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White | |||||||
Akroma, Angel of Wrath - ![]() ![]() ![]() ![]() Legendary Creature - Angel Flying, first strike, vigilance, trample, haste, protection from black, protection from red 6/6 001/121 Rare > Comments |
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Auratog - ![]() ![]() Creature - Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2 002/121 Rare > Comments |
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Celestial Dawn - ![]() ![]() ![]() Enchantment Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. 003/121 Rare > Comments |
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Consecrate Land - ![]() Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. 004/121 Uncommon > Comments |
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Defiant Vanguard - ![]() ![]() Creature - Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library. 2/2 005/121 Uncommon > Comments |
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Disenchant - ![]() ![]() Instant Destroy target artifact or enchantment. 006/121 Common > Comments |
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Enduring Renewal - ![]() ![]() ![]() Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. 007/121 Rare > Comments |
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Essence Sliver - ![]() ![]() Creature - Sliver Whenever a Sliver deals damage, its controller gains that much life. 3/3 008/121 Rare > Comments |
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Honorable Passage - ![]() ![]() Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller. 009/121 Uncommon > Comments |
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Icatian Javelineers - ![]() Creature - Human Soldier Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. 1/1 010/121 Common > Comments |
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Moorish Cavalry - ![]() ![]() ![]() Creature - Human Knight Trample 3/3 011/121 Common > Comments |
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Resurrection - ![]() ![]() ![]() Sorcery Return target creature card from your graveyard to play. 012/121 Uncommon > Comments |
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Sacred Mesa - ![]() ![]() Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into play. 013/121 Rare > Comments |
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Soltari Priest - ![]() ![]() Creature - Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 014/121 Uncommon > Comments |
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Squire - ![]() ![]() Creature - Human Soldier 1/2 015/121 Common > Comments |
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Valor - ![]() ![]() Creature - Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. 2/2 016/121 Uncommon > Comments |
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Witch Hunter - ![]() ![]() ![]() Creature - Human Cleric T Witch Hunter deals 1 damage to target player. 1WW, T Return target creature an opponent controls to its owner's hand. 1/1 017/121 Rare > Comments |
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Zhalfirin Commander - ![]() ![]() Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn. 2/2 018/121 Uncommon > Comments |
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Blue | |||||||
Dandan - ![]() ![]() Creature - Fish Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. 4/1 019/121 Common > Comments |
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Flying Men - ![]() Creature - Human Flying 1/1 020/121 Common > Comments |
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Ghost Ship - ![]() ![]() ![]() Creature - Spirit Flying UUU: Regenerate Ghost Ship. 2/4 021/121 Uncommon > Comments |
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Giant Oyster - ![]() ![]() ![]() Creature - Oyster You may choose not to untap Giant Oyster during your untap step. T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature. 0/3 022/121 Uncommon > Comments |
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Leviathan - ![]() ![]() ![]() ![]() ![]() Creature - Leviathan Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. 10/10 023/121 Rare > Comments |
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Lord of Atlantis - ![]() ![]() Creature - Merfolk Lord Other Merfolk get +1/+1 and have islandwalk. 2/2 024/121 Rare > Comments |
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Merfolk Assassin - ![]() ![]() Creature - Merfolk Assassin T Destroy target creature with islandwalk. 1/2 025/121 Uncommon > Comments |
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Mistform Ultimus - ![]() ![]() Legendary Creature - Illusion Mistform Ultimus is every creature type (even if this card isn't in play). 3/3 026/121 Rare > Comments |
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Ovinomancer - ![]() ![]() Creature - Human Wizard When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. 0/1 027/121 Uncommon > Comments |
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Pirate Ship - ![]() ![]() Creature - Human Pirate Pirate Ship can't attack unless defending player controls an Island. T Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. 4/3 028/121 Rare > Comments |
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Prodigal Sorcerer - ![]() ![]() Creature - Human Wizard T Prodigal Sorcerer deals 1 damage to target creature or player. 1/1 029/121 Common > Comments |
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Psionic Blast - ![]() ![]() Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. 030/121 Uncommon > Comments |
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Sindbad - ![]() ![]() Creature - Human T Draw a card and reveal it. If it isn't a land card, discard it. 1/1 031/121 Uncommon > Comments |
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Stormscape Familiar - ![]() ![]() Creature - Bird Flying White spells and black spells you play cost 1 less to play. 1/1 032/121 Common > Comments |
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Unstable Mutation - ![]() Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. 033/121 Common > Comments |
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Voidmage Prodigy - ![]() ![]() Creature - Human Wizard UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 2/1 034/121 Rare > Comments |
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Whispers of the Muse - ![]() Instant Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card. 035/121 Uncommon > Comments |
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Willbender - ![]() ![]() Creature - Human Wizard Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. 1/2 036/121 Uncommon > Comments |
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Black | |||||||
Avatar of Woe - ![]() ![]() ![]() Creature - Avatar If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T Destroy target creature. It can't be regenerated. 6/5 037/121 Rare > Comments |
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Bad Moon - ![]() ![]() Enchantment Black creatures get +1/+1. 038/121 Rare > Comments |
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Conspiracy - ![]() ![]() ![]() Enchantment As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. 039/121 Rare > Comments |
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Darkness - ![]() Instant Prevent all combat damage that would be dealt this turn. 040/121 Common > Comments |
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Dauthi Slayer - ![]() ![]() Creature - Dauthi Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. 2/2 041/121 Common > Comments |
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Evil Eye of Orms-by-Gore - ![]() ![]() Creature - Eye Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 3/6 042/121 Uncommon > Comments |
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Faceless Butcher - ![]() ![]() ![]() Creature - Nightmare Horror When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control. 2/3 043/121 Common > Comments |
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Funeral Charm - ![]() Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. 044/121 Common > Comments |
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Sengir Autocrat - ![]() ![]() Creature - Human When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. 2/2 045/121 Rare > Comments |
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Shadow Guildmage - ![]() Creature - Human Wizard U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. 1/1 046/121 Common > Comments |
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Soul Collector - ![]() ![]() ![]() Creature - Vampire Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 3/4 047/121 Rare > Comments |
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Stupor - ![]() ![]() Sorcery Target opponent discards a card at random, then discards a card. 048/121 Uncommon > Comments |
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Swamp Mosquito - ![]() ![]() Creature - Insect Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 0/1 049/121 Common > Comments |
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Twisted Abomination - ![]() ![]() Creature - Zombie Mutant B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) 5/3 050/121 Common > Comments |
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Uncle Istvan - ![]() ![]() ![]() ![]() Creature - Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 051/121 Uncommon > Comments |
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Undead Warchief - ![]() ![]() ![]() Creature - Zombie Zombie spells you play cost 1 less to play. Zombies you control get +2/+1. 1/1 052/121 Uncommon > Comments |
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Undertaker - ![]() ![]() Creature - Human Spellshaper B, T, Discard a card: Return target creature card from your graveyard to your hand. 1/1 053/121 Common > Comments |
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Withered Wretch - ![]() ![]() Creature - Zombie Cleric 1: Remove target card in a graveyard from the game. 2/2 054/121 Uncommon > Comments |
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Red | |||||||
Avalanche Riders - ![]() ![]() Creature - Human Nomad Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. 2/2 055/121 Uncommon > Comments |
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Browbeat - ![]() ![]() Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. 056/121 Uncommon > Comments |
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Desolation Giant - ![]() ![]() ![]() Creature - Giant Kicker WW (You may pay an additional WW as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. 3/3 057/121 Rare > Comments |
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Disintegrate - ![]() ![]() Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. 058/121 Common > Comments |
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Dragon Whelp - ![]() ![]() ![]() Creature - Dragon Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. 2/3 059/121 Uncommon > Comments |
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Dragonstorm - ![]() ![]() Sorcery Search your library for a Dragon card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) 060/121 Rare > Comments |
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Eron the Relentless - ![]() ![]() ![]() Legendary Creature - Human Rogue Haste RRR: Regenerate Eron the Relentless. 5/2 061/121 Uncommon > Comments |
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Fiery Temper - ![]() ![]() ![]() Instant Fiery Temper deals 3 damage to target creature or player. Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 062/121 Common > Comments |
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Fire Whip - ![]() ![]() Enchantment - Aura Enchant creature you control Enchanted creature has "T This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. 063/121 Common > Comments |
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Goblin Snowman - ![]() ![]() Creature - Goblin Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. T Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 064/121 Uncommon > Comments |
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Kobold Taskmaster - ![]() ![]() Creature - Kobold Other Kobolds you control get +1/+0. 1/2 065/121 Uncommon > Comments |
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Orcish Librarian - ![]() ![]() Creature - Orc R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. 1/1 066/121 Rare > Comments |
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Orgg - ![]() ![]() ![]() Creature - Orgg Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6 067/121 Rare > Comments |
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Pandemonium - ![]() ![]() Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. 068/121 Rare > Comments |
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Suq'Ata Lancer - ![]() ![]() Creature - Human Knight Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 069/121 Common > Comments |
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Tribal Flames - ![]() ![]() Sorcery Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. 070/121 Common > Comments |
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Uthden Troll - ![]() ![]() Creature - Troll R: Regenerate Uthden Troll. 2/2 071/121 Uncommon > Comments |
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Wildfire Emissary - ![]() ![]() Creature - Efreet Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. 2/4 072/121 Uncommon > Comments |
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Green | |||||||
Avoid Fate - ![]() Instant Counter target instant or Aura spell that targets a permanent you control. 073/121 Common > Comments |
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Call of the Herd - ![]() ![]() Sorcery Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) 074/121 Rare > Comments |
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Cockatrice - ![]() ![]() ![]() Creature - Cockatrice Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 075/121 Rare > Comments |
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Craw Giant - ![]() ![]() ![]() ![]() ![]() Creature - Giant Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 6/4 076/121 Uncommon > Comments |
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Gaea's Blessing - ![]() ![]() Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. 077/121 Uncommon > Comments |
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Gaea's Liege - ![]() ![]() ![]() ![]() Creature - Avatar As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T Target land becomes a Forest until Gaea's Liege leaves play. */* 078/121 Rare > Comments |
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Hail Storm - ![]() ![]() ![]() Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. 079/121 Uncommon > Comments |
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Hunting Moa - ![]() ![]() Creature - Bird Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. 3/2 080/121 Uncommon > Comments |
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Jolrael, Empress of Beasts - ![]() ![]() ![]() Legendary Creature - Human Spellshaper 2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. 3/3 081/121 Rare > Comments |
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Krosan Cloudscraper - ![]() ![]() ![]() ![]() Creature - Beast Mutant At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 13/13 082/121 Rare > Comments |
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Scragnoth - ![]() ![]() Creature - Beast Scragnoth can't be countered. Protection from blue 3/4 083/121 Uncommon > Comments |
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Spike Feeder - ![]() ![]() ![]() Creature - Spike Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 0/0 084/121 Uncommon > Comments |
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Spitting Slug - ![]() ![]() ![]() Creature - Slug Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. 2/4 085/121 Uncommon > Comments |
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Thallid - ![]() Creature - Fungus At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. 1/1 086/121 Common > Comments |
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Thornscape Battlemage - ![]() ![]() Creature - Elf Wizard Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact. 2/2 087/121 Uncommon > Comments |
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Verdeloth the Ancient - ![]() ![]() ![]() Legendary Creature - Treefolk Kicker X (You may pay an additional X as you play this spell.) All other Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. 4/7 088/121 Rare > Comments |
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Wall of Roots - ![]() ![]() Creature - Plant Wall Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. 0/5 089/121 Common > Comments |
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Whirling Dervish - ![]() ![]() Creature - Human Monk Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 090/121 Uncommon > Comments |
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Multi | |||||||
Assault / Battery - ![]() Sorcery Assault deals 2 damage to target creature or player. // Battery 3G Sorcery Put a 3/3 green Elephant creature token into play. 106/121 Uncommon > Comments |
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Coalition Victory - ![]() ![]() ![]() ![]() ![]() ![]() Sorcery You win the game if you control a land of each basic land type and a creature of each color. 091/121 Rare > Comments |
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Fiery Justice - ![]() ![]() ![]() Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. 092/121 Rare > Comments |
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Jasmine Boreal - ![]() ![]() ![]() Legendary Creature - Human 4/5 093/121 Uncommon > Comments |
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Lightning Angel - ![]() ![]() ![]() ![]() Creature - Angel Flying, vigilance, haste 3/4 094/121 Rare > Comments |
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Merieke Ri Berit - ![]() ![]() ![]() Legendary Creature - Human Merieke Ri Berit doesn't untap during your untap step. T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated. 1/1 095/121 Rare > Comments |
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Mystic Enforcer - ![]() ![]() ![]() Creature - Human Nomad Mystic Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard. 3/3 096/121 Rare > Comments |
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Mystic Snake - ![]() ![]() ![]() ![]() Creature - Snake Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell. 2/2 097/121 Rare > Comments |
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Nicol Bolas - ![]() ![]() ![]() ![]() ![]() ![]() ![]() Legendary Creature - Elder Dragon Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. 7/7 098/121 Rare > Comments |
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Shadowmage Infiltrator - ![]() ![]() ![]() Creature - Human Wizard Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 099/121 Rare > Comments |
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Sol'kanar the Swamp King - ![]() ![]() ![]() ![]() Legendary Creature - Demon Swampwalk Whenever a player plays a black spell, you gain 1 life. 5/5 100/121 Rare > Comments |
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Spined Sliver - ![]() ![]() Creature - Sliver Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. 2/2 101/121 Uncommon > Comments |
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Stormbind - ![]() ![]() ![]() Enchantment 2, Discard a card at random: Stormbind deals 2 damage to target creature or player. 102/121 Rare > Comments |
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Teferi's Moat - ![]() ![]() ![]() Enchantment As Teferi's Moat comes into play, choose a color. Creatures of the chosen color without flying can't attack you. 103/121 Rare > Comments |
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Vhati il-Dal - ![]() ![]() ![]() Legendary Creature - Human Warrior T Target creature's power or toughness becomes 1 until end of turn. 3/3 104/121 Rare > Comments |
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Void - ![]() ![]() ![]() Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. 105/121 Rare > Comments |
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