At the beginning of your upkeep, you may sacrifice two Islands. If
you do, untap Leviathan. Leviathan can't attack unless you sacrifice two
Islands.
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UU Lord of Atlantis Creature - Merfolk Lord 2/2 (Blue Rare)
Other Merfolk get +1/+1 and have islandwalk.
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3U Mistform Ultimus Legendary Creature - Illusion 3/3 (Blue Rare)
Mistform Ultimus is every creature type (even if this card isn't in play).
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4U Pirate Ship Creature - Human Pirate 4/3 (Blue Rare)
Pirate Ship can't attack unless defending player controls an Island. T Pirate
Ship deals 1 damage to target creature or player. When you control no
Islands, sacrifice Pirate Ship.
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UU Voidmage Prodigy Creature - Human Wizard 2/1 (Blue Rare)
UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face
down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Blue: Uncommon -
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2UU Ghost Ship Creature - Spirit 2/4 (Blue Uncommon)
Flying UUU: Regenerate Ghost Ship.
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2UU Giant Oyster Creature - Oyster 0/3 (Blue Uncommon)
You may choose not to untap Giant Oyster during your untap step. T As long as
Giant Oyster remains tapped, target tapped creature doesn't untap during
its controller's untap step, and at the beginning of each of your draw
steps, put a -1/-1 counter on that creature. When Giant Oyster leaves
play or becomes untapped, remove all -1/-1 counters from the creature.
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UU Merfolk Assassin Creature - Merfolk Assassin 1/2 (Blue Uncommon)
T Destroy target creature with islandwalk.
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2U Ovinomancer Creature - Human Wizard 0/1 (Blue Uncommon)
When Ovinomancer comes into play, sacrifice it unless you return three basic
lands you control to their owner's hand. T, Return Ovinomancer to its
owner's hand: Destroy target creature. It can't be regenerated. That
creature's controller puts a 0/1 green Sheep creature token into
play.
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2U Psionic Blast Instant (Blue Uncommon)
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
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1U Sindbad Creature - Human 1/1 (Blue Uncommon)
T Draw a card and reveal it. If it isn't a land card, discard it.
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U Whispers of the Mus Instant (Blue Uncommon)
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put
this card into your hand as it resolves.) Draw a card.
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1U Willbender Creature - Human Wizard 1/2 (Blue Uncommon)
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up
any time for its morph cost.) When Willbender is turned face up, change the
target of target spell or ability with a single target.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: White: Common -
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1W Disenchant Instant (White Common)
Destroy target artifact or enchantment.
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W Icatian Javelineers Creature - Human Soldier 1/1 (White Common)
Icatian Javelineers comes into play with a javelin counter on it. T, Remove a
javelin counter from Icatian Javelineers: Icatian Javelineers deals 1
damage to target creature or player.
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2WW Moorish Cavalry Creature - Human Knight 3/3 (White Common)
Trample
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1W Squire Creature - Human Soldier 1/2 (White Common)
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: White: Rare -
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5WWW Akroma, Angel of Wr Legendary Creature - Angel 6/6 (White Rare)
Flying, first strike, vigilance, trample, haste, protection from black,
protection from red
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1W Auratog Creature - Atog 1/2 (White Rare)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
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1WW Celestial Dawn Enchantment (White Rare)
Lands you control are Plains. Nonland cards you own that aren't in play, spells
you control, and nonland permanents you control are white. You may spend
white mana as though it were mana of any color. You may spend other mana
only as though it were colorless mana.
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2WW Enduring Renewal Enchantment (White Rare)
Play with your hand revealed. If you would draw a card, reveal the top card of
your library instead. If it's a creature card, put it into your graveyard.
Otherwise, draw a card. Whenever a creature is put into your
graveyard from play, return it to your hand.
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3W Essence Sliver Creature - Sliver 3/3 (White Rare)
Whenever a Sliver deals damage, its controller gains that much life.
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2W Sacred Mesa Enchantment (White Rare)
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a
Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into
play.
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2WW Witch Hunter Creature - Human Cleric 1/1 (White Rare)
T Witch Hunter deals 1 damage to target player. 1WW, T Return target creature
an opponent controls to its owner's hand.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: White: Uncommon -
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W Consecrate Land Enchantment - Aura (White Uncommon)
Enchant land Enchanted land is indestructible and can't be enchanted by other
Auras.
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2W Defiant Vanguard Creature - Human Rebel 2/2 (White Uncommon)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it
blocked this turn. 5, T Search your library for a Rebel card with
converted mana cost 4 or less and put it into play. Then shuffle your
library.
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1W Honorable Passage Instant (White Uncommon)
The next time a source of your choice would deal damage to target creature or
player this turn, prevent that damage. If damage from a red source is
prevented this way, Honorable Passage deals damage equal to the damage
prevented this way to the source's controller.
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2WW Resurrection Sorcery (White Uncommon)
Return target creature card from your graveyard to play.
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WW Soltari Priest Creature - Soltari Cleric 2/1 (White Uncommon)
Protection from red Shadow (This creature can block or be blocked by only
creatures with shadow.)
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3W Valor Creature - Incarnation 2/2 (White Uncommon)
First strike As long as Valor is in your graveyard and you control a Plains,
creatures you control have first strike.
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2W Zhalfirin Commander Creature - Human Knight 2/2 (White Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight
gets +1/+1 until end of turn.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Multi: Rare -
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3WUBRGCoalition Victory Sorcery (Multi Rare)
You win the game if you control a land of each basic land type and a creature
of each color.
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RGW Fiery Justice Sorcery (Multi Rare)
Fiery Justice deals 5 damage divided as you choose among any number of target
creatures and/or players. Target opponent gains 5 life.
--------------------------------------------------------------------------------
1RWU Lightning Angel Creature - Angel 3/4 (Multi Rare)
Flying, vigilance, haste
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WUB Merieke Ri Berit Legendary Creature - Human 1/1 (Multi Rare)
Merieke Ri Berit doesn't untap during your untap step. T Gain control of target
creature as long as you control Merieke Ri Berit. When Merieke Ri Berit
leaves play or becomes untapped, destroy that creature. It can't be
regenerated.
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2GW Mystic Enforcer Creature - Human Nomad Mystic 3/3 (Multi Rare)
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as
long as seven or more cards are in your graveyard.
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1GUU Mystic Snake Creature - Snake 2/2 (Multi Rare)
Flash (You may play this spell any time you could play an instant.) When Mystic
Snake comes into play, counter target spell.
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2UUBBRRNicol Bolas Legendary Creature - Elder Dr 7/7 (Multi Rare)
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay
UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards
his or her hand.
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1UB Shadowmage Infiltra Creature - Human Wizard 1/3 (Multi Rare)
Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may
draw a card.
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2UBR Sol'kanar the Swamp Legendary Creature - Demon 5/5 (Multi Rare)
Swampwalk Whenever a player plays a black spell, you gain 1 life.
--------------------------------------------------------------------------------
1RG Stormbind Enchantment (Multi Rare)
2, Discard a card at random: Stormbind deals 2 damage to target creature or
player.
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3WU Teferi's Moat Enchantment (Multi Rare)
As Teferi's Moat comes into play, choose a color. Creatures of the chosen color
without flying can't attack you.
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2BG Vhati il-Dal Legendary Creature - Human Wa 3/3 (Multi Rare)
T Target creature's power or toughness becomes 1 until end of turn.
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3BR Void Sorcery (Multi Rare)
Choose a number. Destroy all artifacts and creatures with converted mana cost
equal to that number. Then target player reveals his or her hand and
discards all nonland cards with converted mana cost equal to the
number.
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- www.MTGnews.com - Rumors: Time Spiral Time Shifted: Multi: Uncommon -
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R Assault / Battery Sorcery (Multi Uncommon)
Assault deals 2 damage to target creature or player. // Battery 3G Sorcery Put
a 3/3 green Elephant creature token into play.
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3GW Jasmine Boreal Legendary Creature - Human 4/5 (Multi Uncommon)
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RG Spined Sliver Creature - Sliver 2/2 (Multi Uncommon)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for
each creature blocking it.
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